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![[Post New]](/s/i/i.gif) 2016/02/18 22:32:54
Subject: What does your army need the most?
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Adolescent Youth with Potential
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![[Post New]](/s/i/i.gif) 2016/02/18 23:11:43
Subject: Re:What does your army need the most?
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Decrepit Dakkanaut
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Vaktathi wrote:Claas wrote: Kharne the Befriender wrote:Necrons:
-A nerf to Wraiths
-Minor buff to scarabs
-Buff to Doomsday Ark
-reduced cost on Monolith
-Canoptek Troop choice
-More Canoptek Creatures
-Minor nerf to Flayed Ones
-Minor nerf to Destroyers
-Overhaul of named HQ's to make them worth taking
How about instead of nerfing Crons and the other top tier codices, we buff the weak ones.
because a lot of these top armies have fundamentally broken mechanics that really cant be made good as a "standard". There's also numbers, it'd be easier to drop a couple of armies down than up-power a bunch of other armies that otherwise play well together (e.g. IG, GK, SW, BA, Nids, Orks, DE, etc)
Except even if you brought the power level down for the 7.5 codices, all those other codices have gak internal balance and many units will still not be worth running, along with 7.0 codices still having blech external balance against each other.
Sure there's a lot more to buff than to nerf, but I'd rather have it lead to better internal and external balance.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/18 23:19:20
Subject: What does your army need the most?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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While true, internal balance is a different issue, and given how Ogryns have been atrocious in every single iteration theyve ever had, im not holding out hope for GW ever fixing some of those problems. They certainly didnt do so with Vespid or Vypers (apart from oncluding Vypers in some formations).
More to the point, the proliferation of certain things simoly needs to be drawn back. You cant have entire units of scatterlaser jetbikes, D weapons, RP in its current iteration, entire armies of superheavies, etc and maitain any realistic level of balance or a functional game system that works without essentially requiring a GM to set up games. There's a lot that simply needs trimming and removal.
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This message was edited 1 time. Last update was at 2016/02/18 23:28:19
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2016/02/18 23:24:22
Subject: Re:What does your army need the most?
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Wicked Warp Spider
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I am generally on the line of upping the "defective" codex instead of nerfing the good one, but IMHO the game now went too far. The Str and rate of fire of some weapon should be nerfed, and we should hope for a return to a more flexible FoC and 0-1 limits to some unit instead of formations with broken rules and free transports for the sake of selling models.
In other word, I agree with Vaktathi.
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This message was edited 1 time. Last update was at 2016/02/18 23:38:13
Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
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![[Post New]](/s/i/i.gif) 2016/02/18 23:26:35
Subject: What does your army need the most?
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Hallowed Canoness
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Love and respect.
Really.
That's all the Sisters need.
Some gorram love and respect.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2016/02/19 00:15:33
Subject: What does your army need the most?
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Grim Dark Angels Interrogator-Chaplain
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Chaos
Copy paste all the Legion units into book, drop points for 40k, add formations, add marks for FREE marines don't pay, neither should chaos.
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![[Post New]](/s/i/i.gif) 2016/02/19 00:47:40
Subject: What does your army need the most?
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Plummeting Black Templar Thunderhawk Pilot
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If you don't go Unbound, or take non deathwing. Shame you cant play pure deathwing without auto losing.
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2016/02/19 01:01:30
Subject: What does your army need the most?
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Longtime Dakkanaut
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can kroot not suck in close combat, and can we have vespid that aren't gak?
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![[Post New]](/s/i/i.gif) 2016/02/19 01:29:05
Subject: Re:What does your army need the most?
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Pyromaniac Hellhound Pilot
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IG: 1.Cheaper EVERYTHING.
2. Cheaper All the Things
3. Cheaper Tanks
4. you get the idea.
5. More kinds of artillery. also bring back the Colossus, gryphon, etc Currently they are in Imperial Armor and not everyone has the book, but plenty, I have seen, still have the models.
6. Add the LR Annihilator and Conqueror to the normal book. I know they are not super duper powerful or anything, but more tanks and IA again.
7. More tanks please! (that's just me). Maybe a Leman Russ with a super big flamer, or Melta Cannon like the Devil Dog.
8.Rough Riders made decent? I dunno.
9. Something that makes HWT worthwhile. Like maybe increased cover saves when clustered together like the Onagers shield? Each HWT within X inches increases the cover save by +1.
Tempetus. Cheaper. Seriously.
Skitarii.... I'm not sure... More Dakka. Cause we all need more Dakka.
Maybe something between an Onager and a Knight? Doesn't have to be a Titan... just a giant Walker with plenty of Dakka, but is in a weird spot between a Knight and a Onager or Dreadnought.
I just want another giant robot thing.
Maybe a walker Transport O_o.... like a spider Chimera... I dunno... would be cool.
Knights. Make them cheaper. Not points wise! $100+ is expensive. (yes, I know this is 40k. and that's like asking for *insert something insane yet relative*. But still)
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2016/02/19 03:14:59
Subject: What does your army need the most?
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Decrepit Dakkanaut
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conker249 wrote:
If you don't go Unbound, or take non deathwing. Shame you cant play pure deathwing without auto losing.
Drop Pods get around this, so this consistent complaining about Deathwing autolosing can stop now! Automatically Appended Next Post: I mean Dreads with Pods, obviously.
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This message was edited 1 time. Last update was at 2016/02/19 03:15:27
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/19 03:17:59
Subject: What does your army need the most?
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Longtime Dakkanaut
St. George, UT
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Most codexs don't need much of anything that a new rules edition could fix. One that tones down shooting and gives assault a bit of a boost. You don't need open topped or assault vehicles if they allow you to charge out of vehicles once again. Or maybe assault from outflanking. Reduce the proliferation of AP2 HROF weapons. Makes cover harder to ignore or increase what counts as los blocking terrain.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2016/02/19 03:21:30
Subject: What does your army need the most?
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Plummeting Black Templar Thunderhawk Pilot
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Slayer-Fan123 wrote: conker249 wrote:
If you don't go Unbound, or take non deathwing. Shame you cant play pure deathwing without auto losing.
Drop Pods get around this, so this consistent complaining about Deathwing autolosing can stop now!
Automatically Appended Next Post:
I mean Dreads with Pods, obviously.
Deathwing Drop pods ignore the drop pod assault and arrive with the rest of the army. So earliest is turn 2
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2016/02/19 03:23:33
Subject: What does your army need the most?
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Decrepit Dakkanaut
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I'm pretty sure that was debunked a while back.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/19 03:27:59
Subject: What does your army need the most?
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Plummeting Black Templar Thunderhawk Pilot
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Not sure how it would be debunked
" If this formation includes a venerable dreadnought embarked in a drop pod, the drop pod automatically arrives at the start of the chosen turn, and ignores the normal rules that determine when a drop pod arrives"
Rule prior to this says to choose turn 2,3, or 4, and units in this formation automatically arrive by deepstrike at the start of the chosen turn
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2016/02/19 03:33:52
Subject: What does your army need the most?
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Battlewagon Driver with Charged Engine
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Orkies - Swap the point cost for our units with others.
I.e.
Killa Kans should get the point cost of Canoptic Wraiths, and vice versa
Gorkanauts should get the point cost of Riptides, and vice versa
Stompas and Wraith Knights should be the same cost (no, I'm not advocating for a 295 point stompa!)
then:
Boyz (and all equivalents) - strength 4
Nobs - Leadership 8
Mob rule - #$%^
Let any "boy" model have the option for 'eavy armor
Everything overcosted reduced
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![[Post New]](/s/i/i.gif) 2016/02/19 06:51:10
Subject: What does your army need the most?
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Been Around the Block
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For my tau some close combat units would be nice.
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![[Post New]](/s/i/i.gif) 2016/02/19 10:58:13
Subject: Re:What does your army need the most?
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Been Around the Block
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Dark Eldar
• More character HQ's
• More Hemonculi creatures
• Wychs buff
• Absdurael Vect back
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Kabal Of The Flayed Skull 1500pts
Vior'la hunter cadre 2000pts
Brotherhood 2500pts
Daemoic Khorne Daemonkin war band 1000pts |
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![[Post New]](/s/i/i.gif) 2016/02/19 11:24:46
Subject: Re:What does your army need the most?
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Grumpy Longbeard
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Eternal warrior for greater daemons, or anything that can stand up to Str D.
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![[Post New]](/s/i/i.gif) 2016/02/19 12:29:00
Subject: What does your army need the most?
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Omnipotent Necron Overlord
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Martel732 wrote: Xenomancers wrote:My GK need so much. I'd start with the return of psybolt ammo - access to drop pods - and a reduction of the cost of land raiders...to maybe 180 points.
Boo to the psybolt ammo.
Why hate psybolt so much?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/02/19 12:54:48
Subject: What does your army need the most?
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Longtime Dakkanaut
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Martel is becoming so embittered that he will eventually fall to Chaos.
But the joke will be on him, our codex is even worse! And the new one doesn't come out to 2017.
In all seriousness, Psybolt ammo was very annoying in 5th but it wasn't the only thing that made GK such a powerhouse army (although it was certainly a big factor). Having all power weapons and good buffs, in a game that had people relying on rapid fire and charges out of transports, was a big deal. Charging the GK was a bad idea, but so was getting out of the transport. If they popped the transport, they pretty much wiped the squad in assault. They took the strengths of the SW codex and just cranked it up to 11.
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![[Post New]](/s/i/i.gif) 2016/02/19 13:02:01
Subject: What does your army need the most?
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Stern Iron Priest with Thrall Bodyguard
UK
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A decent version of 40k to play that's what my army needs.
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![[Post New]](/s/i/i.gif) 2016/02/19 13:06:51
Subject: What does your army need the most?
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Omnipotent Necron Overlord
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Akiasura wrote:
Martel is becoming so embittered that he will eventually fall to Chaos.
But the joke will be on him, our codex is even worse! And the new one doesn't come out to 2017.
In all seriousness, Psybolt ammo was very annoying in 5th but it wasn't the only thing that made GK such a powerhouse army (although it was certainly a big factor). Having all power weapons and good buffs, in a game that had people relying on rapid fire and charges out of transports, was a big deal. Charging the GK was a bad idea, but so was getting out of the transport. If they popped the transport, they pretty much wiped the squad in assault. They took the strengths of the SW codex and just cranked it up to 11.
When I played them in 5th I wasn't min maxing. I basically took a bunch of strike squads in rhinos with psybolt a few in psybacks and 2 rifle dreads and ether a term or purifer bomb. The firepower was very good but it was on par with spacewolves and BA power levels. It was the psychic stuff that put them over the top. Remove from play flamers, I10 squad buffs, warp quake, ap on every CC weapons were what made them OP - plus the inquesition combos with cotez were just insane.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/02/19 13:19:32
Subject: What does your army need the most?
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Fully-charged Electropriest
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Grav Talons for Ravenwing Black Knights.
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![[Post New]](/s/i/i.gif) 2016/02/19 13:28:32
Subject: What does your army need the most?
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Omnipotent Necron Overlord
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Would this be a 12 inch range twin linked grav gun?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/02/19 13:32:52
Subject: What does your army need the most?
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Longtime Dakkanaut
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12 inches was plenty big back in my day.
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![[Post New]](/s/i/i.gif) 2016/02/19 14:15:36
Subject: What does your army need the most?
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Fully-charged Electropriest
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I'm thinking 18" but I guess I could settle with 12" if I don't have to pay any points for the upgrade. Oh, and bikes of course are big enough to carry Grav- amps.
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![[Post New]](/s/i/i.gif) 2016/02/19 16:10:03
Subject: What does your army need the most?
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Omnipotent Necron Overlord
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Lammikkovalas wrote:
I'm thinking 18" but I guess I could settle with 12" if I don't have to pay any points for the upgrade. Oh, and bikes of course are big enough to carry Grav- amps.
I was thinking 12 because the plasma gun gets a reduced range on the black-knights. If it came with a grav amp I think it would probably need to lose twinlinked. Wouldn't it be cool if attack bikes could take gravcannons with gravamps? I vote for grav cannons with gravamps on attack bikes.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/02/19 16:17:13
Subject: What does your army need the most?
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Locked in the Tower of Amareo
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The psy heavy bolter is almost as good as the dreaded scatter laser; better in a few situations.
Psy ammo made GK significantly better than SW or BA in 5th. Actually, psy ammo was the harbinger of 6th/7th ed shooting.
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![[Post New]](/s/i/i.gif) 2016/02/19 17:13:29
Subject: What does your army need the most?
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Fully-charged Electropriest
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Xenomancers wrote: Lammikkovalas wrote:
I'm thinking 18" but I guess I could settle with 12" if I don't have to pay any points for the upgrade. Oh, and bikes of course are big enough to carry Grav- amps.
I was thinking 12 because the plasma gun gets a reduced range on the black-knights. If it came with a grav amp I think it would probably need to lose twinlinked. Wouldn't it be cool if attack bikes could take gravcannons with gravamps? I vote for grav cannons with gravamps on attack bikes.
Losing twin-linked wouldn't be such a huge deal if Grav- amps can be taken on regular Black Knights. I almost always have a Libby who can cast Prescience anyway. Attack Bikes should definitely have the option to take grav too.
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![[Post New]](/s/i/i.gif) 2016/02/19 17:15:13
Subject: What does your army need the most?
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Ultramarine Librarian with Freaky Familiar
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This message was edited 1 time. Last update was at 2016/02/19 17:15:57
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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