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Centurions should:
Be Walkers
Remain Infantry
Some silly answer such as become Monstrous Creatures or Beasts or something

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Made in gb
Shas'ui with Bonding Knife




By making them walkers (as they should be anyway), this would allow Terminators to gain the Centurion stat buffs of +1T, +1W and possibly Slow and Purposeful or Relentless instead without still being invalidated due to Centurion's superior/OP grav.
This would buff Terminators and make Centurions different without stepping on their toes.

This message was edited 1 time. Last update was at 2016/10/09 20:11:36


 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Why should a Centurion be a walker? It's a larger suit of power armor that interfaces with the one of the wearer.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

If Centurions are Walkers, then Sentinels would be Superheavy Walkers.
   
Made in gb
Shas'ui with Bonding Knife




 TheCustomLime wrote:
Why should a Centurion be a walker? It's a larger suit of power armor that interfaces with the one of the wearer.


Because you can't wear two sets of armour... And a big clunky machine.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

SGTPozy wrote:
 TheCustomLime wrote:
Why should a Centurion be a walker? It's a larger suit of power armor that interfaces with the one of the wearer.


Because you can't wear two sets of armour... And a big clunky machine.


I thought layered armour was a fairly common thing.

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Horus Heresy Alpha Legion
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Made in gb
Shas'ui with Bonding Knife




 Kanluwen wrote:
If Centurions are Walkers, then Sentinels would be Superheavy Walkers.


How so? Killakans are walkers and they're tiny, plus the Defiler is one too and that dwarfs sentinels... So I don't really see your point


Automatically Appended Next Post:
 Ashiraya wrote:
SGTPozy wrote:
 TheCustomLime wrote:
Why should a Centurion be a walker? It's a larger suit of power armor that interfaces with the one of the wearer.


Because you can't wear two sets of armour... And a big clunky machine.


I thought layered armour was a fairly common thing.


It's not really another layer, it's stepping into a machine and piloting it

This message was edited 1 time. Last update was at 2016/10/09 20:21:58


 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

SGTPozy wrote:
 TheCustomLime wrote:
Why should a Centurion be a walker? It's a larger suit of power armor that interfaces with the one of the wearer.


Because you can't wear two sets of armour... And a big clunky machine.


Why? Some kind of intergalactic union regulation that no one knows about?


Automatically Appended Next Post:
SGTPozy wrote:
 Kanluwen wrote:


 Ashiraya wrote:
SGTPozy wrote:
 TheCustomLime wrote:
Why should a Centurion be a walker? It's a larger suit of power armor that interfaces with the one of the wearer.


Because you can't wear two sets of armour... And a big clunky machine.


I thought layered armour was a fairly common thing.


It's not really another layer, it's stepping into a machine and piloting it



By that logic Tau battle suits should be walkers too.

This message was edited 2 times. Last update was at 2016/10/09 20:24:18


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in gb
Steady Space Marine Vet Sergeant




England

SGTPozy wrote:
 TheCustomLime wrote:
Why should a Centurion be a walker? It's a larger suit of power armor that interfaces with the one of the wearer.


Because you can't wear two sets of armour... And a big clunky machine.


I'd hardly call a suit that can be used for close combat "clunky".

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





A Centurion Suit is as much of a Walker as a Dreadknight, Crisis Suit, Riptide or Stormsurge.

Also, it still behaves more like an infantry unit than a walker one.


They/them

 
   
Made in ca
Trustworthy Shas'vre




I think Centurions should be Walkers.

I'm also of the opinion that Crisis Suits, Broadsides, Ghostkeels and Riptides should be walkers - though that complicates their interactions with drones (I've had a few ideas on that though).

Dreadknights too, while we're at it.

Tau and Space Wolves since 5th Edition. 
   
Made in gb
Legendary Dogfighter





RNAS Rockall

Centurions that can't be joined by characters?
Yes please.

Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in us
Decrepit Dakkanaut




Centurions that can't be joined by anything and can't use a transport to help with their slowness, all while the issue is Grav Cannons being 25 instead of 35 points?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




As long as we make Riptides and Stormsurges and Wraithknights all walkers as well. And Wraithlords.
   
Made in nl
Longtime Dakkanaut






yes they are the IoM equivalent of killa kans.


Automatically Appended Next Post:
 Sgt_Smudge wrote:
A Centurion Suit is as much of a Walker as a Dreadknight, Crisis Suit, Riptide or Stormsurge.


These should also be walkers.

This message was edited 1 time. Last update was at 2016/10/09 22:19:16


Inactive, user. New profile might pop up in a while 
   
Made in us
Decrepit Dakkanaut




Crisis Suits should NOT be walkers.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Storm Trooper with Maglight





Nottingham UK

 TheCustomLime wrote:
By that logic Tau battle suits should be walkers too.


Oh please don't start that fine kettle of fish.

2000
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Made in us
Decrepit Dakkanaut






New Orleans, LA

Nothing should be walkers. Walkers suck donkey dong. Dreadnoughts should be Monstrous Creatures.

This message was edited 1 time. Last update was at 2016/10/09 22:23:09


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Locked in the Tower of Amareo




 kronk wrote:
Nothing should be walkers. Walkers suck donkey dong. Dreadnoughts should be Monstrous Creatures.


Or this.
   
Made in us
Gore-Soaked Lunatic Witchhunter







My silly answer is 'Centurions should be deleted/radically redesigned because they look ridiculous'.

More seriously the Walker/Infantry/MC divide is frequently pretty arbitrary, but in this case they're pretty small to be Walkers or MCs. If you made Centurions Walkers the can of worms on what needs to be upsized to Walker/MC would be a pretty large one (Crisis suits, Hive Guard, Thunderwolves...).

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Made in fi
Confessor Of Sins




 kronk wrote:
Nothing should be walkers. Walkers suck donkey dong. Dreadnoughts should be Monstrous Creatures.


GW should listen to you instead of the voices in their heads. ;-)
   
Made in fi
Locked in the Tower of Amareo





Spetulhu wrote:
 kronk wrote:
Nothing should be walkers. Walkers suck donkey dong. Dreadnoughts should be Monstrous Creatures.


GW should listen to you instead of the voices in their heads. ;-)


No they should not make dreads MC's. They should boost dreads so they are worth it and change those that should be walkers to walkers rather than MC.

Dreadnought hurtable by poison? Silly.

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Made in us
Locked in the Tower of Amareo




Or make dreads cheaper so they can be spammed and become a swarm unit. Because they die like a swarm unit.

This message was edited 1 time. Last update was at 2016/10/10 06:26:12


 
   
Made in fr
Long-Range Land Speeder Pilot





Clermont De L'Oise

Why not get rid of AV all together. Everything has a BSWS – S – T – W – I – A – LdSv.

Maybe vehicles never have a Sv value outside of cover or a X++ due to force fields or what not. Instead the vehicle would rely on a high T value to render small arms useless against it. High S value weapons would still be effective with D weapons being very effective.

Vehicles would have a S value for ramming or CC (when combined with a WS value above 0).

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Made in fi
Locked in the Tower of Amareo





 vim_the_good wrote:
Why not get rid of AV all together. Everything has a BSWS – S – T – W – I – A – LdSv.

Maybe vehicles never have a Sv value outside of cover or a X++ due to force fields or what not. Instead the vehicle would rely on a high T value to render small arms useless against it. High S value weapons would still be effective with D weapons being very effective.

Vehicles would have a S value for ramming or CC (when combined with a WS value above 0).


Then you would need more special rules to account for differences like immunity to poison. Destroying land raider or emperor class titan by firing poison darts is just silly.

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Made in fr
Long-Range Land Speeder Pilot





Clermont De L'Oise

Absolutely.

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Made in au
Liche Priest Hierophant







At this stage removing AV entirely and implementing a special rule similar to that the 30k Mechanicum Cybernetica have to current vehicles would be better.

Basically have Haywire act like Poison (4+) and Armourbane & Melta like Fleshbane or something similar. When a vehicle loses its last wound roll a D6, on a 6 it Explodes. Or something like that. Maybe even have an effect where Attacks with a Str value less than 5 can't damage vehicles unless they have Haywire/Melta/Armourbane/Rending/Lance.
Speaking of Lance, not sure what kind of effect it would have...

Then things like Dreadnoughts could be T8 with a 3+ or (preferrably fluffwise) T6 or T7 with a 2+ and 3 Wounds while Rhinos could be T7 with a 3+ and 3 wounds and Land Raiders could be T9 or T10 with a 3+ or T8 with a 2+ and 4 Wounds.

Ork-wise Trukks could be T6 with a 4+ and 3 Wounds, Warbuggies T6 with a 4+ and 2 Wounds, Deff Dreads would be like Dreadnoughts, Orkanoughts could have Land Raider-like stats but with 5 Wounds.

etc. etc.

But that's probably more than a bit off-topic...
   
Made in fr
Long-Range Land Speeder Pilot





Clermont De L'Oise

I agree with all the USR fixes that would have to be done but feel the T value of vehicles would have to be closer to their current forward armour value. At T 10 for a Landraider, a bolter could still glance it.
I also go back on what I said earlier. Maybe vehicles do have a Sv value by default. This keeps the meaning of T and Sv consistent.

This message was edited 1 time. Last update was at 2016/10/10 10:43:19


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Made in au
Liche Priest Hierophant







Str 4 can't wound T10.

Admittedly, Str 6 & 7 (and 5 iirc) can, but unfortunately there isn't really a way to fix that easily. Hence why high saves are necessary for tough vehicles to at least make it difficult.

This message was edited 1 time. Last update was at 2016/10/10 10:54:24


 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Centurions are too small to be a Walker

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 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Mighty Vampire Count






UK

Then you would need more special rules to account for differences like immunity to poison. Destroying land raider or emperor class titan by firing poison darts is just silly.


Agreed but removing a whole load of special rules and exceptions for Vehicles whilst retaining the basic S vs T and Armour / Invun Save is surely a huge step forward.

Many of the current Monstrous Creatures are certainly not that and just described as such as GW can't be bothered to fix the Walker issues.

Walkers (and most vehicles) suffer so badly with the damage chart compared to creatures.

This message was edited 1 time. Last update was at 2016/10/10 11:04:05


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