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Made in us
Fixture of Dakka





Denison, Iowa

If you were ever able to play a game of 40K scaled Titanticus would you be interested? In other words, 40K rules with the smallest vehicle on the board being a Malcador Tank. The bulk made up of 40 or 50 Titans on a board that is at least 30 20 feet. (obviously this would be floor-hammer unless someone had some Mission Impossible style ceiling harnesses) . Would such a game be fun, or just a headache?
   
Made in gb
Esteemed Veteran Space Marine




UK

 cuda1179 wrote:
If you were ever able to play a game of 40K scaled Titanticus would you be interested? In other words, 40K rules with the smallest vehicle on the board being a Malcador Tank. The bulk made up of 40 or 50 Titans on a board that is at least 30 20 feet. (obviously this would be floor-hammer unless someone had some Mission Impossible style ceiling harnesses) . Would such a game be fun, or just a headache?


Kind of sounds like those massive chess boards you see in parks sometimes. I think it could take days to play out lol.

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

That sounds not only monstrously expensive, but a lain to transport, set up, find a place big enough, etc.

I mean, itd be cool, but ah...lots of practical issues.

The other issue is that the 40k rules are pretty awful at dealing with these kinds of units at large scales, they really dont work well for Titan battles.

This message was edited 1 time. Last update was at 2016/05/26 20:31:54


IRON WITHIN, IRON WITHOUT.

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Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

If I had an entire week to kill then, sure, I'd do it if only once. As long as there were minimum standards of course. All painted, papercraft Titans have to reasonably look like the real deal etc.

This message was edited 1 time. Last update was at 2016/05/26 20:35:21


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Made in gb
Dakka Veteran





If each player brought 1-3 superheavies/titans, everything would be destroyed at a reasonable rate (bearing in mind that a reaver can safely erase a warhound per turn etc. )

May actually be quite fun - |I'd give it a go.

Why must I always choose beween certain death and probable death. 
   
Made in ca
Commander of the Mysterious 2nd Legion





the thing that'd stop me would be costs and transport. handle those and sure

Opinions are not facts please don't confuse the two 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Between warlords and the bigger emparors though the smaller titans will soon be thinned out by units slinging strength d pie plates at a rapid pace.

Add say ordinates, shadow swords and any other heavy tank destroyer. Soon thin out the herd. A battle line of baneblade by the dozen would look pretty cool

This message was edited 1 time. Last update was at 2016/05/26 21:07:56


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Made in gb
Rampaging Reaver Titan Princeps






No. it'd be no fun striding around the game "board" all day, trying to pick up and manouver toddler sized Titans. Besides, the 40k rules do a ridiculously poor job of representing Titans.

The original Adeptus Titanicus suited the scale well and had a decent amount of detail: The heavier the Titan, the more limited it was in manourverng, you could overloard voids to prevent them from collapsing but it meant burning them out, merging voids with damaged Titans, detailed damage charts, blowing off weapons etc etc. It really gave a feel for colossal, shielded machines slugging it out, slowly blowing each other to bits. I'm looking forward to the new edition if you can't already tell...

This message was edited 1 time. Last update was at 2016/05/26 21:41:40


 
   
Made in at
Stalwart Tribune





Austria

Fun idea, but the rules are not realy designed for that scale.
Thinking of it, it would just turn into a giant mess with people trying to walk here and there between the Godmachines.

30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)

40k(Inactive): Adeptus Mechanicus(2,5k)

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Adepticon has an event called Adepticon Titanicus that's basically this.

Check out my Youtube channel!
 
   
Made in gb
Battleship Captain




I can't wait for 'proper' Adeptus Titanicus to make its comeback.

At the same time, a '40k scale' titan engagement is awesome to see, but less fun in practice than in theory. We have rather too many Titan and knight players in our local group, and have been expending a bit of thought on this (began last year in this post here) and have the following suggestions plagiarised from various bits of 40k rules:


Game Size:
40,000 point games are fine in theory but are a logistical nightmare. Adepticon Titanicus is a huge event which takes a lot of planning and essentially renting a specific venue.

3,000 points is a nice value because you get to field several canonically supported titan forces - e.g.

Warlord Titan
Hammer Of The Emperor (Reaver + 4 x Knight)
Venatarii Maniple (Reaver + 2 x Warhound)
2 Warhound Packs (4 x Warhound)
2 x Household Detachment (8 x Knight)

Enough 'game pieces' to keep the board interesting but actually make the game playable.

Board Size:[/u]
With the above recommended game size, increase the normal board size but not by much. 8' x 6' is essentially buildable with two Realm Of Battle boards instead of one, and is just big enough for titan class guns to encounter range issues, and for a 12" move to take time to get places, without taking forever. This is the size recommended by Imperial Armour: Apocalypse for titan-on-titan games.

Terrain:
Follow the advice for the old Spearhead expansion. 25% terrain remains a good idea, but consolidated into fewer, larger pieces rather than lots of 'scatter terrain', and try to 'cluster' terrain more than you normally would to provide open areas and terrain areas on the board.

Nothing smaller than a building ruin is going to provide meaningful cover, and difficult terrain doesn't affect superheavies (much). Recommended - split terrain 50/50 between a few small fragment ruins (1-2 x 2-3 'floor tiles' and only 1-2 stories high in GW building terms) that are essentially 'aegis lines' and 'big buildings' which are at least 3 stories high (in part or full) because ruins need to be that big if they're going to block lines of fire to a knight, or provide meaningful cover to a warhound or reaver. If you don't have 3+ story buildings, designate (and mark) some ruins as being that tall.

Friendly Troops Dug-In (Special Terrain Type):
Friendly infantry occupying ruins - is something that both players can agree to use. If so, you get to place squads in three ruins in your deployment zone or no-man's land, a maximum of one of which can contain an objective. The number of models and their type is kind of irrelevant - they're just a marker. If a ruin has troops in it, you count as controlling that objective if no superheavy is in range to control it (no, they can't contest an objective with a titan), and the ruin counts as dangerous terrain to enemy units which (unlike 'normal' dangerous terrain) may not be ignored due to Move Through Cover - causing 1 hull point damage on a roll of a 1 (the Immobilized result being ignored due to Invincible Behemoth). Saving Throws (of any kind) and Feel No Pain may not be used against Wounds or Hull Points lost to this rule.

Ruins occupied by infantry can be shot at as if they were a unit. If the ruin is hit by a Primary Weapon, or if hit by any other weapon and a 5+ is rolled after the hit is scored. infantry in the ruin are pinned down and do not count for either effect until the start of the firing player's next shooting phase.

Mission:
Apocalypse-esque objective rules with secondary missions from Escalation: 5 Objectives placed using standard rules. Each player receives points each turn equal to the turn number for each objective destroyed. Additionally, one point is received per 3 hull points of damage done to a single unit.



In addition, we're looking at a few 'bolt on' rules to help make titan fights more interesting. Right now, the major issues are:

a) Titan matches tend to devolve into 'firing line' shooting matches
b) He who shoots first wins
c) There is no reason to take anything other than the highest rate of fire destroyer weapon available
d) Titan Close Combat Weapons are utterly useless
e) Manoeuvre is almost irrelevant
f) Large area blast and hellstorm weapons gain no benefit when firing at a single large target
g) Titans have no 'depth' and are just a stack of hit points. There is more detail to two 150 point tanks shooting at one another than two 1500 point titans doing the same.

These are addressed in several ways.

Firstly, by removing all the supporting units completely, the titans have to move up the field to take objectives. A knight kill is worth 2 points - which is good on turn 1 - but on turn 6 a single objective is worth the same as taking out a reaver titan. Therefore they must move up the board, which means their arc of fire and side armour becomes relevant, and moving closer to models with titan close combat weapons is an unfortunate necessity.

Secondly, blast weapons are increased in effectiveness in a manner stolen from Epic: Armageddon. A model hit by a blast takes 1 hit (of course). A model hit by the centre hole of a 7" blast takes additional damage - losing an additional D3 hull points if any are lost, and losing an additional void shield if any are lost. A model hit by a hellstorm template or the centre hole of a 10" blast takes additional damage as above, but takes D6 additional hull points or loses D3 additional void shields. The All Power To Weapons rule is embodied as a standard part of the Vulcan Mega-Bolter's rules; any titan with one may fire it twice for 30 shield-stripping shots if it doesn't move. Since a Warhound's Vulcan Mega-Bolters gain Primary Weapon (essentially Ordnance), a Warhound with one or more Vulcans can play 'sprint and shoot' alternating between Agile and All Power To Weapons, which makes it quite a useful unit despite not having any anti-titan guns.

Thirdly, void shields are significantly improved - because void shields pretty much even out the damage between S8-10 Primary Weapon hits and Destroyer hits, making them more significant makes non-destroyer weapons more attractive. Because this makes non-destroyer weapons more important, armour facing (and hence manoeuvre) becomes more significant, and because void shields don't work in assaults, titan close combat weapons become more important. Secondly, making void shields more durable helps reduce the 'two titans blow each other to scrap in two shooting phases' issue which limits the length and interest of the game. Essentially plagiarising the Overcharged Void Shields rule from Adeptus Titanicus, an active void shield is not automatically knocked down on a Destroyer Hit or Glancing/Penetrating hit, but only if the titan fails a 3+ roll after doing so.

Lastly, to try and add some granularity, a damage table is reintroduced. The fact that a titan ignores crew shaken or weapon destroyed makes sense - a gun bigger than most land raiders is not going to be substantially inconvenienced by a single krak missile hit. However, when faced with a serious 'critical hit' it seems fair that they should suffer loss of combat effectiveness. As a result, a titan has to roll again on the damage table, but only if it suffers an Explodes! result on its first roll. Shaken, Stunned and Weapon Destroyed results may be ignored by each Primary Weapon on a 4+, and each Immobilized and Stunned result halves (cumulatively) the units' move (in the latter case only for one turn). Explodes causes an extra D3 hull points loss and rolls again. This makes AP1 weapons especially nasty, as they can (theoretically) cause a lethal chain reaction, and are far more likely to cause system damage. This makes AP1 'big guns' like the titan Melta Cannon much more tempting, and helps create a gap in lethality between a warlord titan's Bellicosa Volcano Cannon and a 'normal' turbolaser shot.



This message was edited 2 times. Last update was at 2016/05/27 11:18:20


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Made in gb
Savage Khorne Berserker Biker





UK

Couldn't you also use the Epic ruleset, so you're essentially playing large scale Epic? That would make the game faster.

You could call it 'Truly Epic 40,000'

This message was edited 2 times. Last update was at 2016/05/27 12:36:34


pronouns: she/her
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Made in gb
Thunderhawk Pilot Dropping From Orbit





40k scale models using Adeptus Titanicus or Titan Legions rules (which I believe GW used to do at Games Day using the armorcast titans) = Hell yeah.

Using 40k rules? Hell no. I'd rather go to the pub.


 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

"Floorhammer" is what I live for. Be it Apocalypse or scaled up Epic rules, any excuss to kill a day gaming with adult-size models is where it's at for me. Give me a large room with enough decorative plants and "building" furnature, a day to cast dice while talking smack, and my soul is complete!

This was a thing back in late 1st thru to early 3rd where I started playing 40k (Albuquergue, NM), and is stll an occassinal thing where I live now (Phoenix, AZ).

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Worthiest of Warlock Engineers






preston

Oh boy, I would love this, although my curretn lack of SH vehicles would hamper me - time to scratch build a few?

You would have to use an entire floorspace and build up the terrain to represent an entire cityscape with the titans striding up and down streets and forcing their way through buildings, Shadowswords and SH tanks laying in wait for their prey and ambushing the titans, trying to bring them down before they utterly destroyed them.

Sign me up. Now.

Free from GW's tyranny and the hobby is looking better for it
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Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 master of ordinance wrote:
Oh boy, I would love this, although my curretn lack of SH vehicles would hamper me - time to scratch build a few?

You would have to use an entire floorspace and build up the terrain to represent an entire cityscape with the titans striding up and down streets and forcing their way through buildings, Shadowswords and SH tanks laying in wait for their prey and ambushing the titans, trying to bring them down before they utterly destroyed them.

Sign me up. Now.

Yep. It is glorious!

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

If anyone is interested in this it gives me a chance to run my mini Titan legion.

Reaver, 2 warhound and 7 knights.


Would be fun for a huge scale game.

   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I just wish 40k SHV rules were more detailed than 'basic vehicle rules, except these pages about the vehicle damage table are removed'.

If anything in 40k deserves detail it's 700p+ models. Why do we get challenges and overwatch for tiny guy granularity but no compartmental damage at all for superheavies?

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 Ashiraya wrote:
I just wish 40k SHV rules were more detailed than 'basic vehicle rules, except these pages about the vehicle damage table are removed'.

If anything in 40k deserves detail it's 700p+ models. Why do we get challenges and overwatch for tiny guy granularity but no compartmental damage at all for superheavies?

Pretty sure the revamp Apoc is right around the corner, with a mini-game you play with Superheavies that adds a new phase to the game ... because Flyers were gettibg lonely being all special.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
 
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