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Made in ie
Deranged Necron Destroyer






Um that list has two units of Wraiths. What else is getting the most from that Preferred Enemy? The Warriors? Please.

The Destroyer Lord has melee stats, and was meant for melee. Same with the reason you see Orikan going into mostly melee deathstars (and the occasional Pylonstar).


Fair point. But if you put the D Lord in with the wraiths you will slow them down to half their movement (not including the JSJ from the D Lord). Would be better in a singular unit of 6 Wraiths. Also, Wraiths don't have RP and Warriors have a 4+ re-rolling ones as well as a res orb to make sure they survive bad RP.

Warriors with PE can be a very dangerous unit. If within rapid-fire thats 20 shoots re-rolling misses for hits. That can destroy a good chunk of units. Plus the D Lord has the Veil of Darkness and res orb. The only thing letting the unit DS snd survive bad RP rolls.

I usually run Orikan in a Lynchguard for an Orikanstar but i play the above list as it is a lot if fun but all well rounded.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Decrepit Dakkanaut




It is not hard to slingshot the Lord with some practice. It is always done for a reason. Would you believe I still use Typhus with MoN spawn on occasion?

Also 10 Warriors are much less dangerous than 3 Wraiths when it comes to handing out Preferred Enemy. This isn't some preference thing, this is basic reasoning.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Odrankt wrote:

Um that list has two units of Wraiths. What else is getting the most from that Preferred Enemy? The Warriors? Please.

The Destroyer Lord has melee stats, and was meant for melee. Same with the reason you see Orikan going into mostly melee deathstars (and the occasional Pylonstar).


Fair point. But if you put the D Lord in with the wraiths you will slow them down to half their movement (not including the JSJ from the D Lord). Would be better in a singular unit of 6 Wraiths. Also, Wraiths don't have RP and Warriors have a 4+ re-rolling ones as well as a res orb to make sure they survive bad RP.

Warriors with PE can be a very dangerous unit. If within rapid-fire thats 20 shoots re-rolling misses for hits. That can destroy a good chunk of units. Plus the D Lord has the Veil of Darkness and res orb. The only thing letting the unit DS snd survive bad RP rolls.

I usually run Orikan in a Lynchguard for an Orikanstar but i play the above list as it is a lot if fun but all well rounded.


Important point here: even excluding JSJ, Wraiths are only slowed two turns later after the DLord joins, and only if they have not managed to charge something (I.e., the desired charge target must be 24+2d6 inches away). This is due to unit coherency and the legal base sizes offering an additional 13.5 inches of Congo line potential over and above base DLord movement distance.

It is an error to assume you will ever reasonably slow your Wraiths down. And even if in some niche case you might, you may detach the DLord at the start of that movement phase anyway.
   
Made in ie
Deranged Necron Destroyer





I guess I will have to put this idea to use and see how effective it can be.




Automatically Appended Next Post:

Important point here: even excluding JSJ, Wraiths are only slowed two turns later after the DLord joins, and only if they have not managed to charge something (I.e., the desired charge target must be 24+2d6 inches away). This is due to unit coherency and the legal base sizes offering an additional 13.5 inches of Congo line potential over and above base DLord movement distance.

It is an error to assume you will ever reasonably slow your Wraiths down. And even if in some niche case you might, you may detach the DLord at the start of that movement phase anyway.


So if I join a D Lord w/ wraiths I will only be slowed down for 2 turns? Thats not to bad. maybe its more viable then I 1st thought.

This message was edited 1 time. Last update was at 2017/03/28 18:37:18


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Yea:

Turn 1: Movement
Move lead Wraith the full 12
Move the second Wraith 12 - 3.5 = 8.5
Move the third Wraith 8.5 - 3.5 = 5
Move DLord 6

If you have more than the minimum Wraith squad size, you can stagger to choice, or front load more of them at the lead.

Turn 1: Shooting
Move the combined unit D6 (minimum 1)

Turn 1: Assault (assuming no charge)
Move the DLord 2d6 (minimum 2)

Summary at the end of Turn 1:
Lead wraith(s) are at least 13 inches from starting position. The DLord is a minimum of 9 inches from starting position.

From here, if you roll horrifically poorly for your JSJ rolls, your DLord will only have moved 9 more inches. Accordingly, in Turn 3, your lead Wraith will have to move ca. 3.5 inches less than normal, if you only run minimum squad size of 3 Wraiths.

This also assumes that after 39 inches of movement, you still haven't reached your target which is not impossible versus certain opponents, but highly unlikely.

   
Made in jp
Proud Triarch Praetorian





Odrankt wrote:
Ceann
I would recommend your friend to try this list;
Spoiler:

CAD

HQ
Destroyer Lord w/ Veil of Darkness, Phase Shifter, Res Orb and Staff of Light

Oirkan the Diviner

Troops

5 Immortals w/ Gauss

5 Immortals w/ Gauss

Fast Attack

3 C.Wraiths w/ coils

3 C.Wraiths w/ coils

Decurion

Reclamation Legion

Nemesor Zahndrekh

4 Tomb Blades, Shield Vanes, Nebuloscope 2 w/ Gauss and 2 w/ Particles Blaster

4 Tomb Blades, Shield Vanes, Nebuloscope 2 w/ Gauss and 2 w/ Particles Blaster

5 Immortals w/ Gauss

10 Warriors in Ghost Ark

10 Warriors in Ghost Ark

10 Warriors

Auxilliary

5 Deathmarks

that is a total of 1842 pts and has a lot of diversity.

Make Nemesor the Warlord so you can pick your Warlord traits from turn 2 on wards. I would also put him and his unit in DSR and come in turn 2 by using the Veil of Darkness..

Put all the HQs (D.Lord, Orikan, Nemesor) with the warriors and use he D.Lords Veil of Darkness to DS the whole unit and have a pretty good gun blob with a good bit of buffs. then use the blob to transport Nemesor to make the most of his abilities.

Use the GAs to move the warriors across the board and doing lots of shooting damage. Jink the GA for +1 to your save meaning its gun will be snap-shooting but, the warriors still shoot as normal. That makes them more survivable and dangerous.

use the Immortals to either hold objectives or to hold your line and prevent your opponent from flanking you and taking control of your side.

Tomb Blades are great for destroying blobs, getting objectives that are far away and getting line breaker before the game ends. The Particle Beamer is the best weapon to take for the TBs. Its a blast weapon and its strength 6. It will do a lot of damage. Then use the gauss to take away any remaining units that the blasts didn't destroy.

Use the C.Wraiths as your CC and just have them hold up anything that looks dangerous or to destroy weak and small units. Can't go wrong with 3+/3++.

Deathmarks can DS when your opponents units DS and they can also shoot during your enemies turn. They also wound on a 2+ on the 1st turn they DS, even against GMC.

- A Destroyer Lord attached to 10 Warriors is a waste.
- Change that Tomb Blade load out to 1x Beamer/3x Gauss and you have a better pocket knife unit.
- Orikan doesn't really seem to be doing anything super useful.
- Might not need Zahndrekh either.
- Do you really need a CAD in addition to a Decurion in this list?

 
   
Made in us
Loyal Necron Lychguard




Disagree on one point - a DLord attached to Warriors is a fine unit. He tanks AP4 or worse shots, they're 10 extra wounds (more if you count RP) for him. Gauss Flayers with PE aren't even bad. Once they get close, he can peel off and fight things solo (tough enough to do so), and if he stays with them, they bog down units super hard while he scythes through them (though yeah give him a Warscythe).

10 Warriors with a DLord beats every other infantry unit and is a serious threat to higher tough units with Gauss + PE, and vehicles since you're already Gauss, but now you also reroll 1s to hit. And then he can charge with a Warscythe after.

It's no Deathstar and I wouldn't put other ICs with it other than maybe Orikan for durability trolling, but as a midfield unit it's actually quite useful.
   
Made in us
Decrepit Dakkanaut




Why do you need to tank shots for frickin Warriors? That's the first hole in your logic.

S4 shots are not impressive with PE, and against vehicles you're not even getting half a glance more.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ie
Deranged Necron Destroyer






- A Destroyer Lord attached to 10 Warriors is a waste.
- Change that Tomb Blade load out to 1x Beamer/3x Gauss and you have a better pocket knife unit.
- Orikan doesn't really seem to be doing anything super useful.
- Might not need Zahndrekh either.
- Do you really need a CAD in addition to a Decurion in this list?


- As I stated, I play this list for fun not to be competitive. It might be a waste to put the D Lord in a unit of warriors but its fun to play.
- Recently I have been against a lot if Tzeench (mainly Magnus) so I up against a lot of blue/pink horrors so extra particle beamers are for that reason. However, I do agree with your logic
- Zahndrekh is 2+/4++ and Orikan is +1 RP and re-roll 1s for saves so... Zahndrek should never die(hopefully). I have tried this tactic before. But again this list is forfun. Not competitive.
-The ability to pick your warlord trait every turn is helpful depending on what cards you have and what you are facing.
- CAD is so I could have 2 units of immortals, 2 HQs and 2 Wraiths. I could have done it through the Decurion but 2 units of Immortals,a Royal Court and a Canoptek Harvest is 1) more expensive then the CAD and 2) I can only access the Destroyer Lord through the Destroyer cult.
I thought it made more sense doing a CAD.

This message was edited 1 time. Last update was at 2017/03/28 20:45:37


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Loyal Necron Lychguard




Slayer-Fan123 wrote:
Why do you need to tank shots for frickin Warriors? That's the first hole in your logic.

S4 shots are not impressive with PE, and against vehicles you're not even getting half a glance more.


Tanking means more than keeping the unit safe. It means ignoring wounds. I run mine with 2+, and essentially anything shot at the unit is ignored if it's not AP2, and if it is, it just gets shrugged off on negligible Warriors.

Not everything in the game is Wraithknights and Imperial Knights. PE Gauss Flayers do very well against MSU Marines (aka Battle Company, one of the most popular builds right now), Genestealer Cults (an army that most top level players agree is nearly OP but no one wants to build), and Jetbikes if they get in range (IC with Veil, or just walking through fire because 2+/RP/Orikan).

It's not a power unit by any means, but run it against anyone who isn't doing cheese bull like Riptide spam or Deathstars and you'll find that putting a kitted DLord with Warriors is quite useful.
   
Made in ie
Deranged Necron Destroyer





Requizen wrote:
Slayer-Fan123 wrote:
Why do you need to tank shots for frickin Warriors? That's the first hole in your logic.

S4 shots are not impressive with PE, and against vehicles you're not even getting half a glance more.


Tanking means more than keeping the unit safe. It means ignoring wounds. I run mine with 2+, and essentially anything shot at the unit is ignored if it's not AP2, and if it is, it just gets shrugged off on negligible Warriors.

Not everything in the game is Wraithknights and Imperial Knights. PE Gauss Flayers do very well against MSU Marines (aka Battle Company, one of the most popular builds right now), Genestealer Cults (an army that most top level players agree is nearly OP but no one wants to build), and Jetbikes if they get in range (IC with Veil, or just walking through fire because 2+/RP/Orikan).

It's not a power unit by any means, but run it against anyone who isn't doing cheese bull like Riptide spam or Deathstars and you'll find that putting a kitted DLord with Warriors is quite useful.


Requizen knows whats up! 100% agree!

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Longtime Dakkanaut




Nobody is saying that putting a D Lord with Warriors isn't useful, only that it is not optimal.
   
Made in us
Tail-spinning Tomb Blade Pilot





My ancient "lab"

Slayer-Fan123 wrote:
It is not hard to slingshot the Lord with some practice. It is always done for a reason. Would you believe I still use Typhus with MoN spawn on occasion?

Also 10 Warriors are much less dangerous than 3 Wraiths when it comes to handing out Preferred Enemy. This isn't some preference thing, this is basic reasoning.


I think Warriors have some merit here. While I agree rerolling fails on Wraiths is very powerful, pumping out 20 shots rerolling fails is still very good. Especially when you consider Gauss giving them glances on 6+, it could potentially wipe a vehicle within turn.

My Necron Blog! http://www.dakkadakka.com/dakkaforum/posts/list/693066.page
My Screw-Around Blog http://www.dakkadakka.com/dakkaforum/posts/list/701938.page
My personal favorite YT WH40K channel: https://www.youtube.com/channel/UCnHCy9ID33sHp6Quirb1-XA

DA:00-S++GM+B--I+Pw40k12+D++A++/areWD052R+T(M)DM+ 
   
Made in us
Decrepit Dakkanaut




Requizen wrote:
Slayer-Fan123 wrote:
Why do you need to tank shots for frickin Warriors? That's the first hole in your logic.

S4 shots are not impressive with PE, and against vehicles you're not even getting half a glance more.


Tanking means more than keeping the unit safe. It means ignoring wounds. I run mine with 2+, and essentially anything shot at the unit is ignored if it's not AP2, and if it is, it just gets shrugged off on negligible Warriors.

Not everything in the game is Wraithknights and Imperial Knights. PE Gauss Flayers do very well against MSU Marines (aka Battle Company, one of the most popular builds right now), Genestealer Cults (an army that most top level players agree is nearly OP but no one wants to build), and Jetbikes if they get in range (IC with Veil, or just walking through fire because 2+/RP/Orikan).

It's not a power unit by any means, but run it against anyone who isn't doing cheese bull like Riptide spam or Deathstars and you'll find that putting a kitted DLord with Warriors is quite useful.

You're giving the Destroyer Lord Majority T4. This is not tanking wounds. You turned him into a TEQ with a mildly better FNP. Strike one.
You already, with the Ghost Arks that are being ran here, glancing vehicles to death by getting readily into Rapid Fire range. Your squad of 10 Warriors and Lord are not going to get there. Strike two.
Against MSU Genestealer Cults, you already do enough damage on Overwatch and cam already potentially charge them with Relentless units you might have. Strike three.

Strike four doesn't need to be said, but more importantly you're spending 100+ points to do this. If you want a supporting element for the squad, you can get a mini Lord or Cryptek and spend significantly less points to boost their power. Meanwhile, you won't be wasting the Destroyer Lord's capabilities by doing this.
An equivalent for Marines would be throwing a Chaplain in a Tactical Marine squad or Sternguard squad. Yeah he helps, but is he REALLY doing much?


Automatically Appended Next Post:
 JustaerinAtTheWall wrote:
Slayer-Fan123 wrote:
It is not hard to slingshot the Lord with some practice. It is always done for a reason. Would you believe I still use Typhus with MoN spawn on occasion?

Also 10 Warriors are much less dangerous than 3 Wraiths when it comes to handing out Preferred Enemy. This isn't some preference thing, this is basic reasoning.


I think Warriors have some merit here. While I agree rerolling fails on Wraiths is very powerful, pumping out 20 shots rerolling fails is still very good. Especially when you consider Gauss giving them glances on 6+, it could potentially wipe a vehicle within turn.

Like I already said, with ghost Arks you're already getting into range to do that. The squad we are talking about is not going to do that any time soon.

This message was edited 1 time. Last update was at 2017/03/29 01:02:15


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
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 JustaerinAtTheWall wrote:
Slayer-Fan123 wrote:
It is not hard to slingshot the Lord with some practice. It is always done for a reason. Would you believe I still use Typhus with MoN spawn on occasion?

Also 10 Warriors are much less dangerous than 3 Wraiths when it comes to handing out Preferred Enemy. This isn't some preference thing, this is basic reasoning.


I think Warriors have some merit here. While I agree rerolling fails on Wraiths is very powerful, pumping out 20 shots rerolling fails is still very good. Especially when you consider Gauss giving them glances on 6+, it could potentially wipe a vehicle within turn.


Preferred Enemy does not mean re-roll fails. It means re-roll ones. With regards to wounding we see a difference in the significance of PE between Wraiths and Warriors. For Wraiths with Str 6 that very often indeed means re-roll fails but for Warriors that is definitely not often the case as it would be only against toughness 2 targets.

This is why Preferred Enemy is better suited with Wraiths.

This message was edited 1 time. Last update was at 2017/03/29 01:23:28


 
   
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col_impact wrote:
Nobody is saying that putting a D Lord with Warriors isn't useful, only that it is not optimal.


There is no optimal for Necrons right now. We can't keep up with Eldar/Ynnari, Imperial cheese, GSC, and Daemon/Magnus. I stopped even worrying about making competitive lists for Crons.
   
Made in us
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My ancient "lab"

col_impact wrote:
 JustaerinAtTheWall wrote:
Slayer-Fan123 wrote:
It is not hard to slingshot the Lord with some practice. It is always done for a reason. Would you believe I still use Typhus with MoN spawn on occasion?

Also 10 Warriors are much less dangerous than 3 Wraiths when it comes to handing out Preferred Enemy. This isn't some preference thing, this is basic reasoning.


I think Warriors have some merit here. While I agree rerolling fails on Wraiths is very powerful, pumping out 20 shots rerolling fails is still very good. Especially when you consider Gauss giving them glances on 6+, it could potentially wipe a vehicle within turn.


Preferred Enemy does not mean re-roll fails. It means re-roll ones. With regards to wounding we see a difference in the significance of PE between Wraiths and Warriors. For Wraiths with Str 6 that very often indeed means re-roll fails but for Warriors that is definitely not often the case as it would be only against toughness 2 targets.

This is why Preferred Enemy is better suited with Wraiths.

You're correct. I mixed-up my rules, does bring Warriors down a bit.

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Requizen wrote:
col_impact wrote:
Nobody is saying that putting a D Lord with Warriors isn't useful, only that it is not optimal.


There is no optimal for Necrons right now. We can't keep up with Eldar/Ynnari, Imperial cheese, GSC, and Daemon/Magnus. I stopped even worrying about making competitive lists for Crons.

Then don't bother trying to give advice to try and optimize a list. Otherwise there's no point of discussion.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Of all the things in a list that a Destroyer Lord can attach to, a unit of 10 Warriors are right at the bottom of priorities.
Deathmarks, Immortals, and the obvious Wraiths would be so much better I'm amazed this is even a discussion. Hell, if you REALLY need to give Warriors PE, the least you could do is bump their unit number up.

 
   
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My ancient "lab"

Agreed. But putting a D Lord with Deathmarks is not the best choice. They do their best work when deep striking in, and a D Lord can't. This means no HFH for your guys.

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 JustaerinAtTheWall wrote:
Agreed. But putting a D Lord with Deathmarks is not the best choice. They do their best work when deep striking in, and a D Lord can't. This means no HFH for your guys.


A D Lord can definitely Deep Strike in with the Deathmarks since it natively has Deep Strike, being a Jet Pack unit.

However, attaching a D Lord to a unit of Deathmarks will prevent the Deathmarks from using the Ethereal Interception rule.
   
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My ancient "lab"

Sorry, that's true. But my point still stands, why would you put a D Lord with Deathmarks?

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 JustaerinAtTheWall wrote:
Sorry, that's true. But my point still stands, why would you put a D Lord with Deathmarks?

The 2+ wounds will wound most of the time.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
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Slayer-Fan123 wrote:
Requizen wrote:
col_impact wrote:
Nobody is saying that putting a D Lord with Warriors isn't useful, only that it is not optimal.


There is no optimal for Necrons right now. We can't keep up with Eldar/Ynnari, Imperial cheese, GSC, and Daemon/Magnus. I stopped even worrying about making competitive lists for Crons.

Then don't bother trying to give advice to try and optimize a list. Otherwise there's no point of discussion.


I didn't. I responded to the comment saying there's no reason to put a DLord with Warriors. There clearly is. It's not uber-competitive, but I personally don't think there is anything in the book that is right now.
   
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Perth

Yea I feel a cryptek with chronometron would be better suited to buffing a squad of warriors than a D/Lord, considering you don't want to get them into CC, he is kinda wasted besides his PE. Sure, he has a 3+/4++, but a cronotek gives a 5++ to the whole unit, and a 4+ RP, even against S8+ templates, and is 70 points cheaper (granted he doesnt have a res orb, but who takes res orbs? )

The D/lord goes with assault units. Wraiths, or my personal favourite, Praetorians. He keeps up with the Praets, provides PE to AP2 shooting and melee, the T drops to 5 instead of 4, and makes the whole unit incredibly scary. Waaaay more fun to play then a squad of warriors.

12,000
 
   
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I think everyone is forgetting that I only run this list for fun? Its a not a competitive list but its nice to run lists that dont have extra cheese.

Obviously the D.Lord powers of PE would be more useful with Wraiths, Lynchguard or Praetorians. I just put the D.Lord with the warriors for the fun of it. No other reason.

skoffs
Of all the things in a list that a Destroyer Lord can attach to, a unit of 10 Warriors are right at the bottom of priorities.
Deathmarks, Immortals, and the obvious Wraiths would be so much better I'm amazed this is even a discussion. Hell, if you REALLY need to give Warriors PE, the least you could do is bump their unit number


D Lord with Warriors might be bottom of priorities but its to play for fun. Not competitive.
This is a disscussion because everyone keeps pointing out that D Lord w/ 10 warriors isn't a viable unit even thought it was put in their for the fun of it. If I was to making a "competitive" list I would have put the D Lord w/ a unit of Wraiths or Lynchguard.

The reason its a 10 warrior unit and not 20 is because I don't have any spare points. Unless I was to drop a GA and a TB/Wraiths.

Requizen
There is no optimal for Necrons right now. We can't keep up with Eldar/Ynnari, Imperial cheese, GSC, and Daemon/Magnus. I stopped even worrying about making competitive lists for Crons.


I agree 100%. 7th edit. Made the crons a better army in terms of endurance, lowering point cost for specific units and making them harder to destroy (if running a Decurion or any 4+ RP units). However, with all the Gathering of the Storm sets, daemon/magnus psyk powers, GSC hordes or dangerous units and the Imperial in general makes crons (in late 7 edit) a hard army to use competitivly due to how strong other armies have become over the past year or so. I don't play crons competitively, I much rather play a list I just made up and run it against my opponent. I would like to try competitive crons but I think I will wait for 8th edition to see if its possible under the new meta.

Klowny
Yea I feel a cryptek with chronometron would be better suited to buffing a squad of warriors than a D/Lord, considering you don't want to get them into CC, he is kinda wasted besides his PE. Sure, he has a 3+/4++, but a cronotek gives a 5++ to the whole unit, and a 4+ RP, even against S8+ templates, and is 70 points cheaper (granted he doesnt have a res orb, but who takes res orbs? )

The D/lord goes with assault units. Wraiths, or my personal favourite, Praetorians. He keeps up with the Praets, provides PE to AP2 shooting and melee, the T drops to 5 instead of 4, and makes the whole unit incredibly scary. Waaaay more fun to play then a squad of warriors


Hmmm, Cryptek w/ Staff of light/Solar Staff and Chronometron in a unit if Warriors might be fun actually. 4+ RP due Cyptek/Decurion, Chronometron giving then 5++ against shooting (which works as I dont want to be in CC) and that makes the warriors more surviveable and fun. If using the Solar Staff you could make one unit only hit on BS/WS 1 which you could use to help another unit you have (D Lord with Wraiths, Lynchguard or Praetorians). I actually like the res orb if in a unit of flayed ones or Lynchguard tbh. 25 points to re-roll failed RP is pretty good and has helped me in the past.

I never thought of D Lord with Preatorians but it actually sounds really fun! D Lord has DS and because Praes are Jump Infantry they can DS as well (meaning the Veil of Darkness is not needed. Unless you want to DS twice during your game). Re-rolling AP 2 melee and shooting sounds dangerous if not a bit cheesy. I wonder if it would be better to give the D Lord the Nightmare Shroud, Warscythe, Phase Shifter and (maybe) a res orb to keep those preatorians around for a turn or 2 longer. I was thinking of Orikan as well to re-roll 1s but to DS I would need to bring the Veil of Darkness as well.

It does sound fun though and I actually do want to try it out now.






I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
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South Dakota

Glad that you play for fun, Odrankt. You stumbled into the greatest collection of Necron Brains (IMHO) on the web...
They are going to do what they do best... optimize.

I'm having a lot of fun with my Imotekh and Flayed Ones decurion...

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"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in gr
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It is very hard to keep a discussion alive saying: "Hey, here's my list. This is how I play it, I don't want to improve it, I don't care about competitive play, so give me any comments". Honestly, what answers did you expect in a Tactics thread? You post your list, people comment how you can optimize and make the best use of what you have. If you don't want those kind of comments and are just planning to ignore it all, because you just play that list for fun, what is the idea behind posting your list?

I don't want to take part in that Destroyer Lord-Warrior unit, I believe most people covered it already, I just think you're missing the point here. If you believe 7th ed necrons are subpar compared to others, it's a completely fair opinion. However, not playing up to their absolute power, ignoring strong units and making "fun" units (Where is the fun or even fluffy side of running a destroyer lord with warriors, honestly?) is definetely helping you increase the gap. If we can't make competitive lists compared to the other armies, just make competitive lists, as much as possible, using our own codex. In non-competitive GT environment, necrons are still very reliable and can net you wins against any army if fielded and played to a decent level. The only thing keeping necrons of GT's final tables are the meta fluctuations, which are mostly irrelevant in your FLGS (topic meta hugely differs to GT final table lists, by far) and not imbalances in the codex. The codex has very good internal balance, many choices to run competitively, quite good ideas and it's pretty strong, compared to standard level lists (tau gunlines, meq battle companies, certain deathstars, etc.). If your FLGS is basicly hardcore, GT winning players, then, yes. You can't keep up with the Necron codex, most likely. If not, however, Necron codex is more than enough to keep you relevant.

Then again, if none of this matters to you and you really just play for "fun" (even though we all enjoy winning and that's the entire goal of the game, behind both list building and strategic playing), then what's the point of taking part in a tactics discussion? Tactics is engaging the brain, in order to get an advantage and win. Tactics are used both when list building and when playing, if you're looking to win. If you don't "care" to win, tactics are irrelevant. If tactics (mostly when list building) are irrelevant to you, then what's the point of posting in a Tactics thread?

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 Anpu-adom wrote:
Glad that you play for fun, Odrankt. You stumbled into the greatest collection of Necron Brains (IMHO) on the web...
They are going to do what they do best... optimize.

I'm having a lot of fun with my Imotekh and Flayed Ones decurion...


Thank you for the kind words. I rather have fun if I win or lose. You will always learn something new everytime you enter the tabletop.


Automatically Appended Next Post:
 necr0n wrote:
It is very hard to keep a discussion alive saying: "Hey, here's my list. This is how I play it, I don't want to improve it, I don't care about competitive play, so give me any comments". Honestly, what answers did you expect in a Tactics thread? You post your list, people comment how you can optimize and make the best use of what you have. If you don't want those kind of comments and are just planning to ignore it all, because you just play that list for fun, what is the idea behind posting your list?

I don't want to take part in that Destroyer Lord-Warrior unit, I believe most people covered it already, I just think you're missing the point here. If you believe 7th ed necrons are subpar compared to others, it's a completely fair opinion. However, not playing up to their absolute power, ignoring strong units and making "fun" units (Where is the fun or even fluffy side of running a destroyer lord with warriors, honestly?) is definetely helping you increase the gap. If we can't make competitive lists compared to the other armies, just make competitive lists, as much as possible, using our own codex. In non-competitive GT environment, necrons are still very reliable and can net you wins against any army if fielded and played to a decent level. The only thing keeping necrons of GT's final tables are the meta fluctuations, which are mostly irrelevant in your FLGS (topic meta hugely differs to GT final table lists, by far) and not imbalances in the codex. The codex has very good internal balance, many choices to run competitively, quite good ideas and it's pretty strong, compared to standard level lists (tau gunlines, meq battle companies, certain deathstars, etc.). If your FLGS is basicly hardcore, GT winning players, then, yes. You can't keep up with the Necron codex, most likely. If not, however, Necron codex is more than enough to keep you relevant.

Then again, if none of this matters to you and you really just play for "fun" (even though we all enjoy winning and that's the entire goal of the game, behind both list building and strategic playing), then what's the point of taking part in a tactics discussion? Tactics is engaging the brain, in order to get an advantage and win. Tactics are used both when list building and when playing, if you're looking to win. If you don't "care" to win, tactics are irrelevant. If tactics (mostly when list building) are irrelevant to you, then what's the point of posting in a Tactics thread?


If you go to page 9 of this thread and look at my 1st comment you will realise that I sent my list for a user to try out. I never said "Hey, here's my list. This is how I play it, I don't want to improve it, I don't care about competitive play, so give me any comments" in any of my comments. i am stating I play for fun, not competitive and i never said I didn't care about competitive. I also never said I didnt want to improve my list as I said before I was thinking of the D Lord in a unit of Praetorians after Klowny stated a good and fun idea. So please read what I have said before you make a false statement.

My "Idea" was to help a user who ask for 1850 lists and peoples opinions on his 2 lists. I also have been taking notes on what people are saying so I'm ignoring no one I am just backing up my point that my list is for fun not competitive and just because its fun doesnt mean you couldn't be tactical with it.

Fair enough that putting a D Lord in with warriors is wasting its potential and isnt fluffy but I like to "mix" things up and put units together just to see what will happen. To me its fun to experiment and fun to play non-competitive lists as you dont get as bothered about winning/losing and you can then compare what your unit did to what you thought it would do, see if it will fit into a different lists and go on from there. I dont have to win all my games to feel like i was having a good time and having "fun".

I do agree with what your saying about competitive. I should just make a competitive list to make the most of what the Necrons can do rather then build a competitive list to combat a certain type of army. my local GW is a mixture of both non-GT and GT winners so I suppose the community is a mixture which can be helpful in making non-competitive/competitive lists.

I actually do like being competitive. I like winning, i like playing well and i like knowing me and my opponent had a good game each. Just sometimes I like bringing "mixed" lists for fun and to experiment. If someone wants to help me make my list better then go for it. I would just rather someone suggest something like a few users have done instead of just degrading my D Lord w/ warriors. That to me isn't helpful.

Anyone can "fix" my list if they want to just note that i an going to keep the list I already stated and will put your comments to another one just like it that will be competitive.

This message was edited 1 time. Last update was at 2017/03/29 14:29:14


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Decrepit Dakkanaut




 Anpu-adom wrote:
Glad that you play for fun, Odrankt. You stumbled into the greatest collection of Necron Brains (IMHO) on the web...
They are going to do what they do best... optimize.

I'm having a lot of fun with my Imotekh and Flayed Ones decurion...

The Stormlord is hot garbage at the moment but Flayed Ones are actually a great choice, and more importantly can be a hard counter to Genestealer Cult lists, due to the impressive durability and infantry shredding for the points you pay.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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