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Made in us
Longtime Dakkanaut





Connecticut

I'm excited as well. The Armoured Task Force boxes will be perfect. I'll pick up a few loyalist boxes, and convert loyalist marine sprues into CSM, Chosen, Havocs, etc. Will fit well with the whole "Not corrupted by chaos" theme, I think.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Decrepit Dakkanaut




 Inevitable_Faith wrote:
I like the idea of small units of bikes, lef by a lord with one of the shooty relics. I do like that str 5 ap2 weapon, it seems fun and would add to the plasma I have really well. I feel like grey knights would hate fighting this army, too much plasma for their termies to handle, too much chaff throwaway units for them to chew through in melee. I'm excited to try my force out.

You can have 3 Lords with shooting relics if you count the Brand as well. Been awhile since a shooty HQ existed for different armies.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Connecticut

Brand, to me, pushes in close to the point of "unit is too expensive", but I've been toying between either it or the poison one. I like the poison one, though.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Decrepit Dakkanaut




 Cephalobeard wrote:
Brand, to me, pushes in close to the point of "unit is too expensive", but I've been toying between either it or the poison one. I like the poison one, though.

The Brand isn't THAT expensive for what it does. It is a larger investment than the others, true, but it is a super hard counter to Marines that fell out of their Rhinos or Scatterbikes and any Necron that isn't a Wraith or Lychguard.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Connecticut

Oh, Certainly! It's absolutely a solid choice.

I've considered using it opposed to the poison one, but I feel very happy with my list where it stands point wise, especially with being able to fit 90 cultists into it. I don't, however, look forward to painting that! Haha.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Roaring Reaver Rider






The burning brand is one of my favourite artifacts of all time. I put it to very good use in the past and it was one of the shining stars in the dirt that is the 6th edition chaos codex for me. Having 3 shooty HQ's sounds actually very fluffy to me for an AL army and I'd definitely try it out. If only I could guarantee an HQ would get infiltrate so that I could use it T1. I wish we could get Chaos Lord mini HQ's with lower stats but at a discount, kind of like the difference between a Commissar and a Lord Commissar, that would work well for an AL shooty HQ.

1500 1000
Please check out my project log on Dakka here  
   
Made in us
Heroic Senior Officer





Western Kentucky

 Cephalobeard wrote:
I'm excited as well. The Armoured Task Force boxes will be perfect. I'll pick up a few loyalist boxes, and convert loyalist marine sprues into CSM, Chosen, Havocs, etc. Will fit well with the whole "Not corrupted by chaos" theme, I think.

I'm using Betrayl at Calth marines and gear for mine so I'm in the same boat.

If there was ever a chaos army that wouldn't be covered in weird mutations and whatnot, Alpha Legion would be it. I'm even considering painting up vehicles in different chapter colors to look like they're disguising the vehicles to infiltrate loyalist forces (aka use the vehicles I already have for other armies without bothering to repaint them )

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Regular Dakkanaut




 Cephalobeard wrote:
Oh, Certainly! It's absolutely a solid choice.

I've considered using it opposed to the poison one, but I feel very happy with my list where it stands point wise, especially with being able to fit 90 cultists into it. I don't, however, look forward to painting that! Haha.


90 cultists? You mean 180 cultists right? Because if you get good rolls on your respawn you could well be rockin 180 cultists on the board turn 6!

 MrMoustaffa wrote:
 Cephalobeard wrote:
I'm excited as well. The Armoured Task Force boxes will be perfect. I'll pick up a few loyalist boxes, and convert loyalist marine sprues into CSM, Chosen, Havocs, etc. Will fit well with the whole "Not corrupted by chaos" theme, I think.

I'm using Betrayl at Calth marines and gear for mine so I'm in the same boat.

If there was ever a chaos army that wouldn't be covered in weird mutations and whatnot, Alpha Legion would be it. I'm even considering painting up vehicles in different chapter colors to look like they're disguising the vehicles to infiltrate loyalist forces (aka use the vehicles I already have for other armies without bothering to repaint them )


It's gonna look pretty naff fielding a bunch of randomly painted models as an army. When Alpha Legion infiltrate and masquerade they do it right - their entire force is going to look convincingly like the legion they're impersonating. It's also gonna look much better on the table to have your army look like it belongs together. But you're right about the not corrupted by chaos look. The force I'm putting together is taking models from all over the place, none of them chaos! I think the only chaos parts I'm using are some of the gargoyle heads from the vehicle kits, I have a neat trick with those. Everything else is going to be a mix 30k models and third party bits along with genestealer cult cultists with head swaps. I've got chaos vehicle kits but I;m only using the base marine chassis and accessories. It's a shame, I love the Dark Vengeance models but they just don't work as AL.
   
Made in ca
Unhealthy Competition With Other Legions





Alpha legion is very good if they play the objective, but to me we still dont have those knight/stormsurge killers. I was going into some deep analysis. These are my potential tourney builds:

msu alpha legion + death guard for double recycling plague zombies. this acts as tarpits for the knight or the riptide

msu alpha legion+ msu iron warriors (oblits) this uses the oblits to destroy battle company players and they can do some damage

msu alpha legion + msu black legion. this will be termies with one chainfist and combi meltas that are obsec

this is where it gets....funky

msu alpha legion + riptide wing this deals with the problems of power i have

msu alpha legion+ stealth cadre same as above

msu alpha legion+ daemons this gets us the khorne knight and maybe some heralds

msu alpha legion+ msu ork obsec bikers again more obsec...

msu alpha legion+ renegades this gets us some ordinance for the killing the knight

thoughts?




Automatically Appended Next Post:
as you can see i love the concept of msu

This message was edited 1 time. Last update was at 2016/12/19 16:37:39


 
   
Made in us
Decrepit Dakkanaut




Stormsurges and Wraithknights will always be a problem because of stomp.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Connecticut

The very idea of allying AL with Tau just makes me sad.

I know it's possible, and very likely strong, but I hate the very thought of it.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Unhealthy Competition With Other Legions





 Cephalobeard wrote:
The very idea of allying AL with Tau just makes me sad.

I know it's possible, and very likely strong, but I hate the very thought of it.

I was thinking of making the riptides look like demonic constructs but obviously that does not make sense with AL
   
Made in us
Longtime Dakkanaut







 Inevitable_Faith wrote:
I like the idea of small units of bikes, lef by a lord with one of the shooty relics. I do like that str 5 ap2 weapon, it seems fun and would add to the plasma I have really well. I feel like grey knights would hate fighting this army, too much plasma for their termies to handle, too much chaff throwaway units for them to chew through in melee. I'm excited to try my force out.


I personally would prefer the small units of bikes as a separate force, with Spawn as escorts for your characters instead. It's easier to join a Sorcerer to a 30-60 pt spawn unit rather than a 90-pt unit of Bikes for that reason. Just make your Mindveil-bearer the Warlord in case you get relevant Warlord traits, as you have the option to bail a small squad out of melee once per game if you get Faceless Commander. (Swap and Veil)
   
Made in us
Bonkers Buggy Driver with Rockets






 Cephalobeard wrote:
The very idea of allying AL with Tau just makes me sad.

I know it's possible, and very likely strong, but I hate the very thought of it.

The AL infiltrated the Tau (yes kind of ridiculous) and pulled strings to get the riptides.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in ru
!!Goffik Rocker!!






They're kinda like orks in this regard. They can infiltrate a carnifex.
   
Made in es
Regular Dakkanaut




Well, they always could convert to the chaos some tau.

There are tons of xeno races that adores chaos Gods, not just humans xD.

I know is hard on taus, put still possible.


Or maybe some orks looted the riptide and the AL lord hired them as mercenaries
   
Made in om
Stalwart Tribune





In the Trenchs

Something I realized today. I'd that upgrades on cultists are finally worth taking! That 1pt. You spent on an auto gun actually gives you 2-3 over the course of the game.

And since there is a 100% statistical chance for a cultist unit to come back, those points actually have serious staying power!

Praise be to Dark Sphere savior of cheapskates! 
   
Made in gb
Longtime Dakkanaut




75%.

DFTT 
   
Made in us
Decrepit Dakkanaut




At the very least the Flamer is an attractive option.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in om
Stalwart Tribune





In the Trenchs



50% (4+ from Cult Rising) + 50% (4+ from LaD) surely that = 100%? since they are independent events. (I haven't done stats in about a year so I might be wrong )

Praise be to Dark Sphere savior of cheapskates! 
   
Made in us
Decrepit Dakkanaut




 The Deathless Host wrote:


50% (4+ from Cult Rising) + 50% (4+ from LaD) surely that = 100%? since they are independent events. (I haven't done stats in about a year so I might be wrong )

Yeah you're super wrong. While they are independent, it is in the same manner as saying flipping a coin twice will give you 1 head. That's not how it works.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in om
Stalwart Tribune





In the Trenchs

Slayer-Fan123 wrote:
 The Deathless Host wrote:


50% (4+ from Cult Rising) + 50% (4+ from LaD) surely that = 100%? since they are independent events. (I haven't done stats in about a year so I might be wrong )

Yeah you're super wrong. While they are independent, it is in the same manner as saying flipping a coin twice will give you 1 head. That's not how it works.


Ah wait I get it! In the 4 possible outcomes 3 of them include at least 1 positive, 1 contains 2 and 1 contains no positives; therefor it is a 75% chance of having AT LEAST 1 positive result. My bad sorry.

Still cultists really are worth taking upgrades on now! (I'm thinking 8 autoguns and a flamer)

Praise be to Dark Sphere savior of cheapskates! 
   
Made in ru
!!Goffik Rocker!!






Slayer-Fan123 wrote:
 The Deathless Host wrote:


50% (4+ from Cult Rising) + 50% (4+ from LaD) surely that = 100%? since they are independent events. (I haven't done stats in about a year so I might be wrong )

Yeah you're super wrong. While they are independent, it is in the same manner as saying flipping a coin twice will give you 1 head. That's not how it works.


If you flip the coin in half it has a 50% chance to give head 100% of the time.
   
Made in us
Decrepit Dakkanaut




 koooaei wrote:
Slayer-Fan123 wrote:
 The Deathless Host wrote:


50% (4+ from Cult Rising) + 50% (4+ from LaD) surely that = 100%? since they are independent events. (I haven't done stats in about a year so I might be wrong )

Yeah you're super wrong. While they are independent, it is in the same manner as saying flipping a coin twice will give you 1 head. That's not how it works.


If you flip the coin in half it has a 50% chance to give head 100% of the time.

60% of the time, it works every time.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Ute nation

Ok, so did someone summon a math nerd?

1 unit of cultist kick the bucket 2 rolls here is how it shakes out:

Chance of getting zero units back: 1/2 * 1/2 = 1/4
Chance of getting two units back: 1/2 * 1/2 = 1/4
Chance of getting just one unit back: 1 - (1/4 + 1/4) = 1/2

So there are two ways to think about this, first as a single set of rolls, in which case any given roll will have a 25% chance for no units, a 50% chance of a single unit, and a 25% chance for two units. Then there is the long term average per cultist killed, given a large enough set of rolls the expected average number of units you get per cultist death is (2 * 1/4) + 1/2, for an average of a one unit of cultist returned for every cultist killed.

This message was edited 1 time. Last update was at 2016/12/24 20:50:34


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in om
Stalwart Tribune





In the Trenchs

Oh math nerd, bestow upon us your knowledge; statistically is it better to field small units of Cultists? (e.g. 10) or Large units? (30)

Praise be to Dark Sphere savior of cheapskates! 
   
Made in us
Longtime Dakkanaut







So...how the hell does Faceless Commander work? By RAW, it looks like you can't use it to displace an IC from an actual unit. I assume it also does nothing from inside a transport too.
   
Made in gb
Longtime Dakkanaut




It works fine on ICs in units. Not in transports, as they have to be on the battlefield.

Rules get weird with non-ICs. Suggest suspending disbelief and ruling that once a non IC has left it's unit, it's not part of it any more. (And is part of any new unit it's teleported into)

DFTT 
   
Made in us
Battlefortress Driver with Krusha Wheel






I feel like alpha legion rules get trumped hardcore by genestealer cults

You roll off for infiltrate, they win, they daisy chain their 20 genestealer with broodlord across your board 3 inches from your guys. Suddenly you dont have any space on the board at all you can infiltrate 18 inches away from the enemy or 12 out of sight.

How would you fight genestealer cults with the best trick trumped?

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in ru
!!Goffik Rocker!!






 Orock wrote:
I feel like alpha legion rules get trumped hardcore by genestealer cults

You roll off for infiltrate, they win, they daisy chain their 20 genestealer with broodlord across your board 3 inches from your guys. Suddenly you dont have any space on the board at all you can infiltrate 18 inches away from the enemy or 12 out of sight.

How would you fight genestealer cults with the best trick trumped?


Deploy regularly with most of your stuff and outflank/infiltrate the rest - preferebly rhino marines.
   
 
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