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Made in us
Longtime Dakkanaut





Connecticut

Hello, Dakka!

Bellow is my work-in-progress degenerate drop pod Skitarii List. If anyone has any C/C, I am more than happy to receive it.

Skitarii Maniple:

10x Skitarii Vanguard with Arkhans Diviner (WL) Omnispex, 3x Plasma Caliver 7x Radium Rifles
10x Skitarii Vanguard with Omnispex, 3x Plasma Caliver, 7x Radium Rifles
10x Skitarii Vanguard with Omnispex, 3x Plasma Caliver, 7x Radium Rifles
10x Skitarii Vanguard with Omnispex, 3x Plasma Caliver, 7x Radium Rifles
10x Skitarii Vanguard with Omnispex, 3x Arc Rifle, 7x Radium Rifles
10x Skitarii Vanguard with Omnispex, 3x Arc Rifle, 7x Radium Rifles

Flesh Tearer Detachment:

6x Drop Pod
1x Sanguinary Priest (Auspex, Melta Bombs)
5x Scouts


This is all around 1250~ points.

Now, my immediate thoughts are to add the following:

Possibly 1-2 Onagers with Icarus Arrays to handle flyers.

An Inquisitorial Detatchment, including a (Possibly) Ordo Xenos Inquisitor with a Beamer, or just a Basic Inquisitor (Both with Servo Skulls), in a Rhino with some Servitors.

From there, possibly swapping the scouts for Assault Marines, tossing them into an extra drop pod, and then adding one or two more squads also in Drop pods, allowing me to Turn 1 Assault all 5 Vanguard Pods on top of a Servo Skull.

This message was edited 1 time. Last update was at 2016/03/18 13:40:00


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut





Connecticut

Last week I posted my vision of degeneracy, and now I've made some final changes to it.

Behold, and feel free to critique, my 90-some-odd infantry army.

Skitarii Maniple:
10x Skitarii Vanguard with Arkhans Diviner Omnispex, 3x Plasma Caliver 7x Radium Rifles
10x Skitarii Vanguard with Omnispex, 3x Plasma Caliver 7x Radium Rifles
10x Skitarii Vanguard with Omnispex, 3x Plasma Caliver 7x Radium Rifles
10x Skitarii Vanguard with Omnispex, 3x Plasma Caliver 7x Radium Rifles
10x Skitarii Vanguard with Omnispex, 3x Arc Rifle 7x Radium Rifles
10x Skitarii Vanguard with Omnispex, 3x Arc Rifle 7x Radium Rifles

Flesh Tearer Detachment:
6x Drop Pod
1x TechMarine with Conversion Beamer
5x Tactical Marines with Grav Cannon in Drop Pod
5x Tactical Marines with Grav Cannon in Drop Pod
5x Tactical Marines with Grav Cannon in Drop Pod

Inquisitorial Detatchment:
Inquisitor (WL) with Conversion Beamer, Power Armor and 3x Servo Skulls
Servitors to fill up the last
Rhino

Now, the general idea is to Park the Inquisitor, the Techmarine and the Servitors in their Rhino, as far away from the enemy as possible. Then, Turn 1, Drop all 5 Skitarii Drop Pods down (Hopefully near Servo Skulls to reduce scatter), and fire a horrible number of shots down on the enemy.
It's worth noting, Skitarii Radium Rifles auto wound x2 on 6's, regardless of toughness.
I can also activate the maniple turn one to give them BS7 or so until the end of the turn, making the alpha strike all the more mean.
Thoughts, opinions, critique?
Currently I'm dead on board to most flyers, but I feel like that's a simple enough change. Just drop some troops for some Dunecrawlers, if deemed necessary.

Further, I'm told Blood Angels came out to soon and may not have access to grav. Can anyone confirm/deny?

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Frenzied Juggernaut





Alaska

Flamers = your death.


Love the idea though, just take a bunch of skit pods and semi alpha strike. I would suggest spamming haywire in a few of the pods. Nothing is better than haywiring a knight to death with just firewarriors or skit troops. Its cheaper than the BILLIONS of points in grav cannons you spent. Drop each down to a Grav gun and still get rapid fire 2 shots or take Grav cents if you are doing a grav bomb.

Take the pts saved there and a melta squad of skits in a pod.Watch out for flamers. .

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Longtime Dakkanaut





Connecticut

Once I found out Angels can't take Cannons it turned right into Guns, I just wasn't entirely certain.

The melta is a good choice, the Arc Rifles are the Anti-Vehicle Skitarii weapon, as well.

Thanks for the reply, I appreciate it!

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Shas'ui with Bonding Knife






So my friend's admech/skit list had similarish idea.. his main goal was getting as many free points as possible .... 750 or so =/

Anyway

Another option to the BA pods is to use the Space Wolve Formation that is.
1 HQ, 2 Elites mandatory, and then i forget how many fast attacks you have open.

My friend took a Priest and then 2 single servitors which is (50 points) . Just another pod option.. if it works for you.

I can say that his alpha strike wiped out 3 of my riptides turn 1 the first time we played... so it is definitely brutal.




Automatically Appended Next Post:
Possibly consider Admech though as well... Your own grav destroyers are really good... with 30" range and can get twin linked i believe from your buff options.

This message was edited 1 time. Last update was at 2016/03/22 16:34:23


Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Longtime Dakkanaut





Connecticut

I'm all for using Wolves instead of Angels, I just don't know the rules of their formation unfortunately.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Shas'ui with Bonding Knife






Cephalobeard wrote:
I'm all for using Wolves instead of Angels, I just don't know the rules of their formation unfortunately.


I will ask my friend what the formation name was ...


One thing I think you should consider is bringing something tough .. something that can take a beating so IF THINGS GO BAD.. like nothing comes in turn 2 from reserves... your not stuck with low Toughness and save troops in the open field vs your opponents army. Maybe consider some castellans? My apologies as I am not 100% sure of what stuff goes with admech and what with skitt haha.

Another option.. if you run with wolves is maybe some Thunder wolves cavalry which are fairly tanky, but also a melee threat that you currently lack.

Half your pods drop in his face.. leaving him with the choice of dealing with them, or this incoming wrecking ball. That choice will help both survive longer.

This message was edited 2 times. Last update was at 2016/03/22 16:44:53


Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Frenzied Juggernaut





Alaska

 Grizzyzz wrote:
So my friend's admech/skit list had similarish idea.. his main goal was getting as many free points as possible .... 750 or so =/

Anyway

Another option to the BA pods is to use the Space Wolve Formation that is.
1 HQ, 2 Elites mandatory, and then i forget how many fast attacks you have open.

My friend took a Priest and then 2 single servitors which is (50 points) . Just another pod option.. if it works for you.

I can say that his alpha strike wiped out 3 of my riptides turn 1 the first time we played... so it is definitely brutal..


Whoa. Riptide wing got annihilated?

Haywire is one of the dumbest things in 40k and currently on Tau DE and Skit and cheese it out. DEF try that


Automatically Appended Next Post:
 Grizzyzz wrote:
Cephalobeard wrote:
I'm all for using Wolves instead of Angels, I just don't know the rules of their formation unfortunately.


I will ask my friend what the formation name was ...


One thing I think you should consider is bringing something tough .. something that can take a beating so IF THINGS GO BAD.. like nothing comes in turn 2 from reserves... your not stuck with low Toughness and save troops in the open field vs your opponents army. Maybe consider some castellans? My apologies as I am not 100% sure of what stuff goes with admech and what with skitt haha.

Another option.. if you run with wolves is maybe some Thunder wolves cavalry which are fairly tanky, but also a melee threat that you currently lack.

Half your pods drop in his face.. leaving him with the choice of dealing with them, or this incoming wrecking ball. That choice will help both survive longer.


if you want durable look no further than the Castellax battle Automatas. You can take a praetor and 3 of these MC as bodyguards to make look out sirs on. Its pure cheesey insanity.

This message was edited 1 time. Last update was at 2016/03/22 17:40:31


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in se
Regular Dakkanaut




Just some suggestions.

1) Adding some hard/durable units to your fairly soft skitarii is a good idea. It would give you some CC ability and forces the opponent to make priority choices. Kill the plasma-toting skitarii and then be charged by Flesh Tearers, or kill the Flesh Tearers and then be shot by the skitarii. Replace the Techmarine with a Librarian, place him in a pod with marines and drop them turn 1 closer to the enemy than the skitarii pods.

2) Depending on your models and playing style - dropping a Dreadnaught with a heavy flamer and multi-melta would focus your opponents attention on something other than your skitarii.

3) Buy the missile add-on for the pods. For 3 meltabombs you have a 12 inch no-go zone around each pod. The opponent simply must waste shooting phases on killing the empty (but firing) pods instead of your scoring squads.

4) Inquisitors are good buffers. A Malleus Inquisitor with Hellrifle, 3 plasma servitors, psykers and some acrolytes to serve as cannon fodder makes power armoured troops cry.
   
Made in us
Shas'ui with Bonding Knife






Sorry I didnt get back to you.. i believe the formation is

"company of the great wolf"
1-3 HQ
2-6 elites
0-3 troop, FA, heavy

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in gb
Pyromaniac Hellhound Pilot






Looks like a really strong list!

A note on your inquisitor - I think the extra points to make the rhino a chimera is worth it. It gains 2 reasonable heavy weapons, AV12 front and the ability to fire 5 henchmen/servitors from it.

Have you considered a raptor wing to take down fliers? It's two stormtalons and a landspeeder arriving turn 2 automatically. The stormtalons get shred/tank hunter against a unit within 24 inches of the speeder.

I think it'd synergise well with your list, giving you some AA you are lacking plus a little more mobility after the initial drop.

If you went an entirely different route, 400 points could buy you some nigh immovable objective secured guardsmen (in an allied detachment). the conscripts could go a long way to tying up anything you couldn't kill...

CCS with autocannon 70pts

PCS with autocannon 40pts
2 combined infantry squads with autocannons + attached priest 145pts
40 conscripts with attached priest 145pts

500 points is enough to fit in a cheap skyhammer force as well... Just in case your horrific alpha-strike needed a horrific beta-strike to go with it.

This message was edited 4 times. Last update was at 2016/03/24 22:11:35


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Irked Blood Angel Scout with Combat Knife





Just curious, how are the Blood Angel marines getting grav cannons?
   
 
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