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Lord vs Cryptek is about 15pts difference is you give them the same equipment. You could probably find a way to squeeze it in.
Well thats true but orikan will go to a 5+++ if its an instadeath situation because it is not in the decurion and insta-death is -1+++ so be up to 5+++. With the Cryptek the 2 of them will be 4+++ like the Decurion even against insta-death.
However, I guess the deathstar will keep orikan protected even when/if it goes super-sayian.
2 sentry pylons is nasty.
This message was edited 2 times. Last update was at 2017/04/11 18:20:36
1849. bare bones CAD, bare bones decurion, FO as aux, 2 death ray pylons and the deathstar.
Orikan is in the Royal Court, which is inside the Decurion, which benefits from the everliving rule, giving him a natural 4+++, and his master chronomancer rule means everyone in the star will always be 4+++, except for the CAD lord.
And the lord has a better stat line than a cryptek
And I literally don't have the points.
This message was edited 1 time. Last update was at 2017/04/11 19:26:39
Klowny wrote: So looks like you cant add a HQ to the FO's if you want them to infiltrate.
Fixed that for you.
Though what role would you be wanting the FOs to do? They don't usually need an HQ attached if they're going to be playing disruption, and they're plenty killy on their own.
Klowny wrote: So looks like you cant add a HQ to the FO's if you want them to infiltrate.
Fixed that for you.
Though what role would you be wanting the FOs to do? They don't usually need an HQ attached if they're going to be playing disruption, and they're plenty killy on their own.
Yep cheers Skoffs, did mean to add that. Super late over here
I used to think Nemesor with FO was a good unit due to Nemesor able to pick warlord traits that can buff the unit up and being able to give the unit extra buffs if an enemy unit was within 24 inches of Nemesor. But now it looks like that plan is no more
Pylon-Star? If a pylon is stationary and can either deploy normally or by Deepstrike. How would you be able to run a star around a Pylon?
This message was edited 1 time. Last update was at 2017/04/11 19:50:46
Klowny wrote: 1849. bare bones CAD, bare bones decurion, FO as aux, 2 death ray pylons and the deathstar.
Wait, are you running an Orikan-Lych-star AND a couple of Pylons on their own??
Why not just run Pylon-star?
Yea I am I'm just in the mood for an orikan-star, and I just wanted to see what some unbuffed pylons can do in a full sized game. Im bringing two seperate ones. Want a baseline I can compare a pylon-star to. Am going to run a pylon star eventually.
A pylon star Odrankt, is where you get a couple of death ray pylons, Anrakyr, obryn (minimum), and a couple more HQ's if you want to sink the points to make it super strong, D/Lord for PE, Orikan for 1 RR's, and a solar staff and veil, etc. T1 GWM them up the board, and because Anrakyr confers relentless to the unit, it enables the pylons to fire. Then pop the staff, shoot again T2, and tank with the HQ's for days. They also provide a good defense for CC and you can use the veil to get out of bad combats and continue raining death.
I just had a thought. The canoptek artillery rule states that the pylons can never be locked in combat and that after attacking, the attackers MUST consolidate away. If they are in combat with a unit containing the pylons, does this mean that the pylons stay locked in combat due to the IC's being in the unit, or does it override this and force the attackers to consolidate even if they are in b2b with the IC's?
Klowny wrote: If they are in combat with a unit containing the pylons, does this mean that the pylons stay locked in combat due to the IC's being in the unit, or does it override this and force the attackers to consolidate even if they are in b2b with the IC's?
The pylons stay locked in combat due to the IC's being in the unit. The Canoptek Artillery rule does not transfer over to the ICs due to the GWBRBFAQ.
Spoiler:
Q: Do rules applying to ‘the unit’, such as those from Formation special rules (e.g. the Skyhammer Annihilation Force), or unit-wide special rules such as Dunestrider from Codex: Skitarii apply to any attached Independent Characters?
A: No. The Formation special rules themselves do not apply to characters that join the Formation (unless specifically stated otherwise), although they may confer other special rules which do apply to characters that have joined units, such as Stealth or Stubborn.
Yea that was my line of thinking, I opened a thread in YMDC though. So the canoptek artillery rule is ignored then? I thought codex specific rules override BRB rules?
Or is it that the canoptek artillery break from combat (following their rule) and the IC's stay locked?
Automatically Appended Next Post: The rule does not apply to the IC's but it doesn't mean the rule is ignored and the artillery themselves stay locked?
Unless there has been precedence of similar things like this happening in the past? It's a clunky rule for sure.
Go to the YMDC thread if you wanna discuss it
This message was edited 2 times. Last update was at 2017/04/12 07:19:09
Well, if there are no IC's, then 100% yes. They cant be locked in combat, so the unit charges in, attacks them, and consolidates away. Whatever number of pylons are left standing can immediately turn and point their beams directly at the units that charged them that previous turn.
Considering they are T7, 3W, automatically hit and only a 3+ save, I'd say any dedicated CC unit would be able to chop them down. Hell a single powerfist with 3A could do it by itself. But otherwise they are definitely going to get exploded the next round.
This message was edited 1 time. Last update was at 2017/04/12 08:26:10
Ah, right, majority toughness 7.
*THAT* was the reason to include a Cryptek in the Deathstar.
...
Though to have it still work with only 2 Pylons in the unit you would need:
2x T7 (Pylons)
1x T6 (Destroyer Lord w/ Veil)
2x T5 (Anrakyr+Obyron)
2x T4 (Orikan+Cryptek w/ Solar)
Looks a little pricey...
Automatically Appended Next Post: I wonder,
How bad would it be to just run the minimum? (2 Sentries, Anrakyr, and a Cryptek with the Veil)
This message was edited 1 time. Last update was at 2017/04/12 13:27:25
A pylon star Odrankt, is where you get a couple of death ray pylons, Anrakyr, obryn (minimum), and a couple more HQ's if you want to sink the points to make it super strong, D/Lord for PE, Orikan for 1 RR's, and a solar staff and veil, etc.
Looks like I need to buy another Pylon... I never thought of this. So essentially the star can deepstrike twice via obryn and the VoD. Pylon has s chance at surviving and can defend its self in CC due to the ICs. Good idea.
The pylons stay locked in combat due to the IC's being in the unit. The Canoptek Artillery rule does not transfer over to the ICs due to the GWBRBFAQ.
Does the Pylons "Canoptek Artillery" rule work like the Nightbringers Gaze of Death? Because in CC the C'tan can still use GoD. So, if there are ICs joined like the star to the pylon and the unit gets in CC can the pylon still shoot its weapons while in CC because it technically cant be locked in CC?
The pylons stay locked in combat due to the IC's being in the unit. The Canoptek Artillery rule does not transfer over to the ICs due to the GWBRBFAQ.
Does the Pylons "Canoptek Artillery" rule work like the Nightbringers Gaze of Death? Because in CC the C'tan can still use GoD. So, if there are ICs joined like the star to the pylon and the unit gets in CC can the pylon still shoot its weapons while in CC because it technically cant be locked in CC?
nah I dont think so, the rule feels kinda clunky, it works fine if no IC's are attached, but it sorta breaks the game a tad when you do. TBH im fairly sure tournaments run it so if they get charged in CC, with IC's attached, they are locked in combat until the combat is resolved. Therefor making the veil a must have.
nah I dont think so, the rule feels kinda clunky, it works fine if no IC's are attached, but it sorta breaks the game a tad when you do. TBH im fairly sure tournaments run it so if they get charged in CC, with IC's attached, they are locked in combat until the combat is resolved. Therefor making the veil a must have.
You could run 2 CADS. 1 with two Obyrons an the other with a Destroyer lord with Vod/Nshroud and Orikan/Cryptek/Anyakyr . That way you can Deepstrike a total of 3 times and your Toughness for the unit will be T6/7.
There is a load of way to field it I guess but if yourdoing a bare-bones CAD and Decurion you will justneed to find a solution. Could deepstrike and have all the ICs leave the Pylon and act as bodyguards and then reattach to deepstrike again.
nah I dont think so, the rule feels kinda clunky, it works fine if no IC's are attached, but it sorta breaks the game a tad when you do. TBH im fairly sure tournaments run it so if they get charged in CC, with IC's attached, they are locked in combat until the combat is resolved. Therefor making the veil a must have.
You could run 2 CADS. 1 with two Obyrons an the other with a Destroyer lord with Vod/Nshroud and Orikan/Cryptek/Anyakyr . That way you can Deepstrike a total of 3 times and your Toughness for the unit will be T6/7.
There is a load of way to field it I guess but if yourdoing a bare-bones CAD and Decurion you will justneed to find a solution. Could deepstrike and have all the ICs leave the Pylon and act as bodyguards and then reattach to deepstrike again.
You can't have two of the same Character in an army... they are unique, right?
Well, except maybe for Trayzn... Trayzn could bring a fluffy army of all Trayzns. If they ever take away his ability to jack other Characters, I hope that they replace it with the ability to take multiples of him... wouln't that be fun?
This message was edited 1 time. Last update was at 2017/04/12 20:51:22
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
Haha yea, i dont want to run a pylon star this time, want to see their performance without the shenanigans.
Topic change.
Anyone played SW:A? how do we fare? we look elite, and really brutal with shooting, but it appears we have to spend a lot of promethium to have reliable CC threats. Hopefully we can just shoot them to pieces.
I feel shadowlooms and photovisors on the immortals is a really good combo, and rolling on the shooting tree is an obvious choice.
Whoa, what?
Had no idea Necrons were usable in Shadow Wars: Armageddon.
(Thought it was just another one of those "just the guys that come in the box" games).
Will have to look into it, now.
Ive played a few times. Were good but very limited. Our units cost a lot if points (A.Immortal is 200, Immortals are 110, Warriors are 80 and Deatmarks are 120).
Everything moves 4 inches and have the same stats, our weapons cost 40pt for gauss flayers and 60-65 on gauss blaster and tesla carabine. Shadowloom only grant cover (doesnt stack) so for 30 pts only worth giving to a unit in Overwatch (Immortal with Tesla is the best Overwatch option we have). Photo-visior take away cover (full cover is +2 and makes it to a +1, +1 then goes to 0+)I think we need to be stationary to get the effects. Deathmarks are great with the visior.
Deathmark can only come on turn 2 but they work well. You pick an opponents model before T1 deployment. On T2 you then deploy the Deathmarker within 8 inches of the choose target. I think this is how Deepstrike works now and I feel 8th edition might use the same rules. Our warriors can never become immortals so better off running immortals/deathmarks and getting them via end game points. We have Lynchguard and Prets for CC but there Spec Ops units and can only last 1 game unless you have enough promethium points to get more.
Gauss now works like shread which helps a lot. Also for 1000pt we can have invetween 5-6 models.
This message was edited 1 time. Last update was at 2017/04/13 10:47:20
I'm intrigued.
Looked at the other factions supplement found on GW's SW:A page. Can't really grasp what'swhat yet, so I'm gonna have to do some more research.
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
22nd of this month the book comes back out again. Its available from russia now.
I dont have the rules, but it seems we are quite proficient with shooting. Not a CC army, but BS4 with a photo visor means reliably hitting on 3's more often than not, I feel a chronometron is good, with running its a -2 to shooting at the model, even when out in the open. If you roll enough times on the shooting chart you can run and shoot, making it pretty nasty combo. Especially with a -2 to armour that the guass blasters are, with shred. And you can twin link them in the shooting tree too.
Im going to bring two warriors without weapons, just have them chill/grab objectives, when they last three games they lvl up to immortals, then you can give them weapons for a much reduced price.
This message was edited 1 time. Last update was at 2017/04/14 05:22:10
I was hoping a basic rundown of the rules/how to build a list would be posted online already, but not even 1d4chan had anything up yet.
Help me out, here.
- We've got 1000 points to play with. Are the only things we take from in the faction specific supplement? (see spoiler below)
- Need a leader... but apart from that anything goes? Are there certain minimums and maximums?
- What's the deal with specialists, specialized equipment and special operatives? What's stopping us from playing a list of nothing but Deathmarks, Lychguard and Praetorians?
Spoiler:
This message was edited 3 times. Last update was at 2017/04/14 12:48:37
Im going to bring two warriors without weapons, just have them chill/grab objectives, when they last three games they lvl up to immortals, then you can give them weapons for a much reduced price
unfortunately this isn't the case. You get warriors as new recruits and after 3 games they become trooper warriors in which they keep the same stats but can now get bonuses through shooting skills. They don't upgrade to Immortals. If you look at the PDF of Necrons (skoffs spoiler) you will see the chart. I also think you need to give your warriors weapon. I dont think we can just go out and get objectives with vanilla units?
We've got 1000 points to play with. Are the only things we take from in the faction specific supplement?
Yes, we can't get any other equipment besides the ones that are stated. The Photo-Visior is available to every army though.
- Need a leader... but apart from that anything goes? Are there certain minimums and maximums?
1 Leader, 2 Specialist (2 Deathmarks) any amount of Troopers (if you have the points) and recurits have to be less then half of the total number of the unit e.g if I have a unit of 5 models and 3 of them are warriors then it can not be used. If I have 3 other models and 2 recurits then everything is all good. If you have 6 models in the unit and 3 are 1 leader and 2 deathmarks and the rest is 3 warriors then the list is good because recruits take less then half of the total unit number.
What's the deal with specialists, specialized equipment and special operatives? What's stopping us from playing a list of nothing but Deathmarks, Lychguard and Praetorians?
Specialists (Spec Ops) units can only be used via promethium points. 1 P-point = 1 Spec ops unit with any upgrades that are listed for the model. So if I have 3 P-points I can use 2 to get two spec ops units (a lynchguard or praetorian) and one to add 100 extra points to my army to either add more equipment or get new recruits. You only get P-points at the end of a game by either holding them till the game ends, winning the game or you get 1 even if you lose. Your very 1st game can never have Spec Ops units or go past 1000pts. Anything goes after the 1st game. Also Spec Ops only last 1 game each so if I got a Pret for game 2 then he will be gone for game 3 as I only "called" them in for game 2. Deathmarks dont need P-points to be used so they can be fielded normally. You can only have up to 2 Specalist though so not sure how that works when you bring in Spec Op models.
This message was edited 2 times. Last update was at 2017/04/14 15:10:36
Odrankt wrote: 1 Leader, 2 Specialist (2 Deathmarks) any amount of Troopers (if you have the points) and recurits have to be less then half of the total number of the unit
So is that maximum 2 Specialists, or you MUST bring 2 Specialists?
I imagine it would probably be something like-
Leader = 1
Specialists = 0-2
Troopers = 0-5
Recruits = >50% of the above
I think I read somewhere that Special Ops are zero points, that the Promethium Points were all they cost. Have no way to check this, though.
A little disappointed they couldn't find a way to fit Flayed Ones in.
Odrankt wrote: 1 Leader, 2 Specialist (2 Deathmarks) any amount of Troopers (if you have the points) and recurits have to be less then half of the total number of the unit
So is that maximum 2 Specialists, or you MUST bring 2 Specialists?
I imagine it would probably be something like-
Leader = 1
Specialists = 0-2
Troopers = 0-5
Recruits = >50% of the above
I think I read somewhere that Special Ops are zero points, that the Promethium Points were all they cost. Have no way to check this, though.
A little disappointed they couldn't find a way to fit Flayed Ones in.
You've pretty much got the starting allowances down. It's 0-2 Specialists.
Special Ops 'Promethium Caches' are what the game revolves around. You need 15 to win a campaign, and you get them from playing games. Typically you'll get D3 for Winning and 1 for a loss. There is a pre-game roll, as well as certain scenarios which can affect this, but that the general Idea. Promethium Caches can be used in a variety of ways, slowing down a players progress, but might be necessary. The most common use will be to spend one to add 100 points when you Recruit a new model, since only a Gunless Warrior can be purchased with the basic 100 you'll get at the end of the game. The other common way is for 'Special Ops'. You spend the point pre-game, and you get the Lychguard/Praetorian for 1 game only. You can't buy them gear, they don't stick around, and if you pay to have him again, you get a fresh one.
Flayed Ones While I too am disappointed there isn't any CC option, after seeing a few games, I don't think they'd be worth it. It might be hard to explain until you play some games, but CC is very violent. While Phase Shifters allow us to move through Terrain w/o penalty, we can still only charge models out of LoS if they are within Initx2. It would be NICE to have a model with more attacks, it really doesn't make much of a difference since you only the highest die roll applies. I've seen a Deathmark take down 2 Harlequins because he rolled a single 6, and the Harlequin player didn't roll above a 2 on 4 dice. In the case of a tie, the higher Initiative gets 1 hit in, so we're doomed there since opponents only have to get a tie to beat us. The odd thing is that we'll often be able to take a charge with our modified recovery, but at a stacking -1 to WS/BS each time we can lose on a 6.
So yeah, Flayed Ones would be nice, but I don't think they'd be that effective.
*****
One thing I did notice is absent on a few of the other armies, is the lack of Size Restriction. All armies are minimum 3 models, and those with a Cap are listed on their roster. Don't know if we're stuck at 10 or if we're open.
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)