Switch Theme:

Codex Genestealer Cult  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut






Tyranid607 wrote:
 minionboy wrote:
Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.

The AP value of a wound caused by this weapon is equal to the current S characteristic of the model it was allocated to. For example if a wound from a web weapon was allocated to a SM (S4) that wound is resolved at AP4. Against vehicle or models with a S of 7 or more this weapon is AP-


Interesting... makes it kind of weak against marines, but pretty damn effective against most other infantry. Does the Seismic Cannon Resonance rule do anything, or is it just used to clarify which profile you use at what range?

This message was edited 2 times. Last update was at 2016/09/26 22:51:13


http://TheDiceAbide.com - Same game, better attitude .
 
   
Made in us
Snivelling Workbot





changemod wrote:
 CryonicCenobyte wrote:
 tetrisphreak wrote:
changemod wrote:
Which relics is the patriarch allowed?


Looks like dagger and scourge. The others all have a superscript restricting them to the other characters only.


The Patriarch actually cannot take Relics at all. He literally only has two options on his datasheet:
+1 Psychic ML for the usual points
Take up to two Familiars at +5ppm

No other wargear options.

Makes sense, he's a purestrain stealer after all.


For an extremely dubious definition of sense, he's entirely a sentient being, and at very least the crouching is just a psychic manifestation even if you don't like the idea of a powerful mastermind Psyker with opposable thumbs using equipment for some unfathomable reason.

Anyhow yeah, that's very dissapointing for Biomancer builds. Not as much a problem for broodmind or telepathy, I guess.

Yeah actually it's odd he can't take the Crouchling, or the Scourge of the Stars thing whatever it's called, but eh. I'm not too beat up about it. The best use of Biomancy for him is not Iron Arm or Warp Speed but Endurance, and you can spam that off of a Magus just as well.

"Skin is the prison of the blessed and the stronghold of the heretic." 
   
Made in gb
Longtime Dakkanaut




 CryonicCenobyte wrote:
changemod wrote:
 CryonicCenobyte wrote:
 tetrisphreak wrote:
changemod wrote:
Which relics is the patriarch allowed?


Looks like dagger and scourge. The others all have a superscript restricting them to the other characters only.


The Patriarch actually cannot take Relics at all. He literally only has two options on his datasheet:
+1 Psychic ML for the usual points
Take up to two Familiars at +5ppm

No other wargear options.

Makes sense, he's a purestrain stealer after all.


For an extremely dubious definition of sense, he's entirely a sentient being, and at very least the crouching is just a psychic manifestation even if you don't like the idea of a powerful mastermind Psyker with opposable thumbs using equipment for some unfathomable reason.

Anyhow yeah, that's very dissapointing for Biomancer builds. Not as much a problem for broodmind or telepathy, I guess.

Yeah actually it's odd he can't take the Crouchling, or the Scourge of the Stars thing whatever it's called, but eh. I'm not too beat up about it. The best use of Biomancy for him is not Iron Arm or Warp Speed but Endurance, and you can spam that off of a Magus just as well.


Iron arm is the most -fun- thing to do with him though: I even had a conversion idea for it: Swap him out for a hive tyrant converted to a giant patriarch when it goes off.
   
Made in us
Regular Dakkanaut




 minionboy wrote:
Tyranid607 wrote:
 minionboy wrote:
Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.

The AP value of a wound caused by this weapon is equal to the current S characteristic of the model it was allocated to. For example if a wound from a web weapon was allocated to a SM (S4) that wound is resolved at AP4. Against vehicle or models with a S of 7 or more this weapon is AP-


Interesting... makes it kind of weak against marines, but pretty damn effective against most other infantry. Does the Seismic Cannon Resonance rule do anything, or is it just used to clarify which profile you use at what range?

to wound rolls and armour penetration rolls of 6 made with a weapon this special rule are always resolved at ap1
way better than webber
   
Made in gb
Towering Hierophant Bio-Titan






changemod wrote:
Tyranid607 wrote:
 minionboy wrote:
Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.

The AP value of a wound caused by this weapon is equal to the current S characteristic of the model it was allocated to. For example if a wound from a web weapon was allocated to a SM (S4) that wound is resolved at AP4. Against vehicle or models with a S of 7 or more this weapon is AP-


I cannot think of a single practical use for that trait.

I mean, it'd kill S3 3+ units well, but so would lots of things.


It'll mess up Aspect Warriors, Necrons and Sisters (lol). Sounds like it would stack well with Enfeeble against Marines too.
   
Made in us
Longtime Dakkanaut




changemod wrote:
Tyranid607 wrote:
 minionboy wrote:
Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.

The AP value of a wound caused by this weapon is equal to the current S characteristic of the model it was allocated to. For example if a wound from a web weapon was allocated to a SM (S4) that wound is resolved at AP4. Against vehicle or models with a S of 7 or more this weapon is AP-


I cannot think of a single practical use for that trait.

I mean, it'd kill S3 3+ units well, but so would lots of things.

Is it a template because that's an infantry killer. It will kill most infantry except non scout marines. Considering most flamer type templates are only ap4/5 anyway and the majority of units are str 3-4. Not everything needs to be ap2.
   
Made in us
Regular Dakkanaut






gungo wrote:
changemod wrote:
Tyranid607 wrote:
 minionboy wrote:
Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.

The AP value of a wound caused by this weapon is equal to the current S characteristic of the model it was allocated to. For example if a wound from a web weapon was allocated to a SM (S4) that wound is resolved at AP4. Against vehicle or models with a S of 7 or more this weapon is AP-


I cannot think of a single practical use for that trait.

I mean, it'd kill S3 3+ units well, but so would lots of things.

Is it a template because that's an infantry killer. It will kill most infantry except non scout marines. Considering most flamer type templates are only ap4/5 anyway and the majority of units are str 3-4. Not everything needs to be ap2.


Both the pistol and the regular webber are small blast, not template.

http://TheDiceAbide.com - Same game, better attitude .
 
   
Made in us
Oozing Plague Marine Terminator





So I've just decided to incorporate the GSC as my "Counts as Chaos Cultist list", using cultists as neophytes and Daemonettes/beastmen as Genestealers.
   
Made in au
Liche Priest Hierophant







Well I think I know what Formations I'll be basing my eventual GSC army around.
   
Made in us
Longtime Dakkanaut




 minionboy wrote:
gungo wrote:
changemod wrote:
Tyranid607 wrote:
 minionboy wrote:
Any word on what the full rules for the Web guns are? AP* and Cocooned seem like they could be interesting.

The AP value of a wound caused by this weapon is equal to the current S characteristic of the model it was allocated to. For example if a wound from a web weapon was allocated to a SM (S4) that wound is resolved at AP4. Against vehicle or models with a S of 7 or more this weapon is AP-


I cannot think of a single practical use for that trait.

I mean, it'd kill S3 3+ units well, but so would lots of things.

Is it a template because that's an infantry killer. It will kill most infantry except non scout marines. Considering most flamer type templates are only ap4/5 anyway and the majority of units are str 3-4. Not everything needs to be ap2.


Both the pistol and the regular webber are small blast, not template.

Well that sucks for overwatch...
   
Made in us
Regular Dakkanaut






 Matt.Kingsley wrote:
Well I think I know what Formations I'll be basing my eventual GSC army around.


I'm glad you do, because I have no clue other than all of them.

http://TheDiceAbide.com - Same game, better attitude .
 
   
Made in us
Fixture of Dakka






SO... no "non" Unique HQ's?

   
Made in au
Liche Priest Hierophant







 minionboy wrote:
 Matt.Kingsley wrote:
Well I think I know what Formations I'll be basing my eventual GSC army around.


I'm glad you do, because I have no clue other than all of them.


Who said that wasn't my plan
   
Made in us
Regular Dakkanaut






 Amishprn86 wrote:
SO... no "non" Unique HQ's?


Only in the Cult Insurrection Detachment, you can still double up on them all you want in a CAD.

http://TheDiceAbide.com - Same game, better attitude .
 
   
Made in us
Huge Hierodule





Louisiana

 Amishprn86 wrote:
SO... no "non" Unique HQ's?


The only unique GWs are the ones in overkill. The ones in the codex are generic.

Tyranid607, can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


Automatically Appended Next Post:
Generic but no doubling in a cult insurrection. You can do multiple CADs for extra magi or patriarchs etc.

This message was edited 1 time. Last update was at 2016/09/26 23:46:05


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka






Oh ok, thanks just overlooked then.

tyvm.

   
Made in us
Snivelling Workbot





can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


I can confirm that for you. And ScyTals are 3 pts each.

"Skin is the prison of the blessed and the stronghold of the heretic." 
   
Made in us
Huge Hierodule





Louisiana

 CryonicCenobyte wrote:
can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


I can confirm that for you. And ScyTals are 3 pts each.


SWEET. genestealers are back in a big way! Even when I main my tyranids I'll be using the first curse alongside.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut






 CryonicCenobyte wrote:
can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


I can confirm that for you. And ScyTals are 3 pts each.


3 PPM is really skirting the line. For 208 points you get 16 stealers, or 13 with scything talons. 48 vs 52 attacks, I'd rather have 3 extra bodies than 4 more attacks for the same points, but that's just me.

Side note, has anyone bought the Genestealer Cults novel now available from Black Library, and is it any good?

This message was edited 1 time. Last update was at 2016/09/26 23:59:27


http://TheDiceAbide.com - Same game, better attitude .
 
   
Made in us
Huge Hierodule





Louisiana

 minionboy wrote:
 CryonicCenobyte wrote:
can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


I can confirm that for you. And ScyTals are 3 pts each.


3 PPM is really skirting the line. For 208 points you get 16 stealers, or 13 with scything talons. 48 vs 52 attacks, I'd rather have 3 extra bodies than 4 more attacks for the same points, but that's just me.

Side note, has anyone bought the Genestealer Cults novel now available from Black Library, and is it any good?


The efficacy of talons in a squad is better served by only upgrading roughly half. The stock purestrains lead the unit and as they lose casualties, you still have your bonus attacks.

Considering the ability to charge from deployment or reserves, albeit a small one (unless you roll a 6 on warlord trait), you still have stealth and an invulnerable save while you set up charges or simply deter your opponent from going near a particular part of the board.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut




 tetrisphreak wrote:
 Amishprn86 wrote:
SO... no "non" Unique HQ's?


The only unique GWs are the ones in overkill. The ones in the codex are generic.

Tyranid607, can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


Automatically Appended Next Post:
Generic but no doubling in a cult insurrection. You can do multiple CADs for extra magi or patriarchs etc.

No Geneterstealer is 14ppm and Scything Talons 3ppm
WS6 S4 T4 W1 I6 A3 LD10 SV5++ YEs 5++
and gain furious charge if join by Partriarch
   
Made in us
Regular Dakkanaut




 CryonicCenobyte wrote:
can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


I can confirm that for you. And ScyTals are 3 pts each.


Can you buy upgrade? Toxin sac ,,, adrenal glands, any other upgrades?
   
Made in us
Regular Dakkanaut




i sill dont understand what is the use of scything talons on genestealer


Automatically Appended Next Post:
shadowfinder wrote:
 CryonicCenobyte wrote:
can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


I can confirm that for you. And ScyTals are 3 pts each.


Can you buy upgrade? Toxin sac ,,, adrenal glands, any other upgrades?

scything talons is the only upgrade

This message was edited 1 time. Last update was at 2016/09/27 00:12:40


 
   
Made in us
Regular Dakkanaut




Tyranid607 wrote:
 tetrisphreak wrote:
 Amishprn86 wrote:
SO... no "non" Unique HQ's?


The only unique GWs are the ones in overkill. The ones in the codex are generic.

Tyranid607, can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


Automatically Appended Next Post:
Generic but no doubling in a cult insurrection. You can do multiple CADs for extra magi or patriarchs etc.

No Geneterstealer is 14ppm and Scything Talons 3ppm
WS6 S4 T4 W1 I6 A3 LD10 SV5++ YEs 5++
and gain furious charge if join by Partriarch

And the unit size?

This message was edited 1 time. Last update was at 2016/09/27 00:13:43


 
   
Made in us
Huge Hierodule





Louisiana

Tyranid607 wrote:
i sill dont understand what is the use of scything talons on genestealer


Automatically Appended Next Post:
shadowfinder wrote:
 CryonicCenobyte wrote:
can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


I can confirm that for you. And ScyTals are 3 pts each.


Can you buy upgrade? Toxin sac ,,, adrenal glands, any other upgrades?

scything talons is the only upgrade


It's an extra melee weapon so they get +1 attack.

Are you sure they're 14 points base? You said earlier it was 13.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut




Any info on the magus? Upgrades cost?
   
Made in us
Regular Dakkanaut




 tetrisphreak wrote:
Tyranid607 wrote:
i sill dont understand what is the use of scything talons on genestealer


Automatically Appended Next Post:
shadowfinder wrote:
 CryonicCenobyte wrote:
can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


I can confirm that for you. And ScyTals are 3 pts each.


Can you buy upgrade? Toxin sac ,,, adrenal glands, any other upgrades?

scything talons is the only upgrade


It's an extra melee weapon so they get +1 attack.

Are you sure they're 14 points base? You said earlier it was 13.


14, my mistake
[Thumb - IMG_1112.JPG]

   
Made in us
Regular Dakkanaut




 tetrisphreak wrote:
Tyranid607 wrote:
i sill dont understand what is the use of scything talons on genestealer


Automatically Appended Next Post:
shadowfinder wrote:
 CryonicCenobyte wrote:
can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


I can confirm that for you. And ScyTals are 3 pts each.


Can you buy upgrade? Toxin sac ,,, adrenal glands, any other upgrades?

scything talons is the only upgrade


It's an extra melee weapon so they get +1 attack.

Are you sure they're 14 points base? You said earlier it was 13.


For the cost of a full unit upgrade. You can get one more acelote or meta!


Automatically Appended Next Post:
Any info on the magus?

This message was edited 1 time. Last update was at 2016/09/27 00:20:01


 
   
Made in us
Regular Dakkanaut




shadowfinder wrote:
 tetrisphreak wrote:
Tyranid607 wrote:
i sill dont understand what is the use of scything talons on genestealer


Automatically Appended Next Post:
shadowfinder wrote:
 CryonicCenobyte wrote:
can you confirm the purestrains are 13 pts each, and how much is it to give them scything talons? (Please be 2ppm)


I can confirm that for you. And ScyTals are 3 pts each.


Can you buy upgrade? Toxin sac ,,, adrenal glands, any other upgrades?

scything talons is the only upgrade


It's an extra melee weapon so they get +1 attack.

Are you sure they're 14 points base? You said earlier it was 13.


For the cost of a full unit upgrade. You can get one more acelote or meta!


Automatically Appended Next Post:
Any info on the magus?



Automatically Appended Next Post:
Got to take a break
[Thumb - IMG_1113.JPG]

This message was edited 1 time. Last update was at 2016/09/27 00:22:40


 
   
Made in us
Huge Hierodule





Louisiana

Ok well it feels like Christmas! Iconward and Leman Russ squadron?


Automatically Appended Next Post:
Ok thanks!

This message was edited 1 time. Last update was at 2016/09/27 00:24:26


Been out of the game for awhile, trying to find time to get back into it. 
   
 
Forum Index » News & Rumors
Go to: