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![[Post New]](/s/i/i.gif) 2016/09/18 22:46:11
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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I haven't been this excited for a GW release in a long time. Genestealer Cults are one of my all time favourite 40k ideas and as a former Tyranids player this could bring me back to 40k if the release includes a bunch of nice new kits.
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![[Post New]](/s/i/i.gif) 2016/09/18 22:48:45
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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They clearly are different. I like to pretend GW would use existing kits and make variants. Also it is just artwork. But either way it doesn't matter to me so long as they standardized the neck holes for ALL the cultists miner suits. As it stands right now, special suits being made for hybrids doesn't make sense. They simply should grow into it and then break it.
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![[Post New]](/s/i/i.gif) 2016/09/18 23:06:16
Subject: Codex Genestealer Cult
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Pragmatic Primus Commanding Cult Forces
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They alter the suits.
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![[Post New]](/s/i/i.gif) 2016/09/18 23:10:02
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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JoeRugby wrote:Would have loved to get some 40k technicals from this release.
But the armoured car will do.
Cult are the GLA..... where there's an idea....
S.Y.
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Drink the Wolfin' Chaos - Leman Russ |
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![[Post New]](/s/i/i.gif) 2016/09/18 23:11:25
Subject: Codex Genestealer Cult
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Fixture of Dakka
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Zatsuku wrote:I haven't been this excited for a GW release in a long time. Genestealer Cults are one of my all time favourite 40k ideas and as a former Tyranids player this could bring me back to 40k if the release includes a bunch of nice new kits.
Like I said in The Tyranid Hive forum, I can't get excited for this. while I am happy it's coming, but because of GW incompetence and what they claim as "rules writers" I have no faith that this will be done properly. Just like how Deathwatch, Traitors Hate and Angels Blade was so exciting then basically fissile once the rules came out. So I am looking forward more to the fluff and stories than the game play.
So does anyone know how the fluff for DW, TH and AB fluff was in the books? This would be the reason if I wanted to get the collectors edition or not. So did the GW writers did a good job in the fluff for those books or not?
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2016/09/18 23:12:14
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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Looks like a small battle cannon like the turox has. Also any bets its open topped? looks sweet though. Can't wait to purge them  I like my nids extra crispy.
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taskforce Harbinger 3000pts Ishvale Ash Rats Violet Fems+ 2000ptsHouse Cadmus Knights and Defenders 3500
Deathwatch 6500 |
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![[Post New]](/s/i/i.gif) 2016/09/18 23:19:20
Subject: Codex Genestealer Cult
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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It's an autocannon, not a battle cannon.
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![[Post New]](/s/i/i.gif) 2016/09/18 23:31:00
Subject: Codex Genestealer Cult
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Stealthy Sanctus Slipping in His Blade
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Pariah-Miniatures wrote:They clearly are different. I like to pretend GW would use existing kits and make variants. Also it is just artwork. But either way it doesn't matter to me so long as they standardized the neck holes for ALL the cultists miner suits. As it stands right now, special suits being made for hybrids doesn't make sense. They simply should grow into it and then break it.
What? Hybrids are born with the extra bits or the weird shaped bodies... they have to alter them to fit.
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PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2016/09/18 23:40:57
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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Davor wrote:Zatsuku wrote:I haven't been this excited for a GW release in a long time. Genestealer Cults are one of my all time favourite 40k ideas and as a former Tyranids player this could bring me back to 40k if the release includes a bunch of nice new kits.
Like I said in The Tyranid Hive forum, I can't get excited for this. while I am happy it's coming, but because of GW incompetence and what they claim as "rules writers" I have no faith that this will be done properly. Just like how Deathwatch, Traitors Hate and Angels Blade was so exciting then basically fissile once the rules came out. So I am looking forward more to the fluff and stories than the game play.
So does anyone know how the fluff for DW, TH and AB fluff was in the books? This would be the reason if I wanted to get the collectors edition or not. So did the GW writers did a good job in the fluff for those books or not?
Honestly, there is very little chance I'll play any games with my Genestealer Cult. I just want to model it and read the fluff and write my own in the hopes that one day 40k will have okay rules again.
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![[Post New]](/s/i/i.gif) 2016/09/18 23:55:15
Subject: Codex Genestealer Cult
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Missionary On A Mission
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Guess GW want 40K to be serious so a limo is out of the question... however, they could go with the L.I.M.O route as suggested earlier in the thread. Now what kind of name could that make?
Light Infantry Mobile Observatory
Light Infantry Minutorum Obscuros
Light Infiltration Minutorum Obfiscorum
Large Infiltration Mobile Observer
Meh, who am I kiddin. Will probably have some obscure name they can copyright.
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![[Post New]](/s/i/i.gif) 2016/09/18 23:57:58
Subject: Re:Codex Genestealer Cult
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Longtime Dakkanaut
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Hope the rules are more than just acting like NPC cannon fodder for the Marines.
However let's face it, playing Genestealer Cults is in itself masochistic for the player in terms of fluff. If they lose, they are wiped out by those they are trying to infiltrate. If they win, they draw the Tyranids to them and are taken over by the Hive Mind and consumed. Either way they are doomed as a faction, though they may get re-seeded again on other worlds so the story plays out again but with different details or variations.
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![[Post New]](/s/i/i.gif) 2016/09/19 00:01:21
Subject: Codex Genestealer Cult
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Insect-Infested Nurgle Chaos Lord
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I'm viewing this with a mix of glee and dread
Glee because the GS cults is just awesome. No explanation needed (and if you need one, perhaps you need to consult our patriarch)
Dread because this might be yet another army I will impulsively start and drain yet another few hundred out of my pocket.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/09/19 00:54:30
Subject: Codex Genestealer Cult
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Unbalanced Fanatic
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I love the new truck - I just hope those Hybrids sticking out the top mean it is going to be an open-topped transport and that we can have our lovely rending claw hybrids Assaulting out of it.
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![[Post New]](/s/i/i.gif) 2016/09/19 01:04:13
Subject: Codex Genestealer Cult
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Scuttling Genestealer
Minnesota
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Vain wrote:I was keeping an eye out on how they treated the fluff in this and I think it is spot on.
They honestly think the 'nids are the big awesome saviours to free them from unjust oppression, and that line at the end "None shall survive our ascension" is some top quality capital I Irony.
Yet, allies of convenience
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![[Post New]](/s/i/i.gif) 2016/09/19 01:04:56
Subject: Codex Genestealer Cult
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Longtime Dakkanaut
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Ambience 327 wrote:I love the new truck - I just hope those Hybrids sticking out the top mean it is going to be an open-topped transport and that we can have our lovely rending claw hybrids Assaulting out of it. 
If they do produce this model, one or more of them will be Carnifex proxies in my 3rd edition Nid army.
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![[Post New]](/s/i/i.gif) 2016/09/19 01:08:49
Subject: Re:Codex Genestealer Cult
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Missionary On A Mission
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Iracundus wrote:Hope the rules are more than just acting like NPC cannon fodder for the Marines. However let's face it, playing Genestealer Cults is in itself masochistic for the player in terms of fluff. If they lose, they are wiped out by those they are trying to infiltrate. If they win, they draw the Tyranids to them and are taken over by the Hive Mind and consumed. Either way they are doomed as a faction, though they may get re-seeded again on other worlds so the story plays out again but with different details or variations. I thought the fluff was that once the Hive Mind came close enough it would cause a frenzied need to escape in some of the genestealers. Basically doing everything they can to get onto starships and escape the planet. Once the Hive Mind came close enough to control the genestealers (Genestealers are smart enough to be sentient but mind control is mind control) they would thwart the efforts of local defense forces. This is why Genestealers and Nids are allies of convenience and not battle brothers (if I remember correctly). I could be wrong though, not so up to snuff with the latest genestealer fluff, which will most likely be changed somewhat in the new codex
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This message was edited 1 time. Last update was at 2016/09/19 01:09:34
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![[Post New]](/s/i/i.gif) 2016/09/19 02:07:21
Subject: Re:Codex Genestealer Cult
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Fixture of Dakka
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Iracundus wrote:Hope the rules are more than just acting like NPC cannon fodder for the Marines.
However let's face it, playing Genestealer Cults is in itself masochistic for the player in terms of fluff. If they lose, they are wiped out by those they are trying to infiltrate. If they win, they draw the Tyranids to them and are taken over by the Hive Mind and consumed. Either way they are doomed as a faction, though they may get re-seeded again on other worlds so the story plays out again but with different details or variations.
IN some of the earlier cult fluff, I believe they allied with humans against Tyranids once they found out what was in store for them.
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![[Post New]](/s/i/i.gif) 2016/09/19 02:19:33
Subject: Codex Genestealer Cult
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Automated Rubric Marine of Tzeentch
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I have to say that the impression that I got from this trailer is that that Magus knows that they're going to get integrated into a hive mind at the very least. Besides, once the Tyranids actually show up wouldn't the hive mind just assert total control over the cultists and turn them into tyranids for all intents and purposes? Wouldn't that make them Battle Brothers?
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This message was edited 1 time. Last update was at 2016/09/19 02:20:11
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![[Post New]](/s/i/i.gif) 2016/09/19 02:39:51
Subject: Codex Genestealer Cult
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Veteran Inquisitor with Xenos Alliances
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This is great! Between the Inquisition and Deathwatch the internal Xenos threat that justifies those two were always missing. Finally seeing Genestealer Cult with their own codex benefits 40k as a whole by serving as an insidious threat to the Imperium on a level as disruptive as chaos. So thematic.
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![[Post New]](/s/i/i.gif) 2016/09/19 03:09:42
Subject: Codex Genestealer Cult
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Longtime Dakkanaut
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Back when the Overkill models got 40k rules we were talking about the wording in WD here in N&R. It was most people's impression the Cult is BB with Tyranids. Then they FAQ'ed it - definitely not BB. I got from GW's reaction that they don't want invisible Tyranid units and other vice-versa effects.
So even if the Codex would declare GSC and Nids to be BB again, it doesn't mean the psychic powers and other effects wouldn't be limited by general army wide rules at the same time.
I feel the authors of comments like "GSC will hopefully put Tyranids at the top of tournament meta" and "GSC has to fix Nids so they aren't utter garbage anymore", which hasnt been posted here yet but several times in earlier Cult threads, will be pretty disappointed by this release and actually have no understanding of how GSC have worked in the past. Genestealers are the vanguard of Tyranids, deadly predators acting in secrecy, breeding by impregnating the local population, and THEN destroying that society from within with their own weaponry. It is warfare unlike the Hive Fleets' open battles.
This release has probably not the intent to buff Tyranid armies and making them competetive at tournaments. The efficiency of GSC on the table has not been based on being allied with Tyranids in 1st (which they werent until the first Nids army list in WD145 anyway) but their own army tactics being efficient and by that they could and will hopefully add support to Tyranid forces. Similiar to their ability to infiltrate up to 1" close to enemy units with the current Ghosar formation. Let's give GW a chance to show their offerings, then learn how to play with the army on its own and then see how Tyranids will benefit from it. There could even be other army combinations with GSC being more efficient - like IG - so I would not rate the upcoming rules prematurely based on how Tyranids are currently played and how this can be mixed.
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![[Post New]](/s/i/i.gif) 2016/09/19 03:16:42
Subject: Codex Genestealer Cult
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Longtime Dakkanaut
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BrookM wrote:Or we could just do away with the Kroot already and end their suffering as something that GW can't seem to get right.
But back on topic of the Genestealer Cults..
The previewed vehicle is very much looking like a local pattern riot control vehicle, though a bit miffed about the side-mounted autocannon. The heavy stubber up top is fine though.
I thought GSC were dumb looking and never coming back ever. Then we seen the Spacehulk minis and my opinion changed drastically. Clearly all you need to do is some creativity and anything can look cool and interesting. Considering the Kroot have not really been done justice at any point I want to see Kroot mercenaries or even a full Kroot codex if they feel daring.
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This message was edited 1 time. Last update was at 2016/09/19 03:17:33
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![[Post New]](/s/i/i.gif) 2016/09/19 03:43:43
Subject: Re:Codex Genestealer Cult
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Longtime Dakkanaut
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I wonder if the GSC list can be used like the old EoT book list for the Lost and the Damned to represent a cultist or mutant uprising
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![[Post New]](/s/i/i.gif) 2016/09/19 03:57:35
Subject: Codex Genestealer Cult
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Stealthy Sanctus Slipping in His Blade
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Warhams-77 wrote:This release has probably not the intent to buff Tyranid armies and making them competetive at tournaments. The efficiency of GSC on the table has not been based on being allied with Tyranids in 1st (which they werent until the first Nids army list in WD145 anyway) but their own army tactics being efficient and by that they could and will hopefully add support to Tyranid forces. Similiar to their ability to infiltrate up to 1" close to enemy units with the current Ghosar formation. Let's give GW a chance to show their offerings, then learn how to play with the army on its own and then see how Tyranids will benefit from it. There could even be other army combinations with GSC being more efficient - like IG - so I would not rate the upcoming rules prematurely based on how Tyranids are currently played and how this can be mixed.
I can see where they could help Tyranids, who's main issue is actually making it up the board with the number of low-moderate toughness models with low wound counts and terrible armor saves. Distraction/vangaurd surpise. Put them up close, get them shooting/assualting early, and then run your nids up the board as quickly as possible. Once the GSC is mostly gone, you've got your main force bearing down, hopefully fresh and unmolested. That really only takes into account attacking a gunline or an forward moving army though. Something like Steel Rain or deepstriking multiple units could cause lots of issue with that.
Still hopeful for beautiful models and maybe some decent rules.
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PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2016/09/19 04:21:38
Subject: Re:Codex Genestealer Cult
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Brainy Zoanthrope
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Hopefully some new weapons and units are fleshed out in the Codex, and not just DW:OK but expanded to a Codex.
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6000 - Hive Fleet Limax
4000 - Sons of Horus
5500 - Ultramarine's
1000 - Blood Raven's
3000 - Skaven |
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![[Post New]](/s/i/i.gif) 2016/09/19 04:28:29
Subject: Codex Genestealer Cult
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[MOD]
Otiose in a Niche
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Honestly I would hope for the issurgent/terrorist army. Lots of stealth, infiltrate, fearless.
They'd be dead meat in an open battle with but decent terrain they'd be damn hard to shift, like ticks.
With luck it can also be used for a Chaos Cult or urban guerillas.
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![[Post New]](/s/i/i.gif) 2016/09/19 05:04:55
Subject: Codex Genestealer Cult
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Fixture of Dakka
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I would LOVE some type of Mining Flier also, or even a Helicopter, a transport one with Assault Cannon, that be so cool.
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![[Post New]](/s/i/i.gif) 2016/09/19 05:13:01
Subject: Codex Genestealer Cult
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Oozing Plague Marine Terminator
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As an ork player I'm getting extremely green with envy.
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![[Post New]](/s/i/i.gif) 2016/09/19 05:13:31
Subject: Re:Codex Genestealer Cult
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Longtime Dakkanaut
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GSC could historically easily be allied with Imperial Guard, representing them infiltrating PDF or Guard forces, or seizing storehouses of equipment. Any Guard flier or vehicle should therefore be fair game but I suppose GW will probably pump out something new for the sake of pushing a new kit.
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![[Post New]](/s/i/i.gif) 2016/09/19 06:32:14
Subject: Re:Codex Genestealer Cult
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Fixture of Dakka
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Iracundus wrote:GSC could historically easily be allied with Imperial Guard, representing them infiltrating PDF or Guard forces, or seizing storehouses of equipment. Any Guard flier or vehicle should therefore be fair game but I suppose GW will probably pump out something new for the sake of pushing a new kit.
Yes a new kit it will be, but Im ok with this sense its a new army.
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![[Post New]](/s/i/i.gif) 2016/09/19 06:40:30
Subject: Codex Genestealer Cult
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Tunneling Trygon
Carrickfergus, Northern Ireland
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I don't know how. Maybe it's just because I'm big into Tyranids, but I got into the game at the tail end of 4th and I've known about Genestealer Cults for a long time.
I always thought the old version (with the fat toad-man Patriarch) was really stupid. The new one is good, and the trailer does it amazing justice - the Genestealer presence is a lot more sinister than "knockoff Guard with limos led by a toad". It's probably greatly helped by how greatly Tyranids have improved since those days. I think they've done well at differentiating the feel of the Cult from Chaos Cults.
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