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Made in us
Loyal Necron Lychguard






South Dakota

 wuestenfux wrote:
Dew wrote:
This is a hilarious idea.
Where can you order just the scarabs if I ever decide to be a total jackass and try this?

No way to order Scarabs directly. You make make 4 or so from the Obelisk/Tesseract box and the Warrior box contains 3 of them.
How about alternative models?


You can always get a few more 40mm bases and put 3 on instead of 4. That will get you a few more.
Forgeworld used to carry some fugly scarabs, but they aren't on the site anymore.
PuppetsWar has some cyber spiders that would work.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Regular Dakkanaut




Southern California

 skoffs wrote:
The Frontline Gaming guys (the ones who helped play test the new rules on literally every unit) shared their thoughts on how each faction​ plays, tactically​.
Looking at their stuff for our stuff-
Necrons


Do you have a link?
   
Made in gb
Fresh-Faced New User





Hi guys first post for me on here.

Talking about IC for crons any of you guys seen that the storm Lord is only LD 9 ( in the couple books I've seen and all the online posts) you guys know if this is a typo?

All my monos are on bases some the standard clear plastic flight stands and a couple on same height metal ones ( broke a couple oops)

Still not a 100% how I will be fielding my crons, I know in my club what ever I bring I will hear nothing but OP this and OP that with out any of them actually playing against them or taking the time read the limitations that are inherent in our crons.

I do like the changes to QS, I feel mono / ob are just a tad too expensive for what they both do. But will try them.

I like how are flyer weapons ( tesla destructor are now two weapons so can hit two units if need be to help clear a landing area for troops.

Talking flyers to make them work slight better I may try to boost them With a stalker hitting a unit first to allow rerolls of 1s (expensive but meh!)

I do want to try zahndrekh and his counter tactics to remove synapse to force charges etc in my favour.

I def prefer flayed ones over wraiths always have and always will. Im Hoping the forge world have rules to play them even more dark and nasty.

I need to relook at a few things thou to get a better idea for alround play.
   
Made in us
Irked Necron Immortal





Jackson, TN

 skoffs wrote:
Anyone know of a list builder app or site that has the updated prices/info/etc?

Got a bunch of ideas (building "formations") but going back and forth between all the different pages is a little tiresome.


Desktop battlescibe has a usable data file now

Go to: https://github.com/BSData/wh40k

click green "clone or download" button and "Download Zip", and extract it to your data folder which is usually c:/users/(your username)/Battlescribe/data

When making a new roster the drop down will let you pick he current 8th edition.

This message was edited 2 times. Last update was at 2017/06/07 13:28:16


 
   
Made in us
Loyal Necron Lychguard






South Dakota

Drewtavian wrote:
Hi guys first post for me on here.

Talking about IC for crons any of you guys seen that the storm Lord is only LD 9 ( in the couple books I've seen and all the online posts) you guys know if this is a typo?

All my monos are on bases some the standard clear plastic flight stands and a couple on same height metal ones ( broke a couple oops)

Still not a 100% how I will be fielding my crons, I know in my club what ever I bring I will hear nothing but OP this and OP that with out any of them actually playing against them or taking the time read the limitations that are inherent in our crons.

I do like the changes to QS, I feel mono / ob are just a tad too expensive for what they both do. But will try them.

I like how are flyer weapons ( tesla destructor are now two weapons so can hit two units if need be to help clear a landing area for troops.

Talking flyers to make them work slight better I may try to boost them With a stalker hitting a unit first to allow rerolls of 1s (expensive but meh!)

I do want to try zahndrekh and his counter tactics to remove synapse to force charges etc in my favour.

I def prefer flayed ones over wraiths always have and always will. Im Hoping the forge world have rules to play them even more dark and nasty.

I need to relook at a few things thou to get a better idea for alround play.


Welcome, Drewtavian!

FFG guys seemed to think that it was a typo, but no official word.
Weapons are measured from the hull, even though they have a base (same with Ghost Ark, etc). Technically, you wouldn't need to use the base at all for the Monolith. I've double based my Ghost Arks, so I like the change.
Yeah... there are already multiple threads on how the Necrons are broken (we're used to it... have been hearing it since the days of metal models.) Whatever.
I also like QS...
I had missed that the guns on our fliers are two different weapons... lemme check on that!
I prefer the Flayed Ones as well. They can act as an anvil... the rest of our units can be the hammer.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Anpu-adom wrote:
Drewtavian wrote:
Hi guys first post for me on here.

Talking about IC for crons any of you guys seen that the storm Lord is only LD 9 ( in the couple books I've seen and all the online posts) you guys know if this is a typo?

All my monos are on bases some the standard clear plastic flight stands and a couple on same height metal ones ( broke a couple oops)

Still not a 100% how I will be fielding my crons, I know in my club what ever I bring I will hear nothing but OP this and OP that with out any of them actually playing against them or taking the time read the limitations that are inherent in our crons.

I do like the changes to QS, I feel mono / ob are just a tad too expensive for what they both do. But will try them.

I like how are flyer weapons ( tesla destructor are now two weapons so can hit two units if need be to help clear a landing area for troops.

Talking flyers to make them work slight better I may try to boost them With a stalker hitting a unit first to allow rerolls of 1s (expensive but meh!)

I do want to try zahndrekh and his counter tactics to remove synapse to force charges etc in my favour.

I def prefer flayed ones over wraiths always have and always will. Im Hoping the forge world have rules to play them even more dark and nasty.

I need to relook at a few things thou to get a better idea for alround play.


Welcome, Drewtavian!

FFG guys seemed to think that it was a typo, but no official word.
Weapons are measured from the hull, even though they have a base (same with Ghost Ark, etc). Technically, you wouldn't need to use the base at all for the Monolith. I've double based my Ghost Arks, so I like the change.
Yeah... there are already multiple threads on how the Necrons are broken (we're used to it... have been hearing it since the days of metal models.) Whatever.
I also like QS...
I had missed that the guns on our fliers are two different weapons... lemme check on that!
I prefer the Flayed Ones as well. They can act as an anvil... the rest of our units can be the hammer.
.

Yeah, the tesla destructors on the flyers are no longer twin linked. So you can actually fire at 3 targets with the doom scythe and 2 targets with the night.
The deathray is a heavy weapon now though, which sucks, because you will always be hitting on 4s with it due to the fact that a flyer must always move.
I suspect that might be an oversight.

This message was edited 2 times. Last update was at 2017/06/07 12:43:02


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Fresh-Faced New User





 Anpu-adom wrote:
Drewtavian wrote:
Hi guys first post for me on here.

Talking about IC for crons any of you guys seen that the storm Lord is only LD 9 ( in the couple books I've seen and all the online posts) you guys know if this is a typo?

All my monos are on bases some the standard clear plastic flight stands and a couple on same height metal ones ( broke a couple oops)

Still not a 100% how I will be fielding my crons, I know in my club what ever I bring I will hear nothing but OP this and OP that with out any of them actually playing against them or taking the time read the limitations that are inherent in our crons.

I do like the changes to QS, I feel mono / ob are just a tad too expensive for what they both do. But will try them.

I like how are flyer weapons ( tesla destructor are now two weapons so can hit two units if need be to help clear a landing area for troops.

Talking flyers to make them work slight better I may try to boost them With a stalker hitting a unit first to allow rerolls of 1s (expensive but meh!)

I do want to try zahndrekh and his counter tactics to remove synapse to force charges etc in my favour.

I def prefer flayed ones over wraiths always have and always will. Im Hoping the forge world have rules to play them even more dark and nasty.

I need to relook at a few things thou to get a better idea for alround play.


Welcome, Drewtavian!

FFG guys seemed to think that it was a typo, but no official word.
Weapons are measured from the hull, even though they have a base (same with Ghost Ark, etc). Technically, you wouldn't need to use the base at all for the Monolith. I've double based my Ghost Arks, so I like the change.
Yeah... there are already multiple threads on how the Necrons are broken (we're used to it... have been hearing it since the days of metal models.) Whatever.
I also like QS...
I had missed that the guns on our fliers are two different weapons... lemme check on that!
I prefer the Flayed Ones as well. They can act as an anvil... the rest of our units can be the hammer.



Too true on the cron beat stick. Been collecting and playing since the early days too.

Too true on the mono etc measured from the hull, had to have a stand in my club thou for when ever it was immobilised.

   
Made in jp
Proud Triarch Praetorian





Dew wrote:
 skoffs wrote:
The Frontline Gaming guys (the ones who helped play test the new rules on literally every unit) shared their thoughts on how each faction​ plays, tactically​.
Looking at their stuff for our stuff-
Necrons

Do you have a link?

It was from the "Frontline Gaming Q&A Summary" in the "40k New Edition Summary" thread in the News & Rumors section-
https://www.dakkadakka.com/dakkaforum/posts/list/724730.page
(under "Live QA Summaries")

 
   
Made in ie
Deranged Necron Destroyer





I've been messing around with a list the past few days and would like some help finalising a few things.

Spoiler:
Battlion Detach. CP +3

-HQ -
Zahndrek - 180pt
Orikan - 143pt
Overlord w/ Res Orb, SoL - 154pt

-Troops-
10 Immortals - 170pt
20 Warriors - 240pt
20 warriors - 240pt

Vanguard Detach. CP + 1

-HQ-
Lord w/ Res Orb, SoL - 119pt

-Elite-
5 Deathmarks - 100pt
5 Deathmarks - 100pt
5 Lynchguard w/ Scythes - 150pt

Outrider Detach. CP + 1

-HQ-
Cryptek w/ Res Orb, SoL - 139pt

-Fast-
4 Scarabs -52pts x5 (260 pt)

Total 1995/2000

My idea is to have Zahn, Ori, O.lord, Lord and Cryptek in a "Deathstar" giving buffs to the units above. Put both 20 blob warriors to the left and right of the Dstar, my Immortals in front of the star as well. Ill use the Lynch to surround the HQs with in the star so that if my HQs get snipped I can (hopefully) 2+ the wound and put it on the lynch instead. i will then MWBD to the warriors to make them 2+ BS to get the most out of my warriors.

2 of the 5 scarabs units will be put at the back of the star to stop deepstriking units from coming up my rear and use the other scarab units to get objectives and hold up my enemies units.

2 units of deathmarks will be in reserve and will only go to the field (until turn 3) to damage my enemies DS units or units I am having trouble with. I imagine 20 shots in RF with 6s doing MW being clutch in stopping my enemy from taking out my HQs with snippers.

3 Res orbs are there for safety incase my lynch/immortals/warriors fall low in numbers.

The problem I am facing is what guns to put on the immortals and if I should invest in more scarabs by dropping a Res Orb and put those 35pts plus the 5 left over into an extra scarab unit or adding 1 to each of the scarabs I already have.


Thanks in-advance for the help.

This message was edited 1 time. Last update was at 2017/06/07 13:07:14


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Irked Necron Immortal





Jackson, TN

Updated my earlier comment, battlescribe does have a beta version of the 8th edition available.

https://github.com/BSData/wh40k/tree/40k8eprep

click green "clone or download" button and "Download Zip", and extract it to your data folder which is usually c:/users/(your username)/Battlescribe/data

When making a new roster the drop down will let you pick he current 8th edition.

This message was edited 1 time. Last update was at 2017/06/09 12:57:02


 
   
Made in jp
Proud Triarch Praetorian





Odrankt wrote:
I've been messing around with a list the past few days and would like some help finalising a few things.
Spoiler:
Battlion Detach. CP +3

-HQ -
Zahndrek - 180pt
Orikan - 143pt
Overlord w/ Res Orb, SoL - 154pt

-Troops-
10 Immortals - 170pt
20 Warriors - 240pt
20 warriors - 240pt

Vanguard Detach. CP + 1

-HQ-
Lord w/ Res Orb, SoL - 119pt

-Elite-
5 Deathmarks - 100pt
5 Deathmarks - 100pt
5 Lynchguard w/ Scythes - 150pt

Outrider Detach. CP + 1

-HQ-
Cryptek w/ Res Orb, SoL - 139pt

-Fast-
4 Scarabs -52pts x5 (260 pt)

Total 1995/2000

My idea is to have Zahn, Ori, O.lord, Lord and Cryptek in a "Deathstar" giving buffs to the units above. Put both 20 blob warriors to the left and right of the Dstar, my Immortals in front of the star as well. Ill use the Lynch to surround the HQs with in the star so that if my HQs get snipped I can (hopefully) 2+ the wound and put it on the lynch instead. i will then MWBD to the warriors to make them 2+ BS to get the most out of my warriors.

2 of the 5 scarabs units will be put at the back of the star to stop deepstriking units from coming up my rear and use the other scarab units to get objectives and hold up my enemies units.

2 units of deathmarks will be in reserve and will only go to the field (until turn 3) to damage my enemies DS units or units I am having trouble with. I imagine 20 shots in RF with 6s doing MW being clutch in stopping my enemy from taking out my HQs with snippers.

3 Res orbs are there for safety incase my lynch/immortals/warriors fall low in numbers.

The problem I am facing is what guns to put on the immortals and if I should invest in more scarabs by dropping a Res Orb and put those 35pts plus the 5 left over into an extra scarab unit or adding 1 to each of the scarabs I already have.
Thanks in-advance for the help.

It's going to be very slow.
Not a lot of offence. I guess the Warriors will have to carry the army with weight of dice alone.
You could pull the extra Overlord out of the Battalion, make a 6th unit of Scarabs, and make a second Outrider detachment (three Scarab units in each) for an extra Command Point.

 
   
Made in us
Loyal Necron Lychguard




This is the list I'll call, Screw it, there's no reason not to spam as many MSU melee options as possible

Spoiler:
Outrider Detachment

DLord - Warscythe

Nightbringer
6 Flayed Ones
6 Flayed Ones

3 Wraiths
3 Wraiths
3 Wraiths
3 Wraiths
3 Wraiths
4 Scarabs

Outrider Detachment

DLord - Warscythe

6 Flayed Ones
6 Flayed Ones
6 Flayed Ones

4 Scarabs
4 Scarabs
4 Scarabs
4 Scarabs
3 Scarabs


Charge everything. Everything you can't really hurt you just tie up. Everything you can hurt gets buried under dice. There is no speed problem because everything is quick moving or FOs from Hyperspace.

This is a cluster of blades and claws that'll leave the opponent saying "what".
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Requizen: Definitely a list the opponent has to think about. It will hit the enemy front ranks in a minute. Flyers cannot be touched but its all about embracing the enemy in cc.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nz
Dakka Veteran




Odrankt wrote:
I've been messing around with a list the past few days and would like some help finalising a few things.

Spoiler:
Battlion Detach. CP +3

-HQ -
Zahndrek - 180pt
Orikan - 143pt
Overlord w/ Res Orb, SoL - 154pt

-Troops-
10 Immortals - 170pt
20 Warriors - 240pt
20 warriors - 240pt

Vanguard Detach. CP + 1

-HQ-
Lord w/ Res Orb, SoL - 119pt

-Elite-
5 Deathmarks - 100pt
5 Deathmarks - 100pt
5 Lynchguard w/ Scythes - 150pt

Outrider Detach. CP + 1

-HQ-
Cryptek w/ Res Orb, SoL - 139pt

-Fast-
4 Scarabs -52pts x5 (260 pt)

Total 1995/2000

My idea is to have Zahn, Ori, O.lord, Lord and Cryptek in a "Deathstar" giving buffs to the units above. Put both 20 blob warriors to the left and right of the Dstar, my Immortals in front of the star as well. Ill use the Lynch to surround the HQs with in the star so that if my HQs get snipped I can (hopefully) 2+ the wound and put it on the lynch instead. i will then MWBD to the warriors to make them 2+ BS to get the most out of my warriors.

2 of the 5 scarabs units will be put at the back of the star to stop deepstriking units from coming up my rear and use the other scarab units to get objectives and hold up my enemies units.

2 units of deathmarks will be in reserve and will only go to the field (until turn 3) to damage my enemies DS units or units I am having trouble with. I imagine 20 shots in RF with 6s doing MW being clutch in stopping my enemy from taking out my HQs with snippers.

3 Res orbs are there for safety incase my lynch/immortals/warriors fall low in numbers.

The problem I am facing is what guns to put on the immortals and if I should invest in more scarabs by dropping a Res Orb and put those 35pts plus the 5 left over into an extra scarab unit or adding 1 to each of the scarabs I already have.


Thanks in-advance for the help.


No Obyron with Zandrekh??

I don't think a third Res Orb is worth giving up Ghostwalk Mantle...
   
Made in ie
Deranged Necron Destroyer





 skoffs wrote:
Odrankt wrote:
I've been messing around with a list the past few days and would like some help finalising a few things.
Spoiler:
Battlion Detach. CP +3

-HQ -
Zahndrek - 180pt
Orikan - 143pt
Overlord w/ Res Orb, SoL - 154pt

-Troops-
10 Immortals - 170pt
20 Warriors - 240pt
20 warriors - 240pt

Vanguard Detach. CP + 1

-HQ-
Lord w/ Res Orb, SoL - 119pt

-Elite-
5 Deathmarks - 100pt
5 Deathmarks - 100pt
5 Lynchguard w/ Scythes - 150pt

Outrider Detach. CP + 1

-HQ-
Cryptek w/ Res Orb, SoL - 139pt

-Fast-
4 Scarabs -52pts x5 (260 pt)

Total 1995/2000

My idea is to have Zahn, Ori, O.lord, Lord and Cryptek in a "Deathstar" giving buffs to the units above. Put both 20 blob warriors to the left and right of the Dstar, my Immortals in front of the star as well. Ill use the Lynch to surround the HQs with in the star so that if my HQs get snipped I can (hopefully) 2+ the wound and put it on the lynch instead. i will then MWBD to the warriors to make them 2+ BS to get the most out of my warriors.

2 of the 5 scarabs units will be put at the back of the star to stop deepstriking units from coming up my rear and use the other scarab units to get objectives and hold up my enemies units.

2 units of deathmarks will be in reserve and will only go to the field (until turn 3) to damage my enemies DS units or units I am having trouble with. I imagine 20 shots in RF with 6s doing MW being clutch in stopping my enemy from taking out my HQs with snippers.

3 Res orbs are there for safety incase my lynch/immortals/warriors fall low in numbers.

The problem I am facing is what guns to put on the immortals and if I should invest in more scarabs by dropping a Res Orb and put those 35pts plus the 5 left over into an extra scarab unit or adding 1 to each of the scarabs I already have.
Thanks in-advance for the help.

It's going to be very slow.
Not a lot of offence. I guess the Warriors will have to carry the army with weight of dice alone.
You could pull the extra Overlord out of the Battalion, make a 6th unit of Scarabs, and make a second Outrider detachment (three Scarab units in each) for an extra Command Point.


Im going to spoiler as reply is long.

Spoiler:
It will be slow but crons have always been slow. Our army is pretty resilient so I feel my opponent will have a hard time downing all the warriors with 5++ via Orikan and 4+ RP. I will just have to foot-slog the table and kill everything in my path and get as many objects as possible.

*Actually, that sparks a question about Orikans 5++. It affects Necron Infantry units within 6 inches and since all our HQs\Characters are Necron Infantry units/models are they also affected by the 5++ and Orikan can get buffed by the Crypteks 5++ against shooting?*

I feel like two MWBD will help the list a lot more then an extra CP point as I have 5 already. Also, to bring another detachment I would need a HQ as well so I dunno how to field 3x3 scarabs + lord (lowest value HQ) with dropping the Overlord.

I know everyone "dislikes" the C.Sypder but I think it would benefit the Dstar by going into the middle of it and spawning new Scarabs every turn even if they die. So a vanilla sypder is basically RP for Scarabs for 76pts. I think thats worth it.

Can the Sypder spawn the Scarabs to their actual limit of 9 or are you only able to spawn to what I field e.g. I field 1 unit of 6 Scarabs and I lose 2 bases. Do i spawn to 6 or can I spawn more then what I originally had?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in nz
Dakka Veteran




Requizen wrote:
This is the list I'll call, Screw it, there's no reason not to spam as many MSU melee options as possible

Spoiler:
Outrider Detachment

DLord - Warscythe

Nightbringer
6 Flayed Ones
6 Flayed Ones

3 Wraiths
3 Wraiths
3 Wraiths
3 Wraiths
3 Wraiths
4 Scarabs

Outrider Detachment

DLord - Warscythe

6 Flayed Ones
6 Flayed Ones
6 Flayed Ones

4 Scarabs
4 Scarabs
4 Scarabs
4 Scarabs
3 Scarabs


Charge everything. Everything you can't really hurt you just tie up. Everything you can hurt gets buried under dice. There is no speed problem because everything is quick moving or FOs from Hyperspace.

This is a cluster of blades and claws that'll leave the opponent saying "what".


How do you deal with enemy screens? I'd be worried about getting mileage out of the Flayed Ones with min units easily able to be denied RP
15 Wraiths is a lot but they'll probably just get all the focus for mortal wounds and multi-damage. I don't think they're the hottest vehicle killers out so they might get tied up in a pinch.
   
Made in jp
Proud Triarch Praetorian





Requizen wrote:
This is the list I'll call, Screw it, there's no reason not to spam as many MSU melee options as possible

Spoiler:
Outrider Detachment

DLord - Warscythe

Nightbringer
6 Flayed Ones
6 Flayed Ones

3 Wraiths
3 Wraiths
3 Wraiths
3 Wraiths
3 Wraiths
4 Scarabs

Outrider Detachment

DLord - Warscythe

6 Flayed Ones
6 Flayed Ones
6 Flayed Ones

4 Scarabs
4 Scarabs
4 Scarabs
4 Scarabs
3 Scarabs


Charge everything. Everything you can't really hurt you just tie up. Everything you can hurt gets buried under dice. There is no speed problem because everything is quick moving or FOs from Hyperspace.

This is a cluster of blades and claws that'll leave the opponent saying "what".

Well, if you're serious, first off your lists aren't using legal Outrider detachments.
Those restrict Elite choices to 0-2 per detachment. You've got 3 in each.
You could probably add a Vanguard Detachment if you throw in a 3rd Destroyer Lord (you'd have to free up points for it first, obviously).

 
   
Made in ie
Deranged Necron Destroyer





Halfpast_Yellow wrote:
Odrankt wrote:
I've been messing around with a list the past few days and would like some help finalising a few things.

Spoiler:
Battlion Detach. CP +3

-HQ -
Zahndrek - 180pt
Orikan - 143pt
Overlord w/ Res Orb, SoL - 154pt

-Troops-
10 Immortals - 170pt
20 Warriors - 240pt
20 warriors - 240pt

Vanguard Detach. CP + 1

-HQ-
Lord w/ Res Orb, SoL - 119pt

-Elite-
5 Deathmarks - 100pt
5 Deathmarks - 100pt
5 Lynchguard w/ Scythes - 150pt

Outrider Detach. CP + 1

-HQ-
Cryptek w/ Res Orb, SoL - 139pt

-Fast-
4 Scarabs -52pts x5 (260 pt)

Total 1995/2000

My idea is to have Zahn, Ori, O.lord, Lord and Cryptek in a "Deathstar" giving buffs to the units above. Put both 20 blob warriors to the left and right of the Dstar, my Immortals in front of the star as well. Ill use the Lynch to surround the HQs with in the star so that if my HQs get snipped I can (hopefully) 2+ the wound and put it on the lynch instead. i will then MWBD to the warriors to make them 2+ BS to get the most out of my warriors.

2 of the 5 scarabs units will be put at the back of the star to stop deepstriking units from coming up my rear and use the other scarab units to get objectives and hold up my enemies units.

2 units of deathmarks will be in reserve and will only go to the field (until turn 3) to damage my enemies DS units or units I am having trouble with. I imagine 20 shots in RF with 6s doing MW being clutch in stopping my enemy from taking out my HQs with snippers.

3 Res orbs are there for safety incase my lynch/immortals/warriors fall low in numbers.

The problem I am facing is what guns to put on the immortals and if I should invest in more scarabs by dropping a Res Orb and put those 35pts plus the 5 left over into an extra scarab unit or adding 1 to each of the scarabs I already have.


Thanks in-advance for the help.


No Obyron with Zandrekh??

I don't think a third Res Orb is worth giving up Ghostwalk Mantle...


Obyron has no place in the list imo. The lynch are with the HQs so he has noting to GWM to Zahndrekh and the lynch can 2+ shots hitting my HQs. I tried Obyron 1st but he didnt really do much besides take up 151pts as this list isn't melee heavy.

Obyron only protects Zahn on a 2+ while lynch protect all Characters on 2+. Obyron also = 5 lynch w/ scythes plus an extra point. Lynch also have RP and lots of Res Orbs is a lot of 'I'll be back".

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in jp
Proud Triarch Praetorian





Odrankt wrote:
 skoffs wrote:
Odrankt wrote:
I've been messing around with a list the past few days and would like some help finalising a few things.
Spoiler:
Battlion Detach. CP +3

-HQ -
Zahndrek - 180pt
Orikan - 143pt
Overlord w/ Res Orb, SoL - 154pt

-Troops-
10 Immortals - 170pt
20 Warriors - 240pt
20 warriors - 240pt

Vanguard Detach. CP + 1

-HQ-
Lord w/ Res Orb, SoL - 119pt

-Elite-
5 Deathmarks - 100pt
5 Deathmarks - 100pt
5 Lynchguard w/ Scythes - 150pt

Outrider Detach. CP + 1

-HQ-
Cryptek w/ Res Orb, SoL - 139pt

-Fast-
4 Scarabs -52pts x5 (260 pt)

Total 1995/2000

My idea is to have Zahn, Ori, O.lord, Lord and Cryptek in a "Deathstar" giving buffs to the units above. Put both 20 blob warriors to the left and right of the Dstar, my Immortals in front of the star as well. Ill use the Lynch to surround the HQs with in the star so that if my HQs get snipped I can (hopefully) 2+ the wound and put it on the lynch instead. i will then MWBD to the warriors to make them 2+ BS to get the most out of my warriors.

2 of the 5 scarabs units will be put at the back of the star to stop deepstriking units from coming up my rear and use the other scarab units to get objectives and hold up my enemies units.

2 units of deathmarks will be in reserve and will only go to the field (until turn 3) to damage my enemies DS units or units I am having trouble with. I imagine 20 shots in RF with 6s doing MW being clutch in stopping my enemy from taking out my HQs with snippers.

3 Res orbs are there for safety incase my lynch/immortals/warriors fall low in numbers.

The problem I am facing is what guns to put on the immortals and if I should invest in more scarabs by dropping a Res Orb and put those 35pts plus the 5 left over into an extra scarab unit or adding 1 to each of the scarabs I already have.
Thanks in-advance for the help.

It's going to be very slow.
Not a lot of offence. I guess the Warriors will have to carry the army with weight of dice alone.
You could pull the extra Overlord out of the Battalion, make a 6th unit of Scarabs, and make a second Outrider detachment (three Scarab units in each) for an extra Command Point.

Im going to spoiler as reply is long.
Spoiler:
It will be slow but crons have always been slow. Our army is pretty resilient so I feel my opponent will have a hard time downing all the warriors with 5++ via Orikan and 4+ RP. I will just have to foot-slog the table and kill everything in my path and get as many objects as possible.

*Actually, that sparks a question about Orikans 5++. It affects Necron Infantry units within 6 inches and since all our HQs\Characters are Necron Infantry units/models are they also affected by the 5++ and Orikan can get buffed by the Crypteks 5++ against shooting?*

I feel like two MWBD will help the list a lot more then an extra CP point as I have 5 already. Also, to bring another detachment I would need a HQ as well so I dunno how to field 3x3 scarabs + lord (lowest value HQ) with dropping the Overlord.

I know everyone "dislikes" the C.Sypder but I think it would benefit the Dstar by going into the middle of it and spawning new Scarabs every turn even if they die. So a vanilla sypder is basically RP for Scarabs for 76pts. I think thats worth it.

Can the Sypder spawn the Scarabs to their actual limit of 9 or are you only able to spawn to what I field e.g. I field 1 unit of 6 Scarabs and I lose 2 bases. Do i spawn to 6 or can I spawn more then what I originally had?

1- Crons being slow is a distraction tactic we tell our opponents so they're not ready for all the speedy things we've got. If you play a slow army, you will probably lose out of objectives (you do have some Scarabs, though, so that's probably going to have to be their job).
2- Orikan's ability effects SAUTEKH Infantry. Careful of the distinction, there, as not all our HQ/Characters have the Sautekh faction. If they are, then yes, they will get the buff. He himself can also benefit from his own buff, as the rule does not say "other friendly Sautekh Infantry".
3- I'm not saying you should remove the Overlord, I'm saying he should become the HQ for a new detachment. You'll still have two MWBD buffers on the table, PLUS an extra Command Point.
4- If you're worried about losing a disposable cheap unit like Scarabs... well, okay.
5- Spyder only gives them back what they lost. If you started with 5 you cannot go above that number.

 
   
Made in nz
Dakka Veteran




Odrankt wrote:

Obyron has no place in the list imo. The lynch are with the HQs so he has noting to GWM to Zahndrekh and the lynch can 2+ shots hitting my HQs. I tried Obyron 1st but he didnt really do much besides take up 151pts as this list isn't melee heavy.

Obyron only protects Zahn on a 2+ while lynch protect all Characters on 2+. Obyron also = 5 lynch w/ scythes plus an extra point. Lynch also have RP and lots of Res Orbs is a lot of 'I'll be back".


It's not the wound shifting that I think should be the reason, but the Ghostwalk Mantle. You already have a standard lord with Res Orb, that's almost his points. Res Orbs are good and all but GWM is one of the best pieces of Wargear in the game. It's a free action disengage for one of those blocks of warriors at minimum, I wouldn't overlook it without strong consideration.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yes, necrons are slow...until they use their teleportation shenanigans to suddenly appear in your deployment zone and blow up your artillery.
Teleportation have always been a necron gimmick, a trade off for their traditional lack of mobility.
Which is why its a bit disappointing to see them lose the veil and the monolith recall, because that a big part of that tradition.
They still have some options, but its sad to see traditional staples go.

Are we allowed to tell them that on FB yet? I mean, I don't dislike the 8th necrons as they are, but I definitely dislike how they took away some of the old flavor. They already took our inertialess drives, now they want our teleportation? This makes me a saaad murderbot.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nz
Dakka Veteran




Something I noticed after going over it finely because I kept bugging me that I was always misreading it.

Anrakyr and Imotekh are our only Overlord options that are able to hand out My Will Be Done to Triarch Praetorians. Which is a pretty big deal for it benefiting their both their shooting/assault - more AP-3 attacks, and +1 charge range.
   
Made in jp
Proud Triarch Praetorian





Halfpast_Yellow wrote:
Something I noticed after going over it finely because I kept bugging me that I was always misreading it.

Anrakyr and Imotekh are our only Overlord options that are able to hand out My Will Be Done to Triarch Praetorians. Which is a pretty big deal for it benefiting their both their shooting/assault - more AP-3 attacks, and +1 charge range.

And likewise, Szeras is the only one who can give them a 5++ save.

Really not liking the Faction restriction mechanic.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 skoffs wrote:
Halfpast_Yellow wrote:
Something I noticed after going over it finely because I kept bugging me that I was always misreading it.

Anrakyr and Imotekh are our only Overlord options that are able to hand out My Will Be Done to Triarch Praetorians. Which is a pretty big deal for it benefiting their both their shooting/assault - more AP-3 attacks, and +1 charge range.

And likewise, Szeras is the only one who can give them a 5++ save.

Really not liking the Faction restriction mechanic.


It makes sense fluff wise though.
The Praetorians are above the dynasties, so they technically aren't part of any faction. Not to mention that not all dynasties are sympathetic towards the triarch and Imotekh.
Whilst one may not agree with the current direction of the necron fluff, at least the rules are consistent with it.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ie
Deranged Necron Destroyer





 skoffs wrote:
Odrankt wrote:
 skoffs wrote:
Odrankt wrote:
I've been messing around with a list the past few days and would like some help finalising a few things.
Spoiler:
Battlion Detach. CP +3

-HQ -
Zahndrek - 180pt
Orikan - 143pt
Overlord w/ Res Orb, SoL - 154pt

-Troops-
10 Immortals - 170pt
20 Warriors - 240pt
20 warriors - 240pt

Vanguard Detach. CP + 1

-HQ-
Lord w/ Res Orb, SoL - 119pt

-Elite-
5 Deathmarks - 100pt
5 Deathmarks - 100pt
5 Lynchguard w/ Scythes - 150pt

Outrider Detach. CP + 1

-HQ-
Cryptek w/ Res Orb, SoL - 139pt

-Fast-
4 Scarabs -52pts x5 (260 pt)

Total 1995/2000

My idea is to have Zahn, Ori, O.lord, Lord and Cryptek in a "Deathstar" giving buffs to the units above. Put both 20 blob warriors to the left and right of the Dstar, my Immortals in front of the star as well. Ill use the Lynch to surround the HQs with in the star so that if my HQs get snipped I can (hopefully) 2+ the wound and put it on the lynch instead. i will then MWBD to the warriors to make them 2+ BS to get the most out of my warriors.

2 of the 5 scarabs units will be put at the back of the star to stop deepstriking units from coming up my rear and use the other scarab units to get objectives and hold up my enemies units.

2 units of deathmarks will be in reserve and will only go to the field (until turn 3) to damage my enemies DS units or units I am having trouble with. I imagine 20 shots in RF with 6s doing MW being clutch in stopping my enemy from taking out my HQs with snippers.

3 Res orbs are there for safety incase my lynch/immortals/warriors fall low in numbers.

The problem I am facing is what guns to put on the immortals and if I should invest in more scarabs by dropping a Res Orb and put those 35pts plus the 5 left over into an extra scarab unit or adding 1 to each of the scarabs I already have.
Thanks in-advance for the help.

It's going to be very slow.
Not a lot of offence. I guess the Warriors will have to carry the army with weight of dice alone.
You could pull the extra Overlord out of the Battalion, make a 6th unit of Scarabs, and make a second Outrider detachment (three Scarab units in each) for an extra Command Point.

Im going to spoiler as reply is long.
Spoiler:
It will be slow but crons have always been slow. Our army is pretty resilient so I feel my opponent will have a hard time downing all the warriors with 5++ via Orikan and 4+ RP. I will just have to foot-slog the table and kill everything in my path and get as many objects as possible.

*Actually, that sparks a question about Orikans 5++. It affects Necron Infantry units within 6 inches and since all our HQs\Characters are Necron Infantry units/models are they also affected by the 5++ and Orikan can get buffed by the Crypteks 5++ against shooting?*

I feel like two MWBD will help the list a lot more then an extra CP point as I have 5 already. Also, to bring another detachment I would need a HQ as well so I dunno how to field 3x3 scarabs + lord (lowest value HQ) with dropping the Overlord.

I know everyone "dislikes" the C.Sypder but I think it would benefit the Dstar by going into the middle of it and spawning new Scarabs every turn even if they die. So a vanilla sypder is basically RP for Scarabs for 76pts. I think thats worth it.

Can the Sypder spawn the Scarabs to their actual limit of 9 or are you only able to spawn to what I field e.g. I field 1 unit of 6 Scarabs and I lose 2 bases. Do i spawn to 6 or can I spawn more then what I originally had?

1- Crons being slow is a distraction tactic we tell our opponents so they're not ready for all the speedy things we've got. If you play a slow army, you will probably lose out of objectives (you do have some Scarabs, though, so that's probably going to have to be their job).
2- Orikan's ability effects SAUTEKH Infantry. Careful of the distinction, there, as not all our HQ/Characters have the Sautekh faction. If they are, then yes, they will get the buff. He himself can also benefit from his own buff, as the rule does not say "other friendly Sautekh Infantry".
3- I'm not saying you should remove the Overlord, I'm saying he should become the HQ for a new detachment. You'll still have two MWBD buffers on the table, PLUS an extra Command Point.
4- If you're worried about losing a disposable cheap unit like Scarabs... well, okay.
5- Spyder only gives them back what they lost. If you started with 5 you cannot go above that number.


1. Thats true. I do like it when my opponent thinks they have me in a tough position only for my Wraiths and Tomb Blades to flank them either side and circle around their army. I can use the 2 units of scarabs in the star to get objects behind me and use the others to get the other objectives. If i plan it right I could hold 2 objects with the star if i spread them out on the last turn (if objects are placed to my advantage) and get the last 2 by flooding them with the scarabs.

2.Yeah thats all good. I know all HQs are not Sautekh but the ones I am bringing all have Sautekh or <Dynasty>. Also the Crypteks 5++ can affect Orikan so the star will have a universal 5++. Lynch with scythes sounds good with 5++ instead of 4++.

3. Miss-read what you said. Good point. Ill see what I can do. Might have to lower the general Scarabs count.

4. Disposable, yes. But their annoying, distracting and stop my rear-end from being exposed

5.Good to have that cleared up.

Halfpast_Yellow

Thats a good point. I just feel like i will be wasting his Ghostwalk due to everything being in the middle besides a few scarabs and Deathmarks. I would happily put him in a corner and teleport him with the lynch but because our Characters are really important and can be taken down via snippers i think they need the lynch there to protect them that bit more. I could try 2-3 alternative lists and see what I could come up with.

cthululsSpy
I really wish we had the veil. So much possible movement lost for no reason I guess GW are going to see how all the armies play before they update 8th via codexs.

I would love to take a doom/night scythe if it could hover in place instead of having to move but thats a bit to much wishful thinking.

This message was edited 1 time. Last update was at 2017/06/07 15:41:50


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
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Wicked Canoptek Wraith





 skoffs wrote:

And likewise, Szeras is the only one who can give them a 5++ save.


Its the RP bonus szeras gives everyone regardless of dynasty, he actually doesn't have a chronomotron to give anyone a 5++
   
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Proud Triarch Praetorian





 Actinium wrote:
 skoffs wrote:

And likewise, Szeras is the only one who can give them a 5++ save.

Its the RP bonus szeras gives everyone regardless of dynasty, he actually doesn't have a chronomotron to give anyone a 5++

Oh, son of a bitch, yeah, got the ability wrong.
... which means there isn't anyone who can give them (Praets) an invuln, right?

 
   
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Grisly Ghost Ark Driver





 Draco765 wrote:
Updated my earlier comment, battlescribe does have a beta version of the 8th edition available.

Go to: https://github.com/BSData/wh40k

click green "clone or download" button and "Download Zip", and extract it to your data folder which is usually c:/users/(your username)/Battlescribe/data

When making a new roster the drop down will let you pick he current 8th edition.
k

Those files seem to be all modified about a month ago, are you sure they are for 8th?
   
Made in us
Loyal Necron Lychguard




 skoffs wrote:
 Actinium wrote:
 skoffs wrote:

And likewise, Szeras is the only one who can give them a 5++ save.

Its the RP bonus szeras gives everyone regardless of dynasty, he actually doesn't have a chronomotron to give anyone a 5++

Oh, son of a bitch, yeah, got the ability wrong.
... which means there isn't anyone who can give them (Praets) an invuln, right?


Correct. Though arguably they're not terrible without it. 35 points for fast 2W 3+ Infantry is sort of a steal. You can compare them to SM/CSM bikers. Less options, but stock with an Assault AP-3 weapon that's also the same in combat makes them pretty comparable, and they run in the mid 30s before buying upgrades. And they can't claim cover since they're Bikes and not Infantry, and don't have Fly.

Bikes are good. These guys are good. Both went up in points, of course, but that's basically everything in the game other than basic foot dudes.
   
Made in no
Grisly Ghost Ark Driver





torblind wrote:
 Draco765 wrote:
Updated my earlier comment, battlescribe does have a beta version of the 8th edition available.

Go to: https://github.com/BSData/wh40k

click green "clone or download" button and "Download Zip", and extract it to your data folder which is usually c:/users/(your username)/Battlescribe/data

When making a new roster the drop down will let you pick he current 8th edition.
k

Those files seem to be all modified about a month ago, are you sure they are for 8th?


Ah its on a different branch, never mind me.
   
 
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