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Made in ca
Longtime Dakkanaut






Neronoxx wrote:
 streetsamurai wrote:
decker_cky wrote:
The in app purchase doesn't make sense to me, since each app only covers one player in game (can't pass cards or anything). So if you own the box set and buy all the cards, that only ever covers one player. Each player would have to buy a copy if they want to use non-standard heroes.


Very good point. Makes this business model even more indefensible than it already was. And as good as the minis for the game are, I must say that the loot cards and the skills cards are very ugly and uninspiring. Most KS have better looking cards than that.


You mean each player would have to pay .99 cents to play?
Wow, what a terrible act of villainy. Consider most board games of this type only come with 4-8 characters any ways.....



Automatically Appended Next Post:
str00dles1 wrote:
Like a excel sheet, just 3 different panes to swipe through to get the full unit stats/abilities. Its very poor, hence why Im using a posted template to make my own cards for them


Ditto. I don't mind the app, but I prefer cards. So i'm making them. EZPZ.


99 cents ? I don't know on what world you're living in, but the skills and loots cards are more than 5$ canadian each. So 4 players who all want to have acces to all the skills and loots would pay more than 40$ just to have access to 18 poor looking virtual cards. Unless they all play on the same phone, which would make for a very poor gaming experience.

GW really laid an egg with this application. It would have been much more sensible and convenient to simply release physical cards. And they wouldn't have look like money grabbing pigs in the process.

This message was edited 1 time. Last update was at 2016/06/01 08:11:15


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Sword-Bearing Inquisitorial Crusader




The Skill and loot cards are entirely optional. They are extra cards, but are not required. So no, not every person will want/need them, and even then $5 isn't really an unreasonable amount for a Board Game expansion if you want it.
Second, what's to stop a group from simply writing them down? One person buys the rules, copies them and tada, done. EZPZ. Again, the entire group doesn't need them.
Also, The 'share-it' mentality works pretty good as a business model, eventually people will want their own copy. See pathfinder and most other RPG's.
The quality of the skill cards isn't fantastic, but I remember that they are very similar to the skill cards from Descent. Besides, what would you put there anyways? An art piece of the skill being used? That's all I can think of, and I think it would just look cluttersome.
I hate DLC as much as the next guy, but this isn't bad. If you download the app, you can use 100% of the base contents from the game. If you want extras, you pay. That's reasonable to me, and would be surprised if someone actually found that unreasonable.
Price is meh. At a $1 each most people wont buy all of them, but most people probably don't have all the models for them anyways. Value is, as most things, in the eye of the beholder.

Would I prefer physical cards? Absolutely. So much in fact that i'm making my own, like many others. But lets not forget that 2 years ago we as a community were criticizing GW of not knowing the internet or smart phones existed, and now that they try to incorporate those devices into their product line we ridicule them. Seems counterproductive.

"So 4 players who all want to have acces to all the skills and loots would pay more than 40$ just to have access to 18 poor looking virtual cards. Unless they all play on the same phone, which would make for a very poor gaming experience.
The above is only true if all four Players are idiots.
GW really laid an egg with this application. It would have been much more sensible and convenient to simply release physical cards. And they wouldn't have look like money grabbing pigs in the process. "

This message was edited 1 time. Last update was at 2016/06/01 10:00:33


 
   
Made in us
Warp-Screaming Noise Marine






 Mymearan wrote:
Played a game of Silver Tower yesterday, have to say that this game is unexpectedly fantastic. I didn't expect it to be this fun, since I'm more of a fan of euro-type games and have been disappointed before (by Zombicide for example, which is fun but not as good as I expected). I was wrong! We had big stupid grins on our faces the entire time, it's very inventive and the mechanics are easy and quick to learn. Would recommend it to anyone, truly fantastic!


I had a similar experience. I've heard it was fun enough and went in thinking it would be ok, but mostly just got it for the minis.
We started playing and we were even reading all the fluff that went with each room and action.. and it ended up being extremely enjoyable. In the end of the first mission we had almost died and were running for our lives out of the exit.
It's easy to play, but with 9 main missions and random dungeons after that I can see us playing it a lot.

9k  
   
Made in us
Longtime Dakkanaut





My wife and I played man... sixteen hours of Warhammer Quest this weekend, and needless to say, we absolutely love it.

We house-ruled a campaign-loss condition, as the game is too easy without it (with no stakes to losing really, otherwise), but played a bunch and were thrilled with the randomness, diversity in how characters played etc...

We grabbed the app, and bought the bundle, and as has been said, you're a sucker if you buy it on a per player basis. Don't use it for dice rolling, or tracking a character, and instead use it as a skill/treasure/character reference. We just jot down what we have and consult it, as it is pretty buggy really, but there is no reason a group of friends shouldn't chip in and share the bundle, or at least the loot/skills decks.

So it has been a blast, and the only disappointment, for us, is a serious lust for proper level'ing up, and a prolonged campaign. The original WQ has these elements, gold, the town phase, etc... which adds so much to the experience. That said, in moment to moment gameplay Silver Tower PLAYS massively better with super clean, clear rules.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Blood-Drenched Death Company Marine






So is this one of the more positive rules/games releases from GW in some time? The majority of feedback for it I have seen is overwhelmingly positive. If a future expansion can give people the levelling up they crave we may well have a game that will stand the test of time.

My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in us
Longtime Dakkanaut





 Thraxas Of Turai wrote:
So is this one of the more positive rules/games releases from GW in some time? The majority of feedback for it I have seen is overwhelmingly positive. If a future expansion can give people the levelling up they crave we may well have a game that will stand the test of time.


I would say that LotR/Hobbit, is their outright cleanest/tightest rule-set, but WQ:ST has been a joy to play. I mean... we legitimately knew how to play within one-turn, and only the first time a specific thing happened did we ever have to check the rule-book.

It made a hell of an impression, and even without the RPG crunch we were craving, we just outright had FUN. I bet we'll play it at least once or twice a week until a proper expansion comes, trying all kinds of characters. That said, for its LONG term quality, it would really benefit from a big RPG/Adventurers guide ala the original, but also adding back a few beefy systems.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Sword-Bearing Inquisitorial Crusader




 Thraxas Of Turai wrote:
So is this one of the more positive rules/games releases from GW in some time? The majority of feedback for it I have seen is overwhelmingly positive. If a future expansion can give people the levelling up they crave we may well have a game that will stand the test of time.


I have played 4 games at our local store with my copy. If I could convince somone to sit down and play a turn, they showed up for the next game. It's just really that good.
As people have noted, the biggest highlight are the rules and the gameplay. Clear, concise and to the point. Also noted there is a good bit of risk vs reward. For example, while the heros are largely the superior force, when you start taking damage your damage is affected. If the heros find themselves on the bad side of an enounter, it is possible to lose, but that threat is not constantly harassing the players (vuz i mean, c'mon this isn't dark souls right?)
I find it to be a good balance.
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

 Thraxas Of Turai wrote:
So is this one of the more positive rules/games releases from GW in some time? The majority of feedback for it I have seen is overwhelmingly positive. If a future expansion can give people the levelling up they crave we may well have a game that will stand the test of time.


Well, not really. Deathwatch: Overkill and Betrayal at Calth both seemed to get overwhelmingly positive reviews.
   
Made in us
Using Inks and Washes





San Francisco, CA

Yea, even if Assassinorum Execution Force wasn't great value for the cost, it was also a fun game and has gotten good reviews - which I think would be better if it wasn't so expensive.

I'm loving the turn GW's taken in the recent past!

(OK, I still can't get excited about AoS minis, and the bad scale creep of their figures, but hey, their games are fun again!)

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 pancakeonions wrote:
Yea, even if Assassinorum Execution Force wasn't great value for the cost, it was also a fun game and has gotten good reviews - which I think would be better if it wasn't so expensive.

I'm loving the turn GW's taken in the recent past!

(OK, I still can't get excited about AoS minis, and the bad scale creep of their figures, but hey, their games are fun again!)


I've played Execution Force a number of times. It's a great game. Just needs some tweaks and rules clarification.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in us
Sword-Bearing Inquisitorial Crusader




 angelofvengeance wrote:
 pancakeonions wrote:
Yea, even if Assassinorum Execution Force wasn't great value for the cost, it was also a fun game and has gotten good reviews - which I think would be better if it wasn't so expensive.

I'm loving the turn GW's taken in the recent past!

(OK, I still can't get excited about AoS minis, and the bad scale creep of their figures, but hey, their games are fun again!)


I've played Execution Force a number of times. It's a great game. Just needs some tweaks and rules clarification.


Maybe they learnt from it? Haven't gotten the chance to play that one yet.
   
Made in gb
Repentia Mistress





NewTruthNeomaxim wrote:
 Thraxas Of Turai wrote:
So is this one of the more positive rules/games releases from GW in some time? The majority of feedback for it I have seen is overwhelmingly positive. If a future expansion can give people the levelling up they crave we may well have a game that will stand the test of time.


I would say that LotR/Hobbit, is their outright cleanest/tightest rule-set, but WQ:ST has been a joy to play. I mean... we legitimately knew how to play within one-turn, and only the first time a specific thing happened did we ever have to check the rule-book.

It made a hell of an impression, and even without the RPG crunch we were craving, we just outright had FUN. I bet we'll play it at least once or twice a week until a proper expansion comes, trying all kinds of characters. That said, for its LONG term quality, it would really benefit from a big RPG/Adventurers guide ala the original, but also adding back a few beefy systems.


The designer (James Hewitt?) recently shared an article about (board) game development and how to look at learning curves (I can't find the exact tweet now).
What you've said matches the ideas in that.

He's one of the guys working on Blood Bowl.

They also released the first errata on weekend of release.

This message was edited 1 time. Last update was at 2016/06/02 10:00:13


 
   
Made in de
Longtime Dakkanaut





More artwork - links via Lordkane and Lastlostboy on www.gw-fanworld.net





Source: http://ketka.deviantart.com/art/Spite-Revenants-vs-Crypt-Flayers-Warhammer-612567596
   
Made in us
Stoic Grail Knight





Raleigh, NC

Interesting stuff. This art doesn't really make me think of GW...it actually feels more generic than some of the stuff they used to make. Not bad pieces mind you, just I don't immediately identify it as GW/AOS.

Grinning demons all around!

This message was edited 1 time. Last update was at 2016/06/02 17:42:14


 
   
Made in ca
Fixture of Dakka




Warhams-77 wrote:
More artwork - links via Lordkane and Lastlostboy on www.gw-fanworld.net





Source: http://ketka.deviantart.com/art/Spite-Revenants-vs-Crypt-Flayers-Warhammer-612567596


Damn this artwork is better than what GW is putting out.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in de
Longtime Dakkanaut




Maria Trepalina is a newer Artist for GW.
   
Made in ca
Fixture of Dakka




RazorEdge wrote:
Maria Trepalina is a newer Artist for GW.


Then GW needs to start putting in the good stuff and not the crappy stuff in their books. I haven't bought their $100 books because of the crappy art in it. (Yes $90 Canadian plus taxes).

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Humming Great Unclean One of Nurgle






Looks like it's pretty certain we are getting an infantry dual-kit along with the big beetle.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 NinthMusketeer wrote:
Looks like it's pretty certain we are getting an infantry dual-kit along with the big beetle.

Because that's what Sylvaneth needed:
A giant beetle and more infantry.
   
Made in de
Longtime Dakkanaut




Her first Art for GW:



That makes three Illustrations for GW and AoS.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Hopefully GW doesn't cease to use her, since the Sylvaneth book these images are likely from isn't out yet.
   
Made in ca
Fixture of Dakka




RazorEdge wrote:
Her first Art for GW:



That makes three Illustrations for GW and AoS.


And I don't like. I think the art needs to go back to the old days and be done by hand instead of computer.

Such a shame GW doesn't use Heavy Metal type artwork or hell what they did for Fantasy and old 40K, not the new 40K art. Blah. Oh well, I guess GW could be going the way of Battletech now, and have crappy artwork. At least they have great minis unlike Battletech.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Eh, I like the art. Certainly more animated than the actual sculpts.

Looking forward to tree armor elf people.

I want beetleborg armored bug troopers too, not just crawly ones!

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in gb
Raging Rat Ogre




I'm really not enjoying that art style at all, I really much prefer the gritty aesthetic that GW are known for, especially for their fantasy stuff. It's what drew me to their games in the first place!

Still, I suppose it's like a different generation of comic book artists, it will always change over time.
   
Made in pl
Longtime Dakkanaut






Davor wrote:
And I don't like. I think the art needs to go back to the old days and be done by hand instead of computer.


I think people should understand the medium does not equal style or ability.

Mind you, I'm not a fan of those illustrations either, but I'm probably biased.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 His Master's Voice wrote:
Davor wrote:
And I don't like. I think the art needs to go back to the old days and be done by hand instead of computer.


I think people should understand the medium does not equal style or ability.

Mind you, I'm not a fan of those illustrations either, but I'm probably biased.


Yeah, this. Some of the computer art is really cool and some of the old hand done art was sub par. I think the bigger issue is that they seem to use a lot of freelance artists now who might not even know about the universe they're drawing, and the vast majority of the art is based entirely off of the models.
   
Made in us
Thermo-Optical Tuareg





California

I like the art. It isn't their old, awesome grimdark art, but it gives an odd, bright, vibrant look to the AOS world, which is kind of a breath of fresh air when it comes to GW.

   
Made in fr
Longtime Dakkanaut





Bad art aside, those dryad thingies could be fantastic for a Garden of Nurgle or the fall of Altdorf (the bodies sprouting chaotic vines from the Glottkin book) unit. If they're priced more like Bloodreavers than Sigmarines and good sculpts I'll probably buy my first AoS kit besides the starter! Especially since those artwork units make it look like a demon dryad/tree elves dual kit. So potentially a looot of cool bits to really stretch a box's worth.

When are those coming out, any infos?

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in pl
Longtime Dakkanaut






 ImAGeek wrote:
the vast majority of the art is based entirely off of the models.


That's what they want. You're only supposed to illustrate the models, going as far as to not deviate from established proportions too much, regardless of how poorly a 30mm piece of plastic translates to a figure in a painting.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 His Master's Voice wrote:
 ImAGeek wrote:
the vast majority of the art is based entirely off of the models.


That's what they want. You're only supposed to illustrate the models, going as far as to not deviate from established proportions too much, regardless of how poorly a 30mm piece of plastic translates to a figure in a painting.


Yeah, I know. But that's one of the things I don't like about the newer art.
   
 
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