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Made in gb
Stabbin' Skarboy





crewe

BossJakadakk wrote:
 deffrekka wrote:
Slayer-Fan123 wrote:
Does Nihilis do anything special or is he just a Dread with a Plasma Cannon?


6++ invun and 5++ vs witchfire powers


Automatically Appended Next Post:
Qwerty2jam wrote:
Ah that's my bad, I swapped the TH/PP at the last minute for a chaplain with the osseus key, not a clavis. My bad.


I dont believe a chappie can get the osseus key, its for watch masters only?


Because it's a clavis lol. Just the relic clavis.


If the watch master had more options like a jump pack or bike id take him but because hes so naff in options artemis and libbies out shine him

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Automated Rubric Marine of Tzeentch




I agree. I feel like I'm almost always going to be taking librarians with this army.
   
Made in us
Bounding Assault Marine




 deffrekka wrote:
You can have a plasma gun and bolter per guy (no faq yet) for 5pts more, and give the serg a auspex for minus 1 cover


I forgot about the Auspex bit. Though I think I might give that to the Librarian.

Yeah, I head about that before with the Boltergun/shotgun combo. I was uncertain how valid that was since didn't the shotgun/boltgun combo get FAQ'ed on the facebook page? It's a good idea but I'm uncertain about doing it if I might have to chop off some arms later on.
   
Made in ie
Ork-Hunting Inquisitorial Xenokiller




Gree wrote:
 deffrekka wrote:
You can have a plasma gun and bolter per guy (no faq yet) for 5pts more, and give the serg a auspex for minus 1 cover


I forgot about the Auspex bit. Though I think I might give that to the Librarian.

Yeah, I head about that before with the Boltergun/shotgun combo. I was uncertain how valid that was since didn't the shotgun/boltgun combo get FAQ'ed on the facebook page? It's a good idea but I'm uncertain about doing it if I might have to chop off some arms later on.


Semi-FAQd
Wharhammer TV said you had to replace the bolter to get the shotgun, - we already knew this.
They didnt address that you could aslo replace the ccw with a shotgun. They then said theyd pass it onto the rules team. So we got an answer from someone at GW, just not an official rules source at GW
   
Made in us
Huge Hierodule





Louisiana

I received an IM from the Warhammer 40,000 page today after making a similar inquiry. They said they would pass it to the rules team but also no, black shields cannot take wargear listed for "veterans" like the HTH, and since the veteran box isn't designed to let you model 2 2-handed ranged weapons that it will likely be FAQ'd no to that as well. Not official but honestly I think they're right.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

What happened to conversions? Time was that geedubs was fine to let you just slap a spare bolter on the back of a marine and call it a maglocked extra weapon.

Model limitations my arse.
   
Made in gb
Stabbin' Skarboy





crewe

But mine look so good with bolter and FW shotties ;-; i wont be removing mine haha.. would just say there the CC weapon

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Bounding Assault Marine




Between this and the oddities of the Watch-Captain's weapon selection (Termie Captains can't take Storm Shields?) I do think the wargear part of this Codex could have used more spit and polish.

There might be no official FAQ on the Bolter/Special Weapon issue, but I have a gut feeling that's going to be FAQ'ed to be in line with the other Marine books.
   
Made in us
Regular Dakkanaut





Vets can also take a stalker pattern boltgun and a standard boltgun due to the same goof. Anyone tried multiple stalker bolters in a kill team or have they already been overlooked in favor of the glorious frag cannon?
   
Made in gb
Stabbin' Skarboy





crewe

zend wrote:
Vets can also take a stalker pattern boltgun and a standard boltgun due to the same goof. Anyone tried multiple stalker bolters in a kill team or have they already been overlooked in favor of the glorious frag cannon?


I have tried 2 furor kill teams with 5 stalkers and a cyclone termie, works well

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Regular Dakkanaut





Cool, I was thinking of using a similar Furor kill team since the mandatory cannon and terminator give the unit extra oomph and better overwatch capabilities.

Right now its looking like:

5 vets w/ stalkers
Vet w/ frag cannon
Termie w/ heavy flamer and cyclone

Park on an objective or on a building near one, fire away at troops with stalkers + cyclone + frag cannon, and possibly deter charges against them with the overwatch from the frag template and heavy flamer.

Think there would be any benefit to taking standard boltguns on top of the stalkers? Really all I could see them being useful for is the ability to fire on the move if I need to kite around a really killy CC unit.
   
Made in gb
Sister Oh-So Repentia




Qwerty2jam wrote:
Alright so today I finally had a match with my Deathwatch and thought I'd give a mini battle report (As this is a tactics thread not a battle report thread) to comment on what worked and didnt.

...



Thanks for the battle report! Glad to hear the HTH did some work. I cant wait to try out my Deathwatch in 3 months :O
   
Made in us
Huge Hierodule





Louisiana

zend wrote:
Cool, I was thinking of using a similar Furor kill team since the mandatory cannon and terminator give the unit extra oomph and better overwatch capabilities.

Right now its looking like:

5 vets w/ stalkers
Vet w/ frag cannon
Termie w/ heavy flamer and cyclone

Park on an objective or on a building near one, fire away at troops with stalkers + cyclone + frag cannon, and possibly deter charges against them with the overwatch from the frag template and heavy flamer.

Think there would be any benefit to taking standard boltguns on top of the stalkers? Really all I could see them being useful for is the ability to fire on the move if I need to kite around a really killy CC unit.


I believe the datasheet for terminators says they may pick one from the heavy flamer, cyclone, or assault cannon. So heavy flamer/cyclone is no-go. Since they're going to be a backfield sniper unit I'd say leave the terminator in with the cyclone and maybe add a couple of missile launcher vets to the team.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I guess I don't see much of a need for the Furor Kill Team. Troops tend to be softer targets, they tend to go down to conventional weaponry.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Stabbin' Skarboy





crewe

Vs white scar bikers and jet bikes its good

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Anybody else notice that the Malleus Kill Team has a minimum size of 2 models?
   
Made in gb
Shas'ui with Bonding Knife






 Selym wrote:
Anybody else notice that the Malleus Kill Team has a minimum size of 2 models?


it's vets + termeis, so 6 models.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

*re-reads the page*

I could have sworn it said Vanguard Vet + Terminator...

The feth have I been smoking today?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 deffrekka wrote:
Vs white scar bikers and jet bikes its good
That is certainly a good point. Chuck the Ignores Cover ammo down field to maximize the amount of wounds. Paired with a Stalker Boltgun, the sniper shots getting AP2 will take down quite a few enemies.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Stabbin' Skarboy





crewe

 casvalremdeikun wrote:
 deffrekka wrote:
Vs white scar bikers and jet bikes its good
That is certainly a good point. Chuck the Ignores Cover ammo down field to maximize the amount of wounds. Paired with a Stalker Boltgun, the sniper shots getting AP2 will take down quite a few enemies.


See someone gets my ideas

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Stabbin' Skarboy





crewe

Are we allowed to post our pictures of our deathwatch and there fluff on this thread? Also if anyone wants the chapter shoulder pads drop me a PM, mine are all blackshields so no logos, got 5 sets of the vet kits


Automatically Appended Next Post:
Oh and inferbus heavy bolters, got 10 of them

This message was edited 1 time. Last update was at 2016/08/20 10:27:50


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Longtime Dakkanaut





Connecticut

Warhammer TV Construction video specifically shows a Black Shield with a HTH.

I have no idea what GW is doing.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

FORGING THE NARRATIVE DAMNIT
   
Made in au
Fresh-Faced New User




Deffrekka I'm not exactly sure on the rules but I'm sure if you also included a few lines on how you intend to use your units it would be fine.

Photo, fluff and use/purpose in your army, I could even maybe showcase it in the first post if it's got enough useful insight

This message was edited 1 time. Last update was at 2016/08/21 01:38:37


 
   
Made in us
Fresh-Faced New User




I'm trying to decide how to outfit a Furor KT.

Everyone seems to be favoring the DW Frag Cannon, but I'm thinking for clearing mass troops, that the Infernus HB is the better tool for the job. Right now I'm planning on a 5 man Vet squad with 4 Infernus HBs, 1 DW shotgun and a support Termi with Hvy Flamer (maybe Assault Cannon) in a Drop Pod.

So my question is, when is the Infernus HB the better choice over the DW Frag Cannon?
   
Made in gb
The Last Chancer Who Survived




United Kingdom

DoctorEvil wrote:
I'm trying to decide how to outfit a Furor KT.

Everyone seems to be favoring the DW Frag Cannon, but I'm thinking for clearing mass troops, that the Infernus HB is the better tool for the job. Right now I'm planning on a 5 man Vet squad with 4 Infernus HBs, 1 DW shotgun and a support Termi with Hvy Flamer (maybe Assault Cannon) in a Drop Pod.

So my question is, when is the Infernus HB the better choice over the DW Frag Cannon?
For anything more than 24" away. If you need to hold a location and stop the horde at the same time, that's a good time to take the IHB. If you're about to be in assaulted by troops, the IHB has Ap4 on its template, as opposed to Ap- on the Frag Cannon - so it's better at eliminating light-medium infantry. And it saves 5ppm. Always a plus when extra firepower is needed.
   
Made in gb
Shas'ui with Bonding Knife






 Selym wrote:
DoctorEvil wrote:
I'm trying to decide how to outfit a Furor KT.

Everyone seems to be favoring the DW Frag Cannon, but I'm thinking for clearing mass troops, that the Infernus HB is the better tool for the job. Right now I'm planning on a 5 man Vet squad with 4 Infernus HBs, 1 DW shotgun and a support Termi with Hvy Flamer (maybe Assault Cannon) in a Drop Pod.

So my question is, when is the Infernus HB the better choice over the DW Frag Cannon?
For anything more than 24" away. If you need to hold a location and stop the horde at the same time, that's a good time to take the IHB. If you're about to be in assaulted by troops, the IHB has Ap4 on its template, as opposed to Ap- on the Frag Cannon - so it's better at eliminating light-medium infantry. And it saves 5ppm. Always a plus when extra firepower is needed.


However the frag cannon gets 2 D3 for overwatch, S6, and rending in exchange for that AP4

This message was edited 1 time. Last update was at 2016/08/21 07:22:09


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in gb
Stabbin' Skarboy





crewe

The frag cannon is just more useful, its a MEQ killer at 24", horde killer at 8.5", TEQ killer at 12", can tackle vehicles above av 12 and GMC above T8. And then the flamer ID's T3 models aswell so its all round more better, the IFB just has longer range, which if your always moving doesnt really matter..?

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Stabbin' Skarboy





crewe

My close combat squad so far, got another 4 to build with 2 power lances and 2 HTH. Also building up a DW chappie to go with squad including a Libby and that captain all riding in a Corvus
[Thumb - image.jpg]

[Thumb - image.jpeg]

This message was edited 4 times. Last update was at 2016/08/21 08:11:30


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Regular Dakkanaut





Stoke-on-Trent

Hi guys,

i've got myself the Dead Masque boxed set and i'd like to build some models today

What would be a good load out for the 5 Deathwatch veterans?

Ideal these will be non close combat marines.

Cheers


 
   
 
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