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![[Post New]](/s/i/i.gif) 2016/09/27 20:21:22
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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From what I understanding, you can use a unit for multiple formation
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![[Post New]](/s/i/i.gif) 2016/09/27 20:22:29
Subject: Codex Genestealer Cult
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Huge Hierodule
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No each formation requires separate units.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2016/09/27 20:26:29
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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Could you convert our Extra Genestealer? I have lots of the one before the current models? could that work?
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![[Post New]](/s/i/i.gif) 2016/09/27 20:27:21
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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I don't think it is the case here
Automatically Appended Next Post:
shadowfinder wrote:Could you convert our Extra Genestealer? I have lots of the one before the current models? could that work?
Isn't they are just time same as the codex one?
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This message was edited 3 times. Last update was at 2016/09/27 21:16:50
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![[Post New]](/s/i/i.gif) 2016/09/27 20:29:04
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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Tyranid607 wrote:From what I understanding, you can use a unit for multiple formation
DO you have the Metamorphs data sheet info for point cost up already?
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![[Post New]](/s/i/i.gif) 2016/09/27 20:34:01
Subject: Codex Genestealer Cult
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Lieutenant General
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Without a specific exception (such as the Cult Insurrection Detachment), its a core rule that models may only belong to a single detachment.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/09/27 20:36:07
Subject: Codex Genestealer Cult
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Tough Tyrant Guard
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Do we have cost of the relics yet somewhere in this gigantic thread?
Scratch that, I tracked it down. Page 49.
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This message was edited 1 time. Last update was at 2016/09/27 20:42:12
~seapheonix
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![[Post New]](/s/i/i.gif) 2016/09/27 20:36:16
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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So the metamorphs does have a + 1 attack because of auto pistol/rending claw?
Automatically Appended Next Post:
Ghaz wrote:
Without a specific exception (such as the Cult Insurrection Detachment), its a core rule that models may only belong to a single detachment.
Updated the photo above
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This message was edited 2 times. Last update was at 2016/09/27 21:17:06
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![[Post New]](/s/i/i.gif) 2016/09/27 20:46:06
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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Cheers, thanks for the pic! How about the Neophytes next? Haha.
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This message was edited 1 time. Last update was at 2016/09/27 20:46:15
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![[Post New]](/s/i/i.gif) 2016/09/27 20:52:19
Subject: Codex Genestealer Cult
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Lieutenant General
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Tyranid607 wrote: Ghaz wrote:
Without a specific exception (such as the Cult Insurrection Detachment), its a core rule that models may only belong to a single detachment.
Updated the photo above
Yes. For clarity's sake, that allows a single model to be in a Formation within the Cult Insurrection Detachment. It doesn't allow a single model to be in multiple Formations within the Cult Insurrection Detachment.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/09/27 21:05:55
Subject: Re:Codex Genestealer Cult
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Been Around the Block
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Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?
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![[Post New]](/s/i/i.gif) 2016/09/27 21:10:31
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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Red_Drake wrote:
Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?
All rules?
I believe I typed them all already
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![[Post New]](/s/i/i.gif) 2016/09/27 21:14:14
Subject: Re:Codex Genestealer Cult
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Been Around the Block
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Tyranid607 wrote:Red_Drake wrote:
Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?
All rules?
I believe I typed them all already
I would very much like to compile a set of photos into a PDF.
But if not, could you post a picture of the Tactical Objectives?
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![[Post New]](/s/i/i.gif) 2016/09/27 21:16:07
Subject: Re:Codex Genestealer Cult
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[MOD]
Solahma
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Guys - please keep in mind that Dakka Dakka does not support or tolerate copyright infringement. Thanks!
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![[Post New]](/s/i/i.gif) 2016/09/27 21:18:02
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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Red_Drake wrote:Tyranid607 wrote:Red_Drake wrote:
Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?
All rules?
I believe I typed them all already
I would very much like to compile a set of photos into a PDF.
But if not, could you post a picture of the Tactical Objectives?
Or going to do so, you guys know what's in it already
And it is releasing just a few days later, just wait a few days and buy one
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This message was edited 1 time. Last update was at 2016/09/27 21:19:36
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![[Post New]](/s/i/i.gif) 2016/09/27 21:26:08
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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Tyranid607 wrote:
So the metamorphs does have a + 1 attack because of auto pistol/rending claw?
They do indeed.
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![[Post New]](/s/i/i.gif) 2016/09/27 21:30:51
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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Tyranid607 wrote:Red_Drake wrote:Tyranid607 wrote:Red_Drake wrote:
Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?
All rules?
I believe I typed them all already
I would very much like to compile a set of photos into a PDF.
But if not, could you post a picture of the Tactical Objectives?
Or going to do so, you guys know what's in it already
And it is releasing just a few days later, just wait a few days and buy one
Don't post everything in a picture as that can get you and the forum in big trouble.
I have bought the codex already just like to know the info to plan buying stuff.
We all thank you very much for the rules and info you have shared.
So excited to be able to get then to play.
A very different type of hoard to play.
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![[Post New]](/s/i/i.gif) 2016/09/27 21:35:18
Subject: Codex Genestealer Cult
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Huge Hierodule
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I'm stoked as this is one of the first "Melee" focused armies that will actually get into melee pretty swiftly. They'll beat orks, harlequins, and khorne daemonkin at their own game. Metamorphs with 2x metamorph talons lose rending in melee (so maybe not the best choice) but with a cult icon in the squad, and in the brood cycle formation with another unit nearby they'll be WS8. For 9 points each. That's insane. (and typically unnecessary. You only need WS7 to make WS3 units hit you on 5+)
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This message was edited 1 time. Last update was at 2016/09/27 21:37:02
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2016/09/27 21:42:26
Subject: Re:Codex Genestealer Cult
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Regular Dakkanaut
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shadowfinder wrote:Tyranid607 wrote:Red_Drake wrote:Tyranid607 wrote:Red_Drake wrote:
Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?
All rules?
I believe I typed them all already
I would very much like to compile a set of photos into a PDF.
But if not, could you post a picture of the Tactical Objectives?
Or going to do so, you guys know what's in it already
And it is releasing just a few days later, just wait a few days and buy one
Don't post everything in a picture as that can get you and the forum in big trouble.
I have bought the codex already just like to know the info to plan buying stuff.
We all thank you very much for the rules and info you have shared.
So excited to be able to get then to play.
A very different type of hoard to play.
I mean not going to do so, typo
To another one want to more about GSC, just buy a codex
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![[Post New]](/s/i/i.gif) 2016/09/27 21:48:43
Subject: Codex Genestealer Cult
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Tunneling Trygon
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tetrisphreak wrote:I'm stoked as this is one of the first "Melee" focused armies that will actually get into melee pretty swiftly. They'll beat orks, harlequins, and khorne daemonkin at their own game.
Metamorphs with 2x metamorph talons lose rending in melee (so maybe not the best choice) but with a cult icon in the squad, and in the brood cycle formation with another unit nearby they'll be WS8. For 9 points each. That's insane. (and typically unnecessary. You only need WS7 to make WS3 units hit you on 5+)
Yeah this is a very interesting horde army that can actually get places and keep pace with the rapid mobility of today's game. The two things that I worry about are durability and killing power. Sure everything has shrouded for anti-alpha (and this army can null deploy or close to it with the best of them) but after first turn it can get dicey. I see that everything is in prime position at that point and you likely have tied up a unit or two but it's just a swathe of bodies. What if we run into something that is durable in combat vs volume of attacks?
And outside of volume of melee attacks, how do we hit hard? We have a decent amount of gun options and can do hidden power fist really well, but I'm just not 100% sold that this army doesn't have a few holes still.
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![[Post New]](/s/i/i.gif) 2016/09/27 22:01:07
Subject: Codex Genestealer Cult
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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I am so hyped for this.
So hyped I'm selling all my remaining nids to go mono-cult. If anyone ever picks up to buy (£1400 of nids for £500).
Only keeping the Genestealers...
And my word, I am in love with this. All of this. The miniatures just look so fun to paint. The rag tag appearance will mesh will with throwing in the odd FW renegade or Chaos Cultist (just paint the chaos star red, call yourself the cult of the Crimson Halo, have fluff about the mining world being in the system of a red star....)
SO MUCH HYPE.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2016/09/27 22:05:39
Subject: Codex Genestealer Cult
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Regular Dakkanaut
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tetrisphreak wrote:And outside of volume of melee attacks, how do we hit hard? We have a decent amount of gun options and can do hidden power fist really well, but I'm just not 100% sold that this army doesn't have a few holes still.
It definitely seems the only sources of decent firepower are the Leman Russes. Acolyte Squads can pack a decent punch too when armed with a pair of mining lasers, but otherwise, most of their firepower seems anti-infantry focused, which GSC will mop up in combat anyhow. I think almost every army of mine will include a unit of 3 Leman Russ Exterminators with melta sponsons for general-purpose anti-tank duty. They'll do about 3-4 hits a turn against flyers, and probably land a multi-melta hit, which is pretty terrifying for most flyers to face, or they'll easily shred a transport each turn for your squads to charge into melee.
When dealing with Imperial Knights things will get tricky, maybe Acolytes from the Demolotion Claw could get lucky with a couple saws before getting stepped on? Those exterminators will put some hurt in with the multi-meltas, but will certainly have the shields pointed at them. Mining Lasers in squads will also be helpful, but I wouldn't want to rely on them for that job.
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This message was edited 1 time. Last update was at 2016/09/27 22:06:21
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![[Post New]](/s/i/i.gif) 2016/09/27 22:12:09
Subject: Codex Genestealer Cult
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Huge Hierodule
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Vs targets of inopportune durability you do what nids do - tie them up or move block them with cheap fodder. With summoning as one of the potential powers as well as everything being able to pop up "anywhere" the objective games are going to be very easy for GSC. Get kill points off of the supporting elements of the enemy force and then if you have no recourse, circle the enemy deathstar en masse and just go for it. Furious charge, rage, preferred enemy, bonus WS, rending (so much rending) we have the tools to fight back.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2016/09/27 22:17:24
Subject: Codex Genestealer Cult
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Hungry Ghoul
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luke1705 wrote: tetrisphreak wrote:I'm stoked as this is one of the first "Melee" focused armies that will actually get into melee pretty swiftly. They'll beat orks, harlequins, and khorne daemonkin at their own game.
Metamorphs with 2x metamorph talons lose rending in melee (so maybe not the best choice) but with a cult icon in the squad, and in the brood cycle formation with another unit nearby they'll be WS8. For 9 points each. That's insane. (and typically unnecessary. You only need WS7 to make WS3 units hit you on 5+)
Yeah this is a very interesting horde army that can actually get places and keep pace with the rapid mobility of today's game. The two things that I worry about are durability and killing power. Sure everything has shrouded for anti-alpha (and this army can null deploy or close to it with the best of them) but after first turn it can get dicey. I see that everything is in prime position at that point and you likely have tied up a unit or two but it's just a swathe of bodies. What if we run into something that is durable in combat vs volume of attacks?
And outside of volume of melee attacks, how do we hit hard? We have a decent amount of gun options and can do hidden power fist really well, but I'm just not 100% sold that this army doesn't have a few holes still.
Rending--it actually works well with large amounts of attacks and can deal with a variety of threats. I really don't see this army struggling in combat. I think the durability is an issue, but they'll dish out as much as they take, probably more. The problem with Genestealer Cults will be getting those units into combat and avoiding deadly shooting. They fold quickly to bolter fire. If the special ambush rules work well, then Genestealer Cults shouldn't have issue matching up against most armies.
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![[Post New]](/s/i/i.gif) 2016/09/27 22:25:45
Subject: Codex Genestealer Cult
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Huge Hierodule
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Overwhelm. At 1500 points you'll have triple the models of most other armies with means to replenish.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2016/09/27 22:33:38
Subject: Re:Codex Genestealer Cult
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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The only question I have is the Goliath an exclusive GSC unit or can the Guard borrow it too? They stole our stuff its rightfully so that we can steal theirs right?
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2016/09/27 22:39:58
Subject: Codex Genestealer Cult
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Unrelenting Rubric Terminator of Tzeentch
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Going to be interesting to see GSC against DA in their formation that gives full BS overwatch since they have Bolters and almost all of the GSC has a 5+ armour.
Or against Tau with sms on everything so it's wounding on 2's and ignoring armour and cover.
Or against whirlwind / Thunderfire cannons, who are also wounding on 2's, ignoring armour and cover.
Or anytime that they don't go first and eat a bunch of attack at str 4 and are relying on 5+'s to save them.
Or they go against a Gladius, pop the rhinos and then get shredded by the squad that jumps out with BS4, rapid fire,str4 ap5 guns next turn.
It's all well and good to get excited about the new 'dex, but don't get too carried away.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2016/09/27 22:42:09
Subject: Codex Genestealer Cult
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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tetrisphreak wrote:Overwhelm. At 1500 points you'll have triple the models of most other armies with means to replenish.
Pretty much this. My own detachment....I'm considering running a First Curse and a seperate stealer unit, both 15 strong in total. Combined with the cult's detachment benefits it's a way of replenishing Purestrains. Plus, you know, a 6 on the ambush table and suddenly 15 purestrains show up to ruin your day.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2016/09/27 22:50:07
Subject: Codex Genestealer Cult
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Tunneling Trygon
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Here's something that I don't know that we ever resolved - take the favored disciples from the Deathwatch Overkill box - they are clearly Acolyte Hybrids and fulfill a troops choice for GSC if taken in a CAD, but can they be taken to fulfill an Acolytes requirement in the GSC super formation in the new codex?
(This is a general question for all of the Deathwatch data slates)
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![[Post New]](/s/i/i.gif) 2016/09/27 23:03:41
Subject: Codex Genestealer Cult
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Towering Hierophant Bio-Titan
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luke1705 wrote:Here's something that I don't know that we ever resolved - take the favored disciples from the Deathwatch Overkill box - they are clearly Acolyte Hybrids and fulfill a troops choice for GSC if taken in a CAD, but can they be taken to fulfill an Acolytes requirement in the GSC super formation in the new codex?
(This is a general question for all of the Deathwatch data slates)
No, Favoured Disciples isn't listed in the valid choices for Cult Insurrection. Even if they use the same physical models they're a different unit with different points values and special rules.
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This message was edited 1 time. Last update was at 2016/09/27 23:04:34
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