Necros wrote:I think it would be fun if someone could update the original post with all the info in 1 place

Lemme help (been collating on my local
FB group):
Appendix/
Cult ambush
Instead of arriving from reserves normally, unit can roll the ambush table
D6
1/ your own table edge
2/ roll
d6 1-2 left 3-4 right 5-6 you choose
3/ anywhere more 9" from enemy or 6" from enemy which have no
los
4/ 6"
5/ 6" + bouns shooting or run
6/ 3" + charge on the turn arrive
Return the Shadows
Instead of moving in movement phase, unit have this rule and not within 6" of enemy models can be removed from battlefield and placed into ongoing reserve. Unit can't use this rule arrive from reserve or ongoing reserve and can't do so when in vehicle
Genestealer/aberrants/Metamorphs/neophyte/acolyte/ and all
HQ
Goliath Truck/50pts
BS3 11/10/10 hp3 open-topped/transport 10 models no genestealer or patriarch
With heavy stubber + twinlinked autocannon
Special rule/ rugged construction / 4+ to ignore crew stunned shaken or immobilised but still lose
hp
Option/ a cache of demolition charge 20pts/ 1 model can choose to throw one instead of firing its normal weapon 6" S8 AP2 assault 1 , large blast
Command Benefit of the Cult Insurrection detachment returns 1d6 slain models to a unit when it arrives from ongoing Reserves.
1. goliath rockgrrinder default come with heavy stubber + heavy mining laser + drilldozer blade, can replace mining laser with clearance incinerator or heavy seismic cannon
Heavy mining laser 36" S9 AP2 Heavy 1
Heavy seismic 0-12" S8 AP3 Heavy 2 / 12-24" S5 AP4 Heavy 6, with special rule To wound roll or APen roll of 6 always resolved at AP1
drilldozer blade is very interesting to me, it auto pass dangerous terrain test + RAMS enemy vehicle add an extra
D6 to S to hit, if cause pen hit add 1 to result of damage table and when performs a tank shock, each enemys the vehicle reach must take a intiative test before taking a morale check. if int test is passed, the unit avoid the cutter but if fail, the enemy suffer D3 S10 Ap2 hit. if enemy unit make a death or glory attack on drilldozer vehicle and fail to stop it, the unit suffer an additional D3 S10 AP2 hit
2. all hybrid and genestealer can do cult ambush and return to shadows, no detechments is needed
3. Iconward other then the sacred relics it can choose to carry
the banner give freindly unit of generstealer faction within 12" gain furious charge and feel no pain(6+) if model already have feel no pain then 1+ to it
4.the stat of Metamorphs and Acolyte Hybrid is very similar, one can take heavy rock cutter/drill/saw, which is basically power fist with special ability, the other one is +2S in sub fight or +3I or +2
ws depends on what it is carrying
Their super-detachment is as normal, 1-6 Core, 1+ Auxiliary, 0-3(?) Command. You can't have more than one Patriarch, Magus and Primus in the Cult Insurrection detachment (super detachment) which is a bummer. Patriarch gets a codex warlord trait re-roll, all non-vehicle units gets Infiltrate, if they already have Infiltrate then they get Shrouded for the first game turn, you add 1 to reserve rolls and enemies subtract 1 from reserve rolls. All units that arrive from ongoing reserves gain
D6 models back that were killed earlier in the game.
The two Core formations are very different; one has most of the units in the codex, the other is Neophyte Hybrids and the
IG tanks - mandatory Leman Russ squadron and Sentinel squadrons.
THE STATS FOR THE MODELS HAVE CHANGED SINCE DEATHWATCH OVERKILL!
The Patriarch is now 90 points but is Strength 6, starts off as a ML1 psyker but can buy ML2, can buy two Familiars on the cheap and gets access to Biomancy, Broodmind and Telepathy. He also confers Fearless to all friendly Genestealer Cult units within 12". Yikes!
The Magus is 40, comes with Adamantium Will and Infiltrate now, is ML1 base but can pay for ML2 and gets the same disciplines as the Patriarch, he also gives Adamantium Will to all Genestealer Cult units within 12". Yikesx2!
Chimera and Sentinel data-shoots look identical to the Astra Militarum versions, still BS3.
Goliath rules confirmed per Tyranid607, the normal Goliath is an open-topped transport!
The First Curse formation does the following; 1 Patriarch, 1 Purestrain Genestealer unit, you roll a
D6 before the start of the game and add the result to the Purestrain Genestealers for the whole game; 1: they get assault grenades, 2: they get 4+ armor, 3: they get Poisoned melee attacks, 4: they get Rage, 5: they get Preferred Enemy, 6: you pick which one you want.
That small Core formation I mentioned earlier with the Neophytes and
IG tanks does the following; Neophytes have to take Chimeras as
DTs, all vehicles get Outflank and the Scout Sentinels get Cult Ambush (this works with that restore
D6 models rule in the Cult Insurrection detachment???), ignores stunned and shaken on a 4+.
They also show the profiles at the back (meaning stats only) here's what we got;
Acolyte Iconward; basically a Primus but only 2 wounds and LD9. Primus; now has WS5 and 3 Wounds. The stats for Acolytes and Neophytes remain the same, they now have unit leaders with +1 Leadership and Attacks. Weapon Teams for Neophytes are in and are the same as
IG except for +1 Initiative and
LD just like the actual Neophytes. Metamorphs look to have the same stats as Acolyte Hybrids but are Elites, presumably they will have extra special rules and
nastier weapons. Purestrain Genestealers look to have 3 attacks base now but are otherwise the same.
The weapons list confirms that the Leman Russ variants in the standard Leman Russ kit are the only ones available. The Clearance Incinerator is a S5 AP4 Torrent Template weapon. The Heavy Mining Laser is just a Mining Laser with 36" range. The Heavy Seismic Cannon is either Heavy 3(or 2?) and S8 AP3 at 0-12", or S5(?) AP4 Heavy 6 at 12-24", and both have the "Resonance" or something akin to that special rule. Normal Seismic Cannon is the same, just with one less shot in the first profile and two less shots in the second profile. The Webber weapons fire blasts and are S3 (pistol) and S4 (rifle), they also have some over special rule that looks to be different to the one the Seismic Cannons have. The Rock Cutter, Rock Drill and Rock Saw are all basically power fists, the cutter has some special rule I can't make out (maybe Shred?), the drill has "Pulverize", the saw has Armorbane, all of them are two-handed. Metamorph weapons now, they are all S: user but have different special rules, it looks like at least one of them is AP3 and their special rules seem to be unique/new. There's also something called a Power xxx or something that is Unwieldy, Two Handed, AP2, I can't make out the strength and has a few special rules.
Interestingly the Chimera doesn't have the same rule to exclude transporting purestrains / Patriarch that the Goliath has...
Also the minimum core unit for the Cult Insurrection detachment is one of these two:
Brood Cycle:
1 Iconward
3 Acolytes
2 Neophytes
1 Metamorph
1 Purestrain
Neophyte Cavalcade:
2 Neophytes plus a Chimera each
1 Leman Russ
1-2 Sentinels
Hey guys, the Scout Sentinels in the Neophyte Cavalcade formation get the rule that lets them go into ongoing reserves and pop up near enemy lines via Cult Ambush. The detachment bonus for the Cult Insurrection detachment specifies all units resurrect
D6 models when they arrive from ongoing reserves. ((Or not))
Purestrain Genestealers are 3A base with a 5++. And 13 points base.
Other Cult Insurrection command benefit is Shrouded turn 1.
Allies of Convenience with Astra Militarum and Tyranids, but are Come the Apocalypse with everyone else.
broodmind
primars power warp charge 1/ malediction single unit within 24" reduce
WS/
BS/I/A by 1 to a min of 1
psychic stimulus warp charge 1/ blessing frdly unit not in combat gain relentless and fleet, can charge even ran in shooting phase
psionic blast 1/ witchfire 24" S5 Ap3 Assult 1 Blast
Might from beyond 1/ blessing a frdly unit 24" +1S and gain rage
mental onslaught 2/ focussed witchfire 24" both Psyker and target model roll a dice +
LDS, if drawn target model -3I until next turn. if Psyker is higher, target suffer wound equal to the difference and no armor and cover saves are allowed
mind control 2/ focussed witchfire targets a single non-vehicle unit not lock in combat and makes shooting attack exactly as if it were one of your model
telepathic summons 2 or 3/ choose 2 or 3, conjuration create a single unit , 2 = 5 Acolyte or 5 Metamorphs or 10 Neophyte, 3 = 10 Acolyte or 10 Metamorphs or 20 Neophyte or 4 aberants or 8 genestealer, these model can be equipped with ANY UPGRADES list on their data sheet
Warlord trait
1. Steath
2. frdly unit of
GSC have counter-attack with 12" of warlord
3. Move through cover, warlord and his unit never suffer penalty to I for charging through difficult terrain
4.It will not die
5. all model in your warlords detachment can use his
LD
6.When using vult ambush with any unit he joined, do not roll on the ambush table, you can choose a result
relics
1.icon of the cult/ frdly unit within 12" of bearer have furious charge and can reroll failed Morale/pinning/feat test, model in same unit of bearer +1 A
2. dagger of swift sacrifice/ can instead make a single
atk rolling to hit as normal S user Instant Death/Poisoned(2+)
3. Scourge of distat stars/ bearer involved in a challenge, their opponent must
pas a T test before any attack are made, if fail that model suffer a wound with no save of any kind allowd and -1 I + Auntil the end of phase
4 staff of the subterran master / shooting attack 18" S2
AP- Assauly 10/Ignore cover/Rending
5 Sword of the void's eye/ +1S AP3, reroll to hit and to wound of 1 and to wound of 6 has the instant death rule
6. the crouchling in
CCB make additional 2 S4
AP- Rending attack, bearer can generate one additional psychic power at the start of game
no model in the codex can hit and run
genestealers special rules are Cult ambush/Fleet/infiltrate/Moe through cover/return to shadows/steath
Neophytes 5pts min size of 10, max 20
Acolytes 8pts min of 5 max 20
matamorphs 9pts min of 5 max 10 (this unit is insane for its ability and pts)
All of them model does have rending claws excluding neophyte
and Aberrants 30pts min of 4 max 8
metamorphs default come with rending claws and metamorph talon which bascially +1WS
and can replace rending claws and metamorph talon with 2 metamorph talons = +2WS for free
or replace metamorph talon to replace metamorph claws = +2S for 2pts
or replace metamorph talon to replace metamorph whip = +3I for 2pts
leader can take bonesword for 20pts
as they got "unquestioning loyality", which auto pass look out sir attemps and can even make look out sir attempts when fighting in a challenge
Brood cycle
Any non-vehicle unit in this formation that is within 6" of at least one other unit from the same formation +1 to Leadership and
WS
All unit in this formation have the furious charge while they are within 24" of Iconward. in addition, the range of inconward's Nexus of Devotion will effect 24" instead of 12" (6+ feel no pain and +1 if already had)
subterranean uprising
All unit in this formation must infiltrate during deployment and setup using Cult ambush rule. when rolling the table, roll 2 dice instead of 1 and choose either of the result
If a unit in this formation has been joined by a Primus, you can roll 3 dice and select any of the result
Demolition Claw
/Tank Hunter
/ can re-roll scatter dice of demolition charge or a cache of demolition
/Roll a dice each time a model throws a demolition charge whilist it is within 6" of a Goliath Rockgrinder from the same formation; on 4 or more that model replenishes its explosives and can throw another demolition charge during the battle
No special rule for Shadow Walker and Cult Mutants
Broodcoven
/3 modle of a broodcoven must be deployed as a single unit. They can still join frdly units, but if one does so, all other broodcoven models must join the same unit, same if they leave
/the broodcoven unit and any unit they join have the following special rules whist the relevent model from this formation is still alive: Patrarh: fleet / Magus: Counter-attack / Primus : Preferred Enemy