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![[Post New]](/s/i/i.gif) 2016/05/02 17:00:43
Subject: Destroyer squads - are they ever worth it?
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Trigger-Happy Baal Predator Pilot
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As a blood angels player, I'd like to work more jump-pack marines into my army, but I only have two options, these guys and assault squads.
They seem cool and fun, you only need ten of 'em, their weapon options are interesting, and rad grenades will let me wound enemy marines in hand to hand on a 2+  but oh my god are they expensive.
About 32 points each, vs about 20 for the assault marines (who are already supposedly going to come down in price), and for that all you're getting is an extra pistol shot, counter attack, rad grenades, and dif, but not necessarily better, weapon upgrades.
Do these guys ever justify that point cost?
Could I deep strike em in and fire three inferno pistol shots at a tank's rear armor?
Or do you use two rad missile launchers and phosphex grenades to deep strike next to some tactical squad and just annihilate them.
I could at least potentially deep strike em in turn 1 and with a 5+ cover save, which helps a bit, but man oh man are they pricey.
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![[Post New]](/s/i/i.gif) 2016/05/02 17:09:57
Subject: Destroyer squads - are they ever worth it?
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Thane of Dol Guldur
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They are very costly. When you play with them and forget about how many points they cost, they make good shock troops. I run mine with the missile launchers with rad missiles, and give the Sarge at least 1 phosphex bomb. And either target infantry, MCs, or characters.
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This message was edited 1 time. Last update was at 2016/05/02 17:10:36
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![[Post New]](/s/i/i.gif) 2016/05/02 17:13:53
Subject: Re:Destroyer squads - are they ever worth it?
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Boosting Space Marine Biker
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The big benefit of Destroyer Squads in my personal experience hasn't been for killing average Marines. Their bread and butter is best when facing higher than average toughness. For example ImpFist (anything with a shield), high toughness Characters, and such. Two five man squads working together with an assaulty squad can drop toughness by 2.
I've never seen them to be much good on their lonesome, but when working together with proper units they are fun, and useful.
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This message was edited 1 time. Last update was at 2016/05/02 17:14:46
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![[Post New]](/s/i/i.gif) 2016/05/02 17:17:18
Subject: Destroyer squads - are they ever worth it?
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Member of a Lodge? I Can't Say
Oromocto, NB, Canada
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When did they get the dual pistol shots?
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Mat
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![[Post New]](/s/i/i.gif) 2016/05/02 17:17:56
Subject: Destroyer squads - are they ever worth it?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Because they have two pistols each.
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![[Post New]](/s/i/i.gif) 2016/05/02 17:18:00
Subject: Destroyer squads - are they ever worth it?
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Member of a Lodge? I Can't Say
Oromocto, NB, Canada
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I have HH book 1 here, and the first red book, but I seem to be missing that rule. Is it an FAQ, or do to them a having dual pistols they get the additional shot. I have been running a ten marine squad for sometime and never noticed/ read that.
Mat
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This message was edited 1 time. Last update was at 2016/05/02 17:20:46
Mat
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![[Post New]](/s/i/i.gif) 2016/05/02 17:19:26
Subject: Destroyer squads - are they ever worth it?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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It's in the 40k rulebook under Pistols. See 'Gunslinger'.
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![[Post New]](/s/i/i.gif) 2016/05/02 17:19:50
Subject: Destroyer squads - are they ever worth it?
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The Daemon Possessing Fulgrim's Body
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It's in the core rulebook.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2016/05/02 17:24:17
Subject: Destroyer squads - are they ever worth it?
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Member of a Lodge? I Can't Say
Oromocto, NB, Canada
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Well feth my life! Hurray GUNSLINGER! That just adds to the awesome.
I have always used them, primarily, to hammer away at power armour equipped squads, or high toughness characters. Two rad missile launchers and phosphex for the Sgt always work well.
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This message was edited 1 time. Last update was at 2016/05/02 17:35:39
Mat
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![[Post New]](/s/i/i.gif) 2016/05/02 17:29:18
Subject: Destroyer squads - are they ever worth it?
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Trigger-Happy Baal Predator Pilot
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Sheee-it, might have to build a squad then...
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![[Post New]](/s/i/i.gif) 2016/05/02 17:39:35
Subject: Destroyer squads - are they ever worth it?
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Thane of Dol Guldur
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Give you a good reason to build a Moritat. IIRC, they can only join units of Legion Destroyers.
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![[Post New]](/s/i/i.gif) 2016/05/02 17:43:58
Subject: Destroyer squads - are they ever worth it?
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Fixture of Dakka
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jasper76 wrote:Give you a good reason to build a Moritat. IIRC, they can only join units of Legion Destroyers.
And a Blood Angel Moritat can kill any unit of Toughness 7 or less, automatically, without rolls.
Hand Flamers don't miss.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/05/02 17:44:20
Subject: Re:Destroyer squads - are they ever worth it?
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Fiery Bright Wizard
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in my chem list I have a moritat running with either 2 5-man squads w/ missile + 2 phopshpex or a single 10-man with missile + 2 phosphex. they mulch 3+ save units (and mechanicum to an extent, 'cause that stackable, toughness dropping, rad grenade is joyous), can ruin 2+ save units (though risky, but dropping the phosphex on them can be fun)
Just remember: Blood Angels we're a bit more honorable, so they probably didn't field them in too high of numbers, so if you wanted to be fluffy, you may want to limit yourself. Sadly, they don't have a heavy flamer you can swap for an assault cannon Automatically Appended Next Post:
2 things:
1) they can hurt things T: 6 or less, T: 7 is double + 1 so it can't hurt those
2) Technically, you have an infinite wound pool using hand flamers, but since you can never miss, that technically means you can't move on since you gotta shoot him 'till you miss, no?
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This message was edited 1 time. Last update was at 2016/05/02 17:45:43
I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/05/02 17:47:11
Subject: Destroyer squads - are they ever worth it?
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Thane of Dol Guldur
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DarknessEternal wrote: jasper76 wrote:Give you a good reason to build a Moritat. IIRC, they can only join units of Legion Destroyers.
And a Blood Angel Moritat can kill any unit of Toughness 7 or less, automatically, without rolls.
Hand Flamers don't miss.
You still have to roll to wound, no? Hand flamers are S3 AP6 iirc.
Edit: oh boy, I see what you're getting at. You never miss. Yeah, they should probably FAQ that. Seems like a bug rather than a feature.
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This message was edited 6 times. Last update was at 2016/05/02 18:27:39
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![[Post New]](/s/i/i.gif) 2016/05/02 19:00:15
Subject: Destroyer squads - are they ever worth it?
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Boosting Space Marine Biker
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jasper76 wrote: DarknessEternal wrote: jasper76 wrote:Give you a good reason to build a Moritat. IIRC, they can only join units of Legion Destroyers.
And a Blood Angel Moritat can kill any unit of Toughness 7 or less, automatically, without rolls.
Hand Flamers don't miss.
You still have to roll to wound, no? Hand flamers are S3 AP6 iirc.
Edit: oh boy, I see what you're getting at. You never miss. Yeah, they should probably FAQ that. Seems like a bug rather than a feature.
It's already been Stated by FW it's not an intended thing, and suggest not using it but it will be fixed in the future.
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![[Post New]](/s/i/i.gif) 2016/05/02 19:30:37
Subject: Destroyer squads - are they ever worth it?
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Thane of Dol Guldur
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I'd hope so. Auto-killing anything and everything you point at under T7 seems a tad OP
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![[Post New]](/s/i/i.gif) 2016/05/02 20:05:26
Subject: Re:Destroyer squads - are they ever worth it?
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Trigger-Happy Baal Predator Pilot
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Brennonjw wrote:
Just remember: Blood Angels we're a bit more honorable, so they probably didn't field them in too high of numbers, so if you wanted to be fluffy, you may want to limit yourself. Sadly, they don't have a heavy flamer you can swap for an assault cannon
Automatically Appended Next Post:
Hey, don't forget, assault cannons are a heavy weapon and heavy flamers are an assault weapon, so why would I want those on my jump pack guys :p
Where does it say moritats can only join destroyers tho?
Also ditto on the hand flamer thing, forgeworld has stated theyre going to eratta that out since you dont roll to hit, and theyre not GW so i believe them. Also my twinferno moritat is pretty tits. He can put 20 S8 Ap1 melta hits on a target, easy
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![[Post New]](/s/i/i.gif) 2016/05/02 20:10:18
Subject: Destroyer squads - are they ever worth it?
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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It says in the Consul Rules, under the Moritat Section that they may only join Legion Destroyers. It also says they never benefit from RoW, so technically they would be unaffected by the Blood Angel RoW "The Day of Revelation"
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This message was edited 1 time. Last update was at 2016/05/02 20:12:09
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![[Post New]](/s/i/i.gif) 2016/05/02 20:31:24
Subject: Destroyer squads - are they ever worth it?
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Trigger-Happy Baal Predator Pilot
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Ahhh just saw that. Odd, since destroyer rules aren't in that book.
And don't worry about the fluff, folks, I'll be building at most be building one squad of these guys. Cannot imagine fielding more at current cost! Just sort of a 'get me by' squad until I get some special units (which I'm sure will have jump packs). Besides, don't forget, Baal is an irradiated hellhole, Blood Angels should be very acquainted with the dangers of weaponized radiation.
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This message was edited 3 times. Last update was at 2016/05/02 20:33:35
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![[Post New]](/s/i/i.gif) 2016/05/02 20:32:42
Subject: Destroyer squads - are they ever worth it?
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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Destroyers are in book one, right after Veteran Tacticals. Its just a certain scan of that book is missing the page.
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![[Post New]](/s/i/i.gif) 2016/05/02 20:34:22
Subject: Destroyer squads - are they ever worth it?
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Trigger-Happy Baal Predator Pilot
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VictorVonTzeentch wrote:Destroyers are in book one, right after Veteran Tacticals. Its just a certain scan of that book is missing the page. Busted!
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This message was edited 1 time. Last update was at 2016/05/02 22:15:27
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![[Post New]](/s/i/i.gif) 2016/05/02 20:34:37
Subject: Destroyer squads - are they ever worth it?
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Member of a Lodge? I Can't Say
Oromocto, NB, Canada
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VictorVonTzeentch wrote:It says in the Consul Rules, under the Moritat Section that they may only join Legion Destroyers. It also says they never benefit from RoW, so technically they would be unaffected by the Blood Angel RoW "The Day of Revelation"
Pre-empted  . That is correct, fun character to use, but gain no benefits.
Mat
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Mat
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![[Post New]](/s/i/i.gif) 2016/05/02 22:12:24
Subject: Destroyer squads - are they ever worth it?
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Trigger-Happy Baal Predator Pilot
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combat engineer wrote: VictorVonTzeentch wrote:It says in the Consul Rules, under the Moritat Section that they may only join Legion Destroyers. It also says they never benefit from RoW, so technically they would be unaffected by the Blood Angel RoW "The Day of Revelation"
Pre-empted  . That is correct, fun character to use, but gain no benefits.
Mat
Wait, where does it say THAT? Because I just read the moritat entry in book 1 and it doesn't say anything about rights of war.
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![[Post New]](/s/i/i.gif) 2016/05/02 22:25:06
Subject: Destroyer squads - are they ever worth it?
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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Should be listed under their "Lone Killer" rule.
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![[Post New]](/s/i/i.gif) 2016/05/02 22:27:03
Subject: Destroyer squads - are they ever worth it?
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Thane of Dol Guldur
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Walnuts wrote: combat engineer wrote: VictorVonTzeentch wrote:It says in the Consul Rules, under the Moritat Section that they may only join Legion Destroyers. It also says they never benefit from RoW, so technically they would be unaffected by the Blood Angel RoW "The Day of Revelation"
Pre-empted  . That is correct, fun character to use, but gain no benefits.
Mat
Wait, where does it say THAT? Because I just read the moritat entry in book 1 and it doesn't say anything about rights of war.
It's not in Book 1. It is in the red Crusade Army List book. Looks like 'Lone Killer' has been added to along the way.
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![[Post New]](/s/i/i.gif) 2016/05/02 22:34:37
Subject: Destroyer squads - are they ever worth it?
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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Yeah, guess CAL did add that on, I thought it had always been there.
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![[Post New]](/s/i/i.gif) 2016/05/03 00:01:54
Subject: Destroyer squads - are they ever worth it?
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Trigger-Happy Baal Predator Pilot
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Ugh, so I can't turn one deep strike a moritat. That limits their appeal...
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![[Post New]](/s/i/i.gif) 2016/05/03 00:35:37
Subject: Destroyer squads - are they ever worth it?
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Did Fulgrim Just Behead Ferrus?
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Walnuts wrote:Ugh, so I can't turn one deep strike a moritat. That limits their appeal...
You should still be able to shove him into a Dreadclaw.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2016/05/03 03:07:15
Subject: Destroyer squads - are they ever worth it?
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Trigger-Happy Baal Predator Pilot
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That's kind of expensive for a model that is sort of a one hit wonder.
Also don't own one :/
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![[Post New]](/s/i/i.gif) 2016/05/03 19:42:53
Subject: Destroyer squads - are they ever worth it?
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Thinking of Joining a Davinite Loge
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Tannhauser42 wrote: Walnuts wrote:Ugh, so I can't turn one deep strike a moritat. That limits their appeal...
You should still be able to shove him into a Dreadclaw.
With some destroyers tagging along, that could be quite fun.
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There is no Zuul, there is only war!
30k Death Guard W:8 L:5: D:1
Mechanicum W:4 L:2 D:1
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