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2017/02/04 12:30:26
Subject: The Gathering Storm Part II: Page 68 BIG news
(no type), target a friendly unit with the strength from deadh special rules within 24": they can make a soulburst action immediately
4. Ancestor's Grace (WC2)
blessing, 14", only friendly non-veichle unit. target add 1 to WS / BS / I / A / Ld and gain Adamantium Will while the power is in effect
5. Unbind Souls (WC2)
wichfire; 12" S4 AP- Assault X, Soulreap
X = number of models in the target unit
Soulreap = if you kill any models in the target unit, one friendly unit with the strength from death rules within 7" of the target can make a soulburst action
6. Gaze of Ynnead (WC3)
wichfire; 12" S10 AP1 Assault 1, Ignore cover, Inescapable (no invul save allowed) !
Automatically Appended Next Post:
Warhams-77 wrote: You are right, Garion, capped them, part of the batch and uploading
Looks like there are TOs too
This message was edited 1 time. Last update was at 2017/02/04 12:32:37
A Soulburst action is one of: move, shoot (or run or turbo boost) or charge. You choose witch one and you can do that even if you have already done it in the turn
From experts it seems that Soulburst is awesome , I love that I can combine harlequins with orther Eldar factions, harlequins heavy eldar army is coming !!
2017/02/04 13:09:54
Subject: The Gathering Storm Part II: Page 68 BIG news
(no type), target a friendly unit with the strength from deadh special rules within 24": they can make a soulburst action immediately
4. Ancestor's Grace (WC2)
blessing, 14", only friendly non-veichle unit. target add 1 to WS / BS / I / A / Ld and gain Adamantium Will while the power is in effect
5. Unbind Souls (WC2)
wichfire; 12" S4 AP- Assault X, Soulreap
X = number of models in the target unit
Soulreap = if you kill any models in the target unit, one friendly unit with the strength from death rules within 7" of the target can make a soulburst action
6. Gaze of Ynnead (WC3)
wichfire; 12" S10 AP1 Assault 1, Ignore cover, Inescapable (no invul save allowed) !
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2017/02/04 13:56:02
Subject: The Gathering Storm Part II: Page 68 BIG news
(no type), target a friendly unit with the strength from deadh special rules within 24": they can make a soulburst action immediately
4. Ancestor's Grace (WC2)
blessing, 14", only friendly non-veichle unit. target add 1 to WS / BS / I / A / Ld and gain Adamantium Will while the power is in effect
5. Unbind Souls (WC2)
wichfire; 12" S4 AP- Assault X, Soulreap
X = number of models in the target unit
Soulreap = if you kill any models in the target unit, one friendly unit with the strength from death rules within 7" of the target can make a soulburst action
6. Gaze of Ynnead (WC3)
wichfire; 12" S10 AP1 Assault 1, Ignore cover, Inescapable (no invul save allowed) !
Definitely hit and miss, but Storm of Whispers, Ancestors Grace and Unbind Souls look pretty good.
2017/02/04 13:58:33
Subject: The Gathering Storm Part II: Page 68 BIG news
Not seeing much that makes the Yncarne really hard to kill. I mean, sure it has FnP and that rule that lets it draw wounds back from nearby slain models, but it can't siphon away if it is being focused down.
Gonna depend on stats and saves.
That said, these rules are really toned down compared to Celestine and Cawl. At least in tankitude.
Edit- that said, the amount of fire power the Ynnari can put out seems staggering.
This message was edited 1 time. Last update was at 2017/02/04 14:34:27
2017/02/04 14:37:16
Subject: The Gathering Storm Part II: Page 68 BIG news
Mr.Church13 wrote: Awww yess. Good ole Aeldari. Getting ready to erase Slanessh from 40k like the rat did in AoS.
But on a serious note. Is it just GS2 and Eldar trees this month for 40k? Can't get my WD till Monday.
Even as a joke, this old (and outright wrong) meme should be banneable. Seriously, after the 1326th time it grows beyond tiresome.
Watching you get you panties in a twist for the 1326th time when somone says somthing you don't like is equally tiresome but hey instead of requsting people get banned I just live and let live.
Also "There is no end times in 40k ignore the things happening over there"
Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis
2017/02/04 14:49:59
Subject: The Gathering Storm Part II: Page 68 BIG news
(no type), target a friendly unit with the strength from deadh special rules within 24": they can make a soulburst action immediately
4. Ancestor's Grace (WC2)
blessing, 14", only friendly non-veichle unit. target add 1 to WS / BS / I / A / Ld and gain Adamantium Will while the power is in effect
5. Unbind Souls (WC2)
wichfire; 12" S4 AP- Assault X, Soulreap
X = number of models in the target unit
Soulreap = if you kill any models in the target unit, one friendly unit with the strength from death rules within 7" of the target can make a soulburst action
6. Gaze of Ynnead (WC3)
wichfire; 12" S10 AP1 Assault 1, Ignore cover, Inescapable (no invul save allowed) !
Barring the primaris and number one, I'd say the powers are okay. Soulburst actions seem pretty good so any power that grants more of them is actually nice.
2017/02/04 15:25:45
Subject: Re: The Gathering Storm Part II: Page 68 BIG news
Goobi2 wrote: Not seeing much that makes the Yncarne really hard to kill. I mean, sure it has FnP and that rule that lets it draw wounds back from nearby slain models, but it can't siphon away if it is being focused down.
Gonna depend on stats and saves.
That said, these rules are really toned down compared to Celestine and Cawl. At least in tankitude.
Edit- that said, the amount of fire power the Ynnari can put out seems staggering.
I think we'll have to wait and see. I think the idea is that they can't change wyches stats, but they can make them useful when they die. My guess is Yncarne will have MC stats and the MSUs dying will make the army tick.
Wait a second, holy With Soulburst Ynari models can charge into other units after wiping out a unit in CC. Incubi getting to make 2 charges and combats per turn? Yes please!
This message was edited 1 time. Last update was at 2017/02/04 15:48:13
2017/02/04 15:50:30
Subject: The Gathering Storm Part II: Page 68 BIG news
Goobi2 wrote: Not seeing much that makes the Yncarne really hard to kill. I mean, sure it has FnP and that rule that lets it draw wounds back from nearby slain models, but it can't siphon away if it is being focused down.
Gonna depend on stats and saves.
That said, these rules are really toned down compared to Celestine and Cawl. At least in tankitude.
Edit- that said, the amount of fire power the Ynnari can put out seems staggering.
I think we'll have to wait and see. I think the idea is that they can't change wyches stats, but they can make them useful when they die. My guess is Yncarne will have MC stats and the MSUs dying will make the army tick.
Wait a second, holy With Soulburst Ynari models can charge into other units after wiping out a unit in CC. Incubi getting to make 2 charges and combats per turn? Yes please!
I think you've misread, it's only if your units die that nearby units get to use Soulburst by the looks of it. Though the idea of an Incubi unit cleaving through an entire army in one turn is hilarious.
2017/02/04 15:52:22
Subject: The Gathering Storm Part II: Page 68 BIG news
(no type), target a friendly unit with the strength from deadh special rules within 24": they can make a soulburst action immediately
4. Ancestor's Grace (WC2)
blessing, 14", only friendly non-veichle unit. target add 1 to WS / BS / I / A / Ld and gain Adamantium Will while the power is in effect
5. Unbind Souls (WC2)
wichfire; 12" S4 AP- Assault X, Soulreap
X = number of models in the target unit
Soulreap = if you kill any models in the target unit, one friendly unit with the strength from death rules within 7" of the target can make a soulburst action
6. Gaze of Ynnead (WC3)
wichfire; 12" S10 AP1 Assault 1, Ignore cover, Inescapable (no invul save allowed) !
I think it could be quite useful. You're likely to be higher Ld most and targeting T4 most of the time, so for 2 warp charges, you can snipe a model on a 2+. Good for taking out that power fist or grav guy at the back of the unit, or forcing T3 characters to pass Look Out Sir.
This message was edited 1 time. Last update was at 2017/02/04 15:53:16
2017/02/04 15:58:22
Subject: The Gathering Storm Part II: Page 68 BIG news
Goobi2 wrote: Not seeing much that makes the Yncarne really hard to kill. I mean, sure it has FnP and that rule that lets it draw wounds back from nearby slain models, but it can't siphon away if it is being focused down.
Gonna depend on stats and saves.
That said, these rules are really toned down compared to Celestine and Cawl. At least in tankitude.
Edit- that said, the amount of fire power the Ynnari can put out seems staggering.
I think we'll have to wait and see. I think the idea is that they can't change wyches stats, but they can make them useful when they die. My guess is Yncarne will have MC stats and the MSUs dying will make the army tick.
Wait a second, holy With Soulburst Ynari models can charge into other units after wiping out a unit in CC. Incubi getting to make 2 charges and combats per turn? Yes please!
I think you've misread, it's only if your units die that nearby units get to use Soulburst by the looks of it. Though the idea of an Incubi unit cleaving through an entire army in one turn is hilarious.
Soulburst actions can be made whenever any unit is destroyed within 7" of the unit wishing to soulburst.
2017/02/04 16:04:37
Subject: The Gathering Storm Part II: Page 68 BIG news
Goobi2 wrote: Not seeing much that makes the Yncarne really hard to kill. I mean, sure it has FnP and that rule that lets it draw wounds back from nearby slain models, but it can't siphon away if it is being focused down.
Gonna depend on stats and saves.
That said, these rules are really toned down compared to Celestine and Cawl. At least in tankitude.
Edit- that said, the amount of fire power the Ynnari can put out seems staggering.
I think we'll have to wait and see. I think the idea is that they can't change wyches stats, but they can make them useful when they die. My guess is Yncarne will have MC stats and the MSUs dying will make the army tick.
Wait a second, holy With Soulburst Ynari models can charge into other units after wiping out a unit in CC. Incubi getting to make 2 charges and combats per turn? Yes please!
I think you've misread, it's only if your units die that nearby units get to use Soulburst by the looks of it. Though the idea of an Incubi unit cleaving through an entire army in one turn is hilarious.
It says under "Strength from Death" that "Whenever a unit is completely destroyed wishing 7" of one or more of your non-vehicle units that consist of only models with this special rule, pick one of those units to make a Soulburst action."
And in the Formation with the Incubi we can see in WD they can do it within 14". So the Incubi could charge a unit, clear them out (with or without help from others) and then make a Soulburst action to charge again into another unit. But only once per turn.
2017/02/04 16:08:07
Subject: Re: The Gathering Storm Part II: Page 68 BIG news
Warhams-77 wrote: CONTENTS
– Seven datasheets, covering new characters Yvraine, the Visarch & the Yncarne plus the Black Guardians of Ulthwé
So 3 unknown datasheets, or do the black guardians are actually 4 different units?
Well lets see, guardians, storm guardians, windriders and vauls wrath support. Thats 4 primarily guardian units from the eldar book. I am guessing those are it.
Goobi2 wrote: Not seeing much that makes the Yncarne really hard to kill. I mean, sure it has FnP and that rule that lets it draw wounds back from nearby slain models, but it can't siphon away if it is being focused down.
Gonna depend on stats and saves.
That said, these rules are really toned down compared to Celestine and Cawl. At least in tankitude.
Edit- that said, the amount of fire power the Ynnari can put out seems staggering.
I think we'll have to wait and see. I think the idea is that they can't change wyches stats, but they can make them useful when they die. My guess is Yncarne will have MC stats and the MSUs dying will make the army tick.
Wait a second, holy With Soulburst Ynari models can charge into other units after wiping out a unit in CC. Incubi getting to make 2 charges and combats per turn? Yes please!
I think you've misread, it's only if your units die that nearby units get to use Soulburst by the looks of it. Though the idea of an Incubi unit cleaving through an entire army in one turn is hilarious.
That or using the special power from the discipline.
2017/02/04 16:22:00
Subject: The Gathering Storm Part II: Page 68 BIG news
Well, going by some of the bulk sets on the site: Vypers and War Walkers get some love, too.
The issue with that double charge Incubi plan is that by the time they charge and kill something, they have typically run out of attacks that phase. So even if they charge into something else that turn, they will not get anymore attacks since the rule locks the initiative step from where the 1st combat ended.
It would be good for units with a few characters that can clear a unit and then the non characters can chew a unit. It can lock you into an assault with a non threatening unit so you can be shot. It can plunge you into assault at some interesting times, like the enemy's psychic phase. Etc
------
I'm guessing the thing that lets 2 units Soulburst off one kill is a detachment bonus. So, in that detachment, you may see things like 2 Warp Spider units jetting in close and deleting a unit and then full jetting away or shooting another unit. Enemy kills one of these units, the ither immediately gets to shoot/run again. (All assuming Warp Spiders make it in, but the concept holds for other units)
This message was edited 1 time. Last update was at 2017/02/04 16:27:01
2017/02/04 16:22:33
Subject: Re: The Gathering Storm Part II: Page 68 BIG news
Warhams-77 wrote: CONTENTS
– Seven datasheets, covering new characters Yvraine, the Visarch & the Yncarne plus the Black Guardians of Ulthwé
So 3 unknown datasheets, or do the black guardians are actually 4 different units?
Well lets see, guardians, storm guardians, windriders and vauls wrath support. Thats 4 primarily guardian units from the eldar book. I am guessing those are it.
Goobi2 wrote: Well, going by some of the bulk sets on the site: Vypers and War Walkers get some love, too.
The issue with that double charge Incubi plan is that by the time they charge and kill something, they have typically run out of attacks that phase. So even if they charge into something else that turn, they will not get anymore attacks since the rule locks the initiative step from where the 1st combat ended.
It would be good for units with a few characters that can clear a unit and then the non characters can chew a unit. It can lock you into an assault with a non threatening unit so you can be shot. It can plunge you into assault at some interesting times, like the enemy's psychic phase. Etc
I can see this being FaQ'd some might say that it stays at the initiative step and therefore the unit may make its attacks again but I think it's meant to lock your unit out of its initiative step and is just a way to get stuck in to another unit so you aren't stranded in the open to get shot at, being eldar you're more than likely striking first in your opponents turn anyway.