Switch Theme:

Armies that don't use a lot of vehicles?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Deadly Dark Eldar Warrior



Sydney

Excluding Tyranids, Necrons and Daemons, which of the 40k armies don't need to use a lot of their vehicles?

I'm planning to do another army before Christmas but I'm looking for one that I won't need vehicles because I'm pretty tired or painting all the SM and AM vehicles!

Any suggestions?
   
Made in us
Furious Fire Dragon




A forest

Tau are more suit heavy force. Eldar use bikers heavily if you're looking at competitiveness
   
Made in nl
Longtime Dakkanaut






Tau, -> Suits only
Ad mech, -> only has that spider bot and those chicken walkers.
Necrons usually only use a few vehicles.
Space wulfs can just go wulfy wulf wulf on wulfs with no vehicles.


Inactive, user. New profile might pop up in a while 
   
Made in gb
Crazed Spirit of the Defiler




Newcastle

Orks can definitely be effective without vehicles.

The new CSM legion rules surely allow some decent builds without vehicles. I think Night Lords with a daemon prince and lots of bikes and raptors could be effective without transports

Foot heavy imperial guard were a thing, I don't know if they still are but in theory hordes of guardsmen with plenty of heavy/special weapons wastes the opponent's heavy hitters when all they have to shoot/assault are T3 cheap bodies

Hydra Dominatus 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Space Wolves. You can wolf the enemies wolf without using any wolves.

Orks can be built using no vehicles. You just would have to buy a lot of Mek guns and a ton of boys. And bikes.


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Tempestus Scions can go full infantry with their ability to deep strike and access to lots of special weapons.

They can be effective entirely without vehicles up to 1000pts, though I have yet to try going full infantry in a larger game (I only have so many models)

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in gb
Missionary On A Mission






Genestealer Cults. Instead of painting 8-12 vehicles plus 50 infantry, you get to paint 150 finely-detailed mutants who look like gak if you don't do at least one layer of shading on them all.

Have fun!

- - - - - - -
   
Made in ca
Bounding Ultramarine Assault Trooper





Grey knights, you get a low model count and the only vehicle you might ever want is one or two dreadknights.

Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 
   
Made in us
Tail-spinning Tomb Blade Pilot





My ancient "lab"

Definitely Necrons. They have about 6 vehicles you will consistently use(of which you can easily convert between some, as they come in the same box), and have no resemblance to METAL BAWKSES!

My Necron Blog! http://www.dakkadakka.com/dakkaforum/posts/list/693066.page
My Screw-Around Blog http://www.dakkadakka.com/dakkaforum/posts/list/701938.page
My personal favorite YT WH40K channel: https://www.youtube.com/channel/UCnHCy9ID33sHp6Quirb1-XA

DA:00-S++GM+B--I+Pw40k12+D++A++/areWD052R+T(M)DM+ 
   
Made in us
Krazed Killa Kan






Space Wolves are quite good about not needing vehicles. Wulfen make your infantry move crazy fast, Thunder Wolves are fast on their own, and then there are units like Skyclaws that a fast and cheap enough points wise to be effective.

Tau doesn't use their vehicles very often you can go suit heavy which deepstrike and thrust move around the board. Their regular infantry can foot slog just fine as they have good shooting range and prefer to stay back and shoot over going in close.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in ru
!!Goffik Rocker!!






In a world where an armored container is ruled out as a fleshy being with toughness and wounds you should probably define what you mean by "vehicle"
   
Made in us
Krazed Killa Kan






 koooaei wrote:
In a world where an armored container is ruled out as a fleshy being with toughness and wounds you should probably define what you mean by "vehicle"


Maybe its the grimdark version of a mimic. That or its actually a well camouflaged shipping squig.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in be
Wicked Warp Spider





 TheManWithNoPlan wrote:
Tempestus Scions can go full infantry with their ability to deep strike and access to lots of special weapons.

They can be effective entirely without vehicles up to 1000pts, though I have yet to try going full infantry in a larger game (I only have so many models)


Only if you have allies. Scions alone have to enter in deepstrike due to the short range of the weapons. This means that you cannot deploy few squads without transports in the open, you will be shots to bits while you look for a better fire position. If you do not deploy squads "wasting" them in this way, you auto-lose because of the reserve rules.

So is either tauroxes (with or without scions inside) + deepstrikers, or allies + deepstrikers: and is better both (and is still a struggle).

This message was edited 2 times. Last update was at 2016/12/07 11:15:59


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Excluding 'Nids, Necrons, and Daemons I'd say SW, Eldar, White Scars/Ravenwing, and AdMech are probably the best at it when looking at forces that could take vehicles but have chosen not to. Daemon/CSM fusion (KDK, TSons, more after Traitor Leigons lands) can probably make a go of it but when your line units are so expensive I'm skeptical about not spending the 40pts or so to give Thousand Sons three extra ablative wounds.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in nl
Longtime Dakkanaut






 Snake Tortoise wrote:
Orks can definitely be effective without vehicles.


Are you sure .... : \

I haven't seen a single foot slogging ork list do well outside those silly green tide formations since the new codex.

This message was edited 1 time. Last update was at 2016/12/07 16:44:30


Inactive, user. New profile might pop up in a while 
   
Made in fr
Long-Range Land Speeder Pilot





Clermont De L'Oise

Assassins

I have never tried it but apparently an all foot guard army can be quite good.
If you are going to go with no vehicles maybe have some DS elements to grab forward objectives.

2811
650
750 
   
 
Forum Index » 40K General Discussion
Go to: