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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah but the game already has set parameters. You're introducing new ones, on top of the rules. As others have said, at that stage you're not playing Kill Team any more. You're playing a version that you have made up yourself.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Regular Dakkanaut



UK

The 40 Grot/Cultist/conscript thing is more about the time it takes to play.

Imagine moving and firing 40 individual units per turn. In a tournament environment.

A cap of 25 is better. However I appreciate Guard players or Grot players (though you can tank Grot tanks, and I think those would really shine in Kill Team) want to take a horde.

Caps aren't about eldar players (the perpetual villain of 40k) being bitter that Grots/Guard can compete, it's about wanting to complete a fairly small skirmish game before the actual 41st Millennium.

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Cozy cockpit of an Archer ARC-5S

 H.B.M.C. wrote:
Yeah but the game already has set parameters. You're introducing new ones, on top of the rules. As others have said, at that stage you're not playing Kill Team any more. You're playing a version that you have made up yourself.
I think I've said this when I posted it, but it's for a local tourney, why do people care so much about what happens at something they'll neither attend nor give a damn about to begin with?



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Made in gb
Regular Dakkanaut



UK

If we are doing a Kill Team list building thread, shall we do a Kill Team painting thread as well?

I'm a Warseer refugee, so I mainly looked at that for the painting stuff. Is there a complex social hierarchy on Dakka that if I break it nerds will come and jump on my space barbies, or can I start a thread when I get home from work?

This message was edited 1 time. Last update was at 2016/09/02 08:00:52


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 BrookM wrote:
 H.B.M.C. wrote:
Yeah but the game already has set parameters. You're introducing new ones, on top of the rules. As others have said, at that stage you're not playing Kill Team any more. You're playing a version that you have made up yourself.
I think I've said this when I posted it, but it's for a local tourney, why do people care so much about what happens at something they'll neither attend nor give a damn about to begin with?


Do you know how the Internet works?!
   
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Cozy cockpit of an Archer ARC-5S

Neronoxx wrote:
 BrookM wrote:
 H.B.M.C. wrote:
Yeah but the game already has set parameters. You're introducing new ones, on top of the rules. As others have said, at that stage you're not playing Kill Team any more. You're playing a version that you have made up yourself.
I think I've said this when I posted it, but it's for a local tourney, why do people care so much about what happens at something they'll neither attend nor give a damn about to begin with?


Do you know how the Internet works?!
A new tagline then?

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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Just seems weird that when GW makes their first real attempt at having Kill Team as a proper ruleset in years your first action is to organise a tournament and change the rules right away.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Ben2 wrote:
If we are doing a Kill Team list building thread, shall we do a Kill Team painting thread as well?

I'm a Warseer refugee, so I mainly looked at that for the painting stuff. Is there a complex social hierarchy on Dakka that if I break it nerds will come and jump on my space barbies, or can I start a thread when I get home from work?


Hoping to get started on my own Kill Team this weekend, so it'll be good to have a place to look for inspiration and motivation.



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Made in gb
Esteemed Veteran Space Marine




UK

Think my Harlies and Deathwatch from Deathmasque will be doing double duty as my kill team project. May do a nifty Squat squad based on the inquisitor codex at some point though, or a proper Inquisitor warband with death cultists etc but using full on conversions.

 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Ben2 wrote:
If we are doing a Kill Team list building thread, shall we do a Kill Team painting thread as well?

I'm a Warseer refugee, so I mainly looked at that for the painting stuff. Is there a complex social hierarchy on Dakka that if I break it nerds will come and jump on my space barbies, or can I start a thread when I get home from work?


I'll second BrookM's post with:



I've got most of my Death Company killteam painted, but will need to paint up a couple of more for purpose to get the squad all the way fleshed out.

I'll be sure to post up what I have once you get the thread started.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
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UK

Are there links to these kill team list building/ painting threads?

 
   
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Mississippi

 General Kroll wrote:
Are there links to these kill team list building/ painting threads?


The painting/showcase thread, not yet. Ben2 hasn't created it as yet that I've found.

The tactics/list building thread is here:

http://www.dakkadakka.com/dakkaforum/posts/list/701266.page

Hope that helps. Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
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Snord





 Agamemnon2 wrote:

Are you serious? As if the Deathwatch has a million different ways to build a 200 point kill team. The disparity being discussed here is absolutely foundational to these Kill Team rules, and is the thing that makes them fundamentally unplayable.


So everyone else needs to have restrictions because poor old deathwatch just dont cut it at 200 points against some opponents?

yeah.......lol
   
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Cozy cockpit of an Archer ARC-5S

From Facebook:

We had a go at our first Kill Team game using the new rules yesterday.

Eddie brought some Tyranids, and Sarah brought some warriors from the Tau Empire. We kept our Kill Teams pretty straightforward for our first game, but we're both already keen to try out some different combinations next time.

One of the great things about Kill Team is that you see every unit in a new light. Units that may sit in the background of a bigger game can be surprisingly effective in a smaller skirmish match-up like this one.

How are your Kill Teams coming along?



















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Hey! Quick Question,
do they release Kill Team tommorow and could i pick it up in my local GW (germany)?
   
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Cardiff

Could have had a liiiiitle bit more terrain in that game! Genestealers rushing a blob of Tau in one building ain't too exciting!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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Fort Wayne, IN, USA

Aexae wrote:
Hey! Quick Question,
do they release Kill Team tommorow and could i pick it up in my local GW (germany)?


It does indeed release tomorrow, and I would be very surprised if you couldn't pick it up in any GW store.

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 Ambience 327 wrote:
Aexae wrote:
Hey! Quick Question,
do they release Kill Team tommorow and could i pick it up in my local GW (germany)?


It does indeed release tomorrow, and I would be very surprised if you couldn't pick it up in any GW store.


FLGS usually have GW new releases on the Weds before the "release" Friday. Ive seen GWs have it thursdays
   
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 Ambience 327 wrote:
Aexae wrote:
Hey! Quick Question,
do they release Kill Team tommorow and could i pick it up in my local GW (germany)?


It does indeed release tomorrow, and I would be very surprised if you couldn't pick it up in any GW store.


It could be sold out. When Death Masque was released, I went to my local GW on Saturday about 2 hours after it had opened, and they were already sold out.

Also, the digital version of the rules will be for sale tomorrow too. If you're only interested in the rule, and don't mind a digital copy, that's a cheap option (less than 10€).
   
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 MangoMadness wrote:
 Agamemnon2 wrote:

Are you serious? As if the Deathwatch has a million different ways to build a 200 point kill team. The disparity being discussed here is absolutely foundational to these Kill Team rules, and is the thing that makes them fundamentally unplayable.


So everyone else needs to have restrictions because poor old deathwatch just dont cut it at 200 points against some opponents?

yeah.......lol


Except thats hardly the only Codex which will have a problem vs a full Platoon. Anyone taking a small force will have a problem vs that. Or did you miss the comparison to 40 Cultists being a pain to deal with?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

fresus wrote:
 Ambience 327 wrote:
Aexae wrote:
Hey! Quick Question,
do they release Kill Team tommorow and could i pick it up in my local GW (germany)?


It does indeed release tomorrow, and I would be very surprised if you couldn't pick it up in any GW store.


It could be sold out. When Death Masque was released, I went to my local GW on Saturday about 2 hours after it had opened, and they were already sold out.

Also, the digital version of the rules will be for sale tomorrow too. If you're only interested in the rule, and don't mind a digital copy, that's a cheap option (less than 10€).

Which is why you should always, always, always call ahead before just dropping in.

I would advise calling on Friday, asking if they have enough stock to be willing to hold something behind the counter for you to pick up on release day...or you could always preorder the New Hotness the week before.
   
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This comes out tomorrow, has nobody seen the new rules yet? Are there no leaks?

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New Bedford, MA USA

A model count cap unfairly rewards elite armies.

I'm the first person, in this thread, to chime in about my experiences with horde tactics in Kill Team. I explored that option after my space marines force was shredded by Tau Pathfiders. While playing a single squad of Kill Team Space Marines is fluffy, it's simply not optimal given the rules. You are handicapping yourself, by limiting your offensive capabilities.

A tournament that limits model count, for time constraints, is definitely skewing what armies are viable in that setting, towards those that wear power armor.

Incidently, anyone thinking about participating in that tounament should invest in some Pathfinders with Rail Rifles, and perhaps a crisis suit with twin plasma.

   
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Cozy cockpit of an Archer ARC-5S

Wow, I've become a villain or something now?

Tau are OP bastards in this setting for sure.

I have faced so much dual plasma (at least they can't deepstrike for a change!) and pathfinders with either the rifles or the ion thingies in this setting, makes you wish for tables with 100% terrain coverage.



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 adamsouza wrote:
A model count cap unfairly rewards elite armies.

I'm the first person, in this thread, to chime in about my experiences with horde tactics in Kill Team. I explored that option after my space marines force was shredded by Tau Pathfiders. While playing a single squad of Kill Team Space Marines is fluffy, it's simply not optimal given the rules. You are handicapping yourself, by limiting your offensive capabilities.

A tournament that limits model count, for time constraints, is definitely skewing what armies are viable in that setting, towards those that wear power armor.

Incidently, anyone thinking about participating in that tounament should invest in some Pathfinders with Rail Rifles, and perhaps a crisis suit with twin plasma.


I hardly see it as skewing it solely towards Power Armor forces. There are plenty of Small Elite units out there which can take out power armor with ease, either through weight of fire or having AP3 Weapons.
   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Those crappy Tempestus Scions that nobody seems to like come to mind..

It could be worse I suppose. Our first Kill Team campaign two or so years ago had a model cap of ten models per team as decreed by the organizer (read: not me), which certainly left certain armies in quite a pickle.



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Anyone know if there is a good force builder for the new version of KT?
   
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Chances are that Army Builder program (can't remember the name of it) should have an updated module before the end of next week.



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BattleScribe?
   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Could be, I'm not hip enough to use that stuff, I'm stuck with pen and paper.



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