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![[Post New]](/s/i/i.gif) 2016/02/21 04:07:47
Subject: New Orks & Tau WD 108
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Battlefortress Driver with Krusha Wheel
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JimOnMars wrote:Guys...there are some sneaky things in here.
According to the codex, the Waaaagh caller does not have to be on the table to call it...so take a minimum warboss as warlord, 60 pts, and keep him in reserve. The take a ton of base stormboyz (a few with powerklaws) and assault with them.
Orks now are the kings of turn 1 assault.
It isn't a necron decurion, but it could win games.
Until ITC nerfs it because only marines can have nice things.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2016/02/21 04:11:20
Subject: New Orks & Tau WD 108
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Mutilatin' Mad Dok
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Orock wrote:
Until ITC nerfs it because only Eldar can have nice things.
Fixed that for you. I am with you though, my Orks are staying on the shelf until 8th ed update, or until GW makes WH 40k explode, and then im just gonna rewrite the codex.
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![[Post New]](/s/i/i.gif) 2016/02/21 04:13:21
Subject: New Orks & Tau WD 108
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Krazed Killa Kan
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gungo wrote:
You're paying 614 points for a tough warlord with a hard hitting melee unit to give your entire army fearless.
The core choice is compulsory, which is either 6 ork boyz, a unit of gretchin, a unit of nobz, a warboss, and a big mek.... (takes breath)
Or, 3 units of boyz, a warboss, a gorkanaut, 2 deff dreads, 1 unit of killa kans, and a unit of nobz.
So add that to the 614. And at that point, that's pretty much your entire army under 1500 points.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2016/02/21 04:18:10
Subject: New Orks & Tau WD 108
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Mutilatin' Mad Dok
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TedNugent wrote:
The core choice is compulsory, which is either 6 ork boyz, a unit of gretchin, a unit of nobz, a warboss, and a big mek.... (takes breath)
Or, 3 units of boyz, a warboss, a gorkanaut, 2 deff dreads, 1 unit of killa kans, and a unit of nobz.
So add that to the 614. And at that point, that's pretty much your entire army under 1500 points.
It is your entire army at 1500, cuz noone is running all of that without upgrades. The worst part is, is that neither of those was my army. The Waaagh-Band (god that name is stupid) is the closest, but i didnt run that many Boyz Mobz, if it was 3 i would totally run it, and just tell the Waagh Council to sod off. The other problem with this, is that i need Mogroks Bossboyz or another CAD to actually get any number of HQs that arent Warbosses.
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![[Post New]](/s/i/i.gif) 2016/02/21 04:19:49
Subject: New Orks & Tau WD 108
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Krazed Killa Kan
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Not to mention, if you don't take the council, you're stuck with enforced challenges and +2 to mob rule with D3+3 wounds
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2016/02/21 04:22:40
Subject: New Orks & Tau WD 108
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Mutilatin' Mad Dok
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TedNugent wrote:Not to mention, if you don't take the council, you're stuck with enforced challenges and +2 to mob rule with D3+3 wounds
There are no words for the sheer hate i have for those rules, and for challenges in general.
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![[Post New]](/s/i/i.gif) 2016/02/21 04:24:34
Subject: New Orks & Tau WD 108
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Longtime Dakkanaut
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Tried some list using army using army builder. the Ghaz unit is just too expensive as are trukks and power klaws for the core. at 1,850 you will just have ghazz + core or Core + a few other units of you are going trukk boyz.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/02/21 04:29:42
Subject: New Orks & Tau WD 108
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Big Mek in Kustom Dragster with Soopa-Gun
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this is such an insult. Even if they arent trying to balance the game by NOT giving us insanely OP stuff, how the hell can they justify marketing other armies by how insanely powerful they are while simo advertise orks by their looks alone. These formations are impossible to run without sacrificing mandatory upgrades. Fething hilariously bad.
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This message was edited 1 time. Last update was at 2016/02/21 04:30:25
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/02/21 04:41:44
Subject: New Orks & Tau WD 108
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Battlewagon Driver with Charged Engine
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Tau, Eldar and SM must be MUCH more profitable to GW than Orks.
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![[Post New]](/s/i/i.gif) 2016/02/21 04:45:00
Subject: New Orks & Tau WD 108
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Big Mek in Kustom Dragster with Soopa-Gun
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Didnt even give us squadronable deffdredds. The one change that was expected to be automatic considering SM dreads are squads, riptides are squads, feth STORMSURGES are squads, but nope Deffdredds must be solo. Normally i buy the new rules just so i have it and potentially find something. This is not getting my money. I want to play my orks, but its impossible to play them without requiring some insane luck on your side. I've had it. Not selling my orks because thats a stupid move but they are getting crated and stuffed into a closet from now on. Feth you GW, seriously.
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This message was edited 1 time. Last update was at 2016/02/21 04:47:41
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/02/21 04:45:21
Subject: New Orks & Tau WD 108
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Longtime Dakkanaut
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All the more reason to give Orks better rules to encourage people to buy and play them. If anything Orks must be good sellers to get shafted so hard because they expect people to buy them anyways.
Honestly I think its 100% intended for Orks to be a weaker army for the more favored ones to roll over. That or whoever does balancing and rules is a moron.
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This message was edited 2 times. Last update was at 2016/02/21 04:46:40
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![[Post New]](/s/i/i.gif) 2016/02/21 04:51:38
Subject: New Orks & Tau WD 108
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Liche Priest Hierophant
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Can I just say, I called that Warband being a Core choice?
Tbf, I said it'd be the *only* Core choice... but hey.
The sad thing is, this is probably worse than what I joked it would be... and that's really depressing as in the joke it was really terrible on purpose.
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![[Post New]](/s/i/i.gif) 2016/02/21 04:53:27
Subject: New Orks & Tau WD 108
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Focused Fire Warrior
Rockwood, TN
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I'll admit I haven't read all 17 pages of posts, but I saw someone say they were able to update their existing enhanced edition of the ork supplement. Any news on wether the Farsight one has been able to be updated without paying for a new one yet?
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![[Post New]](/s/i/i.gif) 2016/02/21 04:56:31
Subject: New Orks & Tau WD 108
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Mutilatin' Mad Dok
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Gee i wonder why? It cant have anything to do with the horrible rules can it?
Tibs Ironblood wrote:
All the more reason to give Orks better rules to encourage people to buy and play them. If anything Orks must be good sellers to get shafted so hard because they expect people to buy them anyways.
Honestly I think its 100% intended for Orks to be a weaker army for the more favored ones to roll over. That or whoever does balancing and rules is a moron.
HAHAHAHAHAHAHAHAHA, you think someone does balancing in GW, thats adorable. And apparently Chaos must be selling amazingly considering how bad they are.
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![[Post New]](/s/i/i.gif) 2016/02/21 04:58:33
Subject: New Orks & Tau WD 108
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Longtime Dakkanaut
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You can actually blame the Riptide for the Tau's rapid expansion in popularity as a faction, it's sales, and thus games workshops obsession with us lately. The curse is it means we'll be unlikely to get much more than new battlesuits forever. :(
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![[Post New]](/s/i/i.gif) 2016/02/21 04:59:22
Subject: New Orks & Tau WD 108
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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Welp. There goes my plans to get back into Orks.
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This message was edited 1 time. Last update was at 2016/02/21 04:59:31
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2016/02/21 05:03:49
Subject: New Orks & Tau WD 108
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Longtime Dakkanaut
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Grimmor wrote:
Gee i wonder why? It cant have anything to do with the horrible rules can it?
Tibs Ironblood wrote:
All the more reason to give Orks better rules to encourage people to buy and play them. If anything Orks must be good sellers to get shafted so hard because they expect people to buy them anyways.
Honestly I think its 100% intended for Orks to be a weaker army for the more favored ones to roll over. That or whoever does balancing and rules is a moron.
HAHAHAHAHAHAHAHAHA, you think someone does balancing in GW, thats adorable. And apparently Chaos must be selling amazingly considering how bad they are.
Well that really does not surprise me. From what I have seen Chaos fans seem to be really dedicated fans. I assume they all enjoy getting punched in the nuts as they jack off from how much they get gaked on, but hey.
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This message was edited 2 times. Last update was at 2016/02/21 05:04:51
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![[Post New]](/s/i/i.gif) 2016/02/21 05:07:25
Subject: Re:New Orks & Tau WD 108
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Bonkers Buggy Driver with Rockets
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In a world where gw ran orks into the ground.
One sister company has the opportunity to break all the rules.
This summer, forge world is.....
"Not game workshop"
Prepare to waaaagh
Let's hope.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/02/21 05:08:53
Subject: Re:New Orks & Tau WD 108
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Mutilatin' Mad Dok
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geargutz wrote:In a world where gw ran orks into the ground.
One sister company has the opportunity to break all the rules.
This summer, forge world is.....
"Not game workshop"
Prepare to waaaagh
Let's hope.
Come on Forge World
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![[Post New]](/s/i/i.gif) 2016/02/21 05:10:43
Subject: Re:New Orks & Tau WD 108
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Krazed Killa Kan
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This is GW's codex editor.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2016/02/21 05:12:13
Subject: Re:New Orks & Tau WD 108
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Longtime Dakkanaut
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This message was edited 1 time. Last update was at 2016/02/21 05:12:21
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![[Post New]](/s/i/i.gif) 2016/02/21 05:12:26
Subject: Re:New Orks & Tau WD 108
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Mutilatin' Mad Dok
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And i have now laughed out all of my Rage
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![[Post New]](/s/i/i.gif) 2016/02/21 05:12:39
Subject: New Orks & Tau WD 108
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Dakka Veteran
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Ok, trying to be optimistic and make use of what we have.
Looking at Ideas for core you can get a bare bones Warband for 524 (6 boyz, 1 grot, warboss, 1 nobs) then start adding gear and Aux units
Also for around 1200 you can get a warband with 6 trukk boyz units (nob , Pk) units that can waaagh first turn and charge 2d6+2 (planks). in an 1850 that leaves 650 for Aux.
I like that Ghazz idea, but im going to test out with out him first to see what I can do with more units instead of 1 uber one.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2016/02/21 05:14:23
Subject: New Orks & Tau WD 108
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Hierarch
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Was the Da Boss iz Watchin' rule always that gak? Because lots of formations came from the ghaz book had it and I don't remember the rule being that terrible.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/21 05:16:28
Subject: New Orks & Tau WD 108
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Mutilatin' Mad Dok
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Swampmist wrote:Was the Da Boss iz Watchin' rule always that gak? Because lots of formations came from the ghaz book had it and I don't remember the rule being that terrible.
Yes. When i first read it i swore they had wrote it after doing a literal mountain of cocaine with Charlie Sheen.
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![[Post New]](/s/i/i.gif) 2016/02/21 05:16:39
Subject: New Orks & Tau WD 108
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Big Mek in Kustom Dragster with Soopa-Gun
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Yes, its always been there. Its not a chart where rolling high or low is infinitely better because it depends on the situation, so having a +2 to the die roll on the chart is essentially screwing it over. Might as well not have it.
If it was +/-2, it would be amazing, and justify the D3+3 instead of D6 hits. As it stands, it is now and always has been a flatout nerf to an already bad rule.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/02/21 05:18:46
Subject: New Orks & Tau WD 108
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Hierarch
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Welp. Back to writing an update for them that isn't utter horse gak then! Currently planning on playtesting some stuff monday, so I can try to salvage some of this at the very least.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/21 05:23:06
Subject: New Orks & Tau WD 108
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Mutilatin' Mad Dok
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Swampmist wrote:Welp. Back to writing an update for them that isn't utter horse gak then! Currently planning on playtesting some stuff monday, so I can try to salvage some of this at the very least. *cough*shameless self plug*cough*
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This message was edited 1 time. Last update was at 2016/02/21 05:24:32
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![[Post New]](/s/i/i.gif) 2016/02/21 05:25:51
Subject: Re:New Orks & Tau WD 108
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Hierarch
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/21 05:28:56
Subject: New Orks & Tau WD 108
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Dakka Veteran
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Also Does the New Kill Mob have have the DA BOSS IZ WATCHING and DA BIGGEST AN' DA BEST rules ?
It was part of the Sanctus reach formations, so didnt have it originally.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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