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![[Post New]](/s/i/i.gif) 2016/02/06 00:05:48
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Stealthy Space Wolves Scout
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Yodhrin wrote:OK, having checked out the NZ pics of the Wulfen I am even more certain of my initial impression, and don't even see many bitz that look to be worth rummaging for, but I'm still confused about one thing;
The Wulfen are stripped to their Black Carapace, with a smattering of fixed armour plates, shoulderpads, or armoured belts. None wear helmets. Sooo, what do they need backpacks for again? There's nothing there for them to power, and whether it was themselves or a friendly battle brother, somebody clearly had the wherewithal to strip their old armour off and give them special new armour, so why leave that dead weight strapped to their back? Indeed, how the hell is it attached to them given SM packs attach to the outside of the power armour chestplate?
Jeebus this kit is fractally terrible, every examination reveals a new flaw.
They power their power weapons
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![[Post New]](/s/i/i.gif) 2016/02/06 00:10:20
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Been Around the Block
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Blightstar wrote:Iuchiban, can you tell what the Wulfen Murderpack does? Wulfen are pretty powerful already but their only weakness is their lack of movement. Lets see if the formation resolves that.
Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
- Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
- Kill: Affected units get +1A
The Wulfen units that get an additional attack for every 6 to hit in combat
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![[Post New]](/s/i/i.gif) 2016/02/06 00:11:07
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Hierarch
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Iuchiban wrote:Blightstar wrote:Iuchiban, can you tell what the Wulfen Murderpack does? Wulfen are pretty powerful already but their only weakness is their lack of movement. Lets see if the formation resolves that.
Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
- Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
- Kill: Affected units get +1A
The Wulfen units that get an additional attack for every 6 to hit in combat
Is it an additional attack or an additional hit?
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:12:00
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Frightening Flamer of Tzeentch
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Gotta say, not in love with the Ulrik model. Might stick with the old one. Hope this one also has a helmeted version. Would also love to see new Rune Priest and Wolf Priest models (epsecially if I need 7 for that Rune Priest formation)
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![[Post New]](/s/i/i.gif) 2016/02/06 00:14:41
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Longtime Dakkanaut
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Iuchiban wrote:Blightstar wrote:Iuchiban, can you tell what the Wulfen Murderpack does? Wulfen are pretty powerful already but their only weakness is their lack of movement. Lets see if the formation resolves that.
Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
- Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
- Kill: Affected units get +1A
The Wulfen units that get an additional attack for every 6 to hit in combat
Man... that 7+ result makes me continue to think my idea of trying a MSU Wulfen/ TWC spam, might really do work.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2016/02/06 00:14:59
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Been Around the Block
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Swampmist wrote:Iuchiban wrote:Blightstar wrote:Iuchiban, can you tell what the Wulfen Murderpack does? Wulfen are pretty powerful already but their only weakness is their lack of movement. Lets see if the formation resolves that.
Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
- Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
- Kill: Affected units get +1A
The Wulfen units that get an additional attack for every 6 to hit in combat
Is it an additional attack or an additional hit?
1 additional A for every 6 to hit.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:16:18
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Ragnar69 wrote: Yodhrin wrote:OK, having checked out the NZ pics of the Wulfen I am even more certain of my initial impression, and don't even see many bitz that look to be worth rummaging for, but I'm still confused about one thing;
The Wulfen are stripped to their Black Carapace, with a smattering of fixed armour plates, shoulderpads, or armoured belts. None wear helmets. Sooo, what do they need backpacks for again? There's nothing there for them to power, and whether it was themselves or a friendly battle brother, somebody clearly had the wherewithal to strip their old armour off and give them special new armour, so why leave that dead weight strapped to their back? Indeed, how the hell is it attached to them given SM packs attach to the outside of the power armour chestplate?
Jeebus this kit is fractally terrible, every examination reveals a new flaw.
They power their power weapons
Except they don't, not by the fluff afaik and not by the models, except maybe the claws, which even then makes no sense because they're large enough to fit individual power generators like the axes and hammers and strapping a huge fusion reactor pack designed to run a full suit of armour to yourself just to power a couple of claws is mental. And even the ones not using the claws wear the packs.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2016/02/06 00:16:23
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Hierarch
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Iuchiban wrote: Swampmist wrote:Iuchiban wrote:Blightstar wrote:Iuchiban, can you tell what the Wulfen Murderpack does? Wulfen are pretty powerful already but their only weakness is their lack of movement. Lets see if the formation resolves that.
Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
- Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
- Kill: Affected units get +1A
The Wulfen units that get an additional attack for every 6 to hit in combat
Is it an additional attack or an additional hit?
1 additional A for every 6 to hit.
OK. Do the secondary attacks also proc more attacks?
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:17:04
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Iuchiban wrote:Let's go with Tzeetch:
Artefacts:
Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points
Unending grimorie: Bearer knows all the powers of the change discipline. 35 points
Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points
Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.
"Unable to translate": Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.
Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points
Psychic powers:
Primaris: Same a codex Daemons
1. Same as 1-2 from Daemon codex
2. Same as 3-4 from Daemon codex
3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames
4. Invocation, 12", with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.
5. Same as 5-6 from Daemon codex.
6. Witch fire. 18". SD, AP1, Assault 1
Automatically Appended Next Post:
Ragnar69 wrote:Those are the good ones? Lol . Tempestas in 3+. I need to get a Dozent New runepriests ...
I really think that the new power is very good. 3D6 or 4D6 S7 shots with the shock rule are not bad at all.
Poor, poor Tzeentch...
We better get a formation that buffs the living hell out of our psychic abilities, because right now, that lore is still the game's worst. Limited casting ability AND Warpflame is just too huge a hurtle to try and jump.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:19:04
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Speedy Swiftclaw Biker
NJ
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luchiban, thank you for posting this information.
Can you tell us what the Spear of Russ formation does?
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![[Post New]](/s/i/i.gif) 2016/02/06 00:19:58
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Hierarch
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Iuchiban wrote:
Poor, poor Tzeentch...
We better get a formation that buffs the living hell out of our psychic abilities, because right now, that lore is still the game's worst. Limited casting ability AND Warpflame is just too huge a hurtle to try and jump.
I mean, 4 and 6 are pretty good sounding, depends on the WC amount of 6 but that's a lot of d shooting :/
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This message was edited 1 time. Last update was at 2016/02/06 00:20:17
Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:20:15
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Regular Dakkanaut
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I just noticed that Harad can't be included in the Lord of the Fang. I'm assuming it's because he is in Deathwolves legendary greatpack?
What are the bonuses for that? Thanks a lot.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:20:33
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Regular Dakkanaut
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And the rest legendary greatpack formations ( deathwolves)
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![[Post New]](/s/i/i.gif) 2016/02/06 00:20:55
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Fixture of Dakka
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Nimrow23 wrote:WOW. The SW decurion bonus is SO BAD. There is literally no other way to say it. It's TERRIBLE.
And to get fear and furious charge, you need 2 greatpacks! Even 1 greatpack isn't worth getting, much less 2!! Is 2 greatpacks worth getting fear and furious charge? I don't think so. That's a crap load of points. So for pretty much for 99% of players, the only benefit they get from decurion is counter-charge? ROFL. I'd rather take OBSEC or WS...
Iuchiban, could you please tell us the separate formation bonuses? Thanks for sharing.
EDIT: Greatpack bonus is literally the same... It's getting worse and worse friends.
If Wolves players don't want Fear and Furious Charge, I'd love to give it to my Dark Eldar. And being able to counter-charge? Orks and Nids would love that.
Do we know why Warseer is down? It is the best of the 40K forums, or at least the least toxic of them.
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This message was edited 1 time. Last update was at 2016/02/06 00:21:30
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![[Post New]](/s/i/i.gif) 2016/02/06 00:21:54
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Been Around the Block
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Swampmist wrote:Iuchiban wrote: Swampmist wrote:Iuchiban wrote:Blightstar wrote:Iuchiban, can you tell what the Wulfen Murderpack does? Wulfen are pretty powerful already but their only weakness is their lack of movement. Lets see if the formation resolves that.
Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
- Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
- Kill: Affected units get +1A
The Wulfen units that get an additional attack for every 6 to hit in combat
Is it an additional attack or an additional hit?
1 additional A for every 6 to hit.
OK. Do the secondary attacks also proc more attacks?
Yes, as long as you roll 6's to hit ...
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![[Post New]](/s/i/i.gif) 2016/02/06 00:22:03
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Fixture of Dakka
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Why on Earth would you want Fear..... I get wanting Furious Charge and I like counter charge but why fear?
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/02/06 00:22:27
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Dakka Veteran
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you literally realize tz now got sD witchfire with all powers relic
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![[Post New]](/s/i/i.gif) 2016/02/06 00:23:19
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Hierarch
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Iuchiban wrote: Swampmist wrote:Iuchiban wrote: Swampmist wrote:Iuchiban wrote:Blightstar wrote:Iuchiban, can you tell what the Wulfen Murderpack does? Wulfen are pretty powerful already but their only weakness is their lack of movement. Lets see if the formation resolves that.
Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
- Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
- Kill: Affected units get +1A
The Wulfen units that get an additional attack for every 6 to hit in combat
Is it an additional attack or an additional hit?
1 additional A for every 6 to hit.
OK. Do the secondary attacks also proc more attacks?
Yes, as long as you roll 6's to hit ...
Cool, rolling procs always sound fun!
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:24:15
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Shas'o Commanding the Hunter Kadre
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Got a laugh out of me, it's called whineseer for a reason
You are on the best 40k forum right now
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![[Post New]](/s/i/i.gif) 2016/02/06 00:25:49
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Liche Priest Hierophant
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aracersss wrote:
you literally realize tz now got sD witchfire with all powers relic
'Knowing all Change powers' is pretty bad considering that they're all bad, except *maybe* the D one depending on it's WC cost.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:26:47
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Hierarch
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Matt.Kingsley wrote: aracersss wrote:
you literally realize tz now got sD witchfire with all powers relic
'Knowing all Change powers' is pretty bad considering that they're all bad, except *maybe* the D one depending on it's WC cost.
I mean, the exalted flamer one doesn't seem terrible. That's a lot of ap3 flamers through the course of the game.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:27:00
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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aracersss wrote:
you literally realize tz now got sD witchfire with all powers relic
Woo. 1 shot at 18" range, and will likely be a WC2 power, if not WC3.
Colour me unimpressed, considering that Tzeentch's main problem is that our main ranged damage dealers in Pink Horrors are still next to useless at their one job... Tzeentch powers cost too many WC's to generate volume of shots, which then still have to roll to hit & wound (with average BS), and can hand out FnP like candy.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:27:17
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Been Around the Block
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derpyhooves72 wrote:luchiban, thank you for posting this information.
Can you tell us what the Spear of Russ formation does?
Spear of Russ:
1-3 Iron priests
1-3 Units of: Predators, Whirlwinds or Vindicators
1-3 Units of Land Raiders of any type
One vehicle at 6" of one of the Iron Priests gets one of the following rules: Tank Hunter, Monster hunter, Precision shots, Preferred enemy
All vehicles get the Power of the Machine Spirit rule if at 12" of one Land Raider
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![[Post New]](/s/i/i.gif) 2016/02/06 00:29:21
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Loyal Necron Lychguard
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Iuchiban wrote:Let's go with Tzeetch:
Artefacts:
Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points
Unending grimorie: Bearer knows all the powers of the change discipline. 35 points
Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points
Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.
"Unable to translate": Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.
Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points
Psychic powers:
Primaris: Same a codex Daemons
1. Same as 1-2 from Daemon codex
2. Same as 3-4 from Daemon codex
3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames
4. Invocation, 12", with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.
5. Same as 5-6 from Daemon codex.
6. Witch fire. 18". SD, AP1, Assault 1
Automatically Appended Next Post:
Ragnar69 wrote:Those are the good ones? Lol . Tempestas in 3+. I need to get a Dozent New runepriests ...
I really think that the new power is very good. 3D6 or 4D6 S7 shots with the shock rule are not bad at all.
Unending Grimoire is nice. Scourge of Souls on a DP or LoC is good too. Oracle Disc is great for reserve heavy armies.
New powers are nice. Extra summoning is good and D is never bad.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:31:43
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Stealthy Space Wolves Scout
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Iuchiban wrote: derpyhooves72 wrote:luchiban, thank you for posting this information.
Can you tell us what the Spear of Russ formation does?
Spear of Russ:
1-3 Iron priests
1-3 Units of: Predators, Whirlwinds or Vindicators
1-3 Units of Land Raiders of any type
One vehicle at 6" of one of the Iron Priests gets one of the following rules: Tank Hunter, Monster hunter, Precision shots, Preferred enemy
All vehicles get the Power of the Machine Spirit rule if at 12" of one Land Raider
I hope at least the art and fluff are good. Good thing is that I don't need to lug another book to my games.
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![[Post New]](/s/i/i.gif) 2016/02/06 00:36:15
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Auspicious Daemonic Herald
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What are the daemon formations?
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![[Post New]](/s/i/i.gif) 2016/02/06 00:36:49
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Fresh-Faced New User
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Am I correct in this but... PotMS on the vindicators, move them up 12", snap fire the storm bolters as a squadron at a primary target... The PotMS each of the vindicator cannons at 3 seperate targets? Is that doable or am I misunderstanding because... That's HUGE!?
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![[Post New]](/s/i/i.gif) 2016/02/06 00:37:48
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Been Around the Block
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OK guys,
Enough for today. Have to go to bed as I work tomorrow,
Later in the afternoon I'll be back and we can continue ... Stay tunned!!
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![[Post New]](/s/i/i.gif) 2016/02/06 00:41:22
Subject: Re:Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Regular Dakkanaut
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So this wulfen formation gives +1 for every wulfen unit?? So if i have 2 is +2???
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![[Post New]](/s/i/i.gif) 2016/02/06 00:42:07
Subject: Space Wolves - Preorder Feb 6 2016 - The 13th Company Returns
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Stealthy Space Wolves Scout
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Atroxus wrote:Am I correct in this but... PotMS on the vindicators, move them up 12", snap fire the storm bolters as a squadron at a primary target... The PotMS each of the vindicator cannons at 3 seperate targets? Is that doable or am I misunderstanding because... That's HUGE!?
Yes, should work, but don't forget to buy the stormbolters as SW Vindicators don't have them stock
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