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Stormonu wrote: Sooo - apparently FFG is dropping GW like a wet noodle to do a Starcraft & Warcraft tabletop wargame...
Ah, this just gets better and better...
My poor wallet if this is true. At least I might be able to save some money by selling my Tyranids and replacing them with Zerg models.
Strongly doubt this. It would compete with their new minatures game for attention and support, and potentially overshadow it.
Plus, it seems like an out-of-left field business decision for Blizzard. I mean, why bother?
Stormonu wrote: Sooo - apparently FFG is dropping GW like a wet noodle to do a Starcraft & Warcraft tabletop wargame...
Ah, this just gets better and better...
My poor wallet if this is true. At least I might be able to save some money by selling my Tyranids and replacing them with Zerg models.
The dude just pulled it out of his ass. No links, no sources, etc. It would be awesome, tho...
Chikout wrote: Ffg became a part of asmodee a while ago which in turn is largely owned by an investment company called eurazeo. It is possible that as part of this shake up Ffg decided to give up the gw licence. Given gw's aggressive licencing efforts recently, this seems to be the more likely scenario.
Interesting theory. My friend theorized it has to do w/ RuneWars: The Miniature Game. Either GW took the license away after that (possibly) or FFG dropped the GW license themselves to avoid any possible/potential conflict of sales (unlikely, but I guess you never know).
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Dr. Cheesesteak wrote: My friend theorized it has to do w/ RuneWars: The Miniature Game. Either GW took the license away after that (possibly) or FFG dropped the GW license themselves to avoid any possible/potential conflict of sales (unlikely, but I guess you never know).
With GW producing more and more board games, where FFG is king, and FFG producing miniatures games where GW is king (not just RW, but also X-Wing/Armada and Imperial Assault) - they are crossing too many lines to continue to be friendly.
I don't think GW sees RuneWars as a legitimate challenger to their miniatures (not sure anyone does, to be honest), and I'm not sure FFG sees things like Gorechosen or Betrayal at Calth as challengers to their board game business - but the overlap is there and it is increasing (especially once the specialist games start coming out). Probably best to end the relationship on amicable terms before one or the other steps too far and things get legally sticky.
I will say that it looks like FFG had more Conquest planned than they will end up releasing and cancelled the Forbidden Stars expansion in mid-design, so it looks like maybe FFG was expecting to continue at least a little bit longer, so it was probably GW's idea.
Fango wrote: I'm actually bummed that they're parting ways, if this is true...and most of the evidence points to it.
I was also one of those who wished GW would just hand over game rules design to these guys and stick to making the sweet minis. I'm so disenfranchised with Warhammer Fantasy and 40K right now...mostly because of the bloated mess that 40K has become and because they blew up WFB and the Old World.
One thing I DON'T like about 40k 2nd ed(and which we have house ruled a lot away) is all the cards and counters you use. FFG would be even more so frankly I prefer this way. No need to buy crapload of cardboard counters I would house rule most away anyway.
Chikout wrote: Ffg became a part of asmodee a while ago which in turn is largely owned by an investment company called eurazeo. It is possible that as part of this shake up Ffg decided to give up the gw licence. Given gw's aggressive licencing efforts recently, this seems to be the more likely scenario.
Interesting theory. My friend theorized it has to do w/ RuneWars: The Miniature Game. Either GW took the license away after that (possibly) or FFG dropped the GW license themselves to avoid any possible/potential conflict of sales (unlikely, but I guess you never know).
Then there's also the more mundane and more likely reason that the licence just expired (it was due) and neither party renewed it.
I would imagine the way FFG dropped production of Warhammer based items their returns were not worth the resource commitment. Equally GW could have felt that there was more opportunity in breaking the licence up as they have done with the Digital side of things.
No taking away, no arguments, no drama.
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So will this mean no more Deathwatch/Rogue Trade/Only War/Other Game I Just Forgot The Name Of?
Yes.
On the plus side, though - the OP's list of Specialist Games GW is potentially looking to reignite does include Inquisitor - which is essentially the original 40kRPG (GW used the phrase 'narrative wargame' but it had a lot of RPG elements)
Ahtman wrote: So will this mean no more Deathwatch/Rogue Trade/Only War/Other Game I Just Forgot The Name Of?
Dark Heresy 2.0 and Black Crusade is what you forgot. All done and the book supply is now finite. Digital distributions are slowly being pulled as well.
So will this mean no more Deathwatch/Rogue Trade/Only War/Other Game I Just Forgot The Name Of?
Yes.
On the plus side, though - the OP's list of Specialist Games GW is potentially looking to reignite does include Inquisitor - which is essentially the original 40kRPG (GW used the phrase 'narrative wargame' but it had a lot of RPG elements)
tneva82 wrote: One thing I DON'T like about 40k 2nd ed(and which we have house ruled a lot away) is all the cards and counters you use. FFG would be even more so frankly I prefer this way. No need to buy crapload of cardboard counters I would house rule most away anyway.
Current 40K could really benefit from some cards and counters, there's just so much going on.
locarno24 wrote: On the plus side, though - the OP's list of Specialist Games GW is potentially looking to reignite does include Inquisitor - which is essentially the original 40kRPG (GW used the phrase 'narrative wargame' but it had a lot of RPG elements)
Just to be pedantic, if you want to talk about the original 40kRPG, you need to go all the way back to Rouge Trader. In it’s very earliest days, 40k was more role playing then war gaming.
In 2008, Fantasy Flight Games first began publishing great games set in the amazing Games Workshop universes. From the earliest days of the partnership, Games Workshop played a key role in the Fantasy Flight Games library, helping us further develop roleplaying games like Dark Heresy and Warhammer Fantasy Roleplay, while creating and establishing new board games like Chaos in the Old World and Forbidden Stars, and Living Card Games® such as Warhammer 40,000: Conquest and Warhammer: Invasion.
Games Workshop has been a fantastic partner for the past eight years, and we’re thrilled that we had the opportunity to work together and bring so many new and exciting games into the world. As much as we have enjoyed creating these games, our current licensing term is coming to an end.
Beginning February 28th, 2017, Fantasy Flight Games will no longer offer for sale any games in conjunction with Games Workshop, including Talisman and all games taking place in the Warhammer Fantasy and Warhammer 40,000 universes.
We’re extremely grateful to our friends at Games Workshop for giving us the opportunity to play in the worlds that they created, and we wish them nothing but the best in their future endeavors.
This message was edited 1 time. Last update was at 2016/09/09 14:10:31
In 2008, Fantasy Flight Games first began publishing great games set in the amazing Games Workshop universes. From the earliest days of the partnership, Games Workshop played a key role in the Fantasy Flight Games library, helping us further develop roleplaying games like Dark Heresy and Warhammer Fantasy Roleplay, while creating and establishing new board games like Chaos in the Old World and Forbidden Stars, and Living Card Games® such as Warhammer 40,000: Conquest and Warhammer: Invasion.
Games Workshop has been a fantastic partner for the past eight years, and we’re thrilled that we had the opportunity to work together and bring so many new and exciting games into the world. As much as we have enjoyed creating these games, our current licensing term is coming to an end.
Beginning February 28th, 2017, Fantasy Flight Games will no longer offer for sale any games in conjunction with Games Workshop, including Talisman and all games taking place in the Warhammer Fantasy and Warhammer 40,000 universes.
We’re extremely grateful to our friends at Games Workshop for giving us the opportunity to play in the worlds that they created, and we wish them nothing but the best in their future endeavors.
For more details, please keep reading in the FAQ below.
What is the timeframe for the conclusion of the business relationship?
All upcoming products for Games Workshop-licensed games have already been announced and will be released in upcoming months. All Games Workshop-licensed product lines will leave the Fantasy Flight Games catalog on February 28th, 2017.
What does this mean for Fantasy Flight Games products created from Games Workshop properties?
As stated above, after February 28th, 2017, product lines dealing with Games Workshop properties will end and will no longer be offered for sale by Fantasy Flight Games.
All upcoming products for these product lines have already been announced—there will be no new announcements of additional Games Workshop-licensed products. All announced, currently unreleased products will be released before the conclusion of the business relationship between Fantasy Flight Games and Games Workshop.
The full list of product lines leaving the Fantasy Flight Games catalog is:
• Black Crusade
• Blood Bowl: Team Manager
• Chaos in the Old World
• Chaos Marauders
• Dark Heresy
• Dark Heresy Second Edition
• Deathwatch
• Forbidden Stars
• Fury of Dracula
• Only War
• Relic
• Rogue Trader
• Space Hulk: Death Angel
• Talisman
• Warhammer: Diskwars
• Warhammer Fantasy Roleplay
• Warhammer: Invasion The Card Game
• Warhammer Quest: The Adventure Card Game
• Warhammer 40,000: Conquest
• All Fantasy Flight Supply products showing imagery licensed to Games Workshop
What does this mean for Warhammer 40,000: Conquest Organized Play?
Organized Play support for Warhammer 40,000: Conquest will conclude this year at the Fantasy Flight Games World Championships. After the 2016 World Championships, there will be no Organized Play support for Warhammer 40,000: Conquest.
Retailers: All pre-orders for Warhammer 40,000: Conquest Store Championship Kits and Quarter 1 Tournament Kits have been canceled. These kits have been discontinued and will not be released. Retailers will not be charged for these kits.
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Games Workshop has been a fantastic partner for the past eight years, and we’re thrilled that we had the opportunity to work together and bring so many new and exciting games into the world. As much as we have enjoyed creating these games, our current licensing term is coming to an end.
Translation: It's been eight years of Alan Merrit sticking his nose in with daft demands, we're glad to see the back of the gits, the games were a pain to make, and we'd rather cut out the middle man and pocket the cash ourselves from our own games.
"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd
Yeah, the only losers in this case are the gamers. I don't doubt that if they were making enough money for both sides they'd have figured something out. But 8 years ago ffg wasn't even really on the radar and now they are home to some impressive games and titles.
I do want to pick up all the source boops just for the fluff though for the rpgs.
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This is a shame. Hopefully GW will find a better partner, but I kind of doubt it. Whoever picks up the license will have VERY large shoes to fill. FFG is particularly good at making internally consistent, playable rule sets.
I'm particularly mourning Warhammer Quest. It was a great card game with lots of potential for expansion.
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In a way I don't blame FFG for this move. They make great games, popular rulesets and are increasing in popularity year after year.
Why have the GW middle man when you can make something that is 99.9% similar to 40k and keep all the profits for yourself?
It's good buisness sense. Ditch the fading brand (GW) but hang onto the uber popualr brand that has a million films coming out (Star wars)
"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd
Do_I_Not_Like_That wrote: In a way I don't blame FFG for this move. They make great games, popular rulesets and are increasing in popularity year after year.
Why have the GW middle man when you can make something that is 99.9% similar to 40k and keep all the profits for yourself?
It's good buisness sense. Ditch the fading brand (GW) but hang onto the uber popualr brand that has a million films coming out (Star wars)
Do you really think there are no licensing fees for Star Wars?
I think they actually cleared out a lot of it on Black Friday as a lot of the physical books are OOS and I cant see them doing another print run of anything now
(sad the shipping costs meant I couldn't take advantage)
I can't see anybody wanting to take over the licence (and willing to pay any sort of money for it) as the sheer volume of material the FFG covered is going to make their stuff look more attractive than a new company with a DMs guide and a sourcebook or two out
(although I guess if FFG sold the content to a company they was prepared to pay for the licence that might work out)
A shame. Many of the GW licensed stuff from FFG was good, and surprisingly fun to play. It offered alternate and mostly casual ways to play around in the 40k and Fantasy fluff. Too bad they couldn't at least have worked out keeping some of the card games around.