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![[Post New]](/s/i/i.gif) 2016/04/11 23:13:12
Subject: Warmachine MK3 incoming
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[MOD]
Making Stuff
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NewTruthNeomaxim wrote:So far, no talk about the game even slightly pulling back from combo-mania, which is disappointing. My number one reason for disliking the game really did stem from how specific lists had to be to be "decent". Player needed to begin their turn, activate several specific units, in a specific order, to carry out essentially the one function a different unit would then fulfill. At that point you had either answered your opponents list/unit or you didn't.
I always feel like Warmahordes is a game with too few correct answers, and essentially is unplayable if you try to just take "ok" answers.
While I don't disagree that more 'correct' options are always good, the combo nature of Warmahordes is precisely what I like about it over other games, as it makes casualties really matter. You're potentially not just losing a specific model, but losing the synergies that go along with that model, so the wrong unit being stomped on can affect your entire battle plan.
Not excited about having to go out and buy more new cards, though, I have to say. Glad I had only got around to updating my Cryx so far. At least now I know to wait before chasing down the others.
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![[Post New]](/s/i/i.gif) 2016/04/11 23:18:21
Subject: Warmachine MK3 incoming
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Fixture of Dakka
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As someone who owns large(ish) armies for every faction in Warmahordes, I'm not excited about buying replacement cards for everything.
As it's just me and the wife who play though, we'll probably stick with MK2. Not like I'll be buying anything new from them after their online pricing hissyfit anyway.
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2016/04/11 23:47:25
Subject: Re:Warmachine MK3 incoming
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Longtime Dakkanaut
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Well colour me excited. I'm liking the sound of everything but pre-measuring, but hey, I'm not a rules developer so what do I know. I just hope they tackled the CRA tax and make Trenchers more fieldable.
I haven't seen it mentioned anywhere, but does anyone know if the new Pime.al will include the additional rules from expansions like Collosals? And if the new faction books will include all the new troops and beasts and such in the MKii expac books?
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/04/11 23:53:53
Subject: Warmachine MK3 incoming
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Master Tormentor
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Faction books should include all existing units, and I expect the new core will have rules for all unit types currently in existence, just like when MkII dropped.
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![[Post New]](/s/i/i.gif) 2016/04/11 23:55:53
Subject: Warmachine MK3 incoming
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[DCM]
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Fenrir Kitsune wrote:Is there going to be terrain for the game? The "two trees and a hill" setup was extremely off putting for a game. I want spectacle but it seems like terrain was frowned on and dispensed with.
Any word on this?
I do hope more terrain shows up on WM tables now!
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![[Post New]](/s/i/i.gif) 2016/04/11 23:56:39
Subject: Warmachine MK3 incoming
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Gun Mage
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I'm still annoyed by the recent pricing issues, but the little that we have been told about MK3 sounds very promising. I really hope that warjack-heavy becomes as viable as warbeast-heavy.
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![[Post New]](/s/i/i.gif) 2016/04/11 23:58:17
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Laughing Man wrote:Faction books should include all existing units, and I expect the new core will have rules for all unit types currently in existence, just like when MkII dropped.
Cool, cheers mate. Here's hoping.
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This message was edited 1 time. Last update was at 2016/04/11 23:59:05
The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/04/11 23:59:58
Subject: Warmachine MK3 incoming
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PanOceaniac Hacking Specialist Sergeant
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I do love Warmachine for the technical exercise it is, after my first game 8-odd years ago when an opponent charged up a Centurion some 18 inches and blasted me. Great wake-up to go 'Oh sweet, it's the sort of game where you can really *do* things!'.
That said, I haven't played for over 3 years due to some degree of stagnation. Some of my old stuff is still super top notch, while others will never see the light of day (poor Trenchers). The arrival of so many HUGE models was a big turn-off, as they didn't fit the scale and problem-solving nature of the game, in addition to the realistic logistical transport problem.
Hopefully Mk3 will really resolve much of those issues. That said, I've been more interested after hearing this (more point granularity! Battlegroup focus! 2-3 free Jacks!) than at any point in the last 3 years of largely random unusable (or too usable) Solos and giant models.
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![[Post New]](/s/i/i.gif) 2016/04/12 00:08:11
Subject: Warmachine MK3 incoming
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Dakka Veteran
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I'm really looking forward to this. Mk2 has been getting more and more of a mess with every release so a rebalancing is good. I'm hoping they do it right and less used units start to see the table again.
More 'Jacks is always a good thing.
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![[Post New]](/s/i/i.gif) 2016/04/12 00:15:24
Subject: Re:Warmachine MK3 incoming
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Longtime Dakkanaut
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.Mikes. wrote:Well colour me excited. I'm liking the sound of everything but pre-measuring, but hey, I'm not a rules developer so what do I know.
In my group, since you could just measure your warcaster's control area whenever, they used that as a way to pre-measure attacks. "Oh, just checking my control range... doo dee doo... I'm declaring an attack against this guy who is totally in range, or so I assume". I don't care because I like pre-measuring and any win that was gained from a mismeasure didn't feel much like a victory anyway.
Automatically Appended Next Post: Alpharius wrote: Fenrir Kitsune wrote:Is there going to be terrain for the game? The "two trees and a hill" setup was extremely off putting for a game. I want spectacle but it seems like terrain was frowned on and dispensed with.
Any word on this?
I do hope more terrain shows up on WM tables now!
I'd like to know too, but I honestly think that Warmachine players don't WANT terrain, and the inclusion of it may be offputting to the current playerbase. Actually, I think most of my complaints/wishes for the new edition are things that the current playerbase would hate, so I'm less enthusiastic about any of them happening.
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This message was edited 1 time. Last update was at 2016/04/12 00:18:56
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![[Post New]](/s/i/i.gif) 2016/04/12 00:19:16
Subject: Warmachine MK3 incoming
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Stealthy Sanctus Slipping in His Blade
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Alpharius wrote: Fenrir Kitsune wrote:Is there going to be terrain for the game? The "two trees and a hill" setup was extremely off putting for a game. I want spectacle but it seems like terrain was frowned on and dispensed with.
Any word on this?
I do hope more terrain shows up on WM tables now!
No word that I've seen, but I agree with the sentiment.
People that do pick up games with me always frown when I have at least three forests on a table, a good few walls, and a building or two to break up any open ground. Sometimes I'll throw a hill in the middle flanked by forests.
3D terrain I might add, not the 2d stuff everyone seems to like.
-Edit- I play Cryx btw, so the forests aren't because of "LoleyelesssightLegion"
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This message was edited 2 times. Last update was at 2016/04/12 00:23:39
PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2016/04/12 00:25:45
Subject: Warmachine MK3 incoming
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Wicked Warp Spider
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overtyrant wrote:Love the game but I've always hated the caster kill = auto win aspect of the game.
"I kind of like Chess but that whole checkmate thing puts me off" (just joking  )
I do wonder because every game I like ends up adding pre-measuring.
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This message was edited 1 time. Last update was at 2016/04/12 00:30:06
Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
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![[Post New]](/s/i/i.gif) 2016/04/12 00:39:09
Subject: Warmachine MK3 incoming
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Fixture of Dakka
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Mildly excited wasn't a fan of MK2 so wondering what they will change, and those starter boxes are a good way to get the new rules.
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![[Post New]](/s/i/i.gif) 2016/04/12 00:47:24
Subject: Warmachine MK3 incoming
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PanOceaniac Hacking Specialist Sergeant
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Pre-measurement is a sign of the times: Your ability to eyeball 11.5 inches isn't a meaningful distinction of skill as compared to your ability to think through how you're doing a task or going about accomplishing a goal.
Likewise, Caster Kill has a very important gameplay mechanism: It allows players on the back foot to have a chance at winning by taking advantage of an opening. It increases the skill ceiling by allowing one to swap to a 'Plan B' if your army got off on the wrong foot and took a bad initial punch, but the enemy overextended doing so.
Generally, all of the 'I got pasted turn 1/2!' arguments come from inexperience.
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![[Post New]](/s/i/i.gif) 2016/04/12 00:49:48
Subject: Warmachine MK3 incoming
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Using Object Source Lighting
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Probably because it used to seem relevant, but it never really was the same arena/skill set as everything else to be able to guess distances compared to smart tactics/list building/playing the odds. I used to be really good at it, but still think it's kind of mechanically useless. Automatically Appended Next Post: Killionaire wrote:Caster Kill has a very important gameplay mechanism: It allows players on the back foot to have a chance at winning by taking advantage of an opening
I'd say that almost every game I've played of WM ended in a caster kill. If that weren't the case, then I might agree that it's a nice backup, but usually it's how the game ends, regardless of whether it's an early snipe, a lucky hail mary, or the final blow in a well-executed maneuver.
Personally, I found it extremely boring and was a major contributor to why I stopped playing. I've played similar commander-focused games where they define the list and are the lynchpin if not the strongest, and can both be near-impossible to remove or the game's still winnable without them, and I prefer that style since it makes a more interesting dynamic.
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This message was edited 1 time. Last update was at 2016/04/12 00:55:26
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![[Post New]](/s/i/i.gif) 2016/04/12 00:59:13
Subject: Warmachine MK3 incoming
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Plastictrees
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Wasn't "more jacks/beasts" one of the goals of Mk2?
As long as jack's run on a limited resource the game is going to trend towards powerful, efficient, infantry; for any caster that isn't all about jacks.
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![[Post New]](/s/i/i.gif) 2016/04/12 00:59:38
Subject: Warmachine MK3 incoming
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Anointed Dark Priest of Chaos
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insaniak wrote:NewTruthNeomaxim wrote:So far, no talk about the game even slightly pulling back from combo-mania, which is disappointing. My number one reason for disliking the game really did stem from how specific lists had to be to be "decent". Player needed to begin their turn, activate several specific units, in a specific order, to carry out essentially the one function a different unit would then fulfill. At that point you had either answered your opponents list/unit or you didn't.
I always feel like Warmahordes is a game with too few correct answers, and essentially is unplayable if you try to just take "ok" answers.
While I don't disagree that more 'correct' options are always good, the combo nature of Warmahordes is precisely what I like about it over other games, as it makes casualties really matter. You're potentially not just losing a specific model, but losing the synergies that go along with that model, so the wrong unit being stomped on can affect your entire battle plan.
Not excited about having to go out and buy more new cards, though, I have to say. Glad I had only got around to updating my Cryx so far. At least now I know to wait before chasing down the others.
Warmachine has always been M: TG in miniatures form. Why change it now?
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![[Post New]](/s/i/i.gif) 2016/04/12 01:02:59
Subject: Warmachine MK3 incoming
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[MOD]
Madrak Ironhide
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Games do go to control points in a timed environment. Or rather,
a player with a control point advantage forces their opponent
to try for some shady hail mary shenanigans that may or may
not work. I still see that as the game being more than about
the assassination.
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![[Post New]](/s/i/i.gif) 2016/04/12 01:05:36
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Anyone have any info on the new battlebox casters?
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/04/12 01:06:34
Subject: Warmachine MK3 incoming
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Member of the Ethereal Council
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Caster kill annoyed me, especially when you fail an assasination with your own caster. which is fine......except sorscha failed all her attacks on the feat turn and left the guy alive......seriosuly annoying.
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![[Post New]](/s/i/i.gif) 2016/04/12 01:07:52
Subject: Warmachine MK3 incoming
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PanOceaniac Hacking Specialist Sergeant
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Removing Caster Kill fundamentally changes the game. Same with Caster-centric focus of construction. It's also why 2-caster games are generally a clusterfeck: It messes too much with the core DNA.
Anyway, without Caster-Kill and thus, with a less mechanically precise game, these days I'd prefer to play Dark Age anyway. It's like a more deadly, mutually-destructive Warmachine without any focus on any individual models and instead on a spread of objectives and units with multiple actions per turn.
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![[Post New]](/s/i/i.gif) 2016/04/12 01:13:40
Subject: Warmachine MK3 incoming
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[MOD]
Madrak Ironhide
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hotsauceman1 wrote:Caster kill annoyed me, especially when you fail an assasination with your own caster. which is fine......except sorscha failed all her attacks on the feat turn and left the guy alive......seriosuly annoying.
You're playing a game with dice. You can work the odds in your favor for only so long...
Sometimes the sure thing isn't sorscha. Sometimes you freeze them and let your Warjack take over. The higher p+s can be a surer thing if your opponent is stacking the arm.
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![[Post New]](/s/i/i.gif) 2016/04/12 01:16:39
Subject: Warmachine MK3 incoming
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Member of the Ethereal Council
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Killionaire wrote:Removing Caster Kill fundamentally changes the game. Same with Caster-centric focus of construction. It's also why 2-caster games are generally a clusterfeck: It messes too much with the core DNA.
Well, that is right now ofcourse. MK3 can for sure changes things up a bit.
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![[Post New]](/s/i/i.gif) 2016/04/12 01:25:12
Subject: Warmachine MK3 incoming
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Stealthy Sanctus Slipping in His Blade
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As far as what we heard back in one of the more recent Primecasts, we just know that all of the casters in the BB will be new.
...and they look fantastic. An opinion.
Definitely picking up the Cryx and Circle one.
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PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 0550/04/12 01:26:56
Subject: Warmachine MK3 incoming
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[MOD]
Making Stuff
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Kaiyanwang wrote:
I do wonder because every game I like ends up adding pre-measuring.
Probably because sooner or later the people writing the rules realise how pointless it is to not allow it, as people just find ways around it.
Doubly so in Warmachine where you could essentially pre-measure by checking your control radius anyway.
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![[Post New]](/s/i/i.gif) 2016/04/12 01:31:29
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Killionaire wrote:Removing Caster Kill fundamentally changes the game. Same with Caster-centric focus of construction. It's also why 2-caster games are generally a clusterfeck: It messes too much with the core DNA.
Maybe, maybe not. Losing a caster would still be a big deal, but not ending the game when it happened would be a huge improvement, in my opinion. Considering that even the most melee powered caster still crumbles in a single turn when an entire army focuses a full turn on him, the casters are far too squishy to do anything with. Plus, forcing players to live with the consequences of their hail mary plays could be cool. Yeah, you put everything into that turn and killed their caster, but now your own caster is buried deep in enemy territory with no focus and no exit plan.
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![[Post New]](/s/i/i.gif) 2016/04/12 01:35:13
Subject: Warmachine MK3 incoming
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Auspicious Aspiring Champion of Chaos
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I'm super intrigued. I've been listening to a ton of WM/H podcasts lately, and thinking of bulking out my Skorne. This actually makes me want to paint up some "for fun" models. Hopefully the game-wide rebalance is effective and some things I like the aesthetics of (Bloodrunners, Rhinodon) aren't such a corner case/suboptimal pick anymore.
I like the idea of "goosing" the hobby aspect too. My last foray into WM/H kind of broke my heart with how much plastic (or only partially assembled!) miniatures were on the table. Made me realize just how much I valued the hobby aspect.
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2016/04/12 01:47:55
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Carnikang wrote:
As far as what we heard back in one of the more recent Primecasts, we just know that all of the casters in the BB will be new.
Ah righty, thanks. Well,m soemthing else new to look forward learning about.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/04/12 02:02:25
Subject: Warmachine MK3 incoming
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Regular Dakkanaut
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Everything I've heard sounds really good. I really wish they hadn't made that stupid retailer decision, because I haven't been this excited about WM/H in years.
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![[Post New]](/s/i/i.gif) 2016/04/12 02:19:43
Subject: Warmachine MK3 incoming
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Purged Thrall
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So I'm personally excited, and I like the spoiled changes so far.
On the premeasuring note, I can premeasure in guild ball and I find it makes for a tighter and friendlier game. For example, I know my charge plus melee range, so I can measure it before anything is moved, which takes away the error induced by moving a model, then checking distance, even if it is small.
About terrain: I think that most of the community plays with less terrain then is recommended, especially in steamroller. You need a compelling reason to pick first or pick side, and consider what is near any objectives or zones. Plus it really needs to be asymmetrical, which people don't often do.
As for 2D over 3D terrain pieces, I actually like 2D, since again, it makes for a tighter game. If we're being really honest, good 3D terrain can enhance a game, but if I actually put time into painting an army I like having the visual focus be on my models.
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