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Made in gb
Secretive Dark Angels Veteran





I hate the ‘ten things’ clickbait you see over the Internet. You know the kind of thing, ten celebrities who have turned minging, or ten banned films you cannot watch.

But yeah, I click on them sometimes, in the vain hope something interesting will be on the other side.

Hopefully, this will be of interest. A list of ten random things that you may find very cool to do in Age of Sigmar, in no particular order. Oh, and if you fancy piccies with your article reading, you'll find them here: https://ttgamingdiary.wordpress.com/2016/02/16/ten-cool-things-to-do-in-the-age-of-sigmar/



1. Create a Unique Force Not Possible Before
In days gone by, you were locked into a single army list, with the possibility of using ally rules to bring in a small detachment of something else – but that rarely happened, as there was always the whiff that someone using allies was trying to get round a weakness in their army.

Power gaming is, of course, meaningless in most Age of Sigmar battles, so that is the first barrier to go.

However, there is a much larger one – no army lists. You really can take what you like in your force in Age of Sigmar and while most people prefer to limit themselves to a single Grand Alliance, there is no reason to do so. This means you can come up with some really unique forces.

One I saw on the Internet was a ‘haunted wood’ force, based around the Sylvaneth but with Spirit Hosts added to represent, well, faeries for want of a better word.

Another I have seen someone come up with was a force of Free Peoples (whether you go Empire or Bretonnian is up to you) whose wizard was dabbling in the dark arts – specifically, necromancy. So, add a Necromancer to a Free Peoples force and have some Skeletons or Zombies on stand by; not deployed at the start of a battle but raised while you fight.

You night try Aelfs who have gotten themselves far too close to Slaanesh, Ogor mercenaries joining, well, anyone, or maybe a Dragon who is leading a force of all things reptilian.

Give your imagination free reign, and see what you can come up with!


2. Play Hero Deathmatch
Got a bunch of mates and fancy a quick, but bloody and fun game? Play hero deathmatch!

You all select a single Hero from whichever army takes your fancy, and then fight until there is only one left!

If you are boring (!), you may stipulate a limit (say, 5 Wounds maximum) but if there are a few of you present, try playing with no limits. Sure, someone may bring Archaon or Nagash, but you will find everyone else quickly gangs up against him, making for a more level playing field. And just imagine the glory if your hero is the one to bring Archaon down!

A variant of this is to play King of the Hill, where you place a tall piece of scenery and make the victory condition to be the lone hero standing at the top of it after a certain time (whether you make it a number of minutes or number of rounds, doesn’t really matter which).

This kind of deathmatch game is really quick to play, plus it allows you to pull out heroes you might not use too often (just how good would Festus the Leechlord be, eh?). It is also very fast-paced, a lot of fun, doesn’t take long, and there are always backstabbing shenanigans as players make alliances with one another, then break them just as quickly!


3. Use Dungeon Floor Plans
There is nothing in Age of Sigmar that says you need to play on a standard gaming table. If you have any dungeon floor plan tiles (and you can pick these up really cheap on eBay), lay them down and have an underground fight!

This will suit small forces (perhaps no more than 20 models or so) and small unit sizes, but you will find your battles take a completely different tone as bottlenecks are created and lone heroes try to fight their way clear of crowded corridors and caverns!

If you are feeling particularly creative, try putting together a Time of War sheet to handle dimly lit conditions, damp passageways and low ceilings.

If you want to take it a step further, add in rules for random monster encounters and have one force comprised of just four Heroes on foot – this will give you a bona fide dungeon bash game! If the Heroes achieve their objectives, give then a roll on a Triumph table for the next one, reflecting their accrued experience and treasure.


4. Have a Massive Dogfight
If you don’t fancy going underground, how about soaring high above it? Clear your table of terrain, throw down a blue blanket and have yourself a dogfight that will blacken the skies!

Only flying units will be present, of course, so dust off your Demigryphs, give a shout to your Plague Drones, and put feathered cloaks on your Skink Priests.

Things are a bit more fluid in the air, so try increasing pile-in ranges to 6″ and watch your airborne units dance around each other.


5. Collect Lots of Small Forces Rather Than One Big One
This is one I am very guilty of. While playing Fantasy Battle, I managed to accrue around 8,000 points of High Elves and in Warhammer 40,000 I was giving the entire chapter of Dark Angels a serious go.

However, you can approach things differently in Age of Sigmar. There is no requirement to build blocks of 40, 50 or 60 core troops before getting to the good stuff. Instead, just have 10 or 20 ‘core’ troops, add whatever you like in terms of Heroes and special units – and then move on to another force!

What you have created will be perfectly viable for a great many battles and you will have enough forces to gain many different perspectives of the Mortal Realms, possibly spending less money than you would have done on your mega-army.


6. Become a Games Master
Age of Sigmar has no need of a third party Games Master or Referee – but there is no reason you cannot add one for more fun!

If a Games Master is present, you can easily add a ‘fog of war’ element to any game, with the two players only knowing a fraction of the Battleplan when they start. The Games Master can introduce new victory conditions as the game unfolds (or alter them completely!), announce special events that are triggered when, say, a unit moves too close to a specific piece of scenery, or even bring a new (but much smaller) force to the battlefield, perhaps the true owners of the territory who are angry that they have been invaded!


7. Create a New Warscroll
Here is something that may take a moment to digest – there is no such thing as an overpowered unit in Age of Sigmar. You could have a model with a 1+ save that also ignores mortal wounds on a D6 roll of 4+, all the while dishing out D6 mortal wounds to every unit within 12″ automatically – and, given the right scenario and opposing force, it may be perfectly acceptable.

This means you can create your own Warscrolls.

Go ahead. Come up with a really cool idea for a unit, put the models together and then create a Warscroll. There is no need to make it the killiest thing that ever stalked a battlefield – it just needs to be interesting.

A good place to start is to create your own unique Hero or perhaps, if you have the models, revisit some of the old Regiments of Renown or Dogs of War units that Games Workshop have produced in the past. Who would not want to see Lumpin Croop and his Halflings take their place on the battlefield, or perhaps even Scarloc’s Wood Elf Archers (if you are old enough to remember those!).

You can really go to town here, and create a unit that will be truly memorable. Just follow the Golden Rule: Create a Warscroll because you want to make an interesting unit, not because you want to crush everything in your path.


8. Create Your Own Corner of the Realms
We do not yet know whether the Mortal Realms are truly infinite but it does seem that, to all intents and purposes, they are at the moment.

So, create your own little corner in which to fight your battles.

Grab yourself a blank sheet of paper, pick a Realm, and start sketching out terrain. Add some cities and fortresses. Figure out who lives there, and who they are friends with. Who are their leaders? Who do they most hate? What do they eat, and who do they trade with?

If you have run RPGs in the past, this will be right up your street but I would encourage anyone to give it a go. If you fancy doing this with training wheels to begin with, take a look at some of the area maps in the Age of Sigmar campaign books, then pick a place that is just mentioned but not detailed in the text – then add the details yourself.

This, incidentally, is exactly what the designers at GW want you to do when they add those extra places – they are intended to fire your imagination and get you creating your own games!

Above all, remember the Mortal Realms are truly fantastic and mythical, so there is no need to limit yourself to a fantasy version of medieval Europe. We have already seen lakes of boiling blood, floating islands, gravity-and-time warping mini-worlds… This is an area where you can really unleash your imagination.


9. Play Through the Official Campaign Storyline
There is a core storyline line running through Age of Sigmar, beginning with the starter set and carrying on with the big campaign hardbacks. And here is the secret… it is actually quite good.

If you are of a mind (quite possibly a demented one, as you will see), play through each of the Battleplans in these books, in sequence, collecting and painting each force required as you go.

I warn you (and I speak from experience!), you will be looking at a lot of models by the time you get to the end of Quest for Ghal Maraz. However, you will also have the core of several forces (see Point 5 above), giving you a truly varied Warhammer experience.

You will also be on the cutting edge of the Age of Sigmar storyline, and have plenty of opportunities to create your own twists and turns, watching your own heroes rise and fall alongside the Big Names such as Gardus and Lord Khul.


10. Create Your Own Campaign
With all that under your belt, you will be ready to create your own storyline in the Mortal Realms, with your own Battleplans and own Time of War sheets – and perhaps your own Warscrolls as well. Age of Sigmar is a true toolbox system, which you can pick and choose from, or add to, shaping it to be the game you want.

There are many different ways to approach a campaign, but a good start is to do something similar to the campaign books Games Workshiop have produced. Draft the outline of a story revolving around a few characters and their forces, create Battleplans to enact their conflicts, and then take the war to the tabletop for something that is truly your own.


Well, that would be my list of 10 Cool Things to do in the Age of Sigmar. What are yours?

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

How long have you been playing wargames?

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

I'm not really seeing anything in that list you can't do with any other fantasy or sci-fi game...

   
Made in gb
Spawn of Chaos




Dorset, UK

Thanks for this. An underground/dungeon skirmish sounds great!
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 SilverMK2 wrote:
I'm not really seeing anything in that list you can't do with any other fantasy or sci-fi game...

He didnt title it "Ten things to do in Age of Sigmar you can't do in any other game"

I get the game has disappointed/angered a lot of people but this forum is full of really reaching attempts to rail against it.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Secretive Dark Angels Veteran





 Kilkrazy wrote:
How long have you been playing wargames?


About 30 years, give or take.

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
Made in gb
Brigadier General





The new Sick Man of Europe

Is this supposed to be a post or an AOS advert?

This message was edited 1 time. Last update was at 2016/02/16 22:04:45


DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 sing your life wrote:
Is this supposed to be a post or an AOS advert?

What does this even mean?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Secretive Dark Angels Veteran





 Eldarain wrote:

What does this even mean?


I believe it is a joke about the click bait reference

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
Made in us
Regular Dakkanaut




Being an AoS fan and a wargamer of 35+ years experience,I must say Kudos Matt!
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Great post! Lots of neat ideas mentioned, and I really wish I had as much time to explore AoS like you have Matt! (Is that a little nod to my Desperados with the mention of the wizard dabbling in necromancy? ;-)

I think we could also start a fun mini-game coming up with click bait titles:

"Balance all your AoS games using this one weird trick..."
"Find out why Kings of War players are furious over the new Age of Sigmar campaign book!"

Anyway, let me contribute to this thread:

1. Build a table with crazy terrain!



Trying to manoeuvre in WHFB on a terrain heavy board could be like:



But no more! Create awesome and dynamic tables and have fights down alleyways, across mountain paths, on rickety bridges or inside a dungeon (or all on the same board).

2. Deploy your units in a star-shape

Because... Why not?

Deploy your archers in a semi circle when guarding something, deploy your Killy units into a giant pincer formation. Have fun with the shapes of your units and see what cool tactics you can develop.

3. Deploy your units in blocks.

If you like the aesthetic of block combat, why not play a game with your opponent where all units have to be deployed as blocks again?

A fun game on the side, tell people watching the game you are playing "Kings of War" and see how long it takes them to notice otherwise :-p

4. Collect a small force for each of the Grand Alliances

I have an Empire/Dwarves army, a Vampire Counts army, a Night Goblin army and a Skaven Army. My mind was blown when I realised I could now add the entire range into my collection.

5. Don't buy any books

Screw books! Use the money for models! All the rules are free :-)

(Although the books do look cool, especially the new one...)

6. Use points

Try a different comp every week to get some close fought competitive games in.

7. Don't use points

Throw caution to the wind and see how fun games can be when the forces aren't exactly equal - aim to be the underdog for an extra challenge.

8. Take scenarios from other games

The top 2 I want to try out are:
40k 3rd Edition - Cleanse
Necromunda - Shoot-out (imagine using the build up to represent a parley!)

9. Make a cross-alliance army

- Empire soldiers who have captured some trolls and prod them into battle with spears.
- A Dark Elf sorceress who dabbles in necromancy and raises an army of dead.
- Skaven and Goblins make a dark pact to take on some dwarves.

The possibilities are endless!

10. Buy that one model you have always had an eye on

Who cares if you don't collect the faction - it is much more likely to see the table in AoS now either as a quickly alliance or part of a special scenario :-)

This message was edited 1 time. Last update was at 2016/02/16 22:26:31


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Brigadier General





The new Sick Man of Europe

 Eldarain wrote:
 sing your life wrote:
Is this supposed to be a post or an AOS advert?

What does this even mean?


42, obviously

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in us
Yeoman Warden with a Longbow




Chicago

You forgot about the gold spraypaint
   
Made in gb
Brigadier General





The new Sick Man of Europe

 Pojko wrote:
You forgot about the gold spraypaint


No real AOS fan would ever forgot to include the gold spray paint in a list like this!

This message was edited 4 times. Last update was at 2016/02/17 00:09:40


DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I got my own list!

1: Screw the rules, I have money!

Summoning abuse! Do you truly want to be a champion of the mortal realms? Then sacrifice your hard earned money to the gods and buy models by the bucketload! When your Chaos Lord summons a unit of Slaves to Darkness put down a block of 100 Chaos Warriors. Huzzah!

2: Burn your money:

Yeah, this is a running theme in Age of Sigmar. Spend the better part of $200 on 30 models. More like Age of Spending, am I right?

3: Ruin your opponents model:

Base overlapping is totally a thing in AoS. If you really hate your opponent stand a heavy metal miniature on his carefully crafted basing.

4: Painting skulls:

Do you really like human skulls? Do you love the shape, the color.. the taste of human skulls? Well, you're in luck, cause in Age of Sigmar there are all sorts of skulls to be loving painted. Hell, they made an entire building kit devoted to the idea of putting skulls on everything.

5: Forge the narrative:

You can tell all sorts of stories in Age of Sigmar! Tell the story about how the stalwart Stormcast Eternals went to battle with the monstrous forces of Chaos! Recount tales of how your sinister Dark Elves went to battle with the horrors of Nagash! You can even watch a heroic yarn unwind of the thoroughly unpleasant Orcs fighting against the equally homely forces of the Ogres.

6: Build an awesome, creative table!:

In Age of Sigmar there are practically infinite realms. The possibilities for terrain are limitless. A medieval city in ruins? A classic. A blasted hellscape covered in the bones of the damned? Awesome-sauce. A realm that is completely underwater? Interesting!

Nah, just kidding! Buy a plastic Citadel Realm of Battle board and plastic GW trees! Express your own creativity by using mass produced terrain.

7: Get drunk while playing:

The best part of this is that Age of Sigmar is pretty thread-bare when it comes to rules so it won't be a problem when your mental faculties go to hell.

8: Screw the new lore. The Old World ftw:

Do you just hate the idea of Sigmarines? So do a lot of other people. Just use your current miniatures, say "Feth you" to the end times and have a blast in the old world.

9: Make an RPG setting:

Kind of hard to do but I'm sure in a few years GW will flesh out the parts of AoS that doesn't relate to selling miniatures I mean the mighty battles.

10: Play smaller games than WHFB:

I feel AoS is at it's best when it's played at smaller scales. Forget GW and their attempts to push mass battles. It's easier on the wallet and a better experience.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Longtime Dakkanaut





 Bottle wrote:
1. Build a table with crazy terrain!

Oh god, yes! Catwalks are my fetish, man (Infinity is basically porn). What's the point of having a 3D game if you put all the 3D things off to the side out of the way? I like big wide open spaces as much as the next agoraphobic, but use some terrain to define some unique battlefield experiences once in a while.

Wait... is that Warmachine? On a table with actual terrain? And here I was just looking at PP's Widower's Woods kickstarter thinking to myself, PP just couldn't give less of a gak about terrain if they tried. The board looks like clip art from a free-to-play iOS game.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Yeah. The board tiles are pretty uninspired. Compare them to a game like Imperial Assault, that one wild west cthulu game who's name I forget, Space Hulk or the Assassin game.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Longtime Dakkanaut





 Sqorgar wrote:
 Bottle wrote:
1. Build a table with crazy terrain!

Oh god, yes! Catwalks are my fetish, man (Infinity is basically porn). What's the point of having a 3D game if you put all the 3D things off to the side out of the way? I like big wide open spaces as much as the next agoraphobic, but use some terrain to define some unique battlefield experiences once in a while.

Wait... is that Warmachine? On a table with actual terrain? And here I was just looking at PP's Widower's Woods kickstarter thinking to myself, PP just couldn't give less of a gak about terrain if they tried. The board looks like clip art from a free-to-play iOS game.


ok, well remind me to never ever play infinity with you....ever.....
   
Made in sg
Regular Dakkanaut




 Sqorgar wrote:
 Bottle wrote:
1. Build a table with crazy terrain!

Oh god, yes! Catwalks are my fetish, man (Infinity is basically porn). What's the point of having a 3D game if you put all the 3D things off to the side out of the way? I like big wide open spaces as much as the next agoraphobic, but use some terrain to define some unique battlefield experiences once in a while.

Wait... is that Warmachine? On a table with actual terrain? And here I was just looking at PP's Widower's Woods kickstarter thinking to myself, PP just couldn't give less of a gak about terrain if they tried. The board looks like clip art from a free-to-play iOS game.


So much this! There are tons of amazing infinity terrain out there and its really nice to look at.

And I think this post can also be titled, 10 things you don't see warmahordes people doing.
   
Made in be
Longtime Dakkanaut





Yeah, the table is for the Warmachine game, actually.

It's true all the points mentionned by Matt are actually doable with any other wargame. That said, I believe that he meant since the rules are simple to grasp and modulate, you can make your own stuff pretty much easily. After all, "balance" comes from agreement with your partner and you don't really have to care about points or something else. That's what makes your job of "game designer amateur" much more soother in AoS.

In that point of view, I agree with him. You can't really blame him to make the game he supports and loves more appealing.

But then, maybe the post is made in such a way you would believe that's someone who works for GW would totally write while trying to make it pass as if it was something only doable with AoS. And I must say I "only" play wargames for 20 years and even myself already did all these points with others wargames without difficulties as well. So...maybe it's not really "10 points for AoS", but "10 points to do with any skirmish wargame".


   
Made in fi
Locked in the Tower of Amareo





 SilverMK2 wrote:
I'm not really seeing anything in that list you can't do with any other fantasy or sci-fi game...


Surprise surprise. You can do that with any game including warhammer FB 8th ed with just the same ease. Nothing new in there that AOS is needed for.

2024 painted/bought: 109/109 
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

 Bottle wrote:

1. Build a table with crazy terrain!

Spoiler:


OMG Bottle I never knew you were into Mordheim!

Edit: I just remembered - Demigryphs can fly now? O_o

This message was edited 3 times. Last update was at 2016/02/17 11:59:16


"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in ie
Calculating Commissar




Frostgrave

I have to admit, that's the one thing you can do in AoS that you can't really in WHFB - using really involved terrain. WHFB could be split into indivual units but I don't know how that'd play out.

That's what I was hoping AoS would bring - WHFB with skirmish formations, as I love playing on really dense terrain rather than open fields.

Every other point could easily be under "Ten Cool things to do in Wargames".

This message was edited 1 time. Last update was at 2016/02/17 11:48:02


 
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

 Eldarain wrote:
 SilverMK2 wrote:
I'm not really seeing anything in that list you can't do with any other fantasy or sci-fi game...

He didnt title it "Ten things to do in Age of Sigmar you can't do in any other game"

I get the game has disappointed/angered a lot of people but this forum is full of really reaching attempts to rail against it.


But he could pretty much label it "Ten Cool Things to do in Wargames". Yet he didn't, because the point is that this is a clear attempt to sell AoS. As such, divergent reactions are to be expected, and that is something I think Matt doesn't mind at all.

It's also a shameless clickbait. But I'm cool with that *Clicks the link*

This message was edited 2 times. Last update was at 2016/02/17 12:07:33


"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in au
Hacking Proxy Mk.1





Australia

Somehow my adblock didn't stop me seeing this thread....

Seriously though I can see how people would enjoy those things about AoS but the people saying you can do that with basically any skirmish wargame aren't wrong so I'm not totally sure what the point is... perhaps a 'your top 10 favourite things about AoS' thread would make more sense?

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

As often said before, this is a discussion forum. People can't expect to post an opinion or argument on a topic without someone taking issue and posting a counter-argument.

That is the nature of discussion and it is fine providing people keep to the forum rules.


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Longtime Dakkanaut





 jonolikespie wrote:
Somehow my adblock didn't stop me seeing this thread....
God forbid MongooseMatt - one of the most consistently constructive posters on this board - share his enthusiasm about a game he likes with his fellow players on board about that game! Doesn't he know that this place is for cynics only, and we can only communicate through sarcasm and muttered comments under our breath?

Seriously though I can see how people would enjoy those things about AoS but the people saying you can do that with basically any skirmish wargame aren't wrong so I'm not totally sure what the point is... perhaps a 'your top 10 favourite things about AoS' thread would make more sense?
I can't speak for every skirmish wargame out there, but I know you can't do a bunch of these things in Warmachine:

1. Create a Unique Force Not Possible Before - In Warmachine, the factions don't work together, and because of the combo heavy nature of the game, creating suboptimal forces is a great way to have a very unfun gaming experience. Warmachine is a game built around a handful of builds - so much so that tournaments are won based on anticipating which builds you will end up facing.

2. Play Hero Deathmatch - In Warmachine, the casters are extremely unbalanced against each other individually, and if you played casters only, there's a great chance that Butcher or Feora will decimate the other casters before they get a chance to do anything. Retribution even has a caster with zero offensive capabilities.

4. Have a Massive Dogfight - Warmachine doesn't really have many flying units, and the game doesn't work without casters (of which, I can only think of two flying casters, both Cryx)

5. Collect Lots of Small Forces Rather Than One Big One - Because of the standard point size games, you'll have a minimum of a 25 pt army for each faction, since you can't combine stuff. Even then, most players prefer 50 pts, so you'll probably need a minimum of 50 pts too. It is very, very hard in Warmachine to dabble in multiple factions without committing to a large army. I say this as someone with 5 different WM armies (Cryx, Retribution, Menoth, Khador, Convergence).

7. Create a New Warscroll - Due to the precarious balance Warmachine enjoys, creating a new unit that doesn't horribly break the game is rather difficult. AoS is a simple game without innate balance, so it is easier to balance around the created unit rather than balancing the unit within the game's very specific framework.

9. Play Through the Official Campaign Storyline - I think the last campaign that Warmachine had was in the MK1 Colossals book. Everybody just plays Steamroller.

I'm less familiar with Infinity, though I think it does work well with the stated list.
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

 Sqorgar wrote:
 jonolikespie wrote:
Somehow my adblock didn't stop me seeing this thread....
God forbid MongooseMatt - one of the most consistently constructive posters on this board - share his enthusiasm about a game he likes with his fellow players on board about that game! Doesn't he know that this place is for cynics only, and we can only communicate through sarcasm and muttered comments under our breath?


It was a joke...

 Sqorgar wrote:
I can't speak for every skirmish wargame out there, but I know you can't do a bunch of these things in Warmachine:

1. Create a Unique Force Not Possible Before - In Warmachine, the factions don't work together, and because of the combo heavy nature of the game, creating suboptimal forces is a great way to have a very unfun gaming experience. Warmachine is a game built around a handful of builds - so much so that tournaments are won based on anticipating which builds you will end up facing.

2. Play Hero Deathmatch - In Warmachine, the casters are extremely unbalanced against each other individually, and if you played casters only, there's a great chance that Butcher or Feora will decimate the other casters before they get a chance to do anything. Retribution even has a caster with zero offensive capabilities.

4. Have a Massive Dogfight - Warmachine doesn't really have many flying units, and the game doesn't work without casters (of which, I can only think of two flying casters, both Cryx)

5. Collect Lots of Small Forces Rather Than One Big One - Because of the standard point size games, you'll have a minimum of a 25 pt army for each faction, since you can't combine stuff. Even then, most players prefer 50 pts, so you'll probably need a minimum of 50 pts too. It is very, very hard in Warmachine to dabble in multiple factions without committing to a large army. I say this as someone with 5 different WM armies (Cryx, Retribution, Menoth, Khador, Convergence).

7. Create a New Warscroll - Due to the precarious balance Warmachine enjoys, creating a new unit that doesn't horribly break the game is rather difficult. AoS is a simple game without innate balance, so it is easier to balance around the created unit rather than balancing the unit within the game's very specific framework.

9. Play Through the Official Campaign Storyline - I think the last campaign that Warmachine had was in the MK1 Colossals book. Everybody just plays Steamroller.

I'm less familiar with Infinity, though I think it does work well with the stated list.


So, if I understand correctly, you actually can do it all, but only with varying degrees of success. And one can't really bring balance issues into the fray as an excuse for things not working (especially in point #2 into the discussion because clearly, for example, a Hero Deathmatch between Archaon and Random Hero #2 is the most balanced thing ever. Unless, of course, one is willing to defend that such a matchup is perfectly fine and won't 100% of the times end up with Archaon's mount having its tummy filled with heroic flesh.)

Edit: Yay I succeeded in the Multiquote edit maze!

This message was edited 6 times. Last update was at 2016/02/17 14:23:52


"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in ie
Calculating Commissar




Frostgrave

You can do dogfight too, there just aren't many flying units. Balance is no better or worse than a dogfight in AoS.
   
Made in us
Longtime Dakkanaut





 Lithlandis Stormcrow wrote:

So, if I understand correctly, you actually can do it all, but only with varying degrees of success.
If, by varying degrees of success, you include "a complete failure", then yes. There's a huge difference between "I can physically do thing" and "I'm allowed to do thing" (or even "I'm encouraged to do thing"). AoS exists more on the allow/encourage spectrum while WMH is more like "I could physically do this thing, but I'd be breaking the rules, making the game unplayable and unfun, and I'd be completely unable to find an opponent willing to play me - screw it, I'll just play Steamroller... again."


Automatically Appended Next Post:
Herzlos wrote:
You can do dogfight too, there just aren't many flying units. Balance is no better or worse than a dogfight in AoS.
According to BattleCollege, Cryx has 4 flying units (2 warcasters, 2 jacks), Retribution has one (the offenseless caster), Circle has 5 (1 caster, 4 beasts), Skorne has 1 (beast), Cyriss has 2 (1 caster, 1 unit), and Legion has EIGHTEEN flying units (mix of casters, beasts, and units). So that's six factions without any flying units at all and one faction with a decent mix of flying units.

In AoS, if two units are unbalanced, you can add additional models to the unit (or remove them). Heck, you can add additional units. You can have a Stormcast army built from Prosecutors, knights, and the Celestant-Prime versus a Death army with Morghasts/spirit hosts and Nagash versus a Chaos army with Archaon, Valkia, plague drones, bloodthirsters, and so on - and you could find a combination of models that created an exciting, balanced game. No rules broken.

WMH has field allowances and the points only apply to a specific number of models (in the rare, rare case that you have a flying unit with more than one model). On the off chance that you could find enough models to make a dogfight worthwhile, you couldn't balance the game - likely at all, but certainly not without fundamentally breaking the rules of WMH.

This message was edited 1 time. Last update was at 2016/02/17 15:01:59


 
   
 
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