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Made in jp
Proud Triarch Praetorian





 vipoid wrote:
 skoffs wrote:
Turn one deep striking Flayed Ones into cover in your opponent's back field as a distraction.
(plus setting up for coordinated turn two blitz with Immortals coming out of Night Scythes)
Viable tactic or not worth it?

Wouldn't it be better to deep strike them on turn 2? Otherwise, the enemy can focus them down on turn 1 and be ready to deal with the immortals on turn 2.

They'd have a 9" charge, so those won't be very good odds that they'd be making it into combat turn one.
At least if you get into a good spot in turn one (eg. sticking them close by but behind LOS blocking terrain) they'd be able to maneuver in for a turn two charge.
However their main purpose is to divert your opponent's plans and attention. You do not just leave enemy Flayed Ones sitting in your deployment zone. They have to be dealt with or they're going to wreck everything.

With that in mind, remember that guys getting out of Night Scythes must do so before they move.
So turn one, your NSs move up and shoot.
Then your opponent goes.
... however, by the time it's your turn two, whatever your guys getting out of the NS were hoping to shoot at would be further away (unless you're playing against an idiot). The FAQ didn't answer whether "disembarking" guys can move the same turn they get out of the NS so they'll possibly out of rapid fire range. Which is when FO can also come in handy, cutting off escape routes and corralling the target to where you need it (in rapid fire range of Gauss Blasters, hopefully).
Granted, this can also be done with Deathmarks, but nobody thinks twice about getting too close to Deathmarks like they would with FO.

This message was edited 1 time. Last update was at 2017/07/09 18:35:15


 
   
Made in us
Repentia Mistress






Well folks, it's official -- I have joined the Necron legion.

Like I always say - If you're going to do something, go totally overboard with it.




Now to build a list and try it all out.

This message was edited 1 time. Last update was at 2017/07/09 19:02:31



 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 skoffs wrote:
Alright,
For those people who have used their Monoliths in game, how did it do?
What was it's main purpose when you took it?
How would you rate it's performance compared to other units you might have been able to take for the same points?


been an absolute monster tank, havent put it up against heavy anti vehicle yet however. Amazing distraction carnifex

12,000
 
   
Made in jp
Proud Triarch Praetorian





 ncshooter426 wrote:
Well folks, it's official -- I have joined the Necron legion.

Like I always say - If you're going to do something, go totally overboard with it.
Spoiler:
Now to build a list and try it all out.

Oh no, I see multiple models in there that may end up being disappointing.
Luckily I also see Immortals, a Stalker, and potential Doomsday Arks, so hopefully you'll be able to make something usable out of some of that...
(at least the Obelisk can make a cool terrain piece?)

 
   
Made in gr
Freaky Flayed One





 skoffs wrote:
 ncshooter426 wrote:
Well folks, it's official -- I have joined the Necron legion.

Like I always say - If you're going to do something, go totally overboard with it.
Spoiler:
Now to build a list and try it all out.

Oh no, I see multiple models in there that may end up being disappointing.
Luckily I also see Immortals, a Stalker, and potential Doomsday Arks, so hopefully you'll be able to make something usable out of some of that...
(at least the Obelisk can make a cool terrain piece?)


What happened to buy what models you like? Our codex isn't even realeased yet, this pre-edition is not meant to be too competitive. Everything will be updated soon, change will be too fast, meta will always be liquid. Wait for codex to drop. And even if that was the case, do you seriously tell a man who just spent a fortune to buy the models he likes that they are going to be a disappointment? Or should everyone just buy the same 3 units you rate as A in a completely simplified, superficial list with no hint to benefit coherency or combos? (which, I'll concede are quite underwhelming in this pre-edition codex, although it's due to lack of special weapons/rules that are supposed to come with the codex) If something, just help the man build something fancy with what he bought, try the models he likes, make a list arround vehicles spam that he seems to like. It is bound to work and catch some people off guard. Don't over-think everything. In a non meta-confined environment like big tournaments in 7th where you knew what you were going to face (demons, renegades, DA/SW and friends, taudar etc), you can win without cookie cutter lists. Cookie cutter lists are meant to work against cookie cutter lists and beat statistics.Say you face demons 33% of the games you play and you wanna win those but you can lose to DA/allies which are 12% of the meta.

This pre-dition is about to get enormous changes over the next few months with 10+ codex coming out. Meta will not be settled and lists are going to just be lists. Make what you like, try ideas out, learn the edition and the rules well,play lots of different lists, try things and get ready for the new codex. That's my 2 cents. As for the new necron player, damn that's a big investment, hope you enjoy the silver tide and painting a LOT of it! Good luck

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in us
Repentia Mistress






 skoffs wrote:
 ncshooter426 wrote:
Well folks, it's official -- I have joined the Necron legion.

Like I always say - If you're going to do something, go totally overboard with it.
Spoiler:
Now to build a list and try it all out.

Oh no, I see multiple models in there that may end up being disappointing.
Luckily I also see Immortals, a Stalker, and potential Doomsday Arks, so hopefully you'll be able to make something usable out of some of that...
(at least the Obelisk can make a cool terrain piece?)


Full list

50 necron warriors
10 lychguard with the hyperphase sword and dispersion shield
10 immortals with tesla cannons
10 immortals with gauss cannons
2 doom scythes 1magnetized to be a night scythe
1 doom scythe still in box
3 tomb blades with gauss
2 boxes of tomb blades nib
1 Imohtek the stormlord
2 cryteks
2 overlords with resurrection orbs
2 triarch stalkers
5 triarch praetorians with rod of covenant
5 triarch praetorians with voidblade and particle caster
1 ghost ark
4 ghost ark/doomsday ark 3 new in box, one at the very beginning stages of building
2 annihilation barges assembled
2 more new in box
1 catacombs command barrage
5 deathmarks assembled
5 deathmarks/immortals new in box
1 Ctan deceiver
1 Ctan night bringer
1 Obelisk/tesseract vault new in box
9 destroyers
1 destroyer lord
3 heavy destroyers
1 canoptek spider
18 canoptek scarabs
3 canoptek wraiths assembled (plastic models)
3 canoptek wraiths plastic version nib
9 wraiths old metal version


Automatically Appended Next Post:
 necr0n wrote:
As for the new necron player, damn that's a big investment, hope you enjoy the silver tide and painting a LOT of it! Good luck


Heh - It was a trade of my 'Nid army. That was a pretty large bunch of bugs, so we're both swimming in models currently. I'll get around to painting everything up eventually, got my Sisters and Drukari almost done and then this will be queued up.

This message was edited 1 time. Last update was at 2017/07/09 21:45:57



 
   
Made in se
Grisly Ghost Ark Driver





Awesome! Looks great!
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

You know, I've been collecting necrons for about 12 years, and my collection still isn't that big. Expensive models are a pain -_-
Nice collection, can't wait to see it painted

This message was edited 1 time. Last update was at 2017/07/09 21:53:42


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in se
Grisly Ghost Ark Driver





 skoffs wrote:
 vipoid wrote:
 skoffs wrote:
Turn one deep striking Flayed Ones into cover in your opponent's back field as a distraction.
(plus setting up for coordinated turn two blitz with Immortals coming out of Night Scythes)
Viable tactic or not worth it?

Wouldn't it be better to deep strike them on turn 2? Otherwise, the enemy can focus them down on turn 1 and be ready to deal with the immortals on turn 2.

They'd have a 9" charge, so those won't be very good odds that they'd be making it into combat turn one.
At least if you get into a good spot in turn one (eg. sticking them close by but behind LOS blocking terrain) they'd be able to maneuver in for a turn two charge.
However their main purpose is to divert your opponent's plans and attention. You do not just leave enemy Flayed Ones sitting in your deployment zone. They have to be dealt with or they're going to wreck everything.

With that in mind, remember that guys getting out of Night Scythes must do so before they move.
So turn one, your NSs move up and shoot.
Then your opponent goes.
... however, by the time it's your turn two, whatever your guys getting out of the NS were hoping to shoot at would be further away (unless you're playing against an idiot). The FAQ didn't answer whether "disembarking" guys can move the same turn they get out of the NS so they'll possibly out of rapid fire range. Which is when FO can also come in handy, cutting off escape routes and corralling the target to where you need it (in rapid fire range of Gauss Blasters, hopefully).
Granted, this can also be done with Deathmarks, but nobody thinks twice about getting too close to Deathmarks like they would with FO.


This will definitely be disruptive! Coordinating multiple units will always be key to maximize their potential. Just need to know where to put them, which will be the real challenge, I suppose
   
Made in jp
Proud Triarch Praetorian





 necr0n wrote:
Wait for codex to drop. And even if that was the case, do you seriously tell a man who just spent a fortune to buy the models he likes that they are going to be a disappointment?
Whoa, chill. I said "may be disappointing," as in, an attempt to soften the blow in the realistic case big-shiny syndrome might not live up to expectations.
Besides, with the total list of ncshooter426's haul, he's gonna have no problems making any kind of build he wants.
(Also, for anyone's information, the likelihood that we'll see our codex this year is very low, so you may be waiting for quite some time).

 
   
Made in us
Repentia Mistress






I got to say, this is a complete 180 from my Drukari force LOL.

"What?.... I can't move 32" on turn one? How rude..."

Just skimming over this thread and 1d4chan, that ghostark repair with a blob seems down right evil. I like it.


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, historically Necrons have never been the most mobile of forces. Well, unless you consider their penchant for teleportation. Which they don't have in the index, because GW doesn't want us to have nice things.

Have I mentioned that I really don't like the fact that Ghost Arks are transports, because I really don't like that necrons ride around in conventional vehicles like some inferior race of meat bags, instead of teleporting around the battlefield with their majestic galaxy cheat code tech.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Decrepit Dakkanaut




 CthuluIsSpy wrote:
Yeah, historically Necrons have never been the most mobile of forces. Well, unless you consider their penchant for teleportation. Which they don't have in the index, because GW doesn't want us to have nice things.

Have I mentioned that I really don't like the fact that Ghost Arks are transports, because I really don't like that necrons ride around in conventional vehicles like some inferior race of meat bags, instead of teleporting around the battlefield with their majestic galaxy cheat code tech.

Honestly, the stereotype is a load of crap, even with the 3rd edition codex. Flayed Ones could get where they needed to be, Destroyers and Scarabs existed (along with Destroyer Lords but nobody ran more than one with Scarabs and Lightning), you still had the Veil Of Darkness, and Monoliths did their thing.

The army was as slow as you played it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Slayer-Fan123 wrote:
 CthuluIsSpy wrote:
Yeah, historically Necrons have never been the most mobile of forces. Well, unless you consider their penchant for teleportation. Which they don't have in the index, because GW doesn't want us to have nice things.

Have I mentioned that I really don't like the fact that Ghost Arks are transports, because I really don't like that necrons ride around in conventional vehicles like some inferior race of meat bags, instead of teleporting around the battlefield with their majestic galaxy cheat code tech.

Honestly, the stereotype is a load of crap, even with the 3rd edition codex. Flayed Ones could get where they needed to be, Destroyers and Scarabs existed (along with Destroyer Lords but nobody ran more than one with Scarabs and Lightning), you still had the Veil Of Darkness, and Monoliths did their thing.

The army was as slow as you played it.


Compared to the other factions their infantry was pretty slow due to the lack of transports. That gave the impression of being slow, but really necrons had mobility options, just not the same ones as everyone else.
And that was awesome. There was even a little rule stating that as they had so many ways to teleport, a squad can only be teleported through one method. That's how it should be really. No dedicated transports, just teleportation.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fresh-Faced New User




I have a question a about necron anti-tank. In battles where the opponent isn't using a LoW, is a gauss pylon still a good option, or would it be better to replace it with more doomsday/tesseract arks? This is assuming both have Stalker support. Also, is Stalker support necessary for a gauss pylon, or should the points be spent elsewhere?

"No." -Rosa Parks 
   
Made in us
Longtime Dakkanaut




 Commissar Arkham wrote:
I have a question a about necron anti-tank. In battles where the opponent isn't using a LoW, is a gauss pylon still a good option, or would it be better to replace it with more doomsday/tesseract arks? This is assuming both have Stalker support. Also, is Stalker support necessary for a gauss pylon, or should the points be spent elsewhere?


The Gauss Pylon is going to do well against lists that have high point investments in single models, especially if those models are flyers (e.g. Magnus, Storm Ravens).

The Gauss Pylon will be the wrong screwdriver for the job against horde spam or IG cheap artillery spam. If you pair the Gauss Pylon with vehicles that are good against hordes (Annihilation Barge or Doomsday Arks) along with anti-horde measures (scarab swarms) then you can make a pretty decent TAC list. Keeping vehicles close to the Gauss Pylon will allow them to benefit from the 5++ invul aura.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Question for the other overlords; tomb stalker or tomb sentinel and why?

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Decrepit Dakkanaut




Depends how badly you want a melee unit. If not, go for the Sentinel. Otherwise the Stalker is more necessary with its superior amount of attacks.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Proud Triarch Praetorian





Slayer-Fan123 wrote:
Depends how badly you want a melee unit. If not, go for the Sentinel. Otherwise the Stalker is more necessary with its superior amount of attacks.

Canoptek Stalker suffers from the same problem as Flayed Ones, though: a 9" charge.
With no way to move deepstriking melee units up closer before charging, it's just too unreliable to depend on (though at least the C.T.Stalker has a gun he can use so he won't be entirely useless if he misses his charge).

 
   
Made in ie
Deranged Necron Destroyer





Hey guys, I had a game against Tzeentch Flying Circus 2 days ago and I thought I would let ye know how i did and while the game was bloody and vicious I learned quite a lot.

Spoiler:
note;
-Game ended at turn 3 due to the day ending.
- We play an ITC mission, No Mercy, using the Search and Destroy deployment. I picked the deployment and got the seize so I choose to go 1st.
- The Deceivers Grand Illusion is amazing. I was able to get him and 3 other unit (I rolled a 5) to deploy somewhere else on my field. So I choose to move Anarykr, the warriors, the Nightbringer and Deceiver.
I lost both the Nightbringer and Deceiever (I deployed them way to close to my enemy and where able to be targeted right away.) and both exploded which did 5 MW to a Daemon Prince, 4 to another DP, 6 to the Lord of Changed, 3 to a Burning Chariot and 2 to my warriors.
He lost The Lord of Change, 2 Daemon Princes, a Burning Chariot and a unitof 5 PH and 10 Brimstones, He got 24 PL and I got 57 including first blood.

Pros;
- Anarykr with any amount of Warriors is amazing! I was able to kill The Lord of Change, a Daemon prince in CC and a unit of 5 PH and 10 Brimstone before CC. 13 Warriors with 2 attacks each did a lot better then I expected.
-Antimatter Meteor was very helpful as it did 3 MW on a Burning Chariot and another 2 MW on the Lord of Change.
- Tesseract Ark is quite a strong unit. The 3 profiles the Singularity Chambers has gives it a lot of diversity.
- CCB was able to preform a lot better then before thanks to it getting the Character Keyword. Its Command Wave helped my Destroyers make most of their hits.
-Scarabs are amazing! I ran 5 units of 3 and they did loads of damage. They where able to take-away the rest of the Burning Chariots and 1 Daemon Prince remaining wounds and I was able to get 5 wounds of Magnus (he saved 3 of them). I was really impressed with them. I think I will be bringing more in future.

Cons;
- My Grand Illusion deployment was not the best. I had set up everything to act as a flank to his left hand side but majority of his units where deployed up my flank and is where he targeted once he saw my final deployment.
- Because I did not know how fast everything moved I was really not prepared for all the movement the army was able to do. I set up both C'tan to be within CC range so that I could pop them off at my 2nd turn. But, instead both Daemon Princes, the Lord of Change and A Burning Chariot all surrounded my C'tans, Charged them and destroyed them. I was very unhappy to lose the C'tan so quick but at least they dealt more damage by exploding and helping the rest of my army take down those units in the next turn.
- Deathmarks did F'all all game. Deployed them behind my enemies lines, targeted the Changling, made all my hits, roll my to-wound and did nothing. Turn 2 did the same thing and they still did nothing. not sure if it was because I only had 5 of them or if my rolls where bad but if I bring them in future I will be bringing them in a unit of 8+
-Destroyers also did F'all. Even with re-rolling to hit-rolls of 1 and having a BS of 2 (using the CCB Command Wave) they did not preform well at all. I had 5 Destroyers, I made 10 hits with them against Magnus and non of them rolled to damage. It was really disappointing.

Wrap-up;
- Anarykr with Warriors is amazing. i will probably always run them together if I use D-bomb tactics to deploy them for CC range turn 2.
- Scarabs are worth the points. I brought them for an objective scoring game and instead they were used to destroy everything that was down to its last few wounds.
- Tesseract Ark is amazing, tempted to trade the destroyers for 1 more of them now when I go up against the army again.

This message was edited 1 time. Last update was at 2017/07/10 08:03:13


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in se
Grisly Ghost Ark Driver





Great report, thanks!
   
Made in jp
Proud Triarch Praetorian





Yeah, Deathmarks and Destroyers need numbers to be most effective. Deathmarks because you're fishing for 6s, and Destroyers so you can keep the unit alive longer (plus Destroyer Lords really help with the wounding thing)

 
   
Made in ie
Deranged Necron Destroyer





 skoffs wrote:
Yeah, Deathmarks and Destroyers need numbers to be most effective. Deathmarks because you're fishing for 6s, and Destroyers so you can keep the unit alive longer (plus Destroyer Lords really help with the wounding thing)


The Deathmarks were the most disappointing, in previous games they at least did 3-4 MWs between being deployed and two turns later. They just didn't want to help out.

Destroyers did kill a unit of 3 screamers and Magnus has a 3+ invul, a T of 7/8 and a lot of wounds. I probably could have targeted something better but he was the most threatening unit their so I wanted him gone. I also thought 5 Destroyers with a CCB would have been effective. In practice it preformed as most re-rolls hit but it didn't help the destroyers wound the model I targeted.

How do people feel about Destroyers vs Tesseract Arks? My opinion;
Spoiler:
4 Destroyers cost 252 pts, move 10", 12 wounds, re-rolls 1, can shoot Heavy if they move, in total has R 24" 8 Heavy S 5 AP -3 D3, Have Reanimation, can be buffed by MWBD, The Lords Will, Command Wave, Destroyer Lord, +1 RP, Infantry keyword etc)

1 Tesseract Ark w/ Tesla Cannon cost 246pts (260 with 2 Gauss Cannons), Moves 12/8/4, 10 wounds, 5+ invul save, Gravitational Flux (opponent rolls 3 dice for charging and you discard the highest), QS, Singularity Chamber[Profile 1. R 8" D6 Assault S user AP -2 D 1 flamer. Profile 2. R 24" D6 Assault S 5 AP -4 D 3 ( The same, if not better version of Gauss Cannon), Profile 3. R 48" D6 Heavy S 8 AP -3 D D6 ,2 Tesla Cannons, Heals 1 wound per turn, can heal d3 with Toholk, Sypder with Fab claws can heal D3 wounds.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Odrankt wrote:
Destroyers did kill a unit of 3 screamers and Magnus has a 3+ invul, a T of 7/8 and a lot of wounds. I probably could have targeted something better but he was the most threatening unit their so I wanted him gone. I also thought 5 Destroyers with a CCB would have been effective. In practice it preformed as most re-rolls hit but it didn't help the destroyers wound the model I targeted.


Maybe try the Destroyer Lord next time for rerolling 1s to wound?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in fi
Freaky Flayed One





 ncshooter426 wrote:
 skoffs wrote:
 ncshooter426 wrote:
Well folks, it's official -- I have joined the Necron legion.

Like I always say - If you're going to do something, go totally overboard with it.
Spoiler:
Now to build a list and try it all out.

Oh no, I see multiple models in there that may end up being disappointing.
Luckily I also see Immortals, a Stalker, and potential Doomsday Arks, so hopefully you'll be able to make something usable out of some of that...
(at least the Obelisk can make a cool terrain piece?)


Full list
Spoiler:

50 necron warriors
10 lychguard with the hyperphase sword and dispersion shield
10 immortals with tesla cannons
10 immortals with gauss cannons
2 doom scythes 1magnetized to be a night scythe
1 doom scythe still in box
3 tomb blades with gauss
2 boxes of tomb blades nib
1 Imohtek the stormlord
2 cryteks
2 overlords with resurrection orbs
2 triarch stalkers
5 triarch praetorians with rod of covenant
5 triarch praetorians with voidblade and particle caster
1 ghost ark
4 ghost ark/doomsday ark 3 new in box, one at the very beginning stages of building
2 annihilation barges assembled
2 more new in box
1 catacombs command barrage
5 deathmarks assembled
5 deathmarks/immortals new in box
1 Ctan deceiver
1 Ctan night bringer
1 Obelisk/tesseract vault new in box
9 destroyers
1 destroyer lord
3 heavy destroyers
1 canoptek spider
18 canoptek scarabs
3 canoptek wraiths assembled (plastic models)
3 canoptek wraiths plastic version nib
9 wraiths old metal version


Automatically Appended Next Post:
 necr0n wrote:
As for the new necron player, damn that's a big investment, hope you enjoy the silver tide and painting a LOT of it! Good luck


Heh - It was a trade of my 'Nid army. That was a pretty large bunch of bugs, so we're both swimming in models currently. I'll get around to painting everything up eventually, got my Sisters and Drukari almost done and then this will be queued up.


Great, welcome to the digital unliving side!
That is quite a list of models to build and paint.
The good thing with Necrons is that you can have a field ready model by just spraying and washing to begin with.
Those Doomsday/Ghost Arks (and most other Necron Vehicles) are a pain though.
Built a couple of Ghost Arks around Christmas (not yet paintet), now converting them to Doomsday Arks. I should have magnetized

I feel that the Necrons internal balance is pretty decent and you will probably be able to field any of you models and still have an ok army.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Hey so today I went up against da orks! Played a narrative mission with power level. PL is fun, but max power orks are brutal in CC.

Lists:
Spoiler:
1x Anrakyr
1x D/Lord w/RO, WS
5x G Immortals
5x T Immortals
20x Warriors
1x Nightbringer
5x Scytheguard
5x FO
5x Praets w/ rods
5x Praets w/ casters
1x Stalker
3x Scarabs
3x Destroyers w/ 1x HD

He had 60 boys, flash gitz, lootaz, deft dread, meganobs in power armour, Zzap attack gun, a maxed nob squad all with combi-rokkits and power klaus


He conceded top of T4, he rolled slightly under average, I hadn't ran any units off the board but he had only 6x lootaz and 16 boyz left on the field.

NightBringer and both praet squads really underwhelmed me. My C'tan whiffed everything charging into the nob squad, and his screen was blown away by lucky overwatch. I was shown the might of powerklaws and he died quick smart. The Praets just didn't do anything. High rend weapons are good, speed is good but they only do 1 damage. They just felt underwhelming going up against nobs, didn't have the number of attacks necessary to tackle hordes..... they're durable but I'm really dissapointed with their cc and shooting output.

Anrakyr and scytheguard did heavy lifting, but again 2 damage isn't that great. The extra attack and +1 to hit are a boon to that squad. Mobility wasn't an issue against orks

Destroyer Lord and Destroyers were really good together actually. They put out a lot of damage between the 5 of them, is solid moving & shooting platform. H.Destroyer and stalker don't synergies well and it is clunky to play them.

Ran the heat ray on the stalker, REALLY noticed th range difference. Shot the flamer profile once, it's good but not worth the range reduction.

This message was edited 1 time. Last update was at 2017/07/10 15:00:03


12,000
 
   
Made in fi
Freaky Flayed One





Odrankt wrote:


How do people feel about Destroyers vs Tesseract Arks? My opinion;
Spoiler:
4 Destroyers cost 252 pts, move 10", 12 wounds, re-rolls 1, can shoot Heavy if they move, in total has R 24" 8 Heavy S 5 AP -3 D3, Have Reanimation, can be buffed by MWBD, The Lords Will, Command Wave, Destroyer Lord, +1 RP, Infantry keyword etc)

1 Tesseract Ark w/ Tesla Cannon cost 246pts (260 with 2 Gauss Cannons), Moves 12/8/4, 10 wounds, 5+ invul save, Gravitational Flux (opponent rolls 3 dice for charging and you discard the highest), QS, Singularity Chamber[Profile 1. R 8" D6 Assault S user AP -2 D 1 flamer. Profile 2. R 24" D6 Assault S 5 AP -4 D 3 ( The same, if not better version of Gauss Cannon), Profile 3. R 48" D6 Heavy S 8 AP -3 D D6 ,2 Tesla Cannons, Heals 1 wound per turn, can heal d3 with Toholk, Sypder with Fab claws can heal D3 wounds.


Tesseract Ark does more damage to high toughness targets (>T4) without including Tesla Cannons.
Tesseract Ark is a lot tougher thanks to T7, 10W, QS and 5++.
Spoiler:
It takes marines
15 Assault cannons or
18 Autocannons or
68 Rapid fire bolters or
22 Lascannons or
22 Meltas to destroy a Tesseract Ark in one turn!

It takes marines (bit difficult to calculate multiple 3W models)
9 Assault cannons or
14 Autocannons (more likely a couple more) or
81 Rapid fire bolters or
10 Lascannons (more likely a couple more) or
6 Meltas (more likely a couple more) to destroy 4 Destroyers in one turn!
Tesseract Arks main gun has 3 firing modes and at best 48" inch range while the Destroyers have 24".

Destroyers have the benefit of moving and shooting without penalty.
Destroyers have RP.

As for the other abilities it's pretty even.

In my eyes the Tesseract Ark is definetly better if you shoot at anything better than Terminators.
Heavy Destroyers on the other hand does more damage than the Tesseract Arc, but are again not as tough as the TArk.

This message was edited 3 times. Last update was at 2017/07/10 15:18:12


 
   
Made in jp
Proud Triarch Praetorian





 Klowny wrote:
H.Destroyer and stalker don't synergies well and it is clunky to play them.

... Please tell me you were shooting them at different targets

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 skoffs wrote:
 Klowny wrote:
H.Destroyer and stalker don't synergies well and it is clunky to play them.

... Please tell me you were shooting them at different targets


I took the stalker to keep the list fluffy, Anrakyr and an unruly destroyer lord had taken the NightBringer shard to go conquering, and the Praets were escorting them back. I normally wouldn't take them both, and I have a preference for our vehicles.

He only had one vehicle suitable for the big cannons, so the taychon arrow and HGC focused that, and the stalker gave the buff to other units, so I focused the flash gitz and nob squad. But I had to keep remembering not to use the heat ray as the vehicle hunter as the buff would be lost.

This message was edited 1 time. Last update was at 2017/07/10 15:29:34


12,000
 
   
Made in jp
Proud Triarch Praetorian





Have 12 Destroyer models (magnetized, so can take any loadout).
Thinking of two configurations.
Which would be the most effective usage?

Mini D-Cult
Spoiler:
Destroyer Lord (Scythe, Orb)
5 Destroyers
3 Heavies
3 Heavies
= 935
Pros: a lot of damage output.
Cons: Very expensive, HDs easy to wipe.

D Spam
Spoiler:
3 Destroyers + 1 Heavy
3 Destroyers + 1 Heavy
3 Destroyers + 1 Heavy
= 792
Pros: harder to wipe units, no need to stay clumped together.
Cons: not as good as laying down reliable damage.

 
   
 
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