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Made in us
Regular Dakkanaut




 tetrisphreak wrote:
First curse requires a full 20 unit of stealers. White dwarf batrep fielding 16 is typical rules bending they do.


Where did you see the rules for this formation at?
   
Made in au
Longtime Dakkanaut




Tyranid607 wrote:
Caederes wrote:
@Tyranid607, just reposting this for the new page, with regards to the Metamorph weapons, what's the wording of how they get the stat boosts? Is it clear that they have to actually use those weapons to get the stat boosts, meaning they get them even if they attack with the Rending Claws, or do they merely have to be equipped with the Metamorph weapons to get the stat boosts?

Last question for you, what does the Primus do now? Does he still have Zealot? Does he have a 12" rule bubble? Does he still have Rending as a special rule rather than a weapon?

Thank you so much for your patience

Metamorph weapons boost with rending claws, i think yes.
if not whats the point of having rending claws by default
or you have to choose what weapon to attack? i am not sure about that

and Primus do 12" Hatred, no zealot,


So Metamorph weapons probably do stack. Only one word for that; crikey. Take +2 Strength, end up with 4 WS4 I4 S6 AP5 Rending attacks PER MODEL on the charge. Or go for +3 Initiative and get the same but with S4 and I7...and they have assault grenades. Ugh. Just...ugh. 11 points a model for that?

The Primus don't need Zealot with that Hatred bubble, you're not going to be losing many combats with that. Combine with Patriarch for Fearless aura and you have the deadliest and swiftest (due to Cult Ambush) melee horde army in the game.

Tyranid607 wrote:And the HQ of GSC will be very hard to kill
as they got "unquestioning loyality", which auto pass look out sir attemps and can even make look out sir attempts when fighting in a challenge


   
Made in us
Ancient Venerable Dreadnought





The Beach

BloodGrin wrote:Not sure where you get the impression that Space Marines are a rapid strike force.


From this neat place called "reading the fluff", lol.

If you think the Space Marines are more Regular Army than SEAL Team 6, you've definitely been skimping on the fluff-reading part of the hobby. Look at the way they are depicted in the Forgeworld Books. Targeted deployments on heavily defended positions (the Dark Angels in the Siege of Vraks), surgical strikes on high-value targets (Avenging Sons and Raptors in the Taros Campaign), high-threat boarding/sweep and clear operations (Space Hulk, Red Scorpions on Anphelion), overwhelming force on fulcrum points in the battlespace (Red Scorpions at the Breach on Vraks). Space Marines are high-mobility and high-flexibility (drop pods, jump packs, teleportation, boarding torpedoes, etc). Their main strength is in being able to apply a lot of force, in a small volume, but high concentration.

They don't defend things unless forced to. If you're using your Space Marines to defend things on purpose, you're probably doing it wrong. They come in lots of 100-1000, and there are approximately a million of them in the entire galaxy. Special Operations Command troops like the Navy SEALs exist in greater proportional numbers than Space Marines do. You use them to break the critical targets in your war, and then you throw Imperial Guardsmen at what's left because you've got tens of thousands of them rather than hundreds, like you probably have with Space Marines.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in gb
Towering Hierophant Bio-Titan






Have the special rules for the Brood Cycle and Doting Throng been posted yet?
   
Made in us
Longtime Dakkanaut




The GSC is actually a really nice army of the rumors pan out.
The only thing truly keeping them from being bonkers is not being able to combine thier rules or psychic powers with some of the meaner tyranid monstrous creatures like flyrants.
   
Made in gb
Mighty Vampire Count






UK

Anything signifcantly different in the fluff?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut




Davor wrote:
streetsamurai wrote:
Necros wrote:So, is it safe to say there will be a "start collecting" bundle before xmas? I'm fine with getting just the codex for now and waiting for a bundle as long as it's not a long wait


A lot longer than that I think. Deathwatch doesn't have theirs yet unless they are going to release them both side by side. I am guess December or around Christmas times. Since GW seems to be changing they might be thinking these would be great Christmas gifts and waiting to boost up December sales.

Question is, how many of these "Christmas gifts" will be for other people and not themselves? If true that is. I am not saying this is a rumour.

Harlequins never got a start collecting box, even though their range is full plastic. Basically all the other factions with full plastic kits have a start collecting (do grey knights have a plastic HQ?).
At some point I was expecting a SC Harlequin any week, but instead we got Death Masque, which provides a great bundle for harlies.
My guess is that as long as they're selling DW:OK, we won't see a SC GSC.

I'm actually not sure I'll get the DW:OK to start my GSC collection. It's a good deal, but the hybrids don't have any options, and I think they don't look as good…
   
Made in us
Scuttling Genestealer



Minnesota

theres 50 pages of this... Whats the actual IG vehicles they can use? does anyone know? Or IG things I shouldbe picking up online etc
   
Made in us
Regular Dakkanaut




shadowfinder wrote:
Tyranid607 wrote:
Caederes wrote:
@Tyranid607, just reposting this for the new page, with regards to the Metamorph weapons, what's the wording of how they get the stat boosts? Is it clear that they have to actually use those weapons to get the stat boosts, meaning they get them even if they attack with the Rending Claws, or do they merely have to be equipped with the Metamorph weapons to get the stat boosts?

Last question for you, what does the Primus do now? Does he still have Zealot? Does he have a 12" rule bubble? Does he still have Rending as a special rule rather than a weapon?

Thank you so much for your patience

Metamorph weapons boost with rending claws, i think yes.
if not whats the point of having rending claws by default
or you have to choose what weapon to attack? i am not sure about that

and Primus do 12" Hatred, no zealot,


What is the bonus for the other Core formation the Brood cycle?

Also the subterranean assault formation what doe it do ??


Brood cycle
Any non-vehicle unit in this formation that is within 6" of at least one other unit from the same formation +1 to Leadership and WS

All unit in this formation have the furious charge while they are within 24" of Iconward. in addition, the range of inconward's Nexus of Devotion will effect 24" instead of 12" (6+ feel no pain and +1 if already had)

subterranean uprising
All unit in this formation must infiltrate during deployment and setup using Cult ambush rule. when rolling the table, roll 2 dice instead of 1 and choose either of the result

If a unit in this formation has been joined by a Primus, you can roll 3 dice and select any of the result
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Veteran Sergeant wrote:
 RedFox wrote:
So the turned imperial guards are the same unit than the neophyte hybrids? just a cosmetic change
That's all they really ever were. What are now called "Neophyte Hybrids" used to just be called "Brood Brothers" and were representative of anything from mind-controlled/infected cultists, to subverted members of the Planetary Defense Forces. Their equipment was variable to reflect that. Genestealer Cult was one of those armies that were expected to be conversion-heavy back in the old days when White Dwarf battle reports still used scratch-built terrain, lol.


Ya'll better sit down and shut up cause you're going to learn today.

The Neophyte Hybrids were actually the 3rd and 4th generation Hybrids. They have always existed as such (though truth be told they should be called Acolytes but GW mixed that up, le sigh).

Brood Brothers have always existed as a seperate unit that was traditionally represented by IG models of the time.

How dare you sir. How dare you? Come in here, say 3rd/4th gen hybrids were only ever brood brothers? Get out of this thread right now and come back only when you have atoned for your sins.


Now only a CSM player. 
   
Made in us
Savage Khorne Berserker Biker







subterranean uprising
All unit in this formation must infiltrate during deployment and setup using Cult ambush rule. when rolling the table, roll 2 dice instead of 1 and choose either of the result

If a unit in this formation has been joined by a Primus, you can roll 3 dice and select any of the result


Oh that is so cool!

This message was edited 1 time. Last update was at 2016/09/26 18:55:11


 
   
Made in us
Been Around the Block




Arkengate wrote:
theres 50 pages of this... Whats the actual IG vehicles they can use? does anyone know? Or IG things I shouldbe picking up online etc


Standard Leman Russ variants, Chimeras and Sentinels.
   
Made in gb
Mighty Vampire Count






UK

Brood cycle


I was kinda picturing a new vehicle here.

Impressed so far by what they have done - lots of great models and conversion opportunities.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Regular Dakkanaut




Tyranid607 wrote:
shadowfinder wrote:
Tyranid607 wrote:
Caederes wrote:
@Tyranid607,,


Brood cycle
Any non-vehicle unit in this formation that is within 6" of at least one other unit from the same formation +1 to Leadership and WS

All unit in this formation have the furious charge while they are within 24" of Iconward. in addition, the range of inconward's Nexus of Devotion will effect 24" instead of 12" (6+ feel no pain and +1 if already had)

subterranean uprising
All unit in this formation must infiltrate during deployment and setup using Cult ambush rule. when rolling the table, roll 2 dice instead of 1 and choose either of the result

If a unit in this formation has been joined by a Primus, you can roll 3 dice and select any of the result


Thanks that ... really nice.
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

 tetrisphreak wrote:
 Ambience 327 wrote:
 minionboy wrote:
Coolest part is that means your Sentinel Squads bring back D6 destroyed members of the squad each time they enter cult ambush, so if they don't all get wiped out, there's a good chance the whole squad will come back.


I don't think this works. The Cult Ambush rule only lets you roll on the table when you come on from Reserves. It is the Return to the Shadows rule which lets you remove them from the table and enter Ongoing Reserves. The Sentinels don't have any way (that I have seen) to get the Return to the Shadows rule - hence no way to enter Ongoing Reserves and thus get the D6 models back when they use Cult Ambush.

According to the screencap on the previous page, you can also DEPLOY using cult ambush.

Think about that.


Yes, but you don't restore D6 models when you Deploy. The D6 restoration comes up only when you Deploy from Ongoing Reserves, and when you first Deploy, you won't be missing any models anyway. Since the Sentinels can't go into Ongoing Reserves, they can't restore missing models.

What it boils down to is this - if a unit has the "Return to the Shadows" rule and the "Cult Ambush" rule and are taken as part of the meta Detachment, then they can get D6 models back every time they come back from the shadows using the Cult Ambush rule. If a unit doesn't have "Return to the Shadows", they won't be able to benefit from the D6 model restoration.

This message was edited 1 time. Last update was at 2016/09/26 19:09:12


Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in ca
Longtime Dakkanaut






Davor wrote:
streetsamurai wrote:75$ for the characters. Lol. Almost half the price of a overkill box. Oh GW, you will never cease to amuse me. Gotta say that the GOliath is a lot more affordable than I would have tought.


What character is that you are talking about that is $75?

Necros wrote:So, is it safe to say there will be a "start collecting" bundle before xmas? I'm fine with getting just the codex for now and waiting for a bundle as long as it's not a long wait


A lot longer than that I think. Deathwatch doesn't have theirs yet unless they are going to release them both side by side. I am guess December or around Christmas times. Since GW seems to be changing they might be thinking these would be great Christmas gifts and waiting to boost up December sales.

Question is, how many of these "Christmas gifts" will be for other people and not themselves? If true that is. I am not saying this is a rumour.



THe 3 dudes from overkill are in a box priced 75$. Not that I care since I already have them, but ridiculous price nontheless

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Regular Dakkanaut




Magus does give zealot within 12" of formation in "the doting throng"
   
Made in us
Regular Dakkanaut




 streetsamurai wrote:

THe 3 dudes from overkill are in a box priced 75$. Not that I care since I already have them, but ridiculous price nontheless


So $20 each for the Primus and Magus, and $35 for the Patriarch. (And for others reading, that's the CDN price, is $60 USD).
   
Made in us
Regular Dakkanaut




Alendrel wrote:
 streetsamurai wrote:

THe 3 dudes from overkill are in a box priced 75$. Not that I care since I already have them, but ridiculous price nontheless


So $20 each for the Primus and Magus, and $35 for the Patriarch. (And for others reading, that's the CDN price, is $60 USD).

it is seriously overpriced, just grab a deathwatch overkill, it supplies with the model you need
   
Made in us
Regular Dakkanaut




Tyranid607 wrote:
shadowfinder wrote:
Tyranid607 wrote:
Caederes wrote:
@Tyranid607, just reposting this for the new page, with regards to the Metamorph weapons, what's the wording of how they get the stat boosts? Is it clear that they have to actually use those weapons to get the stat boosts, meaning they get them even if they attack with the Rending Claws, or do they merely have to be equipped with the Metamorph weapons to get the stat boosts?

Last question for you, what does the Primus do now? Does he still have Zealot? Does he have a 12" rule bubble? Does he still have Rending as a special rule rather than a weapon?

Thank you so much for your patience

Metamorph weapons boost with rending claws, i think yes.
if not whats the point of having rending claws by default
or you have to choose what weapon to attack? i am not sure about that

and Primus do 12" Hatred, no zealot,


What is the bonus for the other Core formation the Brood cycle?

Also the subterranean assault formation what doe it do ??


Brood cycle
Any non-vehicle unit in this formation that is within 6" of at least one other unit from the same formation +1 to Leadership and WS

All unit in this formation have the furious charge while they are within 24" of Iconward. in addition, the range of inconward's Nexus of Devotion will effect 24" instead of 12" (6+ feel no pain and +1 if already had)

subterranean uprising
All unit in this formation must infiltrate during deployment and setup using Cult ambush rule. when rolling the table, roll 2 dice instead of 1 and choose either of the result

If a unit in this formation has been joined by a Primus, you can roll 3 dice and select any of the result


Tyranid607 Is there and unique rules for the

Demolition Claw formation with the trucks?

Shadow Walkers?

Cult Mutants?

And lastly the HQ broodcoven formation?


Thanks for all the info and the last answers
   
Made in ca
Fixture of Dakka




streetsamurai wrote:
THe 3 dudes from overkill are in a box priced 75$. Not that I care since I already have them, but ridiculous price nontheless


I did not know that. Thank you very much for letting me know.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Davor wrote:
streetsamurai wrote:
THe 3 dudes from overkill are in a box priced 75$. Not that I care since I already have them, but ridiculous price nontheless


I did not know that. Thank you very much for letting me know.

It's also worth noting that the box includes Familiars, so it's 5 models rather than just 3.

Even if the Familiars are effectively just tokens.
   
Made in us
Regular Dakkanaut




Is there anything new with the aberrants?
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I think it would be fun if someone could update the original post with all the info in 1 place

 
   
Made in us
Savage Khorne Berserker Biker





 Necros wrote:
I think it would be fun if someone could update the original post with all the info in 1 place


Yes, that would be glorious.
   
Made in us
Regular Dakkanaut




Tyranid607 wrote:
Alendrel wrote:
 streetsamurai wrote:

THe 3 dudes from overkill are in a box priced 75$. Not that I care since I already have them, but ridiculous price nontheless


So $20 each for the Primus and Magus, and $35 for the Patriarch. (And for others reading, that's the CDN price, is $60 USD).

it is seriously overpriced, just grab a deathwatch overkill, it supplies with the model you need


For a USian like me, it basically breaks down to $15 each for the Primus and Magus, and $30 for the Patriarch. I hardly consider that unreasonable, especially with what GW has generally been pricing plastic characters at.. Sure, DK:O is over all a better value, but that's dropping $165 in one go versus $60.
   
Made in ca
[DCM]
Acolyte of Goodwin






Sunny SoCal

So basically safe to say the icon bearer hq, upgrade sprue and goliath are the remainder of new models for this army then yes?

   
Made in us
Regular Dakkanaut




 Necros wrote:
I think it would be fun if someone could update the original post with all the info in 1 place


Lemme help (been collating on my local FB group):

Appendix/
Cult ambush
Instead of arriving from reserves normally, unit can roll the ambush table D6
1/ your own table edge
2/ roll d6 1-2 left 3-4 right 5-6 you choose
3/ anywhere more 9" from enemy or 6" from enemy which have no los
4/ 6"
5/ 6" + bouns shooting or run
6/ 3" + charge on the turn arrive

Return the Shadows
Instead of moving in movement phase, unit have this rule and not within 6" of enemy models can be removed from battlefield and placed into ongoing reserve. Unit can't use this rule arrive from reserve or ongoing reserve and can't do so when in vehicle
Genestealer/aberrants/Metamorphs/neophyte/acolyte/ and all HQ

Goliath Truck/50pts
BS3 11/10/10 hp3 open-topped/transport 10 models no genestealer or patriarch
With heavy stubber + twinlinked autocannon
Special rule/ rugged construction / 4+ to ignore crew stunned shaken or immobilised but still lose hp
Option/ a cache of demolition charge 20pts/ 1 model can choose to throw one instead of firing its normal weapon 6" S8 AP2 assault 1 , large blast

Command Benefit of the Cult Insurrection detachment returns 1d6 slain models to a unit when it arrives from ongoing Reserves.

1. goliath rockgrrinder default come with heavy stubber + heavy mining laser + drilldozer blade, can replace mining laser with clearance incinerator or heavy seismic cannon
Heavy mining laser 36" S9 AP2 Heavy 1
Heavy seismic 0-12" S8 AP3 Heavy 2 / 12-24" S5 AP4 Heavy 6, with special rule To wound roll or APen roll of 6 always resolved at AP1
drilldozer blade is very interesting to me, it auto pass dangerous terrain test + RAMS enemy vehicle add an extra D6 to S to hit, if cause pen hit add 1 to result of damage table and when performs a tank shock, each enemys the vehicle reach must take a intiative test before taking a morale check. if int test is passed, the unit avoid the cutter but if fail, the enemy suffer D3 S10 Ap2 hit. if enemy unit make a death or glory attack on drilldozer vehicle and fail to stop it, the unit suffer an additional D3 S10 AP2 hit

2. all hybrid and genestealer can do cult ambush and return to shadows, no detechments is needed

3. Iconward other then the sacred relics it can choose to carry
the banner give freindly unit of generstealer faction within 12" gain furious charge and feel no pain(6+) if model already have feel no pain then 1+ to it

4.the stat of Metamorphs and Acolyte Hybrid is very similar, one can take heavy rock cutter/drill/saw, which is basically power fist with special ability, the other one is +2S in sub fight or +3I or +2 ws depends on what it is carrying

Their super-detachment is as normal, 1-6 Core, 1+ Auxiliary, 0-3(?) Command. You can't have more than one Patriarch, Magus and Primus in the Cult Insurrection detachment (super detachment) which is a bummer. Patriarch gets a codex warlord trait re-roll, all non-vehicle units gets Infiltrate, if they already have Infiltrate then they get Shrouded for the first game turn, you add 1 to reserve rolls and enemies subtract 1 from reserve rolls. All units that arrive from ongoing reserves gain D6 models back that were killed earlier in the game.

The two Core formations are very different; one has most of the units in the codex, the other is Neophyte Hybrids and the IG tanks - mandatory Leman Russ squadron and Sentinel squadrons.

THE STATS FOR THE MODELS HAVE CHANGED SINCE DEATHWATCH OVERKILL!

The Patriarch is now 90 points but is Strength 6, starts off as a ML1 psyker but can buy ML2, can buy two Familiars on the cheap and gets access to Biomancy, Broodmind and Telepathy. He also confers Fearless to all friendly Genestealer Cult units within 12". Yikes!

The Magus is 40, comes with Adamantium Will and Infiltrate now, is ML1 base but can pay for ML2 and gets the same disciplines as the Patriarch, he also gives Adamantium Will to all Genestealer Cult units within 12". Yikesx2!

Chimera and Sentinel data-shoots look identical to the Astra Militarum versions, still BS3.

Goliath rules confirmed per Tyranid607, the normal Goliath is an open-topped transport!

The First Curse formation does the following; 1 Patriarch, 1 Purestrain Genestealer unit, you roll a D6 before the start of the game and add the result to the Purestrain Genestealers for the whole game; 1: they get assault grenades, 2: they get 4+ armor, 3: they get Poisoned melee attacks, 4: they get Rage, 5: they get Preferred Enemy, 6: you pick which one you want.

That small Core formation I mentioned earlier with the Neophytes and IG tanks does the following; Neophytes have to take Chimeras as DTs, all vehicles get Outflank and the Scout Sentinels get Cult Ambush (this works with that restore D6 models rule in the Cult Insurrection detachment???), ignores stunned and shaken on a 4+.

They also show the profiles at the back (meaning stats only) here's what we got;
Acolyte Iconward; basically a Primus but only 2 wounds and LD9. Primus; now has WS5 and 3 Wounds. The stats for Acolytes and Neophytes remain the same, they now have unit leaders with +1 Leadership and Attacks. Weapon Teams for Neophytes are in and are the same as IG except for +1 Initiative and LD just like the actual Neophytes. Metamorphs look to have the same stats as Acolyte Hybrids but are Elites, presumably they will have extra special rules and
nastier weapons. Purestrain Genestealers look to have 3 attacks base now but are otherwise the same.

The weapons list confirms that the Leman Russ variants in the standard Leman Russ kit are the only ones available. The Clearance Incinerator is a S5 AP4 Torrent Template weapon. The Heavy Mining Laser is just a Mining Laser with 36" range. The Heavy Seismic Cannon is either Heavy 3(or 2?) and S8 AP3 at 0-12", or S5(?) AP4 Heavy 6 at 12-24", and both have the "Resonance" or something akin to that special rule. Normal Seismic Cannon is the same, just with one less shot in the first profile and two less shots in the second profile. The Webber weapons fire blasts and are S3 (pistol) and S4 (rifle), they also have some over special rule that looks to be different to the one the Seismic Cannons have. The Rock Cutter, Rock Drill and Rock Saw are all basically power fists, the cutter has some special rule I can't make out (maybe Shred?), the drill has "Pulverize", the saw has Armorbane, all of them are two-handed. Metamorph weapons now, they are all S: user but have different special rules, it looks like at least one of them is AP3 and their special rules seem to be unique/new. There's also something called a Power xxx or something that is Unwieldy, Two Handed, AP2, I can't make out the strength and has a few special rules.

Interestingly the Chimera doesn't have the same rule to exclude transporting purestrains / Patriarch that the Goliath has...

Also the minimum core unit for the Cult Insurrection detachment is one of these two:
Brood Cycle:
1 Iconward
3 Acolytes
2 Neophytes
1 Metamorph
1 Purestrain
Neophyte Cavalcade:
2 Neophytes plus a Chimera each
1 Leman Russ
1-2 Sentinels

Hey guys, the Scout Sentinels in the Neophyte Cavalcade formation get the rule that lets them go into ongoing reserves and pop up near enemy lines via Cult Ambush. The detachment bonus for the Cult Insurrection detachment specifies all units resurrect D6 models when they arrive from ongoing reserves. ((Or not))

Purestrain Genestealers are 3A base with a 5++. And 13 points base.

Other Cult Insurrection command benefit is Shrouded turn 1.

Allies of Convenience with Astra Militarum and Tyranids, but are Come the Apocalypse with everyone else.


broodmind
primars power warp charge 1/ malediction single unit within 24" reduce WS/BS/I/A by 1 to a min of 1
psychic stimulus warp charge 1/ blessing frdly unit not in combat gain relentless and fleet, can charge even ran in shooting phase
psionic blast 1/ witchfire 24" S5 Ap3 Assult 1 Blast
Might from beyond 1/ blessing a frdly unit 24" +1S and gain rage
mental onslaught 2/ focussed witchfire 24" both Psyker and target model roll a dice + LDS, if drawn target model -3I until next turn. if Psyker is higher, target suffer wound equal to the difference and no armor and cover saves are allowed
mind control 2/ focussed witchfire targets a single non-vehicle unit not lock in combat and makes shooting attack exactly as if it were one of your model
telepathic summons 2 or 3/ choose 2 or 3, conjuration create a single unit , 2 = 5 Acolyte or 5 Metamorphs or 10 Neophyte, 3 = 10 Acolyte or 10 Metamorphs or 20 Neophyte or 4 aberants or 8 genestealer, these model can be equipped with ANY UPGRADES list on their data sheet

Warlord trait
1. Steath
2. frdly unit of GSC have counter-attack with 12" of warlord
3. Move through cover, warlord and his unit never suffer penalty to I for charging through difficult terrain
4.It will not die
5. all model in your warlords detachment can use his LD
6.When using vult ambush with any unit he joined, do not roll on the ambush table, you can choose a result

relics
1.icon of the cult/ frdly unit within 12" of bearer have furious charge and can reroll failed Morale/pinning/feat test, model in same unit of bearer +1 A
2. dagger of swift sacrifice/ can instead make a single atk rolling to hit as normal S user Instant Death/Poisoned(2+)
3. Scourge of distat stars/ bearer involved in a challenge, their opponent must pas a T test before any attack are made, if fail that model suffer a wound with no save of any kind allowd and -1 I + Auntil the end of phase
4 staff of the subterran master / shooting attack 18" S2 AP- Assauly 10/Ignore cover/Rending
5 Sword of the void's eye/ +1S AP3, reroll to hit and to wound of 1 and to wound of 6 has the instant death rule
6. the crouchling in CCB make additional 2 S4 AP- Rending attack, bearer can generate one additional psychic power at the start of game

no model in the codex can hit and run

genestealers special rules are Cult ambush/Fleet/infiltrate/Moe through cover/return to shadows/steath

Neophytes 5pts min size of 10, max 20
Acolytes 8pts min of 5 max 20
matamorphs 9pts min of 5 max 10 (this unit is insane for its ability and pts)
All of them model does have rending claws excluding neophyte
and Aberrants 30pts min of 4 max 8

metamorphs default come with rending claws and metamorph talon which bascially +1WS
and can replace rending claws and metamorph talon with 2 metamorph talons = +2WS for free
or replace metamorph talon to replace metamorph claws = +2S for 2pts
or replace metamorph talon to replace metamorph whip = +3I for 2pts
leader can take bonesword for 20pts

as they got "unquestioning loyality", which auto pass look out sir attemps and can even make look out sir attempts when fighting in a challenge

Brood cycle
Any non-vehicle unit in this formation that is within 6" of at least one other unit from the same formation +1 to Leadership and WS
All unit in this formation have the furious charge while they are within 24" of Iconward. in addition, the range of inconward's Nexus of Devotion will effect 24" instead of 12" (6+ feel no pain and +1 if already had)

subterranean uprising
All unit in this formation must infiltrate during deployment and setup using Cult ambush rule. when rolling the table, roll 2 dice instead of 1 and choose either of the result
If a unit in this formation has been joined by a Primus, you can roll 3 dice and select any of the result

Demolition Claw
/Tank Hunter
/ can re-roll scatter dice of demolition charge or a cache of demolition
/Roll a dice each time a model throws a demolition charge whilist it is within 6" of a Goliath Rockgrinder from the same formation; on 4 or more that model replenishes its explosives and can throw another demolition charge during the battle

No special rule for Shadow Walker and Cult Mutants

Broodcoven
/3 modle of a broodcoven must be deployed as a single unit. They can still join frdly units, but if one does so, all other broodcoven models must join the same unit, same if they leave
/the broodcoven unit and any unit they join have the following special rules whist the relevent model from this formation is still alive: Patrarh: fleet / Magus: Counter-attack / Primus : Preferred Enemy

This message was edited 2 times. Last update was at 2016/09/26 19:37:31


 
   
Made in us
Regular Dakkanaut




shadowfinder wrote:
Tyranid607 wrote:
shadowfinder wrote:
Tyranid607 wrote:
Caederes wrote:
@Tyranid607, just reposting this for the new page, with regards to the Metamorph weapons, what's the wording of how they get the stat boosts? Is it clear that they have to actually use those weapons to get the stat boosts, meaning they get them even if they attack with the Rending Claws, or do they merely have to be equipped with the Metamorph weapons to get the stat boosts?

Last question for you, what does the Primus do now? Does he still have Zealot? Does he have a 12" rule bubble? Does he still have Rending as a special rule rather than a weapon?

Thank you so much for your patience

Metamorph weapons boost with rending claws, i think yes.
if not whats the point of having rending claws by default
or you have to choose what weapon to attack? i am not sure about that

and Primus do 12" Hatred, no zealot,


What is the bonus for the other Core formation the Brood cycle?

Also the subterranean assault formation what doe it do ??


Brood cycle
Any non-vehicle unit in this formation that is within 6" of at least one other unit from the same formation +1 to Leadership and WS

All unit in this formation have the furious charge while they are within 24" of Iconward. in addition, the range of inconward's Nexus of Devotion will effect 24" instead of 12" (6+ feel no pain and +1 if already had)

subterranean uprising
All unit in this formation must infiltrate during deployment and setup using Cult ambush rule. when rolling the table, roll 2 dice instead of 1 and choose either of the result

If a unit in this formation has been joined by a Primus, you can roll 3 dice and select any of the result


Tyranid607 Is there and unique rules for the

Demolition Claw formation with the trucks?

Shadow Walkers?

Cult Mutants?

And lastly the HQ broodcoven formation?


Thanks for all the info and the last answers

Demolition Claw
/Tank Hunter
/ can re-roll scatter dice of demolition charge or a cache of demolition
/Roll a dice each time a model throws a demolition charge whilist it is within 6" of a Goliath Rockgrinder from the same formation; on 4 or more that model replenishes its explosives and can throw another demolition charge during the battle

No special rule for Shadow Walker and Cult Mutants

Broodcoven
/3 modle of a broodcoven must be deployed as a single unit. They can still join frdly units, but if one does so, all other broodcoven models must join the same unit, same if they leave
/the broodcoven unit and any unit they join have the following special rules whist the relevent model from this formation is still alive: Patrarh: fleet / Magus: Counter-attack / Primus : Preferred Enemy
   
Made in ca
Fixture of Dakka




I don't know if I missed this if it was posted or maybe it wasn't posted. Are the Genestealer Cult Stealers a troop choice or are they an Elite choice? Also how many per brood?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
 
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