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Made in us
Tunneling Trygon






River Zora wrote:
Hey - joining just because I've been lurking for weeks catching up on the Cult news/leaks, and now my codex has arrived early - so "giving something back"!

Any questions - ask. No scans/photos though just in case copyright (especially as it's not officially out until tomorrow)


Any chance we could get points on Metamorphs and their upgrades?


 
   
Made in nl
Dakka Veteran





 EnTyme wrote:
I ready to see some Cultist Commisar conversions.
I'll probably get the guard starter set and will turn the commisar in it to a primus

 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

terry wrote:
 EnTyme wrote:
I ready to see some Cultist Commisar conversions.
I'll probably get the guard starter set and will turn the commisar in it to a primus


Was thinking of making mine into an Iconward.


Now only a CSM player. 
   
Made in gb
Fresh-Faced New User




 jifel wrote:
River Zora wrote:
Hey - joining just because I've been lurking for weeks catching up on the Cult news/leaks, and now my codex has arrived early - so "giving something back"!

Any questions - ask. No scans/photos though just in case copyright (especially as it's not officially out until tomorrow)


Any chance we could get points on Metamorphs and their upgrades?


9ppm

Hand Flamers 5ppm

Claw/Whip 2ppm

Leader/Icon 10

Bonesword on leader 20
   
Made in us
Dakka Veteran





College Park, MD

Any formations that don't show up in the "Decurion" detachment options? I'm probably not going to be able to make one of the core choices for that detachment for a while (I already have too much unpainted stuff), so I'm just looking for nifty formations from the book, really.

 
   
Made in es
Longtime Dakkanaut





River Zora wrote:
Hey - joining just because I've been lurking for weeks catching up on the Cult news/leaks, and now my codex has arrived early - so "giving something back"!

Any questions - ask. No scans/photos though just in case copyright (especially as it's not officially out until tomorrow)



ONE IMPORTANT QUESTION PLEASE.

I have the book in spanish, and in the subterranean uprising, said that if a unit of this formation is joined by THE primus, the unit roles 3 dice, this mean that only the primus of the formation gives this bonus?

In english said THE, ONE, or A primus?

Thanks a lot!!!!
   
Made in gb
Devastating Dark Reaper



England

 tetrisphreak wrote:
WayneTheGame wrote:
 Yodhrin wrote:
 skullking wrote:


As I look through all the stuff they're releasing, I can't help but feel they're missing (aside from the limo) some kind of MASSIVE genestealer creature. I realize we have the patriarch and the Broodlord, but, I'm thinking even BIGGER!
Yes I realize I can just ally with the nids and get a huge ol beastie there, but, it's not the same.

Oh well, still pumped!



Assuming that isn't some Brass Eye level surrealist sarcasm: No! Bad! Bad wargamer! Where's my rolled up newspaper?

The best thing about this release is GW managed to restrain themselves from sharting out some grotesque, ludicrous, oversized, cartoonish, barely-thematic atrocity of a Monstrous/Gargantuan Creature/giant bipedal walker.


But doesn't not having that automatically put them in the hole against the factions that DO have it? And therein is the problem, when you let some people have some barely-thematic giant thing that also is generally super powerful, anyone who doesn't get one is at a grave disadvantage.


No. Nearly the entire force has rending or some other form of AP3 or AP2 weapons. 20 acoylytes with no upgrades are only 1/2 the cost of a wraithknight, and can (will) pop up and likely kill it before it can use its stomps. Purestrains can handle an imperial knight before it even gets to swing it's mega chainsword.

The only thing i see that inherently would be hard to kill for this army is flyers and swooping FMCs. But the same can be said for many ground-based "deathstars" in 40K in other armies as well. Plus we have the option to ally in a flying hive tyrant for the low tax of 1 mucolid (which can also do a s8 ap3 hit on flyers, so not even really a waste).

edit - the largest disadvantage i see to collecting this army is the sheer volume of models it will take to purchase and field. Anybody who got multiple sets of overkill has a nice head start, but buying metamorphs and acolytes for $8 apiece retail (5/$40 USD) will add up quickly.


How do the purestrains handle the knight that easily? I think I'm missing something here!

Also, any suggestions on how to kit my stuff out? I have (unbuilt):

Dw overkill
One box of metamorphs
One box of acolytes

Also i have 7 genestealers and a broodlord.

Think I'll get some of those trucks and some more metamorphs/acolytes next but no idea how to equip them!
   
Made in nl
Dakka Veteran





 DarkStarSabre wrote:
terry wrote:
 EnTyme wrote:
I ready to see some Cultist Commisar conversions.
I'll probably get the guard starter set and will turn the commisar in it to a primus


Was thinking of making mine into an Iconward.

That could work as well, might do that

 
   
Made in us
Huge Hierodule





Louisiana

The first curse is 20 plus a patriarch. They get furious charge and possibly +1 str if you get the right broodkin power. S5 or 6, 80 attacks that hit on 3's. Every 6 is either an auto glance (at str6) or a glance on 3+ (str5).

If you have a hatred bubble from the primus it's even more guaranteed to work.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 tetrisphreak wrote:
WayneTheGame wrote:
 Yodhrin wrote:
 skullking wrote:


As I look through all the stuff they're releasing, I can't help but feel they're missing (aside from the limo) some kind of MASSIVE genestealer creature. I realize we have the patriarch and the Broodlord, but, I'm thinking even BIGGER!
Yes I realize I can just ally with the nids and get a huge ol beastie there, but, it's not the same.

Oh well, still pumped!



Assuming that isn't some Brass Eye level surrealist sarcasm: No! Bad! Bad wargamer! Where's my rolled up newspaper?

The best thing about this release is GW managed to restrain themselves from sharting out some grotesque, ludicrous, oversized, cartoonish, barely-thematic atrocity of a Monstrous/Gargantuan Creature/giant bipedal walker.


But doesn't not having that automatically put them in the hole against the factions that DO have it? And therein is the problem, when you let some people have some barely-thematic giant thing that also is generally super powerful, anyone who doesn't get one is at a grave disadvantage.


No. Nearly the entire force has rending or some other form of AP3 or AP2 weapons. 20 acoylytes with no upgrades are only 1/2 the cost of a wraithknight, and can (will) pop up and likely kill it before it can use its stomps. Purestrains can handle an imperial knight before it even gets to swing it's mega chainsword.

The only thing i see that inherently would be hard to kill for this army is flyers and swooping FMCs. But the same can be said for many ground-based "deathstars" in 40K in other armies as well. Plus we have the option to ally in a flying hive tyrant for the low tax of 1 mucolid (which can also do a s8 ap3 hit on flyers, so not even really a waste).

edit - the largest disadvantage i see to collecting this army is the sheer volume of models it will take to purchase and field. Anybody who got multiple sets of overkill has a nice head start, but buying metamorphs and acolytes for $8 apiece retail (5/$40 USD) will add up quickly.


Exactly - not only is the GSCult release refreshing because the studio managed to lock whoever's been responsible for the "You get a walker! You get a walker! Everybody gets a walker!" trend in a cupboard for this release, but also because it proves the argument for that design path is and always was nonsense; no, every faction does not need their own pseudoGundam to deal with the one or two factions where a pseudoGundam is actually thematically appropriate, you can just give those that don't have them non-gak rules.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Fresh-Faced New User




 Lansirill wrote:
Any formations that don't show up in the "Decurion" detachment options? I'm probably not going to be able to make one of the core choices for that detachment for a while (I already have too much unpainted stuff), so I'm just looking for nifty formations from the book, really.


Only formations are those that are in the detachment options. But some aren't too model-heavy.

zamerion wrote:
ONE IMPORTANT QUESTION PLEASE.

I have the book in spanish, and in the subterranean uprising, said that if a unit of this formation is joined by THE primus, the unit roles 3 dice, this mean that only the primus of the formation gives this bonus?

In english said THE, ONE, or A primus?

Thanks a lot!!!!


"A primus". So it looks like RAW that it doesn't have to be the Primus from that formation. Or even that detachment. Which is interesting... Although remember if going solely the 'decurion' detachment that you only get one primus anyway.
   
Made in us
Haemonculi Flesh Apprentice






@NG77

well a mere 10 purestrains at 140pts has 40 attacks charging, of which 26.8 will hit causing 1.4 hp. So yea not great but thats without factoring any buffs like FC or what not.

it's acolytes with saws or metamorphs with claws that really shine though. 10 acolytes with two 4 saws and a banner 170pts, the saws alone have 12 attacks, will hit 8 times and should pen ~6 times wrecking it.

Meanwhile metamorphs with claws really kill it. 120 pointd for 40 attacks, hitting 26.8 and causing 4.28 hps.

Personally I like the acolytes the best since they are assured to destroy a knight in one damned go.


Automatically Appended Next Post:
 tetrisphreak wrote:
The first curse is 20 plus a patriarch. They get furious charge and possibly +1 str if you get the right broodkin power. S5 or 6, 80 attacks that hit on 3's. Every 6 is either an auto glance (at str6) or a glance on 3+ (str5).

If you have a hatred bubble from the primus it's even more guaranteed to work.


This is a crazy expensive unit though compared to other more efficient means.

This message was edited 2 times. Last update was at 2016/09/30 14:32:29


   
Made in us
Tunneling Trygon






Hybrid metamorphs seem to be our best option by far. ALWAYS buy that claw on the whole squad. 10 points to make a 5 man squad S6 base is badass. Guarentees the 6 is a hull point all the time. A single 55 point squad in range of a Primus will cause 2.96 hull points on the charge. Now THAT is points efficient!


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Necros wrote:
It's been a long time (few years) since I've played 40k. Last rulebook I read was probably 2 editions ago. Is 1850 pts still the norm?

I'm starting off my army with 1 box of Deathwatch Overkill. Theme wise I'd like to stick to more of the genestealer side than the imperium (tanks) side, though I do plan to get 1 or 2 of the new trucks. I have like 30 genestealers, so I plan to have at least 1 or 2 units of them running around.

So.. anyone that's read/analyzed the new rules.. what else should I consider adding to get a nicely balanced list?

The trucks would actually be not bad to go whole hog on if you're planning on sticking more to the Genestealer Cult side.
   
Made in gb
Towering Hierophant Bio-Titan






I've been working on Battlescribe catalogue based on the details posted here. If anyone wants to try out what I've done so far, here's the first draft. Units I haven't seen the full page for yet are marked with *

Battlescribe - Codex Genestealer Cults
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Are the trucks like a dedicated transport you can just add to a unit? or like a separate heavy support slot? I was planing to get 2-3 and hopefully they will be easy to magnetize the dozer blade so I can easily have both kinds. Kinda pricey though so I don't know if I'll be able to get too many. I was going to add some nid allies to make up the points if I need to

 
   
Made in gb
Longtime Dakkanaut





 jifel wrote:
Hybrid metamorphs seem to be our best option by far. ALWAYS buy that claw on the whole squad. 10 points to make a 5 man squad S6 base is badass. Guarentees the 6 is a hull point all the time. A single 55 point squad in range of a Primus will cause 2.96 hull points on the charge. Now THAT is points efficient!


Claws only seem worth it if you are going after vehicles.
Other than that I would always go whips.
Being able to strike before nearly anything and get your rending is best.
Remember how flimsy you are. You want to go first.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Necros wrote:
Are the trucks like a dedicated transport you can just add to a unit? or like a separate heavy support slot? I was planing to get 2-3 and hopefully they will be easy to magnetize the dozer blade so I can easily have both kinds. Kinda pricey though so I don't know if I'll be able to get too many. I was going to add some nid allies to make up the points if I need to

It looks like the Goliath Truck is a dedicated transport while the Rockgrinder is a separate slot.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

What does the Iconward actually do? Is it an HQ choice?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
Dakka Veteran





 H.B.M.C. wrote:
What does the Iconward actually do? Is it an HQ choice?
it is an HQ choice with a bubble, not sure what the bubble does

 
   
Made in gb
Longtime Dakkanaut





terry wrote:
 H.B.M.C. wrote:
What does the Iconward actually do? Is it an HQ choice?
it is an HQ choice with a bubble, not sure what the bubble does


6+ feel no pain within 12"
If they already have feel no pain its +1
   
Made in gb
Regular Dakkanaut





Got my codex, the art and fluff is great.
   
Made in se
Violent Enforcer





Skelleftea, Sweden

Brilliant kits with awesome bitz!



   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Holy crap that didn't take long!!

Nice job though

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
Blood-Drenched Death Company Marine






Have they made a mistake in this month's White Dwarf battle report? Their First Curse formation only has 16 Purestrains .

My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in ca
Fixture of Dakka




 Thraxas Of Turai wrote:
Have they made a mistake in this month's White Dwarf battle report? Their First Curse formation only has 16 Purestrains .


Classic White Dwarf. They don't even know their own rules. They always play games not according to the rules. Hell one of their games in Age of Sigmar was something like 1000 points let's say, The Chaos side had 960 points while the Sigmar side had 1040 points. They can't even go by their 1000 points.

Then they said anyone could take Imperial Knights and we all know how that turned out eh?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Regular Dakkanaut





 Thraxas Of Turai wrote:
Have they made a mistake in this month's White Dwarf battle report? Their First Curse formation only has 16 Purestrains .


Its definitely 20
   
Made in us
Legendary Master of the Chapter






Davor wrote:
 Thraxas Of Turai wrote:
Have they made a mistake in this month's White Dwarf battle report? Their First Curse formation only has 16 Purestrains .


Classic White Dwarf. They don't even know their own rules. They always play games not according to the rules. Hell one of their games in Age of Sigmar was something like 1000 points let's say, The Chaos side had 960 points while the Sigmar side had 1040 points. They can't even go by their 1000 points.

Then they said anyone could take Imperial Knights and we all know how that turned out eh?


They dont care about exact 1 to 1 games they are there to forge a narrative and make things look interesting.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Lieutenant General





Florence, KY

Davor wrote:
Classic White Dwarf. They don't even know their own rules. They always play games not according to the rules. Hell one of their games in Age of Sigmar was something like 1000 points let's say, The Chaos side had 960 points while the Sigmar side had 1040 points. They can't even go by their 1000 points.

If you're referring to the newest issue of White Dwarf, they weren't playing a Matched Points game. They agreed on four to five Heroes plus about ten units with the Bloodbound getting a few extra units (White Dwarf, pg. 83).

This message was edited 1 time. Last update was at 2016/09/30 17:36:03


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 Souleater wrote:
 gorgon wrote:


Agreed...and yet I don't think we'll see it happen. There are core units whose profiles haven't changed for 4 editions, even as the game has changed dramatically and firepower has, what, tripled? The Leviathan supplement -- intended to be a patch -- added some cool stuff that's okay and other stuff that was shockingly dead on arrival. I think there are too many fixes to be made, and too much reluctance in the studio to change things with any kind of legacy behind them.


The major issue is that most of the MEQ players I play against don't see Tyranids as protagonists - we're just there to be pulped. It feels as if GW think the same way.


My opinion on this is somewhat nuanced.

I don't think the studio sees Tyranids as a punching bag, per se. I do think the studio has a very narrative focus, and in that narrative Tyranids are more of a natural disaster to be overcome rather than a proper antagonist.

I used to question the logic of having every other SM commander (and some regular human commanders) with Eternal Warrior, while allowing something like a Trygon to be vulnerable to any lowly ID attack. But then I realized it was about the narrative. Eternal Warrior is a *heroic* ability, meant to create cinematic moments where the hero takes a blow but remains standing against all odds. Tyranids aren't heroes, and aren't even proper villains, hence no EW.

And regarding the cinematic nature of the game, yes, I think the studio likes the Starship Troopers image of Tyranid hordes, dying in droves but still advancing. While I think they succeeded in bringing some of these visuals to the tabletop, I don't think it makes for a particularly balanced game as is.

Getting this back on topic, Genestealer Cults have more human elements weaved into the xenos background and visuals. Therefore I think they can be seen as more of a traditional antagonist in the overall narrative, and that seems to have expressed itself in the solid, very characterful tabletop rules for the army.



Automatically Appended Next Post:
 stompygitz wrote:
 EnTyme wrote:
I ready to see some Cultist Commisar conversions.




EXCELLENT choice in miniatures.

This message was edited 1 time. Last update was at 2016/09/30 18:04:56


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