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Made in us
Mutated Chosen Chaos Marine





Ohio

I recently picked up the Imperial Knights Renegade game, and being a CSM player I plan on using both as allies(1 set up for antI infantasy and the other anti armor). With these additions has CSM gotten any better? What has your experience been?

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Made in gb
Steady Space Marine Vet Sergeant




England

Yeah, it gives CSM a bite and a bit of heavy armour they really needed. But does a Renegade Knight count as CSMs?

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Mutated Chosen Chaos Marine





Ohio

I don't think they count as CSM, but if I remember correctly they do count as battle brothers.

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Primaris Puritous Sealious!
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Made in us
Khorne Veteran Marine with Chain-Axe






Also Forgeworld released the Chaos Knight. So you can use a knight in a CSM army plus get a few extra rules out of it. I'm pretty sure you can get the rules from FW's website also.

Refer to Page 5

PLAY LIKE YOU GOT A PAIR!!

World Eaters 5000 pts 
   
Made in il
Warplord Titan Princeps of Tzeentch






The chaos knight is experimental, many has issues with these.

Anyway, the knight didn't make CSM less bad, as its not CSM.
Its a renegade knight. usually allied with CSM, but not a CSM.

And it does not solve any of the CSM issues, it just makes it so that CSM have another way to opt out of actually playing CSM.
Its the same as saying IG got better when admech came out, as they got yet another way to not play IG.

This message was edited 1 time. Last update was at 2016/06/13 17:23:49


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Anointed Dark Priest of Chaos






It was a weak attempt to appease chaos players while at the same time selling more Knight kits.

It was more self-serving on GW's part than an actual attempt to fix chaos.



This message was edited 1 time. Last update was at 2016/06/13 17:32:55


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Made in gb
Savage Khorne Berserker Biker





UK

One new unit does not fix a codex!
Including massive superheavy units in an army is a bit of a fudge in terms of fixing that army.
It's a bit like saying that Knights fix Sisters of Battle!

pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in de
Hellacious Havoc





Hamburg

Correct me if i'm wrong but didn't CSM got Chaos Knights rather than Renegade Knights? I.e. Marks & Daemon of X for the 5++?

edit: Aaand, i'll just answer for myself
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Chaos_Knight.pdf

This message was edited 2 times. Last update was at 2016/06/13 19:57:30


 
   
Made in ca
Longtime Dakkanaut





Renegade Knights are the GW ones. Chaos Knights are from FW and get access to the marks, but the Renegade Knights can use two of the same weapon unlike their loyalist counterparts which makes them better for some builds.
   
Made in de
Hellacious Havoc





Hamburg

 Gamgee wrote:
Renegade Knights are the GW ones. Chaos Knights are from FW and get access to the marks, but the Renegade Knights can use two of the same weapon unlike their loyalist counterparts which makes them better for some builds.


Sooo.. you can play them as either? Khorne Knight Paladin for more chop-chop or a Renegade knight for more dakka?
   
Made in us
Decrepit Dakkanaut




 EverlastingNewb wrote:
Correct me if i'm wrong but didn't CSM got Chaos Knights rather than Renegade Knights? I.e. Marks & Daemon of X for the 5++?

edit: Aaand, i'll just answer for myself
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Chaos_Knight.pdf

They count as the Daemon of X, but they don't get the Daemon of X rules.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lu
Rampaging Khorne Dreadnought






Did that ever get answered officially? As far as I remember there was a only a mail that could be taken either way.
   
Made in de
Hellacious Havoc





Hamburg

Slayer-Fan123 wrote:
 EverlastingNewb wrote:
Correct me if i'm wrong but didn't CSM got Chaos Knights rather than Renegade Knights? I.e. Marks & Daemon of X for the 5++?

edit: Aaand, i'll just answer for myself
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Chaos_Knight.pdf

They count as the Daemon of X, but they don't get the Daemon of X rules.

Yeah, no.
A model with this special rule gains the Daemon and[..]

Daemon USR gives 5++ and fear.

For the Daemon of X, there's no official statement aside of the natfka thingy
http://natfka.blogspot.de/2015/07/chaos-knight-question-answered.html?m=1

This message was edited 2 times. Last update was at 2016/06/13 20:32:44


 
   
Made in ca
Longtime Dakkanaut





 BoomWolf wrote:
And it does not solve any of the CSM issues, it just makes it so that CSM have another way to opt out of actually playing CSM.
Its the same as saying IG got better when admech came out, as they got yet another way to not play IG.


Thank you for so eloquently phrasing this. I know a few people had said that CSM is fixed now with these knights and the Black Legion Sorcerer cabal, but this is exactly why that's not true. And the Black Legion Sorcerer formation is only good because everything else is so insane that "getting to use your opponent's stuff" is game-breaking. That's not a strategy, it's a gimmick.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ca
Longtime Dakkanaut






Nevermind

This message was edited 2 times. Last update was at 2016/06/13 20:53:18


Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
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Made in us
Mutated Chosen Chaos Marine





Ohio

Perhaps i worded this incorrectly. Allow me to rephrase, has taking a renegade/chaos knight as an ally added any real potential to a CSM army?

I am well aware of the numerous flaws of the current csm codex, been playing them since the new codex came out. I also understand that adding an ally doesn't fix the problems of the codex. I'm just curious if adding the knights to the equation has improved helped, hurt, or done nothing for csm lists.

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Made in au
Unrelenting Rubric Terminator of Tzeentch





 l0k1 wrote:
Perhaps i worded this incorrectly. Allow me to rephrase, has taking a renegade/chaos knight as an ally added any real potential to a CSM army?

I am well aware of the numerous flaws of the current csm codex, been playing them since the new codex came out. I also understand that adding an ally doesn't fix the problems of the codex. I'm just curious if adding the knights to the equation has improved helped, hurt, or done nothing for csm lists.


Done nothing, since you can effectively do whatever you were already trying to do with a loyalist book better and/or cheaper already.

Don't get me wrong, many chaos lists would be improved by taking a knight or 3, but that's just because there's less CSM in their list.

- Want to invis a knight? SM do it better since they can cast on 2's
- Want to run armour overload? SM demi company/armoured spearhead or IG tank company does it better
- Want to do a massive assault rush with non tanks? White scars/ravenwing/thundercav all do it better.
- Want to run an assault dreadnaught all walker army? SW and BA can both do pure dread lists, both get pods. Marines can do a mostly dread list and get more attacks and pods.
- Want to spam massive numbers of infantry with ObSec? Why aren't you taking guard conscripts for cheaper while being fearless?

The only thing I can think of is 3 knights and a 2 heldrake wing in 1500, but even then, you can do the same thing with a stormwing or the newer one with the talons and a speeder.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in ca
Longtime Dakkanaut





 l0k1 wrote:
Perhaps i worded this incorrectly. Allow me to rephrase, has taking a renegade/chaos knight as an ally added any real potential to a CSM army?

I am well aware of the numerous flaws of the current csm codex, been playing them since the new codex came out. I also understand that adding an ally doesn't fix the problems of the codex. I'm just curious if adding the knights to the equation has improved helped, hurt, or done nothing for csm lists.

Yes it does since it will increase the power of a Chaos list dramatically, but will that make Chaos "good" from an ITC competitive sense? No. I even said that way back. Still as long as your meta is casual and not too competitive it will do fine, but if your in a competitive meta it likely won't make much difference.
   
Made in ca
Commander of the Mysterious 2nd Legion





 CT GAMER wrote:
It was a weak attempt to appease chaos players while at the same time selling more Knight kits.

It was more self-serving on GW's part than an actual attempt to fix chaos.




Wow GW can't win with you apparently. GW releases rules that people have wanted for ages (rules for chaos knights) and you dismiss it as self serving. course it is, they're a busniess. they do stuff because it'll sell. thing is, capialism is all about self serving busniess actions being to the benifit of the consumer.

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 EverlastingNewb wrote:
Correct me if i'm wrong but didn't CSM got Chaos Knights rather than Renegade Knights? I.e. Marks & Daemon of X for the 5++?

edit: Aaand, i'll just answer for myself
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Chaos_Knight.pdf


Forge World is not legal. Just read the rules on how miniatures move in 40K, and GW keeps saying Citadel Miniatures tm, so therefore Forge World Chaos Knights are not legal since they are not Citadel Miniatures tm. Ok, I am kidding about FW not being legal, just having some fun. I am bored.

As for Regade Knights making CSM better, how is taking less of something making it better?

This message was edited 1 time. Last update was at 2016/06/13 23:13:53


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

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Made in ca
Longtime Dakkanaut





Ironically Chaos has always been strongest when it is united. Not some dumb legions/bands of marines trying to accomplish it on their own.

So any sort of Chaos undivided is good in my book. Chaos Marines would be the focal point, but not the be all and end all. It's why I'm a fan of renegades list FW does. Just need Dark Mechanicum now and you can play a true proper chaos list.
   
Made in de
Hellacious Havoc





Hamburg

 Drasius wrote:
 l0k1 wrote:
Perhaps i worded this incorrectly. Allow me to rephrase, has taking a renegade/chaos knight as an ally added any real potential to a CSM army?

I am well aware of the numerous flaws of the current csm codex, been playing them since the new codex came out. I also understand that adding an ally doesn't fix the problems of the codex. I'm just curious if adding the knights to the equation has improved helped, hurt, or done nothing for csm lists.


Done nothing, since you can effectively do whatever you were already trying to do with a loyalist book better and/or cheaper already.

Don't get me wrong, many chaos lists would be improved by taking a knight or 3, but that's just because there's less CSM in their list.



Smack my bum and call me Sally, someone's bitter. How comes that Chaos, outside of ITC can actually win games if they're inferior to
literally anything?
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




 Drasius wrote:
Want to invis a knight? SM do it better since they can cast on 2's

Spell Familiars harness at 75% success, Conclave at 83%.

You might have to throw an extra WC at the spell, but ML3 Sorcerers generate WC more efficiently.

- 2x ML2 Librarians, 1x ML1 Librarian: 245pts, harnesses 4.2WC
- 2x ML3 Sorcerers: 250pts, harnesses 4.5WC

So in terms of casting Invis, the Sorcerers are actually not at a significant disadvantage.

This message was edited 1 time. Last update was at 2016/06/14 01:25:44


 
   
Made in us
Anointed Dark Priest of Chaos






BrianDavion wrote:
 CT GAMER wrote:
It was a weak attempt to appease chaos players while at the same time selling more Knight kits.

It was more self-serving on GW's part than an actual attempt to fix chaos.




Wow GW can't win with you apparently. GW releases rules that people have wanted for ages (rules for chaos knights) and you dismiss it as self serving. course it is, they're a busniess. they do stuff because it'll sell. thing is, capialism is all about self serving busniess actions being to the benifit of the consumer.


They can win with me by making chaos not suck.

Address the core elements of the codex and the army specific rules. I don't want giant robots, robo-space dragons, nor Dinobots. This is Chaos not Transformers...

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Made in ca
Longtime Dakkanaut





 CT GAMER wrote:
BrianDavion wrote:
 CT GAMER wrote:
It was a weak attempt to appease chaos players while at the same time selling more Knight kits.

It was more self-serving on GW's part than an actual attempt to fix chaos.




Wow GW can't win with you apparently. GW releases rules that people have wanted for ages (rules for chaos knights) and you dismiss it as self serving. course it is, they're a busniess. they do stuff because it'll sell. thing is, capialism is all about self serving busniess actions being to the benifit of the consumer.


They can win with me by making chaos not suck.

Address the core elements of the codex and the army specific rules. I don't want giant robots, robo-space dragons, nor Dinobots. This is Chaos not Transformers...

I wonder if the fans of "chaos" are confusing GW. People who play "chaos" bitch endlessly for lack of new stuff and wanting a better codex. Last I checked there is no "chaos" codex. So maybe be a little more specific. You and the other fans want chaos space marines to be better. Not chaos. Chaos is doing great. Chaos death stars do astounding at ITC events. Be careful what you ask for. Chaos Space Marines are not the sum totality of "chaos".


This message was edited 1 time. Last update was at 2016/06/14 03:39:22


 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





 EverlastingNewb wrote:
Smack my bum and call me Sally, someone's bitter. How comes that Chaos, outside of ITC can actually win games if they're inferior to
literally anything?


They generally don't in any sort of competative meta, and even then it's generally wins against other bottom feeders like BA/DE/Orks etc. My win rate with CSM is below 30% (and falling after being above 50% until the start of 7th), but my win rate with both SM and Daemons is above 70% (and that's without using demicompany/gladius/incursion etc).

Yoyoyo wrote:
 Drasius wrote:
Want to invis a knight? SM do it better since they can cast on 2's

Spell Familiars harness at 75% success, Conclave at 83%.

You might have to throw an extra WC at the spell, but ML3 Sorcerers generate WC more efficiently.

- 2x ML2 Librarians, 1x ML1 Librarian: 245pts, harnesses 4.2WC
- 2x ML3 Sorcerers: 250pts, harnesses 4.5WC

So in terms of casting Invis, the Sorcerers are actually not at a significant disadvantage.


And by throwing more dice, you perils more often. If you roll the same number of dice, you're less consistant in getting your powers off. Not to mention that the loyalists have 2 extra wounds. To be honest, you should be looking at the points required to harness warp charge;

3x ML2 libbies = 270 points = 6 warp charge - Harnesses 5 warp charge = 54 points per warp charge
2x ML3 Sorcs w/ spell familiars = 250 points = 6 warp charge - Harness 4.5 warp charge = 55.5 points per warp charge

Loyalists do it better, even before you count tigurius into the mix (where the almost certainty of rolling invis or whatever other power you want is crucial) and have a larger and better range of things to cast their spells on. And that's just for WC1 powers. Once you start getting into WC2 or 3 powers, then the loyalists pull even further ahead with something like 99.6% chance of a loyalist getting off a WC3 power with 6 dice vs a ~92% chance for a traitor. Eliminating risk is a huge factor in winning, just look at why re-rolls and volume of fire is such a huge part of the meta, because they mitigate the odd bad roll. The increased odds of a larger number of successes for the loyalists also makes their powers harder to deny as a final kick in the teeth for traitor forces.

There is no reason to run CSM as CSM since SM (of some flavour) do everything better.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




The Sorc is more likely to Perils with another die, true. But also more likely to get the spell off.

Sorc throwing 3 dice: 2.25WC
Conclave throwing 2 dice: 1.67WC.

You're making a very selective argument to support your point, so I'm guessing you may not be completely objective. There's a ton of other factors you're ignoring, like an increased chance of duplicating powers with ML2 Psykers, and being restricted to casting 2x powers at a 2+ (as per the draft FAQ).

Tigurius is a different story. But then again, so is Be'lakor. And that's not the argument you made.

Do you see what I mean?

This message was edited 3 times. Last update was at 2016/06/14 06:24:31


 
   
Made in us
Huge Hierodule





land of 10k taxes

I prefer the FW Chaos Knight because of the +5 invul save over Renegade knight and 3 guns. But tomatoes or tomatoes.

was censored by the ministry of truth 
   
Made in ca
Longtime Dakkanaut





 FeindusMaximus wrote:
I prefer the FW Chaos Knight because of the +5 invul save over Renegade knight and 3 guns. But tomatoes or tomatoes.

It depends on the list and build really. Generally speaking the FW one is more useful but there are a few builds where having RK's would be better. Frontline did a nice analysis of it sometime ago.
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Yoyoyo wrote:
The Sorc is more likely to Perils with another die, true. But also more likely to get the spell off.

Sorc throwing 3 dice: 2.25WC
Conclave throwing 2 dice: 1.67WC.

You're making a very selective argument to support your point, so I'm guessing you may not be completely objective. There's a ton of other factors you're ignoring, like an increased chance of duplicating powers with ML2 Psykers, and being restricted to casting 2x powers at a 2+ (as per the draft FAQ).

Tigurius is a different story. But then again, so is Be'lakor. And that's not the argument you made.

Do you see what I mean?


And you're quoting on the librarius having more dice than the sorcs.

How Belakor comes into this I don't know, especially since he's more expensive than 3 librarians, casts on a 4, doesn't have a spell familiar and requires a cultist/nurgling tax to take him.

I'm not the one being selective here friend.

A sorceror with spell familiar trying to cast a WC 3 power on 6 dice succeeds 88.1% of the time.
A Librarius conclave casting a WC 3 power on 6 dice succeeds 99% of the time (or 12.3% more often than an equal number of warp charge from sorcerors)

A sorceror with spell familiar trying to cast a WC 2 power on 3 dice succeeds 75% of the time.
A Librarius conclave casting a WC 2 power on 3 dice succeeds 92.3% of the time (or 23% more often than an equal number of warp charge from sorcerors)

That is a notable difference considering that you can generate warp charge more efficiently with a trio of ML2 libbies than you can with a pair of ML3 sorcs.

Seeing as how you will have to throw more dice to have the same % chance to get your spells off, meaning more perils, it also means that Space marine librarians are better daemon summoners than CSM sorcerors. Do you think that is as intended? Do you think that is balanced?

As for casting more powers, I don't know what game you play, but having enough dice to reliably cast more than 2 or 3 important powers with pure CSM is an extreme rarity, regardless of how many powers they're capable of casting.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
 
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