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Made in us
Near Golden Daemon Caliber






Illinois

Probably a case where you should use almost boiling hot tea style water too, huh?

 
   
Made in us
40kenthus




Manchester UK

"We're the plucky underdogs. The final product doesn't matter, it's all about the Kick Starter campaign!".

Member of the "Awesome Wargaming Dudes"

 
   
Made in si
Foxy Wildborne







 scarletsquig wrote:
Can confirm that the Mars Attacks plastic warped less (pretty much not at all, I recall Edwyn's sword and not much else),


My MA stuff is pretty bad. Most gun barrels and crooked and minis wobble on their warped bases. Dunked it all in hot water 3 times, it bends back within a day.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 heribertovalle wrote:
As a sculptor for that game, I'm looking VERY forward to having those on my desktop. I was surprised when they announced the game, mostly because they hadn't told me which game it was for (I was just doing Walking dead minis for skybound)


Ooh right, well firstly from what we have seen you're an extremely talented sculptor, they look fantastic !

Secondly, have you got any more goss or any more pics you can show?

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Camouflaged Zero




Maryland

 lord_blackfang wrote:
 scarletsquig wrote:
Can confirm that the Mars Attacks plastic warped less (pretty much not at all, I recall Edwyn's sword and not much else),


My MA stuff is pretty bad. Most gun barrels and crooked and minis wobble on their warped bases. Dunked it all in hot water 3 times, it bends back within a day.

Ugh. What a deal breaker. Glad that this info is getting out before the campaign starts. If I pledged for the campaign and got warped minis that kept bending back, I'd be furious.

"Never interrupt your enemy when he is making a mistake." -Napoleon



Malifaux: Lady Justice
Infinity: &  
   
Made in mx
Splattered With Acrylic Paint




Guadalajara, Jalisco, Mexico

 Pacific wrote:
 heribertovalle wrote:
As a sculptor for that game, I'm looking VERY forward to having those on my desktop. I was surprised when they announced the game, mostly because they hadn't told me which game it was for (I was just doing Walking dead minis for skybound)


Ooh right, well firstly from what we have seen you're an extremely talented sculptor, they look fantastic !

Secondly, have you got any more goss or any more pics you can show?



Not unless I want to actually not get any more work! But you should be getting previewed some characters soon. The game has VERY varied body types on the minis that I'll tell you. and that's pretty cool.

Director at Imagineer games. Career Coordinator at UAD animation mayor. Generally nice Chump.

 
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

hmm... the thing I'm most curious about is will there be things on different sized bases? Any idea in that regard?

To this day I'm still sad I don't have a zombified elephant for Fear & Faith. Would love to see zombie animal, even though they aren't really part of TWD lore.

Also, my Mars Attacks stuff was really nice compared to my Dungeon Saga figures. I had a total of 2 warped figures (the Nova agent ladies standing on one leg).

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

https://manticblog.com/2016/01/15/14980/


THE WALKING DEAD: SOMEONE WITH CHARACTER…

The survivors of the apocalypse are integral to both the story and the game in The Walking Dead: All Out War. As a player, you will take control of straggling groups of these wayward souls and fighting for their survival.

Every Character in the game will come with an associated Character card. This will list their name, abilities, health and role within a group. Let’s take a look at Rick Grimes – although please note that all of this is subject to play testing and may change.

Rick is a ‘Leader’ which is relevant for gang building, and also grants him a special ability. Once per game, he can distribute a randomly determined number of actions amongst the other survivors in his group. He has a points cost –fifty- for gang building, too.

The stats in the game show how good a model is at fighting in melee, firing a gun or defending themselves from attack. Each of these stats is represented by a coloured dice. The dice are six-sided, but specially marked to show different levels of skill – red dice aren’t as good as white dice, for example. Rick has a white dice for all three stats – making him a good all-rounder.

Each survivor in your gang also has a nerve level. As the fighting gets fiercer and more survivors fall, or more Walkers arrive, characters may become panicked. The game uses a Threat Level, that is modified by events and the state of play. This can either be ‘All Quiet’, ‘Low’, ‘Medium’ or ‘High’. Rick’s Nerve is high, so he will only become panicked under extreme circumstances – keeping a cool head the rest of the time.

Some characters have special rules to represent unique abilities or character traits. Rick’s is ‘Blood Ties’. If Carl Grimes is in the same gang as him, and is removed as a casualty, Rick gains a bonus to his attacks for the rest of the game – fitting if you’ve read the comic in which Carl is injured and Rick looses it towards his assailant.

Finally, each card shows a character’s health, using survival points that are tracked throughout the game and are removed each time the survivor is hurt or bitten. They also have Pack slots, which shows how many different items they can carry – we’ll be covering these later.

What Characters are you looking forward to playing – what abilities would you like to see?

This message was edited 2 times. Last update was at 2016/01/15 16:59:54


   
Made in ie
Fixture of Dakka






The Walking Dead: All Out War Miniatures Game FAQ

From Mike

Q: What materials will the figures be? Will they be hard plastic multi part kits or will they be the bendy plastic currently being used in Dungeon Saga?

A: The Walking Dead: All Out War miniatures game is designed to be very easy to get into.

They are single piece plastic miniatures made out of the same material as Dungeon Saga.

Stewart has spent a lot of time perfecting the sculpts and the material choice. They are bigger and chunkier than the Dungeon Saga miniatures, partly to prevent bending, partly to make them easier to paint. Other models of this size in this material that we’ve had through have excellent detail and are very solid.

Q: How big does the game scale up to? What is the projected model count per player and the amount of zombies needed?

A: The game will scale up as big as you want it to. It uses a simple points cost system for miniatures and equipment, and so if you want to play a 50 point game, 100 point game or 500 point game or beyond, you can.

You can add as many additional mats and walkers as you see fit.

A starter game will have 2-4 figures per side, and we reckon a standard game will be 6-10 figures per side.

Q: You have said that this is going to be available by the end of the year, how much of the game and figures have been completed ready for production?

A: The rules are all but complete and there will be a public playtest set released in February.

The miniature contents of the core game have been completed and approved by Skybound, and we hope to have renders of all the miniatures in the range released to the public by the end of February, with everything ready to go into tooling shortly after the Kickstarter.

We are finalising the graphic design and art with Skybound too.

Q: How many people have you got proof reading the rules?

A: A rigorous editing process will be undertaken with 5 internal editors, plus we will have a public playtest. Finally, our translation partners will also review the rules as they translate it – a process we found incredibly useful during Dungeon Saga.

Q: Is the game similar in play mechanics as Deadzone and Mars Attacks or is it a completely different system?

A: It is a completely different system.

wd07_16

From Andrew

Q: can’t wait for this game to come out, I know it’s based on the comic version, but with such great characters like Daryl being a TV character only, will he feature, will you be able to create your own character(s)?

A: We chose the comic license because of the incredible variety of characters it offered us. There are many interesting and exciting characters in the comic that do not appear in the TV show. This means that whilst we aren’t able to do fan favourites like Daryl from the TV show, we have plenty of cool characters, fun Walkers and exciting equipment that will more than compensate! Just wait until you see the comic version of the Governor!

We are currently working on some simple rules for making up your own characters to use in the game too.

Q: When is it coming to kickstarter?

A: February.


From Johann

Q: You mention ‘The game is played in and around Atlanta and the surrounding American suburbs, and contains a gaming mat and a selection of barricades, abandoned cars and supplies to give it that authentic The Walking Dead atmosphere.’. Will these be models (plastic or resin) or cardstock as depicted above? If so, do you have any plans on releasing actual scenery pieces to use in the game? And what about buildings? Do you have any plans for actual kits? Kind regards.

A: The scenery in the base game is very simple 2D cardstock with top-down art – all a gamer has to do is pop it out of the card sheet. We hope to release a separate scenery kit that will make these 3D.

Regarding buildings, we already have a range of suitable 21st century buildings that can easily be put into the Walking Dead.

From Bookawar

Q: Is the “board” necessary to gameplay, like in Deadzone, or just for decoration? Also, what are the recommended dimensions of the playing area (e.g, Deadzone is 2′ x 2′; KOW is 6′ x 4′; TWD is ? x ?)?

A: The board is not necessary for gameplay and purely for decoration, although we were adamant that a mat needed to go into the game to define the boundaries for people who wanted it. It’ll stop you sneaking out of the player area without your opponent noticing! The artwork on it also enhances the game by giving it that Walking Dead atmosphere.

The mat in the boxed game is 20” x 20” (52cm by 52cm), so a little smaller than the 2’x2’ used for Deadzone. Like Deadzone however, you can add multiple mats and we hope to add different designs– so you can fight over the Green Farm or the prison in settings that make sense!



From International Man Of Mystery

Q: Who is the author of this rule set?

A; Mark Latham, who worked on the English language version of Batman: The Miniatures Game among others.

From Brence

Q: So will you always play as a band of survivors from the show or will these Characters only add to your own “generic” warband? In other words will you mostly build a group of characters starring in the show or will these be akin to special characters and add to your self made warband of “regular people”?

A: Every miniature that we create will be a named character from The Walking Dead comics – from famous faces like Rick and Shane to lesser known character such as Derek and his band of scavengers. You are however able to arm your miniatures with weapons and equipment however you like, meaning that you can customise your band so that they are truly yours. Of course, there’s stopping you renaming your miniatures either.

In addition, we will include rules for creating your own characters that you can drop into the story and fight alongside Rick and Michonne.

From Fomorion

Q: Will there be a campaign system with scenarios within the game, where the characters will gain XP, new skills and loot, after each battle?

A: We definitely want to include this in some way. First and foremost we will have a set of narrative scenarios that you can play if you don’t want a standard game, and these will take you through the story, with the characters changing and gaining new equipment as time goes on. As for a standard campaign system, we want to include one, but we will be keeping it as simple as possible to stick with the accessible theme of everything else in the game.

Most characters will have alternate character cards to represent them at different times in the story, so this will be a key way in which they progress.


The Walking Dead – Glenn.

From Hudson

Q: Soooo…no co op?

A: The game features rules for solo play, and there is no reason why you couldn’t split a band of survivors between you and a friend, or several friends, and try to beat the game co-op.

From Owesome

Q: Oooh, does the license also include the Telltale Games characters?

A: Who knows what the future may bring! If there is enough demand, we will talk to them about bringing Lee and Clementine into All Out War.

From Rikus

Q: only two players game or more?

A: Most people will play the game 1v1 but there’s nothing stopping you splitting the characters with a friend or friends to play the game!

On translations

From Ivan

Q: Great working by mantic. But you want to arrives for all público. Can you think to translate for more públic un the kickstarter? Spanish, French? If mantic translate it for the cwf Will be great and more and more spanish People come to baking the proyect.

From David

Q: Hello. A question about translations. ¿Have any plan for a spanish translation of the game? If the answers is “yes”, the translated game will be avalaible for backers or only when released to stores? Thank you for your time.

A: Regarding translations, the game will only be available on the Kickstarter in English.

We require a distribution partner to offer a translation of a game – we are working on French, Spanish and German distribution deals at the moment – and that means that the translated game will only be available at retail stores in those territories.

Final Question – please note that the next answer includes a spoiler for the early part of the comic series. Stop reading if you don’t want to know more!

Rick_Shane_003

From Joe K

Q: I am not up to speed on the Comic series, but “All Out War” had 4 factions? Survivors, Hilltop, Kingdom and Saviors? Are those the ones we should expect to see in the game?

A: Further down the line, yes. For now we are sticking to the earlier parts of the story – there are almost 100 issues before you meet any of those groups. For our initial range we hope to cover the story opening in Atlanta, and then expand out to the farm, the prison, and Woodbury. The Governor is the first real antagonist and new “faction” that the characters encounter, but there are still changing loyalties and small skirmishes before that point, so there are plenty of ways to play.

For example, if ***SPOILER ALERT*** Shane hadn’t been killed so early in the story, the Atlanta group may have been split, and you could play battles pitting Rick against Shane. There will be very few true loyalties.

This message was edited 1 time. Last update was at 2016/01/15 18:46:57


 
   
Made in us
Thermo-Optical Tuareg





California

Character creation confirmed! That's great news. That means that I can put my WGF survivors to use. It also means that I should be able to make a military cleanup crew if I want. Now, I just hope that the mats they're going to making can link up with their existing Mars Attacks ones.

   
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Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

 Barzam wrote:
Now, I just hope that the mats they're going to making can link up with their existing Mars Attacks ones.


Seems unlikely as the sizes are different.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in gb
Decrepit Dakkanaut





UK

Sounds like they will be too small, 20inch x 20inch for this, but 24 x 24 for deadzone or mars attacks

 
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

I'm disappointed that it sounds like generic character creation is pretty much an afterthought, and the game is geared towards playing as named characters. I would be much more interested in having my own band of survivors. Not very interested in, for example, having Rick get killed every other game. Possibly by another Rick.

   
Made in au
Screaming Shining Spear





Adelaide, Australia

 Guildsman wrote:
 lord_blackfang wrote:
 scarletsquig wrote:
Can confirm that the Mars Attacks plastic warped less (pretty much not at all, I recall Edwyn's sword and not much else),


My MA stuff is pretty bad. Most gun barrels and crooked and minis wobble on their warped bases. Dunked it all in hot water 3 times, it bends back within a day.

Ugh. What a deal breaker. Glad that this info is getting out before the campaign starts. If I pledged for the campaign and got warped minis that kept bending back, I'd be furious.


I had a few that were warped at the ankles, and the bent sword, gave them the heat treatment to fix them and they've stayed fixed, nothing bent back.

About 1/3 of my Dungeon Saga minis were either warped in some way, or incorrectly glued to the base (facing the wrong way). Not had a chance to fix them yet, but not anticipating any trouble.

   
Made in gb
RogueSangre



West Sussex, UK

Newsletter was just sent out. Majority of content was reprinting of blog posts but it did have this -

Next Week
An exclusive miniature preview and a special The Walking Dead: All Out War miniatures game announcement.


So I guess the announcement is a date for the Kickstarter?
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

With the way some of those answers are worded, it sounds like we'll be going down the add on route.

Which I thought we weren't going to do, in order to keep things simple.

Curious...

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in gb
Decrepit Dakkanaut





UK

I'd think pushing the KS button before getting sculpt/render approval from their licensor would be a foolish move,

(even though I don't expect the hassle Prodos have had from Fox)

 
   
Made in se
Executing Exarch






That Glenn mini... ugh...
   
Made in us
Legendary Master of the Chapter





SoCal

 Mymearan wrote:
That Glenn mini... ugh...


Is that the one doing The Mario?

   
Made in us
Longtime Dakkanaut






Los Angeles

 BobtheInquisitor wrote:
 Mymearan wrote:
That Glenn mini... ugh...


Is that the one doing The Mario?


Oh, haha, god damn it! I haven't thought of that song in a long time.




Glen doesn't look to bad to me, except for the face. I can't tell whats going on with his eyes and nose. It is most likely the angle of the photo, but it kinda looks like his nose was bitten off.

This message was edited 1 time. Last update was at 2016/01/15 21:42:54


 
   
Made in se
Executing Exarch






 BobtheInquisitor wrote:
 Mymearan wrote:
That Glenn mini... ugh...


Is that the one doing The Mario?


Haha! Holy crap that's some nostalgia alright...
   
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Unstoppable Bloodthirster of Khorne





Melbourne .au


https://boardgamegeek.com/boardgamedesigner/7939/mark-latham


   
Made in us
Camouflaged Zero




Maryland

Ooh! I didn't realize Latham wrote Legends of the Old West! My club in high school loved that game. The rules were solid and flavorful, especially the campaign/progression mechanics. While I probably won't be able to jump in on the kickstarter, I'm suddenly much more interested in trying the game at retail. I just hope they iron out the warping issues. (No pun intended.)

"Never interrupt your enemy when he is making a mistake." -Napoleon



Malifaux: Lady Justice
Infinity: &  
   
Made in gb
[DCM]
Stonecold Gimster






I don't know why they've gone with 20" x 20" mats when both the Deadzone and Mars Attacks go with 24" x 24".
Why not go for the same size and allow a little compatibility.

Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Unless it's related to the physical box size (10x10"?) I agree. And even then, I'm not sure why that decision would have been set in stone at this stage.

   
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Fresh-Faced New User




Thinking. Logic. Mantic.

Together these words are mutually exclusive.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 Azazelx wrote:
Unless it's related to the physical box size (10x10"?) I agree. And even then, I'm not sure why that decision would have been set in stone at this stage.


Wouldn't the smaller size be cheaper for Mantic to procuret?

Thread Slayer 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Produce? Possibly. Although there's no "official, standard" size for boardgames, unlike DVDs or Blu-Rays or videogames, there are a lot of games that are 12x12. I'd imagine that production numbers and such would have as much of an impact on production price than a small variation of 2x2".

Perhaps they decided that 20x20 was a better size for the mass market dining table than 24x24? Then again, squares is a better choice for that table over inches, so who knows unless it comes from a Mantic Blog. I expect that Matt will be more tight-lipped about random things now than he has been in the past.

   
Made in gb
Decrepit Dakkanaut





UK

I wonder if the appropriate box for a 20 x 20 will fit in a cheaper postal band than a 24 x 24 ?

that might be a good reason for the change, especially as there's been plenty of push back since they started actually charging backers for it

 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 Azazelx wrote:
Produce? Possibly. Although there's no "official, standard" size for boardgames, unlike DVDs or Blu-Rays or videogames, there are a lot of games that are 12x12. I'd imagine that production numbers and such would have as much of an impact on production price than a small variation of 2x2".

Perhaps they decided that 20x20 was a better size for the mass market dining table than 24x24? Then again, squares is a better choice for that table over inches, so who knows unless it comes from a Mantic Blog. I expect that Matt will be more tight-lipped about random things now than he has been in the past.


Sorry I made a typo. I meant procure, as in it would be cheaper for Mantic to buy 400 square inches/mat than to buy 576 square inches/mat.
They need to make profit and I figured smaller mats would cost them less to buy from whoever is making that part of the game.

The mailer discussion also makes a great deal of sense. I know if your parcel goes above a certain size, costs start to really go up quickly for shipping.

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