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Made in ca
Boosting Black Templar Biker





So the turned imperial guards are the same unit than the neophyte hybrids? just a cosmetic change
   
Made in us
Ancient Venerable Dreadnought





The Beach

 BloodGrin wrote:
 Medium of Death wrote:
What does the Cult use for AA?

Other than allying a Hydra.



Aegis Defense line.
Works great with their stealth and whatnot
I mean, it doesn't really fit with anyone's army, lol. Where do the Space Marines get them from? They're supposed to be a rapid strike force. Are they carrying them down on their backs and assembling them on the fly wherever they go? Are they just randomly placed on Imperial words in strategically advantageous locations? Why are they always around when the White Scars or Raven Guard show up?

Purchaseable fortifications were a great idea for narrative play. In casual or tournament play, you start to wonder why every battle takes place around these randomly located defensive positions, oddly blocked by hills or forests. It's like competitive X-Wing. How many asteroids are there in the Star Wars universe?

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
Dakka Veteran






Backwoods bunker USA

Anyone know what the Cavalcade Formation gives?
   
Made in ca
Longtime Dakkanaut






75$ for the characters. Lol. Almost half the price of a overkill box. Oh GW, you will never cease to amuse me. Gotta say that the GOliath is a lot more affordable than I would have tought.

This message was edited 1 time. Last update was at 2016/09/26 17:58:00


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Regular Dakkanaut






 KiloFiX wrote:
Anyone know what the Cavalcade Formation gives?


Vehicles ignore shaken/stunned on a 4+, vehicles gain outflank, and sentinels instead gain Cult Ambush. Also, Chimera are mandatory for the two squads.

Coolest part is that means your Sentinel Squads bring back D6 destroyed members of the squad each time they enter cult ambush, so if they don't all get wiped out, there's a good chance the whole squad will come back.

This message was edited 1 time. Last update was at 2016/09/26 18:01:07


http://TheDiceAbide.com - Same game, better attitude .
 
   
Made in au
Longtime Dakkanaut




With a bit of luck, there's some crazy stuff you can do with this army.

Take a 160 point unit of 20 Acolytes without upgrades, use Cult Ambush. Get lucky by rolling a 6, charge on the turn they arrive from ongoing reserves. Get into combat with something scary like a Dreadknight. After Overwatch with a Heavy Incinerator and Heavy Psycannon, you're looking at 17 Acolytes attacking and they have assault grenades so you're not worried about cover. Those 17 dudes output 68 attacks on the charge at WS4 I4 with Rending, meaning they should average something like 5-6 Rends and kill the Dreadknight in one go....for a lower points cost, and unlike other melee units like Daemonettes, they can do it without ever being shot if you have a bit of luck.

Alternatively, take a twenty-man unit of Neophyte Hybrids; for 100 points before upgrades, if you roll up the 5 result on the Cult Ambush rule with them, you get 40 BS3 S3 AP- shots in guaranteed rapid fire range....then in the shooting phase, you get another 40 BS3 S3 AP- shots (if you're still in rapid fire range) and potentially at a different unit! Add in Flamers/Grenade Launchers/Mining Lasers and a Magus with (hopefully) the Relentless power so that they can fire potential Mining Lasers at full Ballistic Skill in the second round of shooting. Profit!

Random, of course. But fun and if you get it off, absolutely brutal.

This message was edited 1 time. Last update was at 2016/09/26 18:01:45


 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 RedFox wrote:
So the turned imperial guards are the same unit than the neophyte hybrids? just a cosmetic change
That's all they really ever were. What are now called "Neophyte Hybrids" used to just be called "Brood Brothers" and were representative of anything from mind-controlled/infected cultists, to subverted members of the Planetary Defense Forces. Their equipment was variable to reflect that. Genestealer Cult was one of those armies that were expected to be conversion-heavy back in the old days when White Dwarf battle reports still used scratch-built terrain, lol.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

So, is it safe to say there will be a "start collecting" bundle before xmas? I'm fine with getting just the codex for now and waiting for a bundle as long as it's not a long wait

 
   
Made in us
Regular Dakkanaut




 KiloFiX wrote:
Anyone know what the Cavalcade Formation gives?

2 units of neophyte
1 leman russ squadron
1-2 of the following units, in any combination:Scout sentinels/Armoured sentinels
restrictions/ each neophyte must take a chimera as a dedicated transport

Mechanised ambush: this formation's units of neophyte hyrids must start the game embarked within their transports. vehicle unit in this formation have the outflank rule. Scout Sentinels from this formation instead gain the cult ambush rule

devoted crew: roll a dice each time a vehicle from this formation suffers a crew stunned or crew shaken resuly. on 4 or more that result is ignored(still loss HP)



Automatically Appended Next Post:
 Necros wrote:
So, is it safe to say there will be a "start collecting" bundle before xmas? I'm fine with getting just the codex for now and waiting for a bundle as long as it's not a long wait

i dont think so, your start collecting bundle is deathwatch

This message was edited 1 time. Last update was at 2016/09/26 18:04:46


 
   
Made in us
Longtime Dakkanaut






Tyranid607 wrote:
 KiloFiX wrote:
Anyone know what the Cavalcade Formation gives?

2 units of neophyte
1 leman russ squadron
1-2 of the following units, in any combination:Scout sentinels/Armoured sentinels
restrictions/ each neophyte must take a chimera as a dedicated transport

Mechanised ambush: this formation's units of neophyte hyrids must start the game embarked within their transports. vehicle unit in this formation have the outflank rule. Scout Sentinels from this formation instead gain the cult ambush rule

devoted crew: roll a dice each time a vehicle from this formation suffers a crew stunned or crew shaken resuly. on 4 or more that result is ignored(still loss HP)


Man, suddenly all those IG/AM units I bought when Apocalypse came out to make my counts-as GSC are going to see play! Go go 9 sentinels!
   
Made in au
Longtime Dakkanaut




@Tyranid607, just reposting this for the new page, with regards to the Metamorph weapons, what's the wording of how they get the stat boosts? Is it clear that they have to actually use those weapons to get the stat boosts, meaning they get them even if they attack with the Rending Claws, or do they merely have to be equipped with the Metamorph weapons to get the stat boosts?

Last question for you, what does the Primus do now? Does he still have Zealot? Does he have a 12" rule bubble? Does he still have Rending as a special rule rather than a weapon?

Thank you so much for your patience

This message was edited 1 time. Last update was at 2016/09/26 18:06:22


 
   
Made in cn
Infiltrating Broodlord





England

I wonder if there will be a separate box release of the DW OK styled Genestealers?


 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in us
Regular Dakkanaut




Caederes wrote:
With a bit of luck, there's some crazy stuff you can do with this army.

Take a 160 point unit of 20 Acolytes without upgrades, use Cult Ambush. Get lucky by rolling a 6, charge on the turn they arrive from ongoing reserves. Get into combat with something scary like a Dreadknight. After Overwatch with a Heavy Incinerator and Heavy Psycannon, you're looking at 17 Acolytes attacking and they have assault grenades so you're not worried about cover. Those 17 dudes output 68 attacks on the charge at WS4 I4 with Rending, meaning they should average something like 5-6 Rends and kill the Dreadknight in one go....for a lower points cost, and unlike other melee units like Daemonettes, they can do it without ever being shot if you have a bit of luck.

Alternatively, take a twenty-man unit of Neophyte Hybrids; for 100 points before upgrades, if you roll up the 5 result on the Cult Ambush rule with them, you get 40 BS3 S3 AP- shots in guaranteed rapid fire range....then in the shooting phase, you get another 40 BS3 S3 AP- shots (if you're still in rapid fire range) and potentially at a different unit! Add in Flamers/Grenade Launchers/Mining Lasers and a Magus with (hopefully) the Relentless power so that they can fire potential Mining Lasers at full Ballistic Skill in the second round of shooting. Profit!

Random, of course. But fun and if you get it off, absolutely brutal.

Neophyte got no rending claws
   
Made in gb
Boom! Leman Russ Commander





UK

 ImAGeek wrote:
Really liking this release so far, and I can't wait for payday. However, couple of weird omissions in the release like an Abberant kit (or even the Abberants from the boxed game released separately) and a separate upgrade sprue - there goes my idea of using the Cadian and Catachan command squads to avoid using the rubbish guardsman models!




One upgrade sprue courtesy of BoLS.

No idea of a release date.

   
Made in gb
Dakka Veteran





A couple of questions
are stealers a troop choice (on phone and stats are to blurred) and is the patriarch an hq.

Hoping for a pure stealer list.
   
Made in us
Savage Khorne Berserker Biker





Apologies, as I'm sure it's buried here somewhere, but can someone please link me to the post describing the Neophyte squad and what upgrades/weapons/etc they can take?
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 Veteran Sergeant wrote:
 BloodGrin wrote:
 Medium of Death wrote:
What does the Cult use for AA?

Other than allying a Hydra.



Aegis Defense line.
Works great with their stealth and whatnot
I mean, it doesn't really fit with anyone's army, lol. Where do the Space Marines get them from? They're supposed to be a rapid strike force. Are they carrying them down on their backs and assembling them on the fly wherever they go? Are they just randomly placed on Imperial words in strategically advantageous locations? Why are they always around when the White Scars or Raven Guard show up?

Purchaseable fortifications were a great idea for narrative play. In casual or tournament play, you start to wonder why every battle takes place around these randomly located defensive positions, oddly blocked by hills or forests. It's like competitive X-Wing. How many asteroids are there in the Star Wars universe?


For my GCult, I used the Secret Weapon Miniatures jersey barriers to represent an improvised defense line.

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View my Genestealer Cult! Article - Gallery - Blog
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DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in us
Steadfast Grey Hunter




Seminole, Florida

 Veteran Sergeant wrote:
 BloodGrin wrote:
 Medium of Death wrote:
What does the Cult use for AA?

Other than allying a Hydra.



Aegis Defense line.
Works great with their stealth and whatnot
I mean, it doesn't really fit with anyone's army, lol. Where do the Space Marines get them from? They're supposed to be a rapid strike force. Are they carrying them down on their backs and assembling them on the fly wherever they go? Are they just randomly placed on Imperial words in strategically advantageous locations? Why are they always around when the White Scars or Raven Guard show up?

Purchaseable fortifications were a great idea for narrative play. In casual or tournament play, you start to wonder why every battle takes place around these randomly located defensive positions, oddly blocked by hills or forests. It's like competitive X-Wing. How many asteroids are there in t

the Star Wars universe?


Not sure where you get the impression that Space Marines are a rapid strike force. Perhaps certain units, but more than that they are a military.
You find your defensive position and then you fortify it. Yes they would carry the parts it is a deployable wall.
Do you think tank traps just appear? Space Marines are more the Army than Seal Team 6.

I will gladly take my deployable 4+ base cover and quad gun over many vehicles which will get popped first turn.
3 up, 2 up with shrouded first turn.
   
Made in us
Regular Dakkanaut




Caederes wrote:
@Tyranid607, just reposting this for the new page, with regards to the Metamorph weapons, what's the wording of how they get the stat boosts? Is it clear that they have to actually use those weapons to get the stat boosts, meaning they get them even if they attack with the Rending Claws, or do they merely have to be equipped with the Metamorph weapons to get the stat boosts?

Last question for you, what does the Primus do now? Does he still have Zealot? Does he have a 12" rule bubble? Does he still have Rending as a special rule rather than a weapon?

Thank you so much for your patience

Metamorph weapons boost with rending claws, i think yes.
if not whats the point of having rending claws by default
or you have to choose what weapon to attack? i am not sure about that

and Primus do 12" Hatred, no zealot,
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






Skullhammer wrote:
A couple of questions
are stealers a troop choice (on phone and stats are to blurred) and is the patriarch an hq.

Hoping for a pure stealer list.


Patriarch is HQ but 'stealers are Elites. That said, you could do a purely Purestrain list by spamming the First Curse formation (though it wouldn't get the overall detachment bonus).
   
Made in us
Regular Dakkanaut




And the HQ of GSC will be very hard to kill
as they got "unquestioning loyality", which auto pass look out sir attemps and can even make look out sir attempts when fighting in a challenge
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

 minionboy wrote:
Coolest part is that means your Sentinel Squads bring back D6 destroyed members of the squad each time they enter cult ambush, so if they don't all get wiped out, there's a good chance the whole squad will come back.


I don't think this works. The Cult Ambush rule only lets you roll on the table when you come on from Reserves. It is the Return to the Shadows rule which lets you remove them from the table and enter Ongoing Reserves. The Sentinels don't have any way (that I have seen) to get the Return to the Shadows rule - hence no way to enter Ongoing Reserves and thus get the D6 models back when they use Cult Ambush.

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in us
Rampaging Carnifex





South Florida

I had such low expectations about the strength of the GSC rules that these sound bonkers strong! Very very very excited.

   
Made in ca
Fixture of Dakka




streetsamurai wrote:75$ for the characters. Lol. Almost half the price of a overkill box. Oh GW, you will never cease to amuse me. Gotta say that the GOliath is a lot more affordable than I would have tought.


What character is that you are talking about that is $75?

Necros wrote:So, is it safe to say there will be a "start collecting" bundle before xmas? I'm fine with getting just the codex for now and waiting for a bundle as long as it's not a long wait


A lot longer than that I think. Deathwatch doesn't have theirs yet unless they are going to release them both side by side. I am guess December or around Christmas times. Since GW seems to be changing they might be thinking these would be great Christmas gifts and waiting to boost up December sales.

Question is, how many of these "Christmas gifts" will be for other people and not themselves? If true that is. I am not saying this is a rumour.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Huge Hierodule





Louisiana

 Ambience 327 wrote:
 minionboy wrote:
Coolest part is that means your Sentinel Squads bring back D6 destroyed members of the squad each time they enter cult ambush, so if they don't all get wiped out, there's a good chance the whole squad will come back.


I don't think this works. The Cult Ambush rule only lets you roll on the table when you come on from Reserves. It is the Return to the Shadows rule which lets you remove them from the table and enter Ongoing Reserves. The Sentinels don't have any way (that I have seen) to get the Return to the Shadows rule - hence no way to enter Ongoing Reserves and thus get the D6 models back when they use Cult Ambush.

According to the screencap on the previous page, you can also DEPLOY using cult ambush.

Think about that.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

So glad I've got my hands on DW:OK and the Space Hulk Stealers, I'mma use the First Curse formation and have like a 15 Stealer unit wth a 1/3 chance to be able to choose to charge every time they return from the shadows.

Really great release rules wise, i love how they nailed that the GSC *already* has you surrounded. Every game will feel like a scenario where you can't leave units alone lest hybrids come crawling from the sewers to get you.

 
   
Made in us
Huge Hierodule





Louisiana

First curse requires a full 20 unit of stealers. White dwarf batrep fielding 16 is typical rules bending they do.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Rampaging Carnifex





South Florida

Finally a reason to run my Genestealers! I've been painting up an extra Broodlord and like 24 stealers to go with my GSC when they dropped - and now they will definitely be put to good use!

   
Made in us
Regular Dakkanaut




Tyranid607 wrote:
Caederes wrote:
@Tyranid607, just reposting this for the new page, with regards to the Metamorph weapons, what's the wording of how they get the stat boosts? Is it clear that they have to actually use those weapons to get the stat boosts, meaning they get them even if they attack with the Rending Claws, or do they merely have to be equipped with the Metamorph weapons to get the stat boosts?

Last question for you, what does the Primus do now? Does he still have Zealot? Does he have a 12" rule bubble? Does he still have Rending as a special rule rather than a weapon?

Thank you so much for your patience

Metamorph weapons boost with rending claws, i think yes.
if not whats the point of having rending claws by default
or you have to choose what weapon to attack? i am not sure about that

and Primus do 12" Hatred, no zealot,


What is the bonus for the other Core formation the Brood cycle?

Also the subterranean assault formation what doe it do ??

   
Made in us
Huge Hierodule





Louisiana

Proper stealer shock in a battleforged army is spammed first curse formations.

Been out of the game for awhile, trying to find time to get back into it. 
   
 
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