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The Cyclopia Cabal is the from the new supplement "Black Legion" A few weeks ago I saw Tsilber wreck a GT, edging first over top players like Nick Nanavanti, Kurt Clauss, Jhason Hardy and Alexander Fennell. This article describes how the use the Cabal to get the most use out of it.
Have you tried the Cabal? Have you seen it in action?
What have you found to be really useful or effective?
Could this be used to make CSM competitive in today's meta?
This message was edited 1 time. Last update was at 2016/05/16 12:41:54
Your article is pretty solid, and the idea of attaching the cabal to a KDK gorepack is awesome, but is there a way to run this that doesn't murder the fluff, lol.
I was thinking a more viable way to use this formation would be to just have as many psychic shrieks as you can, so either splitting the cabal across all the units in your army, or taking the "Chosen of Abaddon" formation to deep strike fearless sorcerers with terminators, or something.
Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.
whitedragon wrote: Your article is pretty solid, and the idea of attaching the cabal to a KDK gorepack is awesome, but is there a way to run this that doesn't murder the fluff, lol.
I know right? I makes the fluff bunny inside me cringe.
whitedragon wrote: I was thinking a more viable way to use this formation would be to just have as many psychic shrieks as you can, so either splitting the cabal across all the units in your army, or taking the "Chosen of Abaddon" formation to deep strike fearless sorcerers with terminators, or something.
Shrieks are not bad, and I think it's the most effective power in the book today.
The nice thing is that you have the option of where to deploy the cabal. If you are facing something where you want to have lots of shrieks vs a deathstar, just deploy them differently.
The style is more of a MSU army, and the damage output is considerably high, able to fell a WK in 4 shrieks on average. (Assuming none are denied or failed).
Defense, however is worse, relying on T6 and relying (in emergencies) on 2+ cover with far lesser close combat skills. The deathstar wins there. Just be wary of it getting clogged up by a tarpit.
crimson_caesar, have you had a chance to try a few practice games with the shriek list yet?
I would be very interested in hearing your experiences with it.
Edit : If you don't mind, I'd also like to update the article talking about using them as a shriek-squad with your experiences. I always try and go back and update my old articles when possible.
This message was edited 2 times. Last update was at 2016/05/16 14:39:30
While the slaanesh sorcs running in a hound star is completely unfluffy, I do believe unmarked sorcs are a good way to represent Word Bearers finally.
I am excited to try out a mini hound star with Word Bearer unmarked sorcs. I also think Daemonology-Sanctic works with Word Bearer fluff too. I only wish we had Word Bearer rules.
Drakkol wrote: I do believe unmarked sorcs are a good way to represent Word Bearers finally.
I also think Daemonology-Sanctic works with Word Bearer fluff too.
I painted my sorcerors in Black Legion colors to go with my KDK Blood Host. In my mind, if Black Legion were orchestrating a new Black Crusade, they would use KDK warbands to throw into the grinder first to prolong their own lives A bunch of Unmarked sorcerors from the Black Legion kinda made sense in my head.
Last game I played, I used a combination of Maelific/Telepathy in my Cabal, which came out to great affect. I gave each sorceror 3 MLs, and made one sorceror Maelific and the rest Telepathy. I would use 5-6 dice to summon with on one sorceror in a cultist blob in the back, then the remainder of the pool would get spread out among the remaining psykers for shrieks and shrouding (I didn't get invisibility, darn it). I summoned about 500 points worth of units off that one sorc before he peril'd himself to death, and still had all the other sorcs for shrieking and buffing other units. I loved how it worked, probably going to make it a regular thing.
where can i find cyclopean rules white dwarf? I just saw couple of PDF around the net.
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I would be very interested in hearing your experiences with it.
Edit : If you don't mind, I'd also like to update the article talking about using them as a shriek-squad with your experiences. I always try and go back and update my old articles when possible.
Unfortunately, I am out of town for about a month and won't be able to test it until I get back. I'll make a battle report when I do. However I believe there was another another use who was going to test it, but I forget it his name.
here in my country i cant play lists with demons formations+KDK formations+chaos so i dont know how fit a cabal in a competitive list, if i play a CAD i can play 1 single formation coming from that CAD and 1 allied detachment, if i play demonic incursion i cant play nothing elsewith it, so i cant buil a list like that, or i ally cabal to demons, but then i cant join any demon unit..
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Im playing a list on Sunday with this and a renegade knight. 4 Sorcerers on bikes all lvl 1 all rolling telepathy. I will post up how it works out. I want a 5th sorcerer on a bike, but that's a bit off, since I just finished buying my daemon engine pack.
10k CSM
1.5k Thousand Sons
2k Death Guard
3k Tau
3k Daemons(Tzeentch and Nurgle)
The "delivery" can be an issue, especially if you're not trying to murder the fluff. KDK gorepacks seem like the perfect way to run the Cabal and get them where they need to go. Scout + Shriek seems like a huge no brainer, but I have a different idea I'm trying to make work.
I want to run an Emperor's Children/Slaanesh style list, and Slaanesh Heralds and KoS all get access to Telepathy themselves. I was thinking of running several heralds with Seekers, and split up the Cabal to be in Rhinos of CSM's driving alongside the seekers providing support. The problem is that it gets really pricey really fast.
Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.
i can use KDK but then i m afraid too few WC to make cabal real strong
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Spawn- good (especially nurgle) but max 15 wounds
Raptors - nah, but can go to 20
KDK hounds- up to 40 wounds, fast, not super durable
BIkers - pretty versatile- only 10 wounds tho.
KDK bloodcrushers- kinda fun, but not as efficient as hounds. 27 max wounds.
This message was edited 2 times. Last update was at 2016/05/17 00:25:30
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++ Chaos Space Marines: Codex (2012) (Formation Detachment) (750pts) ++
+ (No Category) +
Force Options (Supplement options here) [Black Legion]
+ Formation (750pts) +
Cyclopia Cabal (750pts) ····Sorcerer [2x Additional Mastery Level, Bike, Power Armour, Spell familiar, Veterans of the Long War] ····Sorcerer [2x Additional Mastery Level, Bike, Power Armour, Spell familiar, Veterans of the Long War] ····Sorcerer [2x Additional Mastery Level, Bike, Power Armour, Spell familiar, Veterans of the Long War] ····Sorcerer [2x Additional Mastery Level, Bike, Power Armour, Spell familiar, Veterans of the Long War] ····Sorcerer [2x Additional Mastery Level, Bike, Power Armour, Spell familiar, Veterans of the Long War]
With so many hounds, it would be hard to get to the gooey psyker center. Minimum 20 ablative wounds, all with invul saves and t4? Not bad. Paired with bikes for the sorcerors, you have a pretty mobile and effective unit. You also have the flexibility of using whatever psychic discipline you need to get the job done. Telepathy, Maelific, Biomancy... you have some good options here. For the remaining 20 points, I'd probably invest in some meltabombs or something. The most obvious shortcoming of a list like this is the lack of armor-penetrating options. The two bike squads alone are not going to be enough to do the trick.
This message was edited 1 time. Last update was at 2016/05/17 15:38:24
Fluff for Word Bearers using Sanctic Daemonology? Unmarked so not beholden to a certain God. In the fluff, Lorgar does some crazy things that don't fit with normal chaos psychic powers including shielding from a titan stomp and self healing ("The Betrayer" I think). I am not even sure if he is a psyker actually.
Sorcerers can take meltabombs just in case you are unlucky with not getting Hammerhand. Does Gate of Infinity get you out of combat?
Are Thousand Sons in the Black Legion codex? I kinda want to run the cabal and take a bunch of min squads of Sons in kitted rhinos as troops for the warp charges. Churn out pink horrors turn 1, then witchfire spam from fire support vehicles. Also, if the sorcerers are in vehicles next to sorcerers outside vehicles would that satisfy the need to be within range of each other for the extra warp charges?
Badablack wrote: Are Thousand Sons in the Black Legion codex? I kinda want to run the cabal and take a bunch of min squads of Sons in kitted rhinos as troops for the warp charges. Churn out pink horrors turn 1, then witchfire spam from fire support vehicles. Also, if the sorcerers are in vehicles next to sorcerers outside vehicles would that satisfy the need to be within range of each other for the extra warp charges?
You'd be better off taking a minimum CAD with two Cultists and a Sorcerer. It is 10 points more, but offers WAY more too.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
I meant that the Warphost isnt necessary in the sense that there's more than one way to skin a cat. You'll definitely want more than 9 WC though. Probably in the 15-17 range minimum of you want to be competitive.