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2016/01/28 00:42:25
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
According to a poster who has seen the german WD leaks (I haven't) the Frost Axe is Ap2 S+3 and when you charge (you have counter-attack with Wulfen, too, so always) it let's you attack with normal Initiative in the first round of combat and afterwards it gets unwieldy.
Edit: It is a two-handed weapon
Edit: I am not sure about the restrictions, it could be that anyone in the unit can take the weapons listed including the Leader. It depends on how you read the leader upgrade
This message was edited 5 times. Last update was at 2016/01/28 00:54:33
2016/01/28 01:11:10
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
I'll say this for some odd reason I'm hoping with the return of the Wulfen that there will be a return of Grey Slayers and Storm Claws.
The main problem I have with them coming back is what will differentiate them from the normal counterparts like the Grey Hunters and Sky/Swift Claws. I doubt they're going to be WS/BS 5 with A 3 and LD 10 especially since they took WS 5 from the Wulfen. If they do come back I'm hoping they bring a whole slew of frost/helfrost guns in their wake especially for bikes. Though they'd probably have no dispersed option and significantly weaker than the cannons.
2016/01/28 01:55:25
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Spiritfox that is my desire as well. Honestly I dont care much about the wulfen, I would rather have improved Grey Slayers and Bikes. I am still holding out hope that there is a different psychic list for Rune Priests as well, since the SW list is garbage.
2016/01/28 02:01:24
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
As some one who only plays orks, I find it funny that these guys are viewed as "ok". From what we know so far. I'd trade rhe see e guys for my nobs any day lol.
I guess other SW/Marine stuff is so good a "ok" unit is amazing in another army ?
- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !
2016/01/28 02:15:27
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Dakkafang Dreggrim wrote: As some one who only plays orks, I find it funny that these guys are viewed as "ok". From what we know so far. I'd trade rhe see e guys for my nobs any day lol.
I guess other SW/Marine stuff is so good a "ok" unit is amazing in another army ?
Yeah, it's kind of depressing. Charging after a run move is something I wish my Tyranids could do again.
Honestly I'd pay extra if we got our own bike sprues with helfrost guns on instead of bolters. Hell if they are only assualt 1 str 6 ap 3 with an 18in range twin linked. That alone I would say would be worth +10pts per bike. That and give WG bikes something to do besides be weaker TWC.
But lets be honest greater access to helfrost is probably only going to our long fangs. Even if we really don't need them to get a grav variant that would be better given to our other units.
As for psychic powers we're probably not going to see much except maybe a rehashed Biomancy table at best
2016/01/28 02:26:06
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Dakkafang Dreggrim wrote: As some one who only plays orks, I find it funny that these guys are viewed as "ok". From what we know so far. I'd trade rhe see e guys for my nobs any day lol.
I guess other SW/Marine stuff is so good a "ok" unit is amazing in another army ?
Yeah, it's kind of depressing. Charging after a run move is something I wish my Tyranids could do again.
Only badguys follow the rules.
2016/01/28 02:34:51
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Nice part of GW sculptors having no restraint at all anymore is that kits are a rich source of neat bitz now.
Could probably make a 2-3 times the number of decent wolf dudes from each of those guys.
2016/01/28 02:39:32
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Dakkafang Dreggrim wrote: As some one who only plays orks, I find it funny that these guys are viewed as "ok". From what we know so far. I'd trade rhe see e guys for my nobs any day lol.
I guess other SW/Marine stuff is so good a "ok" unit is amazing in another army ?
Yeah, it's kind of depressing. Charging after a run move is something I wish my Tyranids could do again.
Only badguys follow the rules.
How about charging after deep striking ? Marines cant do that yet. ....oh wait.
Ya, I can't for the life of me see how these guys would be considered bad.
Good stat line and good special rules. Seems like a win.
- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !
2016/01/28 02:52:32
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Dakkafang Dreggrim wrote: As some one who only plays orks, I find it funny that these guys are viewed as "ok". From what we know so far. I'd trade rhe see e guys for my nobs any day lol.
I guess other SW/Marine stuff is so good a "ok" unit is amazing in another army ?
Yeah, it's kind of depressing. Charging after a run move is something I wish my Tyranids could do again.
Only badguys follow the rules.
How about charging after deep striking ? Marines cant do that yet. ....oh wait.
Ya, I can't for the life of me see how these guys would be considered bad.
Good stat line and good special rules. Seems like a win.
Honestly I see them being a really fun unit. I dont think they should be 30pts a pop base, but I can understand it. They are without a doubt a unit that can kill far more than their points, but the almost non existent shooting will make it hard if not unlikely that people will field them in any serious games.
2016/01/28 02:56:17
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
I thought 30 points a pop was cheap, figuring a nob with a 4+ is just 8 points less and that's with worse stats, not nearly as good special rules and no weapon upgrades.
- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !
2016/01/28 03:12:42
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Ork nobs aren't a unit in the space wolf codex but TWC are. You should compare them to units the SW players will probably take imo. Also, Ork nobs have always been pretty bad so that's not a very great comparison and were only playable because of doks and cheap invuls (not due to their stats and other wargear).
This message was edited 1 time. Last update was at 2016/01/28 03:13:33
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2016/01/28 03:29:55
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Dakkafang Dreggrim wrote: I thought 30 points a pop was cheap, figuring a nob with a 4+ is just 8 points less and that's with worse stats, not nearly as good special rules and no weapon upgrades.
At least you get Nobz... I get to pay 30pts for a basic Marine statline, a pair of Lightning claws, the Daemon special rule and Jump Infantry. But Marks cost extra because, "feth Chaos"
And to get any form of unit support & synergy for them, I just need to forget they're a CSM unit and put Warptalons into a Daemon army instead!
2016/01/28 05:22:55
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
At least you get Nobz... I get to pay 30pts for a basic Marine statline, a pair of Lightning claws, the Daemon special rule and Jump Infantry. But Marks cost extra because, "feth Chaos"
And to get any form of unit support & synergy for them, I just need to forget they're a CSM unit and put Warptalons into a Daemon army instead!
Compared to SW jump units, that is an insane deal. There is a reason you never see jump wolves on the table. Come to think of it, I rarely see any jump marines anymore, bikes just seem to do it better.
Warhams-77 wrote: This 'AoS-ifying 40k' bollocks again... guys, it gets annoying
You can call people's genuine concern for something they enjoy "bollocks" when the company making the game didn't do exactly what they're concerned about less than a year ago to another of their IPs.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2016/01/28 05:57:05
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Warhams-77 wrote: This 'AoS-ifying 40k' bollocks again... guys, it gets annoying
You can call people's genuine concern for something they enjoy "bollocks" when the company making the game didn't do exactly what they're concerned about less than a year ago to another of their IPs.
Except it's a poor parallel -- they had to do something with WHFB; the sales weren't happening. Of course, people can debate whether what they did was good or bad, and history will be the ultimate judge of it. But this is simply not the case for 40k today. Sure, if 40k sales crash through the floor one day, GW will do something dramatic to reboot the game.
2016/01/28 06:49:19
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
I hold the WD in hands, I dont know if someone mentioned the daemon rules that are included in this campaign set.
So they will get 10 new formations, 6 Datasheets for units, Warlord traits, Psychic powers(along new datacards) and relics
To see in the white dwarf are 2 Khorne Formations in a very little picture so I just can estimate what the rules are.
1. Murderhorde:
1 Skulltaker or Herald of Khorne
and 6? of the following - Bloodletters of khorne, Flesh hounds of khorne or Bloodcrushers
Formation have 2 special rules but its too small even under photo shop zoom. Something that effects in 12" range, I would guess no scatter via deep strike.
2. Gorethunder Battery
1 Herald and 3 Skull Cannons. Herald can be upgraded with skull throne or juggernaut.
3 Special rules. First is Warbringer of Khorne (no explaining text)
The Cannons get an upgraded weapon profile same as before but with an apocalyptic blast when they shoot together.
And a third rule that is absolutely not readable for me.
Hope this is new information for you guys
In the WD are the Weapon profiles and special wulfen rule table included are you guys interested in pictures of that?
Pics:
http://imgur.com/a/FXbTp
This message was edited 19 times. Last update was at 2016/01/28 08:52:26
12500 Points
3600 Points
6000 Points
1850 Points
2016/01/28 07:04:31
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Wait Psychic Power cards?!! Wonder if there just reprints of the current rules or new powers? So, 2 formations are Khorne specific. Lets hope the other 3 gods get two each as well. Then the Decurion and the 4 DP formation.
Relics are okay but unless their giving out eternal warrior or 2+ armor saves pass. More Warlord traits? we already have access to 4 charts.
Wish listing I want either run + charge, or ignore terrain penalties when charging, or hit & run for my Slaaneshi Daemons. Rending on a 5+, assault after deep strike or outflank.... Something....anything really. Meh...I'll be mostly Khorne and Nurgle...
This message was edited 1 time. Last update was at 2016/01/28 07:14:01
"Fear the cute ones."
2016/01/28 07:13:12
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
You're thinking of Radioactive Battle Wolf Force. The extreme sports team that fought alien invaders at night from their moon base using wolf powers contained within five amulets.
Was on after Gummi Bears.
2016/01/28 08:52:27
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
I actually quite like the Wulfen rules, they seem decent enough when compared to Thunderwolf Cavalry. They should be seen as a complement to Thunderwolf Cavalry and not a replacement, having a unit that is still good but not quite as awesome as another isn't a bad thing - it presents more options to Space Wolf players. It appears to have been confirmed that they are Strength 5 which is very nice, especially as that Thunder Hammer and Storm Shield combo - also apparently confirmed earlier in the thread - is very cheap for them. It also seems like they buff the rest of a Space Wolf army by merely appearing on the field so that could be really powerful too. I look forward to seeing their full English rules before making a proper judgement though.
Something to note about this release, it seems like Chaos Daemons are getting the same treatment that Astra Militarum did in Mont'ka - meaning no new codex in the foreseeable future (i.e. a few months at least). I'm guessing the 10 formations, new data-cards, new unit entries (maybe adding the Exalted Flamer, the Gaunt Summoner of Tzeentch and different Bloodthirsters into the main codex?) and a possible super detachment will be their codex "update". Given the translation of the leaked Frost Axe rules, it appears that Space Wolves are actually getting some changes as well, but no mention as yet of formations, a super detachment, etc.
This message was edited 1 time. Last update was at 2016/01/28 09:02:24
2016/01/28 09:08:13
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
Okay, confirmed things:
1. Long Fangs were just a repack. No man-portable Helfrost Cannons. Much sadness. They probably could have recut the new Devastator kit to be SW, or made a new sprue that was just Helfrost Cannons, but elected not to.
2. Helfrost Pistol. Probably will be available to all, but more than likely only available in the Wulfen Pack. Very funny, since the Wulfen would be dumb as rocks to take one since they will hit NO ONE.
3. Rerelease of the Warriors of the Fang boxed set. Please, someone stop me from buying this. I already have two armies. I don't need another! (already have some SW too :()
EDIT: Noticed something weird about the Long Fangs box. They already had one that was in the new design scheme (the black box). But this box compared to the previous box is different. The old box had HB, PC, Sarge, ML, LC. The new one has LC, ML, Sarge, HB, PC. Why would they do that? Why not just continue making the original black box?
This message was edited 1 time. Last update was at 2016/01/28 09:40:59
Ok, the dataslate states thet every model can have those AP2 Claws, axes and Hammers. Prety nice. With thouse axes you get 4 I5 S8 AP 2 attacks (5 for the leader). If they make it into CC it will be a real slaughter. And with thouse rules they will end there by T2. Still pricy though.