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![[Post New]](/s/i/i.gif) 2016/05/04 17:47:39
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Krazed Killa Kan
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Ratius wrote:Q: Since a player automatically loses at the end of any game turn in which he has no models on the table, does a player taking a Detachment that requires him to start all his models in Reserve (such as the Ravenwing Strike Force with Flyers) automatically lose every game he plays?
A: A player who takes an army that consists entirely of units and/or Detachments which must be set up in Reserve, with no special rule that allows them to arrive in the first game turn, will automatically lose the game. We do not recommend choosing an army like this!
Love it.
We do not recommend using Deathwing! Seriously, don't do it!
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2016/05/04 17:48:06
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Gargantuan Gargant
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Oh big one that a lot of people in YMDC argued about, preferred enemy no longer allows you to reroll 1's for get's hot for blast template weapons. Nor does re-rolling 1's to hit allow you re-roll scatter dice.
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This message was edited 1 time. Last update was at 2016/05/04 17:49:01
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![[Post New]](/s/i/i.gif) 2016/05/04 17:48:08
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Executing Exarch
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TedNugent wrote:https://www.facebook.com/1575682476085719/photos/pcb.1610528622601104/1610526669267966/?type=3&theater
That's interesting for the Big Mek.

Isn't this just how most people already played it?
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![[Post New]](/s/i/i.gif) 2016/05/04 17:48:45
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Executing Exarch
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Mr Morden wrote:Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No.
No more Drop pod fun then???
That's HUGE
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![[Post New]](/s/i/i.gif) 2016/05/04 17:49:07
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Krazed Killa Kan
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BrookM wrote:Another yay!
This means my Knights can once more charge into squads of Fire Warriors without having to worry about being nuked by the little witches!
Actually, that's huge for regular walkers. You would no longer have to worry about getting blowed up by Krak grenades from regular Tacticool dudes.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2016/05/04 17:52:28
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Norn Queen
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Q: What are the official rules regarding specific base sizes for specific models (if any)?
A: The rules assume that models are mounted on the base they are supplied with, but it’s entirely fine to mount them on whichever base you think is appropriate.
Hooray for my old 2nd ed Nids!
And MCs can charge multiple units. New one on me but very welcome.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2016/05/04 17:53:50
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Dakka Veteran
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The image for the IC FAQs is very different from the text. Like, 180 different.
Edit: Ah, the image has the right questions but has the answers from the Missions page.
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This message was edited 1 time. Last update was at 2016/05/04 18:00:02
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![[Post New]](/s/i/i.gif) 2016/05/04 17:56:00
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Mighty Vampire Count
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skarsol wrote:The image for the IC FAQs is very different from the text. Like, 180 different.
Apparently its from the missions page - people have posted on the relevant page to alert them
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2016/05/04 17:57:00
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Longtime Dakkanaut
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Well they answered psychic shriek being a to hit roll or not, well done GW.
surprise to me was QS and Lance rules canceling each other and using the base AV without QS. Lance buff right there.
They also clarified the axe of khorne that causes you to strike last and harlequins kiss working when not using them.
The gets hot roll is not a to hit roll..
Units in transports are only affected by things in range if the thing affecting them specifies it does so- this is pretty huge.
Clarified units entering play from DS transport are also entering play by deep strike.
VSG- all models in unit must be within range to benefit. -huge.
VSG- models do not benefit from cover saves before shield is stripped- huge.
Tank shock- not intended as a way to remove enemy models. clarified.
Jinking+ stealth and shrouded- not clarified. They do say jinking and in cover are different saves. somewhat intendeing in the same section that stealth and shrouded affect cover saves from cover, not jink but do not say such.
Psykers cannot try to manifest more powers than their ML in a turn- clarification- this is a pretty big deal
Psykers use the combined ML of the psykers in the unit for determing WC generated.
Veil of darkness ruling- is strange. If you go into ongoing reserves from VoD(which also means gate) and do not have the deep strike rule, you may not come back in by deep strike.
Overwatch- if you get extra shots in the normal shooting phase, you get extra shots in the overwatch phase- clarification
Novas- each unit hit suffers the hits, ie cleansing flame causes 2d6 hits to each unit affected, and roll separately for each unit.
GMC- can fire all weapons, at different targets if desired. As per SHV they have to call out what is firing before resolving.
GMC- can still stomp if all enemies dead at I1 step.
GMC- do not get hit by blasts, but can be targetted by skyfire blasts/templates(I assume they get hit by them too if they can be targetted but not specifically stated)
FMC- get DS special rule
Pivoting of anything to gain movement is illegal
Infiltrate- you are allowed to not use it and deploy normally, this affects some ICs with Infiltrate.
Rules for detachments/formations only apply to those detachments/formations- Specifically calls out that an IC attached to NSF cannot benefit from first turn deep strike. Huge.
Do rules applying to an unit, such as dunestrider, or skyhammer anhillation force rules apply to attached ICs? answer is no. This is huge.
Graviton- Uses majority armor save when firing at mixed units.
Flyers cannot bomb and go into reserves on the same turn.
Flyers can fire 4 weapons at full BS and others as snapshots- nice.
Units containing multiple psykers cannot attempt to cast the same power more than once. Big deal.
If something states 1 model for a detachment it means 1, uses tomb spyders for necron canoptek spyder formation
Relics/artifacts- models may only be given 1 unless noted otherwise.
Overall this is a well done FAQ that answers many questions the community has had for a while and thought would go unanswered.
Well done GW, Well done.
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![[Post New]](/s/i/i.gif) 2016/05/04 17:58:04
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Willing Inquisitorial Excruciator
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41 pages of FAQs and everyone is celebrating?
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![[Post New]](/s/i/i.gif) 2016/05/04 17:58:45
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Norn Queen
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No, just enjoying some well needed rules clarifications. Get on the train with us.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2016/05/04 17:58:52
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Painting Within the Lines
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Q: A ruin (e.g. a Shrine of the Aquila) is treated as difficult terrain, but does this mean that models can move through the walls?
A: No.
No more moving through walls now eh?
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![[Post New]](/s/i/i.gif) 2016/05/04 18:00:06
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Fireknife Shas'el
Lisbon, Portugal
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People that came from Deep Strike Transports are considered coming from Deep Strike themselves. This one will already reduce a lot of YMDC threats.
Graviton (collapses on a 6), Melta, Haywire and Gauss now properly work against Void Shields
Tank Shock doesn't outright kill anchored Stormsurges (they're moved until they remain at least 1" from the tank shocking vehicle). Also, it's very dangerous to tank shock/ram from reserves (if your vehicle doesn't entirely remain in the battlefield, it's destroyed!)
Gun Emplacements can be controlled by both sides, if they have models touching it
Mr Morden wrote:Only one grenade per unit can be used in assaults
A single model can only ever have one Relic unless noted otherwise! Big change for Marines - same old same old for others........... :(
Oh derp, we always played the grenade thing wrong - we allowed each model with it to attack once! This severly improves vehicle survivability in melee in our games, lol
Good thing Tau Commanders can have as many relics as possible ^^
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This message was edited 1 time. Last update was at 2016/05/04 18:00:25
AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2016/05/04 18:04:05
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I am a bit miffed by super-heavy transports taking a bit of a kick in the knackers when moving more than 6" with regards to their passengers shooting.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2016/05/04 18:08:40
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Primered White
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blaktoof wrote:
Rules for detachments/formations only apply to those detachments/formations- Specifically calls out that an IC attached to NSF cannot benefit from first turn deep strike. Huge.
Do rules applying to an unit, such as dunestrider, or skyhammer anhillation force rules apply to attached ICs? answer is no. This is huge.
You have that entirely backwards, they said they DO benefit the attached IC.
Edit: My mistake, the text is different from the photo. You're absolutely right.
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This message was edited 1 time. Last update was at 2016/05/04 18:09:47
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![[Post New]](/s/i/i.gif) 2016/05/04 18:09:40
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Krazed Killa Kan
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Well, I'll be a runty squig. They actually made a FAQ.
Some highlights I saw:
Witchfire powers without a profile do not roll to hit (psychic shriek)
D thirsters, for example, are always slowed by their weapon.
Reroll to hits (PE, ammo runts, etc) do not let you reroll gets hot! blast weapons.
No consolidate from a close combat in which you destroyed a walker? That's an odd one to me.
No AOE rule effects from embarked units.
Garg & FMCs must be 25% obscured to gain cover saves. MCs still treated like infantry.
Tank shock can never be used to destroy models.
SHVs do snap fire after ramming? They actually answered my specific example of a baneblade ramming a warbuggy, and it has to snap fire afterwards.
All SHV/Garg firing weapons must be declared initially, not resolved sequentially.
No firing arc limitation in SHWs, from what I saw.
Maledictions/blessings do not stack. No doubling down on cursed earth / enfeeble, for example.
No overwatch if falling back. That's new to me.
Garg creatures fire all weapons, aren't limited to two.
Skyfire blasts/templates can hit flyers!
Single models can multi charge.
FMCs can deep strike.
Jinking transports cause occupants to snap fire.
A unit's special rules (e.g. skyhammer) confers to attached to ICs.
Conjured FMCs declare whether in swooping/gliding mode when summoned.
Downgrading a D shot to a glance (serpent shield/ramshackle) results in one glancing hit of damage.
Blasts/flamers do indeed hit all levels.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2016/05/04 18:10:27
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Crazed Cultist of Khorne
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Choosing between swooping and gliding for summoned fmc just made the blood tithe that bit better for my kdk!
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![[Post New]](/s/i/i.gif) 2016/05/04 18:11:21
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Is 'Eavy Metal Calling?
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crazyK wrote:Q: A ruin (e.g. a Shrine of the Aquila) is treated as difficult terrain, but does this mean that models can move through the walls?
A: No.
No more moving through walls now eh?
Honestly, it's always struck me as rather surprising people played like this... it's a wall. Common sense suggests you cannot walk through them, on account of them being all solid and that...
That grenade ruling is a bit of a kick for most flavours of Space Marines and oddly it's not something I've ever seen debated. I don't have a rulebook handy, but is this clearing up vague wording, or is it a complete change of the rule?
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![[Post New]](/s/i/i.gif) 2016/05/04 18:11:28
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Prescient Cryptek of Eternity
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Tons of nice clarifications and a couple of outright rules changes. Hopefully they'll issue corresponding Erratas to make the rules unambiguous in the first place.
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![[Post New]](/s/i/i.gif) 2016/05/04 18:12:54
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Mighty Vampire Count
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Kriswall wrote:Tons of nice clarifications and a couple of outright rules changes. Hopefully they'll issue corresponding Erratas to make the rules unambiguous in the first place.
There is a page of actual errata at the end.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2016/05/04 18:15:45
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Nasty Nob on a Boar
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Ratius wrote:Q: Since a player automatically loses at the end of any game turn in which he has no models on the table, does a player taking a Detachment that requires him to start all his models in Reserve (such as the Ravenwing Strike Force with Flyers) automatically lose every game he plays? A: A player who takes an army that consists entirely of units and/or Detachments which must be set up in Reserve, with no special rule that allows them to arrive in the first game turn, will automatically lose the game. We do not recommend choosing an army like this! Love it. Double love! That's good stuff right there. Yes, we get that the old command were a bunch of turds, but please embrace the change and be better for it!
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This message was edited 1 time. Last update was at 2016/05/04 18:19:08
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2016/05/04 18:16:29
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Infiltrating Broodlord
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Mymearan wrote: Mr Morden wrote:Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No.
No more Drop pod fun then???
That's HUGE
Ah SH....
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![[Post New]](/s/i/i.gif) 2016/05/04 18:16:32
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Rampaging Carnifex
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I'm glad they beat the "pivot for more inches" thing to death.
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![[Post New]](/s/i/i.gif) 2016/05/04 18:17:21
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Dakka Veteran
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Paradigm wrote: crazyK wrote:Q: A ruin (e.g. a Shrine of the Aquila) is treated as difficult terrain, but does this mean that models can move through the walls?
A: No.
No more moving through walls now eh?
Honestly, it's always struck me as rather surprising people played like this... it's a wall. Common sense suggests you cannot walk through them, on account of them being all solid and that...
That grenade ruling is a bit of a kick for most flavours of Space Marines and oddly it's not something I've ever seen debated. I don't have a rulebook handy, but is this clearing up vague wording, or is it a complete change of the rule?
From the BRB: Only one grenade (of any type) can be thrown by a unit per phase.
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![[Post New]](/s/i/i.gif) 2016/05/04 18:18:30
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Is 'Eavy Metal Calling?
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skarsol wrote: Paradigm wrote: crazyK wrote:Q: A ruin (e.g. a Shrine of the Aquila) is treated as difficult terrain, but does this mean that models can move through the walls?
A: No.
No more moving through walls now eh?
Honestly, it's always struck me as rather surprising people played like this... it's a wall. Common sense suggests you cannot walk through them, on account of them being all solid and that...
That grenade ruling is a bit of a kick for most flavours of Space Marines and oddly it's not something I've ever seen debated. I don't have a rulebook handy, but is this clearing up vague wording, or is it a complete change of the rule?
From the BRB: Only one grenade (of any type) can be thrown by a unit per phase.
Ah, I knew that was the case for shooting, though I thought I remembered it being 1 grenade per model in CC... maybe that changed with 7th, I still haven't bought that yet!
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![[Post New]](/s/i/i.gif) 2016/05/04 18:18:39
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Grim Dark Angels Interrogator-Chaplain
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Throne! Lots and lots of questions answered. Well done, GW!
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![[Post New]](/s/i/i.gif) 2016/05/04 18:19:13
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Moustache-twirling Princeps
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Grimskul wrote:Oh big one that a lot of people in YMDC argued about, preferred enemy no longer allows you to reroll 1's for get's hot for blast template weapons. Nor does re-rolling 1's to hit allow you re-roll scatter dice.
Well, just going to throw my Executioners in the trash now. Not like Guard had much going for them, but I loved my Plasma beasts... Thanks, GW.
And they said no special character upgrades in Formations, robbing me of Pask in my Steel Host. SIGH.
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![[Post New]](/s/i/i.gif) 2016/05/04 18:20:25
Subject: Warhammer 40,000 FAQ Draft #1 is up!
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Nasty Nob on a Boar
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em_en_oh_pee wrote: Grimskul wrote:Oh big one that a lot of people in YMDC argued about, preferred enemy no longer allows you to reroll 1's for get's hot for blast template weapons. Nor does re-rolling 1's to hit allow you re-roll scatter dice. Well, just going to throw my Executioners in the trash now. Not like Guard had much going for them, but I loved my Plasma beasts... Thanks, GW. And they said no special character upgrades in Formations, robbing me of Pask in my Steel Host. SIGH. Get on the forum and actually ask the question. Maybe you haven't lost anything... It's not like we haven't seen people playing actual rules wrong to begin with.
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This message was edited 1 time. Last update was at 2016/05/04 18:20:57
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2016/05/04 18:20:50
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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Dakka Veteran
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Paradigm wrote:
Ah, I knew that was the case for shooting, though I thought I remembered it being 1 grenade per model in CC... maybe that changed with 7th, I still haven't bought that yet! 
People likely read "A model can use such a grenade as a Melee weapon, but can only ever make one attack, regardless of the number of Attacks on its profile or any bonuses." and extrapolate that to "each model".
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![[Post New]](/s/i/i.gif) 2016/05/04 18:21:51
Subject: Re:Warhammer 40,000 FAQ Draft #1 is up!
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Paradigm wrote:That grenade ruling is a bit of a kick for most flavours of Space Marines and oddly it's not something I've ever seen debated. I don't have a rulebook handy, but is this clearing up vague wording, or is it a complete change of the rule?
I just checked my rulebook and it is worded like that (page 180, top left). So this is very much something quite a lot of people have read over.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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