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Made in us
Regular Dakkanaut




nekooni wrote:
Exactly.

Acolytes and optionally:
- Priests
- Crusaders
- Daemonhosts
- Arco-flagellants
- Death Cult Assassins
- Tech-Priest Enginseers
- Jokaeros
- Astropaths
form a single unit.

The Inquisitor is a regular IC.
The Chambers Militant is a regular unit.

All of these units might or might not have transports available for purchase based on their entries. The acolytes probably have an extensive list, but we know for sure that DCAs have access to Rhinos and Immolators (since they're their own unit now, and it says so on that units entry). The Chambers Militant have access to their regular transports (e.g. Blackstars for DW, Land Raiders for GK and Immolators for AS)


Do we know how many Acolytes must be taken before adding the 'henchmen' to the cluster?
   
Made in us
Sadistic Inquisitorial Excruciator




USA

I would love to see (or even hear about ) the Acolytes data slate as well. I don't think any of the reviewers have remotely touched upon it, and It does kind of form the core of most Inquisition armies. I want to know if I'm still stuck paying more than a space marine for a bog standard guardsman with storm trooper gear.

 
   
Made in de
Witch Hunter in the Shadows



Aachen

Pariah-Miniatures wrote:
Do we know how many Acolytes must be taken before adding the 'henchmen' to the cluster?

Sadly no - I haven't seen the Acolytes unit entry at all yet :( It's the one thing really missing , but if you look at the wargear tables it doesn't seem like they've changed much (including Plasma guns still being cheap) - so I assume they're either 3-12 (as before) or maybe 2-10 just like the DCAs.

 Sabotage! wrote:
I would love to see (or even hear about ) the Acolytes data slate as well. I don't think any of the reviewers have remotely touched upon it, and It does kind of form the core of most Inquisition armies. I want to know if I'm still stuck paying more than a space marine for a bog standard guardsman with storm trooper gear.


Take a look at the wargear list - they've cut in half the armour prices (Carapace 2, Power Armour 5) - so assuming Acolytes are still 4 points base that'll mean:

Marine: 14 points with a Boltgun, 29 with a Plasma gun
Acolyte with PA + Plasma gun = 19 points
Acolyte with PA + Boltgun = 10 points
The Marine will have a Bolt Pistol and the Acolyte would be stuck with a Las Pistol, but that's not really relevant I think.

Guardsman: 5 points with a Lasgun, 20 with a Plasma gun
Acolyte with Flak + Boltgun = 5 points
Acolyte with Flak + Plasma gun = 14 points
This time the Acolyte has the sidearm advantage - he's still got the Laspistol but again: not really relevant.

Guard Veteran Grenadier: 7.5 points with a Lasgun and +1 BS, 22.5 points with a Plasma gun
Acolyte with Carapace + Boltgun = 7 points
Acolyte with Carapace + Plasma gun = 16 points

Tempestus Scion: 12 with Hot-Shot Lasgun, 27 with a Plasma Gun and +1 BS, Deep Strike
Acolyte with Carapace + Hot-Shot Lasgun = 11 points
Acolyte with Carapace + Plasma-Gun = 14 points

So they're pretty well-off and have the edge on Plasma guns I'd say.Flamers are still overpriced at 10 points.
Looks like Power Armoured Plasma guns are the way to go here, and maybe Carapace Boltguns as a cheap way to get a lot of dakka out there.

This message was edited 1 time. Last update was at 2016/12/12 20:59:47


 
   
Made in de
Neophyte undergoing Ritual of Detestation



Germany

 oldzoggy wrote:
- I do now have 4+ warlords in my army slay the warlord is going to be bad.

Imho this is not correct... Inquisitors from the detatchment/formation simply gain a warlord trait without being warlord

This message was edited 1 time. Last update was at 2016/12/12 20:46:44


 
   
Made in ca
Longtime Dakkanaut





I have never seen so much anger over nothing in one topic in my life since Star Citizen rage thread on when its going to launch. Palpatine would be proud.

All this anger is meaningless since plastic sisters are coming. Especially now that they proved demand with the resin sister. At this point they are probably looking for a good time to release them and 8th.



   
Made in fr
Hallowed Canoness





 Gamgee wrote:
All this anger is meaningless since plastic sisters are coming.

Don't pretend your opinion is certified fact…

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in ca
Longtime Dakkanaut





Nothing is ever certain. I suppose some sort of catastrophic event could happen like the GW molds get burned to the ground and radical jihadist Genestealer cults could take out the ones already produced.

   
Made in gb
Member of a Lodge? I Can't Say






25 Points for a Warlord Trait?
Does Anyone Know if Inquisitors *HAVE* To Take the Inquisition WTs?
Or Can they also take the BRB ones?
(If so, it means this is going to be the Next Best Thing to Servo Skulls, the Strategic and Tactical Traits Come to Mind)
   
Made in nl
Longtime Dakkanaut






Wait.... The Chambers Militant rule just adds an additional unit to the formation. Those grey knights etc are not joined by in the henchmen squad.. :\

So effectively the INQ detachments went from.

1-2HQ
1-3Henchmen squads with total freedom

To

1 HQ with its own warlord trait
1 Henchmen squad with compulsory acylotes, no heavy weapon servitors, and a more expensive psyker
0-1 unit of GK termies,sisters or DW vets.

Cool and all as an allied option but I prefer my old book to make the core of my army from the look of it. Having to buy 1 Inq per henchmen squad just seems a bit odd.


 commander dante wrote:
25 Points for a Warlord Trait?



Automatically Appended Next Post:
And yea... : \ They are now abused / spammed by any min maxer for just that Huray.
Blegh

(If so, it means this is going to be the Next Best Thing to Servo Skulls, the Strategic and Tactical Traits Come to Mind)


Nope it isn't the best thing its an abomination that is what it is.

This message was edited 3 times. Last update was at 2016/12/12 21:08:17


Inactive, user. New profile might pop up in a while 
   
Made in us
Longtime Dakkanaut




While you guys are crying about how awful this codex is I'll be playing hector Rex leading an objective secured inquisitorial warband detschment with his 2++ rerollable save Casting sanctuary and hammerhand with a zealot, rerolling save priest, 2-3x crusaders with 2++ rerollables saves, 2x DCA with thier str6 ap3 x4 atks all for less then 400pts.

I need to see more leaks because of the enginseer grants his unit canticles as well that is just more cheese on top.

This message was edited 3 times. Last update was at 2016/12/12 21:16:47


 
   
Made in us
Longtime Dakkanaut






 commander dante wrote:
25 Points for a Warlord Trait?
Does Anyone Know if Inquisitors *HAVE* To Take the Inquisition WTs?
Or Can they also take the BRB ones?
(If so, it means this is going to be the Next Best Thing to Servo Skulls, the Strategic and Tactical Traits Come to Mind)
yes this was my first thought. I'd take a roll or two on the Strategic table over servo skulls.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in gb
Esteemed Veteran Space Marine




UK

I really hope they haven't screwed up henchmen squads to much.

 
   
Made in fi
Missionary On A Mission






gungo wrote:
While you guys are crying about how awful this codex is I'll be playing hector Rex leading an objective secured inquisitorial warband detschment with his 2++ rerollable save Casting sanctuary and hammerhand with a zealot, rerolling save priest, 2-3x crusaders with 2++ rerollables saves, 2-4x DCA with thier str6 ap3 x4 atks all for less then 500pts.


Death Cult are S4 and only have power swords. The power axe shenanigans people used before was blatant cheating and GW corrected the power weapon into power swords.

Death Cult = WS5 S4 I6 A2 - 2 Power Swords (4x S4 Ap3 attacks on charge)
Arco Flagellant = WS5 S5 I3 A3 - 2 Arco-flais (5x S5 Ap- attacks on charge)
Crusader = WS4 S3 I3 A1 - Power Sword and Storm Shield (2x S3 Ap3 attacks on charge)
Sisters Repentia = WS4 S3 I1 A2 - Chain Fist for S6 Ap2 (4x S6 Ap2 attacks on charge due to Rage)

This message was edited 3 times. Last update was at 2016/12/12 21:21:13


   
Made in ca
Preacher of the Emperor






 oldzoggy wrote:
Cool and all as an allied option but I prefer my old book to make the core of my army from the look of it. Having to buy 1 Inq per henchmen squad just seems a bit odd.


You don't have to, it's just the way this particular formation works.

And overall the book seems to be about ways you can ally in these forces.

The more I see of it the more I suspect the digital sororitas and inquisition books still apply.

   
Made in us
Longtime Dakkanaut




 MadCowCrazy wrote:
gungo wrote:
While you guys are crying about how awful this codex is I'll be playing hector Rex leading an objective secured inquisitorial warband detschment with his 2++ rerollable save Casting sanctuary and hammerhand with a zealot, rerolling save priest, 2-3x crusaders with 2++ rerollables saves, 2-4x DCA with thier str6 ap3 x4 atks all for less then 500pts.


Death Cult are S4 and only have power swords. The power axe shenanigans people used before was blatant cheating and GW corrected the power weapon into power swords.

Hector Rex is an inqusitor who automatically gets hammerhand and a few other psychic powers such as sanctuary +1 invul. Hammerhand is +2 str.
   
Made in de
Witch Hunter in the Shadows



Aachen

 MadCowCrazy wrote:
gungo wrote:
While you guys are crying about how awful this codex is I'll be playing hector Rex leading an objective secured inquisitorial warband detschment with his 2++ rerollable save Casting sanctuary and hammerhand with a zealot, rerolling save priest, 2-3x crusaders with 2++ rerollables saves, 2-4x DCA with thier str6 ap3 x4 atks all for less then 500pts.


Death Cult are S4 and only have power swords. The power axe shenanigans people used before was blatant cheating and GW corrected the power weapon into power swords.


And where exactly are you getting ObSec from? Certainly not from the Warband.
   
Made in us
Longtime Dakkanaut




 MadCowCrazy wrote:
gungo wrote:
While you guys are crying about how awful this codex is I'll be playing hector Rex leading an objective secured inquisitorial warband detschment with his 2++ rerollable save Casting sanctuary and hammerhand with a zealot, rerolling save priest, 2-3x crusaders with 2++ rerollables saves, 2-4x DCA with thier str6 ap3 x4 atks all for less then 500pts.


Death Cult are S4 and only have power swords. The power axe shenanigans people used before was blatant cheating and GW corrected the power weapon into power swords.

Death Cult = WS5 S4 I6 A2 - 2 Power Swords (4x S4 Ap3 attacks on charge)
Arco Flagellant = WS5 S5 I3 A3 - 2 Arco-flais (5x S5 Ap- attacks on charge)
Crusader = WS4 S3 I3 A1 - Power Sword and Storm Shield (2x S3 Ap3 attacks on charge)
Sisters Repentia = WS4 S3 I3 A2 - Chain Fist for S6 Ap2 (4x S6 Ap2 attacks on charge due to Rage)


Glad you can read now add +2 str from hammerhand to the entire unit.
+1 invul from sanctuary
Reroll armour saves from priest
And possibly canticles from the enginseer.


Automatically Appended Next Post:
nekooni wrote:
 MadCowCrazy wrote:
gungo wrote:
While you guys are crying about how awful this codex is I'll be playing hector Rex leading an objective secured inquisitorial warband detschment with his 2++ rerollable save Casting sanctuary and hammerhand with a zealot, rerolling save priest, 2-3x crusaders with 2++ rerollables saves, 2-4x DCA with thier str6 ap3 x4 atks all for less then 500pts.


Death Cult are S4 and only have power swords. The power axe shenanigans people used before was blatant cheating and GW corrected the power weapon into power swords.


And where exactly are you getting ObSec from? Certainly not from the Warband.

Hi there my name is hector Rex and my warlord trait is immovable object which says I can control and contest objectives.

This message was edited 1 time. Last update was at 2016/12/12 21:21:16


 
   
Made in us
Regular Dakkanaut




Gungo, what's with the attitude?
   
Made in us
Fresh-Faced New User




nekooni wrote:
Versatilebeats wrote:
0-1 DCA in the profile for dca squad size is 2 with the option of up to 8 more for the unit so the war and can have a max of 10 dca

I am sure the crusaders have a similar min/max unit size

Btw with militant arm bringing a battle sisters squad in your warband nets up to 20 sob

But those really couldn't board their immolator ;-)

But you're correct - it's literally just the regular unit, so the same applies to the other guys.

DW Veterans in a Blackstar, anyone? Or Drop Podding?

I'm going to order that book now, damnit.


Well damn if your warband was big enough you could have your acolytes bring the rhinos, the dca the immolators, astropath a plane etc etc you'd have 1 huge unit with a lot of dedicated transports that no one could actually ride in.
   
Made in de
Witch Hunter in the Shadows



Aachen

gungo wrote:
Hi there my name is hector Rex and my warlord trait is immovable object which says I can control and contest objectives.

Thanks for providing that answer - I'm not that familiar with Forgeworld Unique Characters. Does being able to control and contest objectives translate to ObSec or to Scoring? I'm asking because your answer sounds more like he's from 6ths Edition and a Scoring unit, not actual ObSec.

Versatilebeats wrote:
Well damn if your warband was big enough you could have your acolytes bring the rhinos, the dca the immolators, astropath a plane etc etc you'd have 1 huge unit with a lot of dedicated transports that no one could actually ride in.

Well pick something shooty like Immolators to go empty, slap your warband inside a Landraider and have the Chamber Militant come in in their own appropriate transport - empty Rhinos would be useless, though.
It would depend on what options the other parts of the Warband get - if the Crusaders and Flagellants get Immolators, too - well, they're not too shabby on their own I'd say.

This message was edited 1 time. Last update was at 2016/12/12 21:33:02


 
   
Made in us
Regular Dakkanaut




*crosses fingers* did daemon hosts change at all (for the better)?
Other than for fun, they seemed extremely worthless lol
   
Made in fi
Courageous Space Marine Captain






The problem with Rex is that he's insanely expensive an will peril himself to death using those Sanctic powers.

   
Made in fi
Missionary On A Mission






gungo wrote:
 MadCowCrazy wrote:
gungo wrote:
While you guys are crying about how awful this codex is I'll be playing hector Rex leading an objective secured inquisitorial warband detschment with his 2++ rerollable save Casting sanctuary and hammerhand with a zealot, rerolling save priest, 2-3x crusaders with 2++ rerollables saves, 2-4x DCA with thier str6 ap3 x4 atks all for less then 500pts.


Death Cult are S4 and only have power swords. The power axe shenanigans people used before was blatant cheating and GW corrected the power weapon into power swords.

Hector Rex is an inqusitor who automatically gets hammerhand and a few other psychic powers such as sanctuary +1 invul. Hammerhand is +2 str.


If that's the case why not just put him in the new Inquisitorial formation. That way you can have 10 Crusaders, 10 Arco, 10 Death Cult, and a whole lot of shooty stuff.


Hmm, now that I look it again am I mistaken on the units? It says 0-1 Crusaders, Arco, Death Cult... they do mean units right? or is it really 0-1 models? If so this formations is pretty much useless. I thought you could create a 50 model death star but this seems rather slowed...?

   
Made in de
Witch Hunter in the Shadows



Aachen

 MadCowCrazy wrote:
Hmm, now that I look it again am I mistaken on the units? It says 0-1 Crusaders, Arco, Death Cult... they do mean units right? or is it really 0-1 models? If so this formations is pretty much useless. I thought you could create a 50 model death star but this seems rather slowed...?

It's units. They're using plural and that's what the units are called, too - so "0-1 DCAs" translates to "either 0 or 2-10 DCA models".
   
Made in us
Longtime Dakkanaut




ShaneMarsh wrote:
Gungo, what's with the attitude?

I'm not I'm just being funny because there is a lot of tears from people looking at a few minor issues and not the new better combos we got.

The fact is this detschment says nothing about limiting inqusitors from this book. It says any unique inquisitor so forgeworld is open game.


Automatically Appended Next Post:
 Crimson wrote:
The problem with Rex is that he's insanely expensive an will peril himself to death using those Sanctic powers.

175 is not a lot considering how much he gives this unit.

This message was edited 1 time. Last update was at 2016/12/12 21:51:27


 
   
Made in fi
Missionary On A Mission






nekooni wrote:
 MadCowCrazy wrote:
Hmm, now that I look it again am I mistaken on the units? It says 0-1 Crusaders, Arco, Death Cult... they do mean units right? or is it really 0-1 models? If so this formations is pretty much useless. I thought you could create a 50 model death star but this seems rather slowed...?

It's units. They're using plural and that's what the units are called, too - so "0-1 DCAs" translates to "either 0 or 2-10 DCA models".


Are you sure? It says 1 unit of Acolytes, 0-1 priests, 0-1 Crusaders, 0-6 Daemonhosts, 0-1 arco and death, 0-1 Tech Priest Enginseer, 0-6 Jokaero, 0-1 Astropath.
Does this mean I can put 36 Daemonhosts or Jokaero into the unit?

   
Made in de
Witch Hunter in the Shadows



Aachen

 MadCowCrazy wrote:
nekooni wrote:
 MadCowCrazy wrote:
Hmm, now that I look it again am I mistaken on the units? It says 0-1 Crusaders, Arco, Death Cult... they do mean units right? or is it really 0-1 models? If so this formations is pretty much useless. I thought you could create a 50 model death star but this seems rather slowed...?

It's units. They're using plural and that's what the units are called, too - so "0-1 DCAs" translates to "either 0 or 2-10 DCA models".


Are you sure? It says 1 unit of Acolytes, 0-1 priests, 0-1 Crusaders, 0-6 Daemonhosts, 0-1 arco and death, 0-1 Tech Priest Enginseer, 0-6 Jokaero, 0-1 Astropath.
Does this mean I can put 36 Daemonhosts or Jokaero into the unit?


We only know of the DCAs, they're 2-10. I assume that Crusaders and Flagellants are similar, so probably also 2-10.
I assume that the others are units of 1 model, so you'd end up with 0-6 Jokaeros, but 2-10 Crusaders. But I'm just guessing here, I don't have the full codex.
   
Made in us
Sadistic Inquisitorial Excruciator




USA

nekooni wrote:
Pariah-Miniatures wrote:
Do we know how many Acolytes must be taken before adding the 'henchmen' to the cluster?

Sadly no - I haven't seen the Acolytes unit entry at all yet :( It's the one thing really missing , but if you look at the wargear tables it doesn't seem like they've changed much (including Plasma guns still being cheap) - so I assume they're either 3-12 (as before) or maybe 2-10 just like the DCAs.

 Sabotage! wrote:
I would love to see (or even hear about ) the Acolytes data slate as well. I don't think any of the reviewers have remotely touched upon it, and It does kind of form the core of most Inquisition armies. I want to know if I'm still stuck paying more than a space marine for a bog standard guardsman with storm trooper gear.


Take a look at the wargear list - they've cut in half the armour prices (Carapace 2, Power Armour 5) - so assuming Acolytes are still 4 points base that'll mean:

Marine: 14 points with a Boltgun, 29 with a Plasma gun
Acolyte with PA + Plasma gun = 19 points
Acolyte with PA + Boltgun = 10 points
The Marine will have a Bolt Pistol and the Acolyte would be stuck with a Las Pistol, but that's not really relevant I think.

Guardsman: 5 points with a Lasgun, 20 with a Plasma gun
Acolyte with Flak + Boltgun = 5 points
Acolyte with Flak + Plasma gun = 14 points
This time the Acolyte has the sidearm advantage - he's still got the Laspistol but again: not really relevant.

Guard Veteran Grenadier: 7.5 points with a Lasgun and +1 BS, 22.5 points with a Plasma gun
Acolyte with Carapace + Boltgun = 7 points
Acolyte with Carapace + Plasma gun = 16 points

Tempestus Scion: 12 with Hot-Shot Lasgun, 27 with a Plasma Gun and +1 BS, Deep Strike
Acolyte with Carapace + Hot-Shot Lasgun = 11 points
Acolyte with Carapace + Plasma-Gun = 14 points

So they're pretty well-off and have the edge on Plasma guns I'd say.Flamers are still overpriced at 10 points.
Looks like Power Armoured Plasma guns are the way to go here, and maybe Carapace Boltguns as a cheap way to get a lot of dakka out there.


I didn't see that they cut carapace from 4 points, nice catch. I was under the impression that an additional marine (Added to a combat squad which contains a sergeant) was 12 points, though it has been a long time since I have played any marines. The GK iteration (and the one carried into Codex Inquisition) of "Inquisitional stormtroopers (AKA Acolytes)" was 13 points for a acolyte with a hot-shot and carapace. Pretty awful value. Either way not having access to Scions as a choice, or being forced to take 11 point henchmen similarly equipped (I think acolytes don't have krak grenades...but I don't have the book on hand) acolytes which are very inferior to Scions (whom, from my knowledge are regarded pretty negatively anyways) is disheartening. I am again stuck in a situation where my Codex Witch Hunter (that was all Inq stuff, no SoB) army is invalidated. To make matters a bit worse, my current Inq codex kill team is also being invalidated, as I'd need to take a formation to obtain all the units in it.

I'll wait to see the book to make my final call, but as it looks I'm boxing away my 40k stuff and just sticking to 30k, as my haven't been able to field my favorite army since the Witch Hunter book was viable.

 
   
Made in de
Witch Hunter in the Shadows



Aachen

gungo wrote:
ShaneMarsh wrote:
Gungo, what's with the attitude?
The fact is this detschment says nothing about limiting inqusitors from this book. It says any unique inquisitor so forgeworld is open game.

Noone claimed otherwise, but which book are you using exactly? I've been unable to find that "ObSec" rule on Hector so far.
   
Made in gb
Member of a Lodge? I Can't Say





I'm still looking forward to the Canoness. Also although according to Veterannoob her rules don't seem like the best.
   
 
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