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Made in jp
Longtime Dakkanaut





 Gordon Shumway wrote:
Why does GW even bother with different pricing in different locations. Just put everything in £s and let the exchange rates and S&H take care of the rest.

Because the exchange rate changes literally every minute. Between clicking put in cart and go to checkout the price will have changed. On Brexit day you would have some prices changing by 20% in one day. They also want to have the same price on the web store as they do instore. Every business in the world operates on a similar principle to GW.
Take video games. If we go by current exchange rates persona 5 is £55 in the uk, £45 is the us and £71 in Japan.

To get back on topic the October white dwarf has an ultimate guide to something redacted by the inquisition. So more 40k then?
   
Made in ca
Fixture of Dakka




 kronk wrote:
Davor wrote:


Can you please explain your 142% price? How much was it before and how much is it now for you?


You might have missed my post, 5 up.

AU (Astronomical Units? fething awesome!): 120(old)/170(new)

% Price increase = (New-old)/old = 50/120 = 41.67%


Yes I missed that. Thank you very much. I wonder why AU gets price difference and other countries don't.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Holy crap, it went down in price in the UK (-8%), and up here? Give me a break...

 Matt.Kingsley wrote:
Ok then. It being cheaper in China kinda ruins the "old one was made in China so costs all countries in the Eastern Hemisphere less" theory.


So I guess it's back to "Minimum wage!".



Chikout wrote:
Edit. Ok I'll admit the China price is an outlier. That's odd.


You could almost say that shipping has nothing to do with it. Of course that's not true, shipping is a factor, but not a +42% factor, not when the price goes down elsewhere in the world.





This message was edited 2 times. Last update was at 2016/08/29 13:51:41


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

 Gordon Shumway wrote:
Why does GW even bother with different pricing in different locations. Just put everything in £s and let the exchange rates and S&H take care of the rest.


NOOOOOOOOOOOOOOO! For Americans at least, we get some simple to excellent discounts if we pay for GW products in other countries in their currency. Selfish, but enjoyable so far
Someone already mentioned the real reason above.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Davor wrote:
 kronk wrote:
Davor wrote:


Can you please explain your 142% price? How much was it before and how much is it now for you?


You might have missed my post, 5 up.

AU (Astronomical Units? fething awesome!): 120(old)/170(new)

% Price increase = (New-old)/old = 50/120 = 41.67%


Yes I missed that. Thank you very much. I wonder why AU gets price difference and other countries don't.


No idea. I guess GW has a very unfavorable view of the current exchange rates.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Or an archaic one, and still think that £1 = AUD$3. The closest it's been to that was £1 = AUD$2.60, and that was in October 2008. As I recall it, something pretty significant happened in 2008... can't remember what it was called though... GFC... Global Fried Chicken? Nah that doesn't sound right...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Auspicious Aspiring Champion of Chaos






Davor wrote:
 kronk wrote:
Davor wrote:


Can you please explain your 142% price? How much was it before and how much is it now for you?


You might have missed my post, 5 up.

AU (Astronomical Units? fething awesome!): 120(old)/170(new)

% Price increase = (New-old)/old = 50/120 = 41.67%


Yes I missed that. Thank you very much. I wonder why AU gets price difference and other countries don't.


I don't know much about Australian import/export laws, but I would bet that has something to do with it.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Parachuting Bashi Bazouk




Bowie, MD

GW, being British, still don't trust the Australia penal colony.
   
Made in mx
Sister Vastly Superior






 aracersss wrote:
did anyone bother to see if you can connect the promethium pipes to the VSG?


Yes mate, they connect (tested with my own)

This message was edited 1 time. Last update was at 2016/08/29 17:50:29


   
Made in us
Decrepit Dakkanaut






New Orleans, LA

?

The promethium pipes connect to the side of the Void Shield Generator or something?

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Yup, the male end goes into the female end shown here:




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in se
Fresh-Faced New User




I realy want to know how they are planning to sell this monster (VSG) ? With the current rules it's a thing to use but when the FAQ gets official it's not half as good. I bet they will make it immune to melta, haywire and grav even after the FAQ to increase sales.
   
Made in us
Regular Dakkanaut





Northwest Central Florida


Grey Knights/death watch/inqusition etc <- are they just SoL because no primarchs?




Omegron disagrees with you

 
   
Made in us
Decrepit Dakkanaut




jesper77 wrote:
I realy want to know how they are planning to sell this monster (VSG) ? With the current rules it's a thing to use but when the FAQ gets official it's not half as good. I bet they will make it immune to melta, haywire and grav even after the FAQ to increase sales.

They probably plan to sell it in a box. Don't quote me on that though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in dk
Infiltrating Prowler






jesper77 wrote:
I realy want to know how they are planning to sell this monster (VSG) ? With the current rules it's a thing to use but when the FAQ gets official it's not half as good. I bet they will make it immune to melta, haywire and grav even after the FAQ to increase sales.


Sorry, got lost in all the numerous pages that GW released as their drafts so I missed it, what exactly is it that nerfs the VSG in the FAQ?
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Can somebody please provide something of a summary in the first post of this thread?

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Zewrath wrote:
jesper77 wrote:
I realy want to know how they are planning to sell this monster (VSG) ? With the current rules it's a thing to use but when the FAQ gets official it's not half as good. I bet they will make it immune to melta, haywire and grav even after the FAQ to increase sales.


Sorry, got lost in all the numerous pages that GW released as their drafts so I missed it, what exactly is it that nerfs the VSG in the FAQ?

I believe the nerf is that the entire unit must be within 12" of the VSG to get the shield save.

No more conga-lining the units to spread across the board.

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Regular Dakkanaut




 whembly wrote:
 Zewrath wrote:
jesper77 wrote:
I realy want to know how they are planning to sell this monster (VSG) ? With the current rules it's a thing to use but when the FAQ gets official it's not half as good. I bet they will make it immune to melta, haywire and grav even after the FAQ to increase sales.


Sorry, got lost in all the numerous pages that GW released as their drafts so I missed it, what exactly is it that nerfs the VSG in the FAQ?

I believe the nerf is that the entire unit must be within 12" of the VSG to get the shield save.

No more conga-lining the units to spread across the board.


But the rules for the void shield already said the entire unit had to be inside to get the benefit.

Some people will try just about anything to get an advantage in this game, thank feth I only play with people I know these days.

Ah well, I managed to get two of the resin ones for cheap enough, hopefully the plastic one is a good fit if I decide to make the formation
   
Made in us
Dakka Veteran





yup ... they connect

   
Made in us
RogueSangre





The Cockatrice Malediction

Kijamon wrote:
But the rules for the void shield already said the entire unit had to be inside to get the benefit.

Incorrect!

Stronghold Assault wrote:Each projected void shield has a 12" area of effect (measured from any point on the Void Shield Generator building), known as a Void Shield Zone. Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield. If a unit is within 12" of more than one Void Shield Generator, and so within more than one Void Shield Zone when it is hit, randomly determine which of the buildings' projected void shields is hit.

Warhammer 40,000: The Rules wrote:Distances between models and all other objects (which can be other models, terrain features and so on) are always measured from the closest point on one base to the closest point on the other base. Distances between units are always measured to and from the bases of the closest models in each of the units.
   
Made in gb
Decrepit Dakkanaut





UK

the new (at present draft) FAQs have changed this

Q: The coverage range of the Void Shield Generators’ void shields is 12". If a unit is not entirely within the 12" range, does it still benefit from the Projected Void Shield special rule?
A: No.

 
   
Made in us
RogueSangre





The Cockatrice Malediction

 OrlandotheTechnicoloured wrote:
the new (at present draft) FAQs have changed this

Q: The coverage range of the Void Shield Generators’ void shields is 12". If a unit is not entirely within the 12" range, does it still benefit from the Projected Void Shield special rule?
A: No.

Correct! After the FAQ it's not nearly as good.
   
Made in de
Aspirant Tech-Adept






 Abadabadoobaddon wrote:
Kijamon wrote:
But the rules for the void shield already said the entire unit had to be inside to get the benefit.

Incorrect!

Stronghold Assault wrote:Each projected void shield has a 12" area of effect (measured from any point on the Void Shield Generator building), known as a Void Shield Zone. Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield. If a unit is within 12" of more than one Void Shield Generator, and so within more than one Void Shield Zone when it is hit, randomly determine which of the buildings' projected void shields is hit.

Warhammer 40,000: The Rules wrote:Distances between models and all other objects (which can be other models, terrain features and so on) are always measured from the closest point on one base to the closest point on the other base. Distances between units are always measured to and from the bases of the closest models in each of the units.


Come on, they even made the effort to write this:

Each projected void shield has a 12" area of effect (measured from any point on the Void Shield Generator building), known as a Void Shield Zone. Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.


...instead of this:

Any shooting attack targeting a unit within 12'' of the Void Shield Generator instead hits the projected void shield.


Yes, it's not 100% clear but one could see what they intended - an unusual piece of terrain where you get a Void shield instead of a cover save. And you don't get a cover save provided by terrain for any models that are not within. It's not a nerfing, just a clarification.
   
Made in au
Veteran Inquisitorial Tyranid Xenokiller




Down Under

 Gordon Shumway wrote:
Why does GW even bother with different pricing in different locations. Just put everything in £s and let the exchange rates and S&H take care of the rest.


That is all well and good when buying online from one supplier but when you have people selling items in physical stores you can't just get them to change the price daily based on the exchange rate.
Surprisingly retail is a lot more complicated that.

Glory is fleeting. Obscurity is forever.




 
   
Made in nz
Regular Dakkanaut




NZ

Chikout wrote:
The sad fact is that GW charges an outrageous shipping charge to the east. When I order a product here in Japan on the Japanese web store it is usually shipped from the uk. They obviously sell few enough products here that it is not worth keeping a warehouse in Japan stocked. This has a direct effect on the pricing. I am sure Australia is similar, though I would imagine they have a much bigger audience there.
Edit. Ok I'll admit the China price is an outlier. That's odd. They are paying £68 at current exchange rates. Here in Japan it is £103

Australia does have a warehouse they even box products there to keep costs down.(sending sprues/flat boxes to save space) That warehouse supplies nz and au.
   
Made in us
Mutated Chosen Chaos Marine






 Vain wrote:
 Gordon Shumway wrote:
Why does GW even bother with different pricing in different locations. Just put everything in £s and let the exchange rates and S&H take care of the rest.


That is all well and good when buying online from one supplier but when you have people selling items in physical stores you can't just get them to change the price daily based on the exchange rate.
Surprisingly retail is a lot more complicated that.


Living in a town without a GW retailer, I continually forget that they have actual stores as I do all my purchasing online. My bad there.

Help me, Rhonda. HA! 
   
Made in us
Dakka Veteran





any word on the cost for the special edition for traitors hate???
150 ... 180 ... 205??? 250!!! how much would it be in US bucks
   
Made in us
RogueSangre





The Cockatrice Malediction

 Dryaktylus wrote:
 Abadabadoobaddon wrote:
Kijamon wrote:
But the rules for the void shield already said the entire unit had to be inside to get the benefit.

Incorrect!

Stronghold Assault wrote:Each projected void shield has a 12" area of effect (measured from any point on the Void Shield Generator building), known as a Void Shield Zone. Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield. If a unit is within 12" of more than one Void Shield Generator, and so within more than one Void Shield Zone when it is hit, randomly determine which of the buildings' projected void shields is hit.

Warhammer 40,000: The Rules wrote:Distances between models and all other objects (which can be other models, terrain features and so on) are always measured from the closest point on one base to the closest point on the other base. Distances between units are always measured to and from the bases of the closest models in each of the units.


Come on, they even made the effort to write this:

Each projected void shield has a 12" area of effect (measured from any point on the Void Shield Generator building), known as a Void Shield Zone. Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield.


...instead of this:

Any shooting attack targeting a unit within 12'' of the Void Shield Generator instead hits the projected void shield.


Yes, it's not 100% clear but one could see what they intended - an unusual piece of terrain where you get a Void shield instead of a cover save. And you don't get a cover save provided by terrain for any models that are not within. It's not a nerfing, just a clarification.

Yes, with a little more effort they could have written what they intended to write instead of something different. With a little more effort.
   
Made in us
Nasty Nob on a Boar





Galveston County

And this is why AoS is better than 40k currently.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Dakka Veteran





not even close
   
 
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