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Made in us
Decrepit Dakkanaut






SoCal, USA!

 JNAProductions wrote:
 JohnHwangDD wrote:
Regardless, I want them buffed, per the topic.


That's fine. Do understand, most people disagree with you.


That's OK. I'd trade Eldar being nerfed for Necrons being Squatted.

   
Made in us
Locked in the Tower of Amareo




Someone is bitter about 'crons. I'd rather take on crons any day of the week over frickin Eldar.
   
Made in us
Longtime Dakkanaut




Ute nation

You'll never squat us, there are dozens of us, dozens!

This message was edited 1 time. Last update was at 2016/11/23 20:48:45


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Can we nerf both Eldar and Necrons? They both could use a heavy dose

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Longtime Dakkanaut




Ute nation

8th ed is coming, and if you are not one of the five flavors of power armor balance will be a crap shoot, so who knows you might get your wish. I hope it's like 3rd all over again, they reset the rules, release army lists for each faction (ala sigmar war scrolls), have a few force org charts that all factions can use to mix up list building and go from there.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Martel732 wrote:
Someone is bitter about 'crons. I'd rather take on crons any day of the week over frickin Eldar.


That's because it's just not any fun playing against Necrons.

May all of your games be against Necrons, forevermore... Enjoy!


Automatically Appended Next Post:
 Grimgold wrote:
8th ed is coming, and if you are not one of the five flavors of power armor balance will be a crap shoot, so who knows you might get your wish. I hope it's like 3rd all over again, they reset the rules, release army lists for each faction (ala sigmar war scrolls), have a few force org charts that all factions can use to mix up list building and go from there.


I'd support that.

This message was edited 1 time. Last update was at 2016/11/23 21:47:36


   
Made in us
Locked in the Tower of Amareo




I enjoy necrons 10X more than eldar.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Martel732 wrote:
I enjoy necrons 10X more than eldar.


I don't. Then again my FLGS has about four Necron players and only one Eldar player (who is also me) so I may have a selection bias issue going.

Both can stone-wall any effort you make to play the game, though they go about it differently (Necrons by having a single unit with a couple of characters up and ignore an entire army's worth of firepower, Eldar by up and removing your army).

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in us
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On moon miranda.

Martel732 wrote:
I enjoy necrons 10X more than eldar.
At least when you get a chance to shoot at Eldar some stuff dies even if they're still horrifically overpowered, Necrons are just so...noninteractive, they push up onto the objectives and sit there until game end and it's like there was no point in bothering to roll any dice. The worst part is that they're not even a slow army, by turn 2 can have almost their entire army in or almost in your deployment zone if they really want

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Martel732 wrote:
I enjoy necrons 10X more than eldar.


I bet you also enjoy whitewashing fences and scrubbing potblack, because that's what playing against Necrons is - it's a mindless, tedious chore that has basically no progress. You shoot like crazy, and Nothing Happens. Boring AF.

   
Made in us
Longtime Dakkanaut




Ute nation

If necrons were as invincible as you guys claim we would be the top of the ITC chart instead of tied for 5th. Eldar are actually rated higher by quite a bit, so if you are playing Eldar and getting rallied by necrons it's not the army, it's probably you. Expert players can beat necrons without issue, and the eldar are heinously overtuned to begin with.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Reanimation Protocols is not THAT powerful. It's, at absolute best, a doubling of durability. You know what else has double durability? Double the number of bodies, like Orks or Guardsmen can field. I wasn't noticing anyone complaining about those guys being OP.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Locked in the Tower of Amareo




BA can actually break Necrons in CC and will almost certainly catch them.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

RP is a LOT more than that. At a minimum, it's 4+, re-rolling 1s for Decurion - that's more than doubling right there (21/36 = 2.4x). More likely, there's a Res orb, re-rolling the fails (27/36 = 4x). And then there are the 2+ HQs tanking the hits and still getting the rerolled 4+(34.5/36 = 24x). So, no.

Change RP to rename of 4+ FNP, with no modifiers, and I'll be fine with Necrons staying in the game.

   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

That's only if you're from the Reclamation Legion, and within 12" of the Overlord. I'll give you that Necrons are usually run in a Decurion, so it's a 4+ rather than a 5+, but do remember a Res Orb is a one-use only item that costs 25 flipping points. So in other words, when you start shooting at that Death Star (that probably moves 6" a turn, after its once per game Deep Strike) and they pop the Res Orb... Just stop shooting at them. Wait for next turn, kill some other things.

Also, Necrons have ONE 2+ HQ and ONE Artifact Armour that grants a 2+.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
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On moon miranda.

 Grimgold wrote:
If necrons were as invincible as you guys claim we would be the top of the ITC chart instead of tied for 5th. Eldar are actually rated higher by quite a bit, so if you are playing Eldar and getting rallied by necrons it's not the army, it's probably you. Expert players can beat necrons without issue, and the eldar are heinously overtuned to begin with.
One must keep in mind that the ITC has rules, restrictions, and other such things which make it different from the way many other people play, particularly straight rulebook play. That said, Necrons do have some hardcounters, Eldar are one of them, Eldar are without a doubt monstrously broken, and there are other things broken, but that doesn't mean that Necrons aren't also a wee bit overboard themselves, particularly against armies that aren't also in the top group. A lot of those top armies have to be built in a relatively specific way to compete well, often involving lots of weird allies shennanigans and psychic powers and the like, stuff that probably wasn't intended but the crappiness of the rules allows through, while the Necrons just take their basic book detachment as given and go.

 JNAProductions wrote:
Reanimation Protocols is not THAT powerful. It's, at absolute best, a doubling of durability. You know what else has double durability? Double the number of bodies, like Orks or Guardsmen can field. I wasn't noticing anyone complaining about those guys being OP.
Because units like Guardsmen, despite being much cheaper, aren't bringing double the practical durability and definitely not double the tactical value. A Decurion Warrior is, at worst 200% more durable than a Guardsmen against something like an S10 AP1 Ignores Cover weapon, but the lighter the weapons get the greater that durability. A 13pt Decurion Warrior for instance is 270% more resilient than a Guardsmen against Scatterlaser fire, and has 640% the durability against bolter fire versus that of a guardsmen, but is only 260% more expensive, and at the same time brings greater firepower, CC ability, and Ld-based resiliency to boot. Lets look at another example between similarly priced models with the same codex. A Wraith is the same price as an Ogryn but has double the move speed and isn't slowed by terrain, is Ld10 & Fearless instead of Ld6/7 Stubborn, has 1 less wound but gets a 3+ invul save instead of a worthless 5+ armor, is way killier with S6 rending attacks, and can be made to benefit from Decurion RP to boot while an Ogryn unit gets a few BS3 S5 shots in exchange


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 Grimgold wrote:
If necrons were as invincible as you guys claim we would be the top of the ITC chart instead of tied for 5th. Eldar are actually rated higher by quite a bit, so if you are playing Eldar and getting rallied by necrons it's not the army, it's probably you. Expert players can beat necrons without issue, and the eldar are heinously overtuned to begin with.


If not for the fact that Eldar are a hard counter to Necrons, the meta would look very different. Especially as the ITC doesn't follow the rulebook at all, by banning Unbound play.

I primarily play Guard.

Except when Necrons hit the board - then I take max S(D) Eldar.

   
Made in us
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In My Lab

Yeah, I was drawing a false equivalency there. (Do note, though, that against a S10 anything, Necrons only get a 5+ Reanimate, since ID reduces it by 1.)

But the point remains, if you struggle to kill Necrons too much, chances are, you struggle to kill anything else too. For instance, let's take 143 points of Necron Warriors in a Decurion (but away form the Overlord) versus 140 of Tactical Marines. (That's 11 bodies to 10.)

If you use bolter fire to kill them, it takes 60 hits to kill the Marines, while it takes 88 hits to kill the Warriors. A 47% Increase in durability.

If you use heavy bolter fire to kill them, it takes 45 hits to kill the Marines, while it takes 33 to kill the Warriors. Marines, in this case, are 36% more durable (assuming no cover).

If you use heavy bolter fire to kill them, with a 5+ cover save, it still takes 45 hits to down the Marines, while it now takes 49.5 to kill the Warriors. 10% more durable.

If you use assault cannon fire to kill them, it takes around 33 hits to kill the Marines, while it takes 26.4 to kill the Warriors. Marines are 25% more durable.

If you use assault cannon fire to kill them, with a 5+ cover save, it takes now around 34 hits to kill the Marines, while it takes 39.6 to kill the Warriors. 16% more durable.

If you use plasma fire to kill them, it takes a mere 12 hits to kill the Marines, while it takes 26.4 to kill the Warriors. 120% more durable. (Cover saves affect them equally.)

If you use melta fire, though, it takes the same 12 to kill the Marines, but only takes 19.8 to kill the Warriors. 65% more durable. (Same math applies to the much easier to get lots of hits with Battle Cannon. Also Lascannons.)

If you use lasgun fire, it takes 90 hits to kill the Marines, while it takes 132 to kill the Warriors. 47% more durable again.

So, against small arms fire, Warriors are about 50% harder to kill than Marines. Against AP 1-3, they're a whipping 120% more durable, though that drops to 65% if it doubles them out. AP 4 is a sweet spot that actually sees Marines more durable, point for point, than Warriors, unless Warriors get cover.

Overall, Necrons are definitely tougher than equivalent points of marines. But they lack stuff like Special Weapons or ATSKNF.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
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On moon miranda.

Those are pretty large resiliency gains, particularlly with the more common weapons like bolters and plasma weapons. Needing ~50% more firepower to kill a unit that isn't any more expensive (often less so) is no mean feat to bring to bear.

Sure they don't have ATSKNF or special weapons, but having Ld10 instead of 9 or even 8 and Gauss mitigates that (to what degree is debatable, but it's meaningful nonetheless).

More to the point, one will notice the Marine armies doing well are either built around Deathstars of some sort or are strong because they get hundreds of points worth of free stuff and scoring units and getting to play with a 20-25% points advantage over their opponent, which goes to show both how absurd the game in general has become and how powerful RP is.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
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In My Lab

Yeah. I'd be fine seeing RP nerfed (or probably just an across-the-board points increase on Necron stuff) at the same time as stuff like SM and Eldar get nerfed.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
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On moon miranda.

Yeah, there's no one thing the game needs to fix, there's a whole range of issues, from RP to Eldar in general, Formation ridiculousness and D weapons, Allies abuse, etc, and really the game could probably do best with a total reboot re-write at this point.

Not that I expect GW to execute that well...

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Roswell, GA

Martel732 wrote:
I enjoy necrons 10X more than eldar.


QFTT
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Grimgold wrote:
If necrons were as invincible as you guys claim we would be the top of the ITC chart instead of tied for 5th. Eldar are actually rated higher by quite a bit, so if you are playing Eldar and getting rallied by necrons it's not the army, it's probably you. Expert players can beat necrons without issue, and the eldar are heinously overtuned to begin with.


Believe it or not it's possible to win an incredibly boring game.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 AnomanderRake wrote:
 Grimgold wrote:
If necrons were as invincible as you guys claim we would be the top of the ITC chart instead of tied for 5th. Eldar are actually rated higher by quite a bit, so if you are playing Eldar and getting rallied by necrons it's not the army, it's probably you. Expert players can beat necrons without issue, and the eldar are heinously overtuned to begin with.


Believe it or not it's possible to win an incredibly boring game.


It's also possible to lose an incredibly fun game.

And that's why we play, for fun, not the winning.

This message was edited 1 time. Last update was at 2016/11/24 06:40:58


   
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Locked in the Tower of Amareo




There's nothing fun about playing against Eldar.
   
Made in gb
Sinewy Scourge




Boulder, Colorado

I get my face stomped by an Eldar player on a regular basis, It's not fun but I prefer it over Necrons, as said above, they aren't better but they are just a boring army, maybe not as a player, but they are as an outsider looking in

   
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Regular Dakkanaut




I'd like to see some streamlining of the rules.

Each army tends to have special rules that come into effect, so why not move them into the psychic phase and just rename it the powers phase? Necrons artifact abilities, Tau shenannigans, etc. could all be shuffled into there.

I'd also like there to be a lot less of rules exceptions. For example, leadership/morale. It's a whole and core part of the game, but there's a way to invalidate it called fearless. Oh, but if you're a smurf, you get ATSKNF, which is super fearless without any of the drawbacks. You can't assault out of transports...unless you take this vehicle or this formation, which half the armies don't have.

I'd also like to see close combat return to a more dangerous bit. I feel like shooting has become way, way too powerful. Returning Sweeping Advance and Consolidate into new combat (instead of just sitting out in the open with your thumb up your butt) would help tremendously with that.

As a bit of nostalgia, I'd like to see Genestealers and Wyches return to something that you feared seeing on the battlefield and tried your best to keep them from hitting your lines.
   
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Krieg! What a hole...

Consolidating into a new combat seems like the worst thing ever.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
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In My Lab

 Bobthehero wrote:
Consolidating into a new combat seems like the worst thing ever.


Says the guy who wants to see SHOOTING buffed.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Yup, I am consistent, if anything

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
 
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