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![[Post New]](/s/i/i.gif) 2016/09/27 04:53:05
Subject: Codex Genestealer Cult
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I have 76 acolytes, 52 neophytes, 12 aberrants, 16 genestealers, 3 magus, 2 primus, and 2 patriarchs and I still feel light on models. It's crazy but I think I need another 24 acolyte/metomorphs and probably 24 more genestealers. Lordy...
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2016/09/27 05:15:29
Subject: Codex Genestealer Cult
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Possessed Khorne Marine Covered in Spikes
Little Rock, AR
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I'm starting to think about what parts I would need to kit bash some Aberrants.
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The News and Rumors section is all about surprises. I'd certainly hate it if we got 100 posts saying "I know something you don't know..." - malfred |
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![[Post New]](/s/i/i.gif) 2016/09/27 05:16:41
Subject: Codex Genestealer Cult
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Automated Rubric Marine of Tzeentch
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Hulksmash wrote:I have 76 acolytes, 52 neophytes, 12 aberrants, 16 genestealers, 3 magus, 2 primus, and 2 patriarchs and I still feel light on models. It's crazy but I think I need another 24 acolyte/metomorphs and probably 24 more genestealers. Lordy...
Yeah, if you're not planning on taking any IG stuff, roughly how much infantry would it take to reach 1500 points?
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![[Post New]](/s/i/i.gif) 2016/09/27 05:22:23
Subject: Codex Genestealer Cult
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Well....
60 Acolytes - 480
30 Genestealers - 420
60 NEophytes - 300
20 Metomorphs - 180
So you still have points for characters and upgrades.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2016/09/27 05:25:38
Subject: Codex Genestealer Cult
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Veteran Inquisitor with Xenos Alliances
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Do we have an ally matrix from the codex?
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![[Post New]](/s/i/i.gif) 2016/09/27 06:15:20
Subject: Codex Genestealer Cult
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Water-Caste Negotiator
Ontario, Canada
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This has been answered already. Allies of convenience with tyranids and Astra Militarum. Come the apocalypse with everyone else.
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![[Post New]](/s/i/i.gif) 2016/09/27 06:18:25
Subject: Re:Codex Genestealer Cult
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Slashing Veteran Sword Bretheren
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Ahhhhh  my chaos miner force has been tarnished....
Well they would still make nice models in Vraks Renegades list but woulda been sweet to use some rockgrinders and their special rules.
Edit: I now await a Codex: Cultists.
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This message was edited 1 time. Last update was at 2016/09/27 06:19:09
Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2016/09/27 06:45:06
Subject: Re:Codex Genestealer Cult
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Longtime Dakkanaut
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unmercifulconker wrote:Ahhhhh  my chaos miner force has been tarnished....
Well they would still make nice models in Vraks Renegades list but woulda been sweet to use some rockgrinders and their special rules.
Edit: I now await a Codex: Cultists.
There is the old Lost and the Damned list from the Eye of Terror Codex that could be adapted via house rules. As mentioned, there is the Vraks list.
Or you could use the Genestealer Cults list as is but rationalize it as mutants (either "natural" mutations or Chaos warping) of varying degree. Purestrains or the Patriarch could be explained as some rare form of super mutant.
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![[Post New]](/s/i/i.gif) 2016/09/27 06:59:29
Subject: Re:Codex Genestealer Cult
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Slashing Veteran Sword Bretheren
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Iracundus wrote: unmercifulconker wrote:Ahhhhh  my chaos miner force has been tarnished....
Well they would still make nice models in Vraks Renegades list but woulda been sweet to use some rockgrinders and their special rules.
Edit: I now await a Codex: Cultists.
There is the old Lost and the Damned list from the Eye of Terror Codex that could be adapted via house rules. As mentioned, there is the Vraks list.
Or you could use the Genestealer Cults list as is but rationalize it as mutants (either "natural" mutations or Chaos warping) of varying degree. Purestrains or the Patriarch could be explained as some rare form of super mutant.
Yeah it was another reason I was starting to really like this dex, mutant rules
Ohwell, big blob for the mutant rabble I guess.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2016/09/27 08:07:35
Subject: Codex Genestealer Cult
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Towering Hierophant Bio-Titan
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Been skimming through and haven't found a conclusive answer to this yet. Is there any way for purestrains to modify or reroll on the Cult Ambush table? All I've found so far is for Subterranean Uprising which doesn't include regular 'stealers.
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![[Post New]](/s/i/i.gif) 2016/09/27 09:07:43
Subject: Re:Codex Genestealer Cult
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Executing Exarch
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N.I.B. wrote:One thing I asked on The Tyranid Hive, might as well get your opinions too - what happens with the Genestealer Cult data slates showcased in White Dwarf? Will we still be able to spam Fearless Acolytes for ~7pts as troop choices? Seeing how the stats and points of all GC units has changed, can we assume that the data slate GC units and the Ghosar formation will remain as unchanged as a legit way to field the models (which would be awesome)?
I don't see why you couldn't, that's how it's always been in the past.
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![[Post New]](/s/i/i.gif) 2016/09/27 09:28:25
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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xttz wrote:Been skimming through and haven't found a conclusive answer to this yet. Is there any way for purestrains to modify or reroll on the Cult Ambush table? All I've found so far is for Subterranean Uprising which doesn't include regular 'stealers.
In the formation with Purestrains and a Patriach, don't you get 3 rolls to choose from on Cult Ambush table?
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![[Post New]](/s/i/i.gif) 2016/09/27 09:43:47
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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Quick Question can Sentinels be taken without a detachment?
Or is the whole list system just detachments now?
S.Y.
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This message was edited 1 time. Last update was at 2016/09/27 09:44:26
Drink the Wolfin' Chaos - Leman Russ |
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![[Post New]](/s/i/i.gif) 2016/09/27 09:46:20
Subject: Codex Genestealer Cult
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Longtime Dakkanaut
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StupidYellow wrote:Quick Question can Sentinels be taken without a detachment?
Or is the whole list system just detachments now?
S.Y.
I believe a single multilaser or flamer scout sentinel is actually the cheapest possible Auxilliary choice.
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![[Post New]](/s/i/i.gif) 2016/09/27 10:06:07
Subject: Codex Genestealer Cult
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Using Inks and Washes
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I can see a lot of unwanted Genestealer cult ending up on eBay, that's a lot of infantry to paint!
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![[Post New]](/s/i/i.gif) 2016/09/27 10:30:29
Subject: Codex Genestealer Cult
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Decrepit Dakkanaut
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probably been shown before, but this is next weeks pre-order sheet (from adeptus astartes on facebook)
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![[Post New]](/s/i/i.gif) 2016/09/27 10:44:12
Subject: Codex Genestealer Cult
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Anyone know what's in the Strikeforce?
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![[Post New]](/s/i/i.gif) 2016/09/27 11:03:20
Subject: Codex Genestealer Cult
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Krazed Killa Kan
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A post on Faeit (original source is grot orderly but keep the salt handy just in case) says the Strike Force Ultima contains
1x Drop Pod
1x Land Raider
1 Razorback
1x Stormhawk
1x Terminator Captain
5x Terminators
5x Sternguard Vets
10x Tactical Marines
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/09/27 11:17:54
Subject: Codex Genestealer Cult
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Tunneling Trygon
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Claas wrote: xttz wrote:Been skimming through and haven't found a conclusive answer to this yet. Is there any way for purestrains to modify or reroll on the Cult Ambush table? All I've found so far is for Subterranean Uprising which doesn't include regular 'stealers.
In the formation with Purestrains and a Patriach, don't you get 3 rolls to choose from on Cult Ambush table?
Oh how I wish. That formation gives the genestealer squad some sort of upgrade, basically like combat drugs, for the duration of the game when you roll on a table at the start of the game. It's not bad - all of the upgrades are useful and on a 6 you pick which one you want.
The formation that you're thinking of is the subterranean (assault?) formation. You roll two and pick whichever one you want, and if you have a primus in the squad, you roll 3. Sadly, it's only for units from that formation (but it looks like you could CAD in two extra primuses so that 3 squads can roll 3, but I'm not sure that's worth it for 3 dice instead of 2. Especially since the purestrains can't be joined by a primus.
So far, the only manipulation I have seen for purestrains is the warlord trait 6 result, which allows the warlord (patriarch) and his squad to choose their cult ambush result. 1/3 games you get a 6 always.
One upside is you can always try to bide your time like so:
Turn 1 - start on the board. Your stealth and shrouded should be more than sufficient if you go second. Enter into the shadows on your first turn.
Turn 2 - come in from ongoing reserves automatically (or on a 2+ if you just started in reserve). Roll on the table. Say you get an awful result. No, you won't do anything that turn, but you can hide and wait.
Turn 3 - return to the shadows
Turn 4 - try for a good result again. Maybe you don't get the 6. So what? With far fewer of your opponent's models on the board, you are much more durable for that one turn you're vulnerable.
Turn 5 - essentially a guaranteed assault unless they're jet bikes. And isn't that the most important turn?
Obviously that won't work for your entire army, but it's more helpful than you might think. Also, did we ever clarify if you could enter from reserves and go into the shadows on the same turn? I feel like you can't, but if you can, then you are never vulnerable and you'll get 4 chances to roll that 6 in a 5 turn game. Would be pretty bonkers but it actually seems kind of fluffy. Like they poke their head outside and are like "today's not a good day for the uprising. Come back next Tuesday"
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![[Post New]](/s/i/i.gif) 2016/09/27 11:27:10
Subject: Codex Genestealer Cult
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[MOD]
Otiose in a Niche
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I'm liking most of what I'm hearing. Yeah I hate, hate, hate, formations but these seem a little random than most.
But it does seem to capture the whole idea of a terrorist/insurgent army which is long overdue.
It can easily be ported to a chaos/mutant army or even an Imperial guerilla force with servitors as genestealers.
I'm going to be doing something with this.
And $60 for the Goliath, ouch. Great model but ouch.
$5 Indian trucks for me!
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![[Post New]](/s/i/i.gif) 2016/09/27 11:37:24
Subject: Codex Genestealer Cult
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RogueSangre
The Cockatrice Malediction
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Isn't the Neophyte Hybrid box already up for preorder at $40 or is this something else?
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![[Post New]](/s/i/i.gif) 2016/09/27 11:46:31
Subject: Codex Genestealer Cult
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Towering Hierophant Bio-Titan
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This is an IG Cadian Squad, Heavy weapons team and cult upgrade sprue. Basically it's for making Neophytes armed with lasguns instead of autoguns or shotguns.
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This message was edited 1 time. Last update was at 2016/09/27 11:47:21
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![[Post New]](/s/i/i.gif) 2016/09/27 11:46:47
Subject: Codex Genestealer Cult
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Unbalanced Fanatic
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The Neophyte Hybrid Squad is a Cadian squad with a Heavy Weapon Team and an upgrade sprue. Not a confusing name at all...
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![[Post New]](/s/i/i.gif) 2016/09/27 11:49:12
Subject: Codex Genestealer Cult
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Storm Trooper with Maglight
Warwick, Warwickshire, England, UK, NW Europe, Sol-3, Western Spiral Arm, Milky Way
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It's also an excellent source of (relatively) cheap Imperial Guard squads!
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![[Post New]](/s/i/i.gif) 2016/09/27 12:11:44
Subject: Codex Genestealer Cult
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Savage Khorne Berserker Biker
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Gen.Steiner wrote:It's also an excellent source of (relatively) cheap Imperial Guard squads!
Loyal, hard-working, hard-fighting, exemplary Imperial citizens who are an inspiration to all. What do you mean they're all bald weirdos who disappear at night and have sharp teeth? You let your envy get the best of you. It makes me question your -- hmm the alarms are going off at the PDF base. Was that an explosion? Those are definitely screams... anyway, where was I?
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This message was edited 1 time. Last update was at 2016/09/27 12:12:41
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![[Post New]](/s/i/i.gif) 2016/09/27 12:13:53
Subject: Codex Genestealer Cult
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Lethal Lhamean
Birmingham
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StupidYellow wrote:Quick Question can Sentinels be taken without a detachment?
Or is the whole list system just detachments now?
S.Y.
Well unless you're playing unbound everything goes into a detachment of some sort.
Don't need to run formations or the Insurection detachment though, it'll all fit quite easily into CAD same as almost all other factions.
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![[Post New]](/s/i/i.gif) 2016/09/27 12:20:45
Subject: Codex Genestealer Cult
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Longtime Dakkanaut
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Going to be 3 weeks of GS Cult minis?
There is no way they wont release the Abberants right?
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![[Post New]](/s/i/i.gif) 2016/09/27 12:24:11
Subject: Codex Genestealer Cult
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Executing Exarch
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dan2026 wrote:Going to be 3 weeks of GS Cult minis?
There is no way they wont release the Abberants right?
Aberrants aren't in the WD so there's basically no chance they'll release them.
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![[Post New]](/s/i/i.gif) 2016/09/27 12:26:01
Subject: Codex Genestealer Cult
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Longtime Dakkanaut
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Mymearan wrote: dan2026 wrote:Going to be 3 weeks of GS Cult minis?
There is no way they wont release the Abberants right?
Aberrants aren't in the WD so there's basically no chance they'll release them.
That's so bizarre. When DO goes out of print there wont be a way to buy them for GW anymore.
And I din't think they made rules for models that they dont sell anymore.
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![[Post New]](/s/i/i.gif) 2016/09/27 12:27:21
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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dan2026 wrote:Going to be 3 weeks of GS Cult minis?
There is no way they wont release the Abberants right?
No info of abberants yet, the earliest it would possible allow to preorder is at 15 Oct and ships 22 Oct
But it is just ETA
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