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Made in ie
Norn Queen






Dublin, Ireland

No, I dont mean nerfing the Riptide or Scats, I mean units you like/have lots of/used to use/miss playing.
Personally I'd like to see Wolf Guard Termies make a comeback. I have about 20 of them and can never seem to fit them in a list or make them work that well.
Shout outs also to Killakanz and Tyranno/Carnifexes.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Librarian with Freaky Familiar






Terminators, followed by assault terminators, followed by terminator command squads.

Then Vehicles i guess.

To many unpainted models to count. 
   
Made in us
Longtime Dakkanaut






90% of the grey knight codex.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Chaos Terminators.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Librarian with Freaky Familiar






 Jaxler wrote:
90% of the grey knight codex.


right? at this point it should just be called, Codex: Baby carrier and some other units to field them.

To many unpainted models to count. 
   
Made in ca
Trustworthy Shas'vre




I'd like to see some universal vehicle buffs, stuff like eliminating glances and allowing vehicles to target multiple units.

For specific buffs, the loss of the Broadside's strength 10 railweapon still hurts, as buff to the new HRR to at least make it a reasonable alternative to the HYMP would be nice, but most would agree Tau aren't in need of a lot right now.


Tau and Space Wolves since 5th Edition. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

A character: Lucius. I love me some Slaanesh and I would really like to have Lucius lead one of my EC armies and actually pull some weight. Last time I brought him he got insta killed by a meltagun after his body guards were blown apart.

As for models I have loads of but never get to use, Khorne bezerkers and Possessed. I have enough of each to run swarm armies but it is too sad to see them both be gunned down before they can turn their enemies to shreds. In the game I mentioned above a unit of Havocs did more damage in cc than any possessed I took, depressing. :(

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Been Around the Block




I would like to see IG tanks buffed up, and rough riders also :\ .
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Legion of the Damned. I'd like them to get a rework

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Tyranids, the whole codex. Wonderful models, abysmal rules; instinctive behavior/synapse needs an overhaul and the game has moved on so that running hordes of gaunts, ripper and stealers isn't really viable.

It never ends well 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Most of the Chaos Codex, Lucius, Mutilators, Defilers, and Fabius Bile for some specifics.
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

 Backspacehacker wrote:
Terminators, followed by assault terminators, followed by terminator command squads.

Then Vehicles i guess.


What would be your perfect base terminator?

I would like to see at the least T5
   
Made in gb
Emboldened Warlock




Widnes UK

I'd like to see assaulting out of stationary vehicles come back. I would probably use howling banshees more then.

I'd also like to see a hard limit on gargantuan creatures/ super heavies, say max 1 per full 1500 points available.

Ulthwe: 7500 points 
   
Made in us
Locked in the Tower of Amareo




 Vash108 wrote:
 Backspacehacker wrote:
Terminators, followed by assault terminators, followed by terminator command squads.

Then Vehicles i guess.


What would be your perfect base terminator?

I would like to see at the least T5


There have been multiple threads about this with no real resolution. I don't think T5 really fixes anything.
   
Made in us
Pious Palatine




Celestine needs EW BSS need to drop 1-2ppm, seraphim need a cqc gimmick, repentia need bikes, Canoness needs a 35pt drop or some serious buffs, Celestians need to not be pointless, penitent engines need to be monstrous creatures. exorcist is great but less random please. drop pods would be cool.


 
   
Made in nl
Longtime Dakkanaut






Tank shocking. I want to run over stuff again.

Inactive, user. New profile might pop up in a while 
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

Martel732 wrote:
 Vash108 wrote:
 Backspacehacker wrote:
Terminators, followed by assault terminators, followed by terminator command squads.

Then Vehicles i guess.


What would be your perfect base terminator?

I would like to see at the least T5


There have been multiple threads about this with no real resolution. I don't think T5 really fixes anything.


Fixes ID for Str8 at the least. There are other things but I was curious.

This message was edited 1 time. Last update was at 2016/11/01 19:46:41


 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Everything except Flyrants in the Tyranid codex.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Trustworthy Shas'vre




Another thought is more allowed charges, but make them disordered, and make disordered charges have a real penalty instead of just denying a bonus. Like maybe initiative reduced to 1.

I'd also like to see most special melee weapons (and models that come equipped with them standard) - in the current shooting heavy environment no way is a power weapon worth a Plasma Gun.

I do play Tau, and did back in 5th Ed where we were murdered by hard charging Blood Angels and Grey Knights, but I do think there needs to be some redress to the melee units now that WH40K is a proper shooting game.

I'm not saying we should nerf shooting, remove over watch or similar, just give more chances for charges to happen and cut back on the pricing of melee stuff a bit to recognize it's not as effective as heavy firepower.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Librarian with Freaky Familiar






Martel732 wrote:
 Vash108 wrote:
 Backspacehacker wrote:
Terminators, followed by assault terminators, followed by terminator command squads.

Then Vehicles i guess.


What would be your perfect base terminator?

I would like to see at the least T5


There have been multiple threads about this with no real resolution. I don't think T5 really fixes anything.


T5 would help out a lot! That or 2 wounds Imo is the quickest way to make terminators worth it, that and allowing assault terminators to charge out of deep strike.

But yea, another thread lol

To many unpainted models to count. 
   
Made in us
Stalwart Ultramarine Tactical Marine





Definitely terminators. Cmon, they're supposed to be most badass and iconic veterans in the Space Marine arsenal. I'd love to see them also get rid of that stupid sweeping advance restriction considering we got tons of bulkier and heavier units able to sweep advance.

This message was edited 1 time. Last update was at 2016/11/01 22:07:11


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Berzerkers need a buff to match their price or a price decrease to match their loadout. If you keep the price, give them their chainaxes free again. Or give them another attack. Fething give them assault rhinos for khornes sake!
   
Made in us
Locked in the Tower of Amareo




 NInjatactiks wrote:
Definitely terminators. Cmon, they're supposed to be most badass and iconic veterans in the Space Marine arsenal. I'd love to see them also get rid of that stupid sweeping advance restriction considering we got tons of bulkier and heavier units able to sweep advance.


But they've been good, what? One edition? 4th?
   
Made in us
Auspicious Daemonic Herald





Burning Chariots of Tzeentch. I've love the model they made for it but it had such such terrible rules when they released it in 6th (literally not functional rules wise) and while 7ed fixed its rules issue now the power creep has passed it by making it still very not playable

At least it sees the table top by being summoned by Fateweaver now.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Imperial Guard. The entire Codex.

   
Made in us
Librarian with Freaky Familiar






 JohnHwangDD wrote:
Imperial Guard. The entire Codex.


Wouldn't that end up getting fixed if they made vehicles not gak?

To many unpainted models to count. 
   
Made in us
Locked in the Tower of Amareo




 Backspacehacker wrote:
 JohnHwangDD wrote:
Imperial Guard. The entire Codex.


Wouldn't that end up getting fixed if they made vehicles not gak?


Mostly, yes.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

The balance between Assault and Shooting.

Characters/Psychics and Allies reined in to drastically reduce the power of Death Stars.

Standardize the damage system. Vehicle and MC moved to an AoS style declining performance until death.

Cover altered to affect everything equally. If Ignores cover is kept have it degrade the effects of cover not remove it completely.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in ca
Master Sergeant





 Happyjew wrote:
Everything except Flyrants in the Tyranid codex.


Agree almost 100% - except for flyrants it is the devourer and basic parts of the flyrant that don't need tweaking as they are strong (maybe too strong with multiple flyrants which I hate - I liked the days of a single hive tyrant (the essence of the hive mind), but I'm getting side-tracked) - there are many biomorphs/upgrades that flyrants can use, whether buffs types or weapons, that need fixing.

One of the main things for 8th is to make assault units worthwhile - and I don't mean deathstar type units - I mean regular close-combat type units. Tyranids (and other armies/units that are assault based) suffer from BRB rules that hurt or undermine such units and then poor dexes that messed them up further. So fixing 8th with regard to regular assault units would be great but not enough - dexes with such units all need to be fixed as needed.

This message was edited 1 time. Last update was at 2016/11/01 22:34:53


 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Assault in general.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
 
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