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Made in us
Longtime Dakkanaut




As a heads up to EVERY Eldar player out there.

There i literally nothing in your codex that we don't know is stupidly OP. Even down to your Basic infantry models....we know.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in gb
Dakka Veteran





And people over look rough riders for the gaurd... fast cav that can have 2 spec weapons and on the charge with frag grenades each get 3 i5 s5 ap3 attacks......syre its a first charge only deal but at 55 for 5 whats not to like there even cheaper than seekers of slaanesh and most people woukd say they are d@#$ good.

There are also deathmarks from the necrons who wouldn't like (counter)deepstriking interceptor assault snipers with marine stats and reanimation for under 20pts each.
I have found that these guys are feared/hated by all drop pod/reserve armys that ive faced when using them. Of course your value may differ.
   
Made in us
Auspicious Aspiring Champion of Chaos






Bonus secret OP unit: Vargard Obyron. It's not that his rules are in any way OP (they're actually just decent), but I roll so stupidly lucky with his attacks and saves that I'm convinced this guy is secretly the Silent King.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Dakka Veteran




No one ever believes me, but, for the Tyranid?

Pyrovores.

The lil' guys do all the things that you need them to do, for a good price, and are just adorable lil' fluffballs at the same time.

But nobody takes 'em.

Love you, lil' Pyrovores!
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Iwould say the VoidRaven Bomber is pretty crazy. People don't like it because of its price and I suppose it would matter in what kind of meta you are playing in on this one. But the Void Raven Bomber is pretty ridiculously scary and it doesn't get a lot of press.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Ultramarine Chaplain with Hate to Spare






 CrownAxe wrote:

Thunderfire cannons aren't a secret and Whirlswinds aren't op


Three of them gets you Shred, Tigurius or Telion gets you Rending, WWs themselves have an Ignores Cover round. In the Formation they can re-roll to hit if you're spotting for them. Add it all up and you get a pretty nasty barrage weapon. Three Large Blasts, re-rolling hits and wounds, 6s autowound at AP2 and everything ignores cover. Not necessarily OP, but a nasty surprise.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

For Orks I can only think of two things atm that might be op but I'm fairly sure they are known.
Mega Armoured Warboos with Da Lucky Stick. What you get out of this guy for his price us amazing.
Battery of Traktor Kannons. Very cheap and will take down any flier big or small. If the opponent is aware of their effectiveness then watch him/her try their best to avoid their range. It's just as satisfying seeing a fly rant lingering in the back field doing luttle as it is popping one.
   
Made in us
Ragin' Ork Dreadnought




Here's a little jem: Imperial Psykers for Inquisition. One Psyker plus two bare-bones Acolytes is 18pts, giving the cheapest point-for-point Warp Charge in the game. Unbound, you can get over 100 Warp Charges (and 100 rolls on Summoning...). Even bound, you can get something like 80. (A buncha ML1 Inquisitors to grant access to all those Acolytes.)
Sure, they are incredibly fragile (3 T3 5+ wounds), but who cares? Turn one, you just summon an entire second army. (Assuming you can reliably pass a ML3 power with 8 dice, you're summoning a whopping 8 units on turn one. And since most armies can't kill 80+ individual targets with anything resembling speed...)

If you don't care about friends, respect, money, or time, it's practically an auto-win.
   
Made in gr
Longtime Dakkanaut




Halandri

Waaaghpower wrote:
Here's a little jem: Imperial Psykers for Inquisition. One Psyker plus two bare-bones Acolytes is 18pts, giving the cheapest point-for-point Warp Charge in the game. Unbound, you can get over 100 Warp Charges (and 100 rolls on Summoning...). Even bound, you can get something like 80. (A buncha ML1 Inquisitors to grant access to all those Acolytes.)
Sure, they are incredibly fragile (3 T3 5+ wounds), but who cares? Turn one, you just summon an entire second army. (Assuming you can reliably pass a ML3 power with 8 dice, you're summoning a whopping 8 units on turn one. And since most armies can't kill 80+ individual targets with anything resembling speed...)

If you don't care about friends, respect, money, or time, it's practically an auto-win.
My fluff for this army: an obscure inquisitorial faction believes The Emperor's spirit is similar to a daemonic entity and could be summoned back to the Materium through the combined efforts and sacrifice of many psykers.

Unfortunately, the excruciatingly planned ritual runs afoul when YOUR (the reader, not the quoted poster) army turns up. The interruption results in the ceremony breaking down into a daemonic explosion, opening a gateway from which a horde of daemons pour into YOUR army!

The next time I'd play this list it would be a new inquisitor who discovered the notes and logs of the previous inquisitor and foolishly thinks he can complete the ritual without calamity...

This message was edited 1 time. Last update was at 2016/11/05 17:52:35


 
   
Made in gb
Storm Trooper with Maglight





Nottingham UK

Salamanders in the Guard IA book. Great alternatives to sentinels of both types.

On a AV 12/10/10 platform, fast tanks(no-one misses them not being walkers), outflank, autocannon + heavy bolter, then give them a heavy stubber.

That's 6x S7 ap4 + 9x S5 ap5 + 9x S4 ap6 shots flanking enemy units and armour. Ok it's 195 points (cost of 4 Armoured Sents or 5 scouts) ... but damn you should look at peoples faces when they shred units.

This message was edited 1 time. Last update was at 2016/11/05 18:49:29


2000
1500

Astral Miliwhat? You're in the Guard son!  
   
Made in gb
Missionary On A Mission






Waaaghpower wrote:
Here's a little jem: Imperial Psykers for Inquisition. One Psyker plus two bare-bones Acolytes is 18pts, giving the cheapest point-for-point Warp Charge in the game. Unbound, you can get over 100 Warp Charges (and 100 rolls on Summoning...). Even bound, you can get something like 80. (A buncha ML1 Inquisitors to grant access to all those Acolytes.)
Sure, they are incredibly fragile (3 T3 5+ wounds), but who cares? Turn one, you just summon an entire second army. (Assuming you can reliably pass a ML3 power with 8 dice, you're summoning a whopping 8 units on turn one. And since most armies can't kill 80+ individual targets with anything resembling speed...)

If you don't care about friends, respect, money, or time, it's practically an auto-win.


Yeah, but you're summoning, like, Bloodletters and stuff. Someone earlier was talking about Whirlwinds; one of those would have a field day here.

... or maybe any Psyker who rolls Possession just runs into the middle of the field and Possesses himself on turn one. You're bound to have at least 5-10 of those, so that's 5-10 Bloodthirsters on turn one. The rest of your dudes summon Horrors, some of whom will have Possession, then turn two they Possess themselves for another 3-5 or so Bloodthirsters; the rest summon Horrors, etc etc. Top kek.

- - - - - - -
   
Made in mx
Journeyman Inquisitor with Visions of the Warp




Inq don't get access to Malefic.
   
Made in us
Ragin' Ork Dreadnought




 BBAP wrote:
Waaaghpower wrote:
Here's a little jem: Imperial Psykers for Inquisition. One Psyker plus two bare-bones Acolytes is 18pts, giving the cheapest point-for-point Warp Charge in the game. Unbound, you can get over 100 Warp Charges (and 100 rolls on Summoning...). Even bound, you can get something like 80. (A buncha ML1 Inquisitors to grant access to all those Acolytes.)
Sure, they are incredibly fragile (3 T3 5+ wounds), but who cares? Turn one, you just summon an entire second army. (Assuming you can reliably pass a ML3 power with 8 dice, you're summoning a whopping 8 units on turn one. And since most armies can't kill 80+ individual targets with anything resembling speed...)

If you don't care about friends, respect, money, or time, it's practically an auto-win.


Yeah, but you're summoning, like, Bloodletters and stuff. Someone earlier was talking about Whirlwinds; one of those would have a field day here.

... or maybe any Psyker who rolls Possession just runs into the middle of the field and Possesses himself on turn one. You're bound to have at least 5-10 of those, so that's 5-10 Bloodthirsters on turn one. The rest of your dudes summon Horrors, some of whom will have Possession, then turn two they Possess themselves for another 3-5 or so Bloodthirsters; the rest summon Horrors, etc etc. Top kek.

Who said anything about summoning Bloodletters?... I never suggested that people use this to summon Bloodletters. We're all well aware that Bloodletters suck.


Automatically Appended Next Post:
Yoyoyo wrote:
Inq don't get access to Malefic.

Source? Because unless that got changed very recently, you're completely wrong. Inquisition aren't Grey Knights.

This message was edited 1 time. Last update was at 2016/11/05 19:04:46


 
   
Made in mx
Journeyman Inquisitor with Visions of the Warp




Waaaghpower wrote:
Source? Because unless that got changed very recently, you're completely wrong. Inquisition aren't Grey Knights.

I believe it was changed in a stealth update to the digital codex.

http://www.dakkadakka.com/dakkaforum/posts/list/689345.page
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Yoyoyo wrote:
Waaaghpower wrote:
Source? Because unless that got changed very recently, you're completely wrong. Inquisition aren't Grey Knights.

I believe it was changed in a stealth update to the digital codex.

http://www.dakkadakka.com/dakkaforum/posts/list/689345.page

That discussion doesn't really explain anything; they show an ordo mallius inquis can't take it but they don't show regular psykers and they didn't link an update.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in mx
Journeyman Inquisitor with Visions of the Warp




You're right, it doesn't explain anything.

Feel free to buy the digital codex and have a look for yourself.
   
Made in us
Krazed Killa Kan






Ork Blitza Bommer. It can drop a S7 AP2 large blast bomb (barrage rules and only D6 scatter) with Armorbane. Its RNG chart seems unreliable but as long as you don't roll double 1s or 1,2 then your fine. Murders vehicles hitting side armor, kills the gak out of infantry, and a strong argument can be made that it can bomb invisible units as it isn't doing a shooting attack and snap shots make no difference for bombs (FAQ might change that but its a draft that they seemed to have shelved).

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Yoyoyo wrote:
You're right, it doesn't explain anything.

Feel free to buy the digital codex and have a look for yourself.

I don't doubt that they changed the rules for psykers but that thread was hardly evidence that psykers don't get malefic.

It would of course help if GW anounced changes to interactive codices rather than changing them in secret, it would allow people who don't own codex inquisition but know some of the rules (such as myself) to help others with rules and tactics problems without having an argument.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Regular Dakkanaut




 Kaiyanwang wrote:
Eldar Scatbikes.

Troop Jetbikes that can take an heavy weapon each.

When people will figure it out, will go nuts. NUTS! Sadly game balance will be affected.

They can ???
   
Made in us
Pious Palatine




Saint Celestine is ridiculously baller. WS7 S5 I7 is no joke even with T3 AP3, she solokills 3+ characters like Kharn all the time.

This message was edited 1 time. Last update was at 2016/11/08 16:40:24



 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

For my Dark Angels, I would say Deathwing Knights are underrated. They really want to be in a Land Raider to get where they need to be, but they will absolutely wreck anything without a 2+ armor save (and even some things that do have one thanks to Smite mode). Toss Ezekiel in there for +1 attack on everybody to make them even better. Actually, Ezekiel himself is somewhat underrated. He's one of the better psykers in the game. Level 3 mastery and a 2+ armor save is not bad, even if his special rules are not as good as Tiggy or Loth.

For my Tau, I'd say Stealth suits are underrated. They may be low toughness, but they have decent armor saves and in any kind of cover they get a 2+ cover save. I've found them to be pretty good at holding objectives in ruins. I even had one keep an Eldar Autarch on a jetbike tied up in combat for an entire game.

For my Daemonkin, I'd have to say Raptors. A squad of five with two Meltaguns can pop a vehicle reasonably efficiently, and then kill any passengers afterwards. Skull cannons are also underrated, even though a S8 attack is death to any MEQ that fails its armor save.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
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Ladies Love the Vibro-Cannon Operator






Hamburg

C'tan shard if you roll good on its shooting table.

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Resolute Ultramarine Honor Guard






Vancouver, BC

 malamis wrote:
IG Punisher Vulture - Best thing in the armory, in some cases better than Pask, and almost 2/3rds the price with no upper limit
IG Trojan - 35 pts for preferred enemy on a squad of tanks or a superheavy tank, *for any faction*

SM Mortis Contemptor - Intercept at bs5 and *optional* skyfire, with 2 multimeltas and 2 krak missiles, or a 12 shot assault cannon. Quite possibly the best null deploy hard counter there is, at least for imperials

SM Templar Close Combat Scouts - 110 pts for a maximum 36 s4 close combat attacks on top of 10 bolt pistols. Can and do wipe out vanguard. Even more fun with a powerfist.


Mortis contemptors haven't been bs5 for like two years now.

And if you stand still to get interceptor I'm pretty sure you get saddled with Skyfire too.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Hungry Little Ripper





Somewhere within Hive Fleet Leviathan

I'm only a new Tyranids player, and I don't have the models, so I can't experiment, but I think Pyrovores.

I would say to only get them in through a Tyrannocyte or a Trygon. If they go against an army like Tau then they'll a few things and then get shot and explode in flames, killing even more stuff. If you did that, then it would probably distract the enemy for a turn, letting you advance with the rest of your army.

 Buttery Commissar wrote:
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Made in us
Member of the Ethereal Council






Ok
Space Marines: Hmmm, this is tough, no units in the codex is OP, but forms together as a greater whole that is op
Dreadnaughts though, when played right, their fine and can be pretty god tier.
Tau
Kroot, 20 sniper rounds going down ranges is brutal. Rending sucks
IG
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

5000pts 6000pts 3000pts
 
   
Made in gb
Esteemed Veteran Space Marine




UK

AnomanderRake wrote:Craftworlds: War Walkers. They've gotten lost in the hullabaloo over Scatterbikes but they're almost the same price (60pts for two heavy weapons as opposed to 27pts each), tougher (2-HP AV10 with a 5++), MSM-capable (Battle Focus), and can get more gun options if necessary. They may not be fast Troops units, but they couldn't give the entire Codex fantastic offensive price-performance, unparalleled deployment flexibility, and the power to make mockery of any scenario.

SM: Salamander Land Speeders. Fluff-heresy par excellance, but in the Flameblade Strike Force 50pts nets you two Deep Striking S6 Heavy Flamers.

Grey Knights: Nope. Everything performs exactly like you'd expect (Dreadknights do well, everything else underperforms unless it's in a very, very specific game situation or used as allied shenanigans).

Inquisition: The humble Henchmen warband has the power to do a lot of silly things. People get into fights with them without realizing what Death-Cult Assassins do, they can make the cheapest summon-spam list imagineable (18pt unit of three models with a Mastery level), and the old Chimera rules let them load up with heavy weapons and make terrifying impromptu battle tanks.


You got me all excited with the summoning Henchmen thing. But the Inquisitor codex clearly states they can only cast Sanctic powers :(

 
   
Made in ru
!!Goffik Rocker!!






 hotsauceman1 wrote:
Ok
Space Marines: Hmmm, this is tough, no units in the codex is OP


orly
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Noise Marines. I have had them beat to death terminator squads on the charge courtesy of I5.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Omnipotent Necron Overlord






I think hive guard are really good for what you pay. for 165 you get 6 str 8 ignore cover shots from some pretty tough units at decent range that don't even require LOS. BS3 is't great but the downsides end about there.

Exocrines are pretty nasty too but quite expensive. Still a really tough MC with 6 str 7 ap2 shots.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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Made in us
Regular Dakkanaut




 Xenomancers wrote:
I think hive guard are really good for what you pay. for 165 you get 6 str 8 ignore cover shots from some pretty tough units at decent range that don't even require LOS. BS3 is't great but the downsides end about there.

Exocrines are pretty nasty too but quite expensive. Still a really tough MC with 6 str 7 ap2 shots.


Dunno how I overlooked tyrannocytes and exocrines. I don't see Exorcines fielded much, but stick one in a cyte, so it drops after your opponent's termies do and he'll make his,points back in one turn. A few games back in had one kill a squadron of rifle dreads on his own.

As for Demonkin I agree on the skullcannon. Used one for the first time against DA last week and it killed half of a devestator squad (subsequently charged and swept by bloodletters) and doubled out a chaplain who flubbed his armor. The dreads kills definitely come in handy and the fact that it's a,chariot is icing on the cake.
   
 
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