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![[Post New]](/s/i/i.gif) 2016/09/26 20:55:56
Subject: Codex Genestealer Cult
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Savage Khorne Berserker Biker
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The heavy weapons seem like an either/or situation based on the wording there.
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![[Post New]](/s/i/i.gif) 2016/09/26 20:56:25
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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Really hope to see this?
Rules for
Demolition Claw formation with the trucks?
Shadow Walkers?
Cult Mutants?
And lastly the HQ broodcoven formation?
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![[Post New]](/s/i/i.gif) 2016/09/26 20:56:53
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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minionboy wrote:Tyranid607 wrote: xttz wrote:Tyranid607 wrote:
default come with a autogun, can exchange to shotgun/lasgun for free, only leader can take pistol/ ccw
What are the limits on on heavy / special weapons in neophyte squads? Is it 1 per X models?
The Unit may do one of the follwowing:
/2 Neophyte hybrids may each take an item from heavy Ming Weapon list (Heavy stubber 5pts/Mining Laser 15pts/Seismic cannon 20pts)
/2 Neophyte hybrids may form a Neophyte Weapon team who must take one item from heavy weapon list (Mortar 5pts/Heavy Bolter 10pts/Autocannon 10 pts/Missile launcher(frag+krak) 15pts+flakk missiles 10pts/lascannon 25pts)
And 2 may each take one items from the special Weapon list (Flamer 5pts/ Grende Launcher 5pts/ Webber 10 pts)
So, just to be clear, a 10-man squad could have 2 Mining Lasers, a lascannon team, and 2 grenade launchers?
No, 2 Mining Lasers or a lascannon team , and 2 grenade launchers
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![[Post New]](/s/i/i.gif) 2016/09/26 21:01:03
Subject: Re:Codex Genestealer Cult
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Fresh-Faced New User
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It looks like they are intended to stack. If they weren't the metamorph claw profile would be:
Rng: -, Str: +2, AP: 5, Type: Melee
Rather than having crush as a separate rule
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![[Post New]](/s/i/i.gif) 2016/09/26 21:03:54
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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shadowfinder wrote:Really hope to see this?
Rules for
Demolition Claw formation with the trucks?
Shadow Walkers?
Cult Mutants?
And lastly the HQ broodcoven formation?
i thought i replied this
No special rule for Shadow Walker and Cult Mutants
Demolition Claw allow you to re-roll the scatter dice when using Demolition/cache of demolition charges
and roll a dice each time a model throws a demolition charges whislit within 6" of same formation rockgrinder
on a 4+ or more you can reload and throw another charge during the battle.
Broodcoven
3 HQ must stack together as single unit ,but allow to join unit together or leave unit together
and whilist they are alive, the unit they join gain Patriarch: fleet / Magus : Counter-attack / Primus: Preferred enemy
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![[Post New]](/s/i/i.gif) 2016/09/26 21:03:56
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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cultist1428 wrote:It looks like they are intended to stack. If they weren't the metamorph claw profile would be:
Rng: -, Str: +2, AP: 5, Type: Melee
Rather than having crush as a separate rule
Yup, exactly, the wording of the Crush rule also supports that. No real argument anymore if they stack or not, it's quite clear.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:04:24
Subject: Codex Genestealer Cult
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Fresh-Faced New User
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What really sucks, is that you can´t put Neophytes in the truck with the drill...if they are a minium of 10.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:04:56
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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cultist1428 wrote:It looks like they are intended to stack. If they weren't the metamorph claw profile would be:
Rng: -, Str: +2, AP: 5, Type: Melee
Rather than having crush as a separate rule
i need more claw parts then
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![[Post New]](/s/i/i.gif) 2016/09/26 21:06:57
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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Seito O wrote:What really sucks, is that you can´t put Neophytes in the truck with the drill...if they are a minium of 10.
Sure you can, there are two trucks... The Rockgrinder is transport 6, while the regular truck is transport 10, open-topped, and likely a dedicated transport option, so stick them in that one!
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![[Post New]](/s/i/i.gif) 2016/09/26 21:09:10
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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minionboy wrote:Seito O wrote:What really sucks, is that you can´t put Neophytes in the truck with the drill...if they are a minium of 10.
Sure you can, there are two trucks... The Rockgrinder is transport 6, while the regular truck is transport 10, open-topped, and likely a dedicated transport option, so stick them in that one!
and chimera can take twelve
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![[Post New]](/s/i/i.gif) 2016/09/26 21:09:12
Subject: Codex Genestealer Cult
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Fresh-Faced New User
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Tyranid 607: thanks for all the info. Can I just check the wording of the bonesword upgrade for the metamorph leader? Does it replace the rending claw, metamorph talon or the pistol?
Also, can I check whether the rumour that purestrain genestealers are 13 ppm with 3 attacks and a 5+ invulnerable save is true. Thanks again
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This message was edited 2 times. Last update was at 2016/09/26 21:10:27
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![[Post New]](/s/i/i.gif) 2016/09/26 21:11:52
Subject: Codex Genestealer Cult
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Courageous Space Marine Captain
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Was the ally situation clarified already?
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![[Post New]](/s/i/i.gif) 2016/09/26 21:12:59
Subject: Codex Genestealer Cult
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Executing Exarch
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![[Post New]](/s/i/i.gif) 2016/09/26 21:13:05
Subject: Re:Codex Genestealer Cult
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Fresh-Faced New User
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Friend of mine is starting a Deathwatch army, and I just preordered the GSC codex as it looks like a great new force to build as an alternative my necrons. Should we split the Deathwatch Overkill box? It looks like a great value but I wasn't sure if there were limitations on the units. We don't really care so much about the box game, just want to cannibalize for the sweet juicy plastics inside.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:14:18
Subject: Re:Codex Genestealer Cult
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Longtime Dakkanaut
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Can sentinels and russes be taken in the superformation without taking the guard-themed core choice?
Not keen on wasting time on Chimeras honestly.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:14:33
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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cultist1428 wrote:Tyranid 607: thanks for all the info. Can I just check the wording of the bonesword upgrade for the metamorph leader? Does it replace the rending claw, metamorph talon or the pistol?
Also, can I check whether the rumour that purestrain genestealers are 13 ppm with 3 attacks and a 5+ invulnerable save is true. Thanks again
metamorph leader may take a bone sword 20pts, not saying it is replacing anything
Yes genestealer is 13pts 3A 5++, min 5 max 20, gain furious charge whilst a patriarch is joined, any model may take scything talons 3pts
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![[Post New]](/s/i/i.gif) 2016/09/26 21:17:17
Subject: Codex Genestealer Cult
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Fresh-Faced New User
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Yeah but...the Rockgrinder is meant to rush into the enemy/vehicles.
Which would be perfect if something could charge out of it ...but the Rockgrinder is not open topped.
And you can´t get Neophytes in...
Only if the joined two of a heavyweapon team count as 1 model.
Edit: Not even then, can´t do math apparently
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This message was edited 1 time. Last update was at 2016/09/26 21:21:41
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![[Post New]](/s/i/i.gif) 2016/09/26 21:17:41
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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Morris782 wrote:Friend of mine is starting a Deathwatch army, and I just preordered the GSC codex as it looks like a great new force to build as an alternative my necrons. Should we split the Deathwatch Overkill box? It looks like a great value but I wasn't sure if there were limitations on the units. We don't really care so much about the box game, just want to cannibalize for the sweet juicy plastics inside.
Yes, yes you should. The Deathwatch stuff is $60 by itself, the GSC stuff includes the 3 characters, which are $60, 12 Acolytes, and 16 Neophytes... Definitely worth getting one, especially if you can split it with someone (or also play Deathwatch yourself).
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![[Post New]](/s/i/i.gif) 2016/09/26 21:19:20
Subject: Codex Genestealer Cult
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Fresh-Faced New User
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Wow the genestealers have got a massive buff. They might actually make it into combat now, especially with the cult ambush rules.
And that means the bonesword can be used alongside a metamorph claw for Str 6, AP 3, life drain... that sounds good to me.
Thanks for the info.
Edit: on a model with 3 attacks base, +1 for 2 weapons and +1 for charging...
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This message was edited 1 time. Last update was at 2016/09/26 21:21:45
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![[Post New]](/s/i/i.gif) 2016/09/26 21:19:52
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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Tyranid607 wrote:shadowfinder wrote:Really hope to see this?
Rules for
Demolition Claw formation with the trucks?
Shadow Walkers?
Cult Mutants?
And lastly the HQ broodcoven formation?
i thought i replied this
No special rule for Shadow Walker and Cult Mutants
Demolition Claw allow you to re-roll the scatter dice when using Demolition/cache of demolition charges
and roll a dice each time a model throws a demolition charges whislit within 6" of same formation rockgrinder
on a 4+ or more you can reload and throw another charge during the battle.
Broodcoven
3 HQ must stack together as single unit ,but allow to join unit together or leave unit together
and whilist they are alive, the unit they join gain Patriarch: fleet / Magus : Counter-attack / Primus: Preferred enemy
Thanks I may have missed that.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:19:53
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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changemod wrote:Can sentinels and russes be taken in the superformation without taking the guard-themed core choice?
Not keen on wasting time on Chimeras honestly.
No, only 2 option you can take Russes
one is Neophyte Cavalcade/ 2 unit of Neophyte+Chimera + 1 Russ Squadron + 1-2 of Scout Sentinels or Armoured Sentinels
another is brood brothers/ 1 unit of Scout Sentinels or Armoured Sentinels, or 1 Leman Russ Squadron
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![[Post New]](/s/i/i.gif) 2016/09/26 21:21:14
Subject: Codex Genestealer Cult
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Jovial Plaguebearer of Nurgle
London, UK
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Thanks Tyranid607, do you know what units the 'core' formations are made up of?
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![[Post New]](/s/i/i.gif) 2016/09/26 21:21:32
Subject: Codex Genestealer Cult
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Infiltrating Broodlord
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Thanks for the info dump, Tyranid607.
This sounds like a great codex in terms of playstyle and fluffiness.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:21:46
Subject: Re:Codex Genestealer Cult
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Longtime Dakkanaut
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Tyranid607 wrote:changemod wrote:Can sentinels and russes be taken in the superformation without taking the guard-themed core choice?
Not keen on wasting time on Chimeras honestly.
No, only 2 option you can take Russes
one is Neophyte Cavalcade/ 2 unit of Neophyte+Chimera + 1 Russ Squadron + 1-2 of Scout Sentinels or Armoured Sentinels
another is brood brothers/ 1 unit of Scout Sentinels or Armoured Sentinels, or 1 Leman Russ Squadron
That sounds more like a yes than a no, honestly.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:23:27
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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minionboy wrote:Morris782 wrote:Friend of mine is starting a Deathwatch army, and I just preordered the GSC codex as it looks like a great new force to build as an alternative my necrons. Should we split the Deathwatch Overkill box? It looks like a great value but I wasn't sure if there were limitations on the units. We don't really care so much about the box game, just want to cannibalize for the sweet juicy plastics inside.
Yes, yes you should. The Deathwatch stuff is $60 by itself, the GSC stuff includes the 3 characters, which are $60, 12 Acolytes, and 16 Neophytes... Definitely worth getting one, especially if you can split it with someone (or also play Deathwatch yourself).
Thats why start collecting kit for GSC is not going to happen in the near furture
And you miss the 4 aberrants that cant be purchase yet
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![[Post New]](/s/i/i.gif) 2016/09/26 21:25:08
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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changemod wrote:Tyranid607 wrote:changemod wrote:Can sentinels and russes be taken in the superformation without taking the guard-themed core choice?
Not keen on wasting time on Chimeras honestly.
No, only 2 option you can take Russes
one is Neophyte Cavalcade/ 2 unit of Neophyte+Chimera + 1 Russ Squadron + 1-2 of Scout Sentinels or Armoured Sentinels
another is brood brothers/ 1 unit of Scout Sentinels or Armoured Sentinels, or 1 Leman Russ Squadron
That sounds more like a yes than a no, honestly.
It's in their combi-detachment, listed as Brood Brothers.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:28:15
Subject: Codex Genestealer Cult
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Huge Hierodule
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Deploying with cult ambush means you have a 1/6 chance of a first turn charge and near guaranteed charges on turn 2. Even greater with the subterranean assault formation. Since deployment isn't movement phase, you can lock up or outright kill pesky tau interceptors on turn 1. You can kill basilisksband thunderfire cannons, or wyverns quickly. Genestealers always get a save and easy access to feel no pain, stealth, and shrouded.
From what I'm seeing overall this book is a home run and I can't wait to unleash it.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2016/09/26 21:28:48
Subject: Codex Genestealer Cult
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Pragmatic Primus Commanding Cult Forces
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Hulksmash wrote:Holy crap. I'm happy. And I thought I'd have enough acolyes at 76...Guses not. Subterranean Assault one is amazing.
Yeah, I don't know how I'm looking at it and wondering if I have enough stuff, but I am.
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![[Post New]](/s/i/i.gif) 2016/09/26 21:28:56
Subject: Codex Genestealer Cult
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Savage Khorne Berserker Biker
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Bah, the Chimera requirement is a shame.
ALthough, I still would like to know whether or not the Sentinels/Russes/Chimeras can take vehicle upgrades from the AM codex. Would greatly appreciate that info.
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This message was edited 1 time. Last update was at 2016/09/26 21:30:34
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![[Post New]](/s/i/i.gif) 2016/09/26 21:32:10
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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tetrisphreak wrote:Deploying with cult ambush means you have a 1/6 chance of a first turn charge and near guaranteed charges on turn 2. Even greater with the subterranean assault formation. Since deployment isn't movement phase, you can lock up or outright kill pesky tau interceptors on turn 1. You can kill basilisksband thunderfire cannons, or wyverns quickly. Genestealers always get a save and easy access to feel no pain, stealth, and shrouded. From what I'm seeing overall this book is a home run and I can't wait to unleash it. Yeah, the exact wording of the Subterranean Uprising is important, from what has been said here, they gain Infiltrate and must roll on the chart, if that's the case, when used in the Cult Insurrection they would have Shrouded during that first turn. On top of charging turn 1, there is also a good chance of pre-game shooting, which would be pretty nice. Wolf_in_Human_Shape wrote:Bah, the Chimera requirement is a shame. ALthough, I still would like to know whether or not the Sentinels/Russes/Chimeras can take vehicle upgrades from the AM codex. Would greatly appreciate that info. Short answer, no, they cannot, just the upgrades on their dataslate and the upgrades section of the wargear page (nothing references the AM codex). Additionally, you only need Chimeras for the Neophyte Cavalcade, you can still take Russes without any other stipulations in the Brood Brother choice (bottom right in the image above). EDIT: You can see in the BOLS video that sentinels can buy Searchlight, smoke launchers and hunter killers, chimera just get the Cult Vehicle Upgrades (dozer blade, storm bolter, heavy stubber, hunter killer).
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This message was edited 2 times. Last update was at 2016/09/26 21:43:01
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