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2017/09/04 04:45:07
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Its a FW model, so maybe proxy one to see if it suits your playstyle, its played noticably differently than most of the other vehicles. More aggressive than most, you want it more foward than a stalker as its main idea is damage over its buff, its more mobile than a DDA, and is more efficient when moving, way more durable than an anni barge so dont have to worry about hiding it as much.
12,000
2017/09/04 06:51:05
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I've always preferred gaussmortals over tesla. It's always good to have one of each if you have at least two units, as you (mostly) have only one MWBD to throw around anyway. And since there are so many units with a 3+(or 4+) save, I value the - 2 more than the extra shots that will prob get saved anyway.
The TA is better atm, even though I need to test the Ddark more. I'm not sure how but I do feel the Ddarks should get a slight buff, or a minimum if 2/3 on its damage at least.
- Power corrupts, Absolute power.... is a whole lot of fun...-
2017/09/04 06:58:17
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
damn, I have a total of 4 Ark kits, which I suddenly started magnetizing and painting in a hurry hoping to be able to stay afloat with them in 8th. Seems I also need to get those TA kits. Bummer.
2017/09/04 09:33:47
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I mean it's never a bad idea to magnetise. The codex might give us 3 shots each instead of d3, hell if it got D6 shots there would be a case for having a few DDA. Or the GA's might become useable
12,000
2017/09/04 12:21:13
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
If the DDA got updated to Heavy 3 S10 -5 D3+3 I think I would field it all the time. I just hate the unreliable D3 shots and as I have said before as well as other people. The TA is better than a DDA in everyway. Might have worse Strength but I rather take D6 then D3 any day.
GW needs to beef up our Vehicles badly. every Necron player is looking at FW models for reliablity due to how bad our GW Vehicles suck.
I literally don't know any other army that has relied on FW models as much as Necrons has since 8th dropped.
Klowny wrote: Pylons, 2 should suffice. Or a couple of Gauss sentry pylon will also be quite effective against them. Hell, 2 pylons and a sentry will kill 3 a turn
I was thinking Non-FW. As my Pylon won't be done before the next Tourney.
P'tah Dynasty
Iron Warriors Dark Eldar
" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with"
2017/09/04 16:38:36
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Just wondering something. What is our best 2000pt list? Trying to make an all around list so I can put the other models I'm not using back into their Tomb World for some needed rest.
At the moment I believe that; 1 Gauss Pylon, 1-2 Tesseract Arks, 1-2 Tomb Sentinels, 1 Triarch Stalker, unit of 10 Immortals, Overlord (HQs are situational so the basic one seems the best) Orikan/Szeras/Toholk, 6-9 Tomb Blades , Nightbringer and 45-63 Scarabs should be in everyone lists but that's my opinion.
What would ye say is s Good 2000pt list that will be fun to play and give most non-competitive armies a run for their money?
I decided to not be competitive with my Necrons so the list doesn't need to be tournament standard just something that looks cool and be fun to play with for us and our opponents.
Klowny wrote: Pylons, 2 should suffice. Or a couple of Gauss sentry pylon will also be quite effective against them. Hell, 2 pylons and a sentry will kill 3 a turn
I was thinking Non-FW. As my Pylon won't be done before the next Tourney.
Either 1-3 Doomsday Arks on their own or 2 DDA backed up by a Triarch Stalker.
You could field more but then your going very points heavy for just 1 model/unit.
This message was edited 1 time. Last update was at 2017/09/04 16:40:26
Just wondering something. What is our best 2000pt list? Trying to make an all around list so I can put the other models I'm not using back into their Tomb World for some needed rest.
At the moment I believe that; 1 Gauss Pylon, 1-2 Tesseract Arks, 1-2 Tomb Sentinels, 1 Triarch Stalker, unit of 10 Immortals, Overlord (HQs are situational so the basic one seems the best) Orikan/Szeras/Toholk, 6-9 Tomb Blades , Nightbringer and 45-63 Scarabs should be in everyone lists but that's my opinion.
What would ye say is s Good 2000pt list that will be fun to play and give most non-competitive armies a run for their money?
I decided to not be competitive with my Necrons so the list doesn't need to be tournament standard just something that looks cool and be fun to play with for us and our opponents.
I personally haven't run Sentinels yet but I dont see their value tbh, its a single gun that pretty much always shoots at a 4+, granted it can come up wherever it wants but still.... maybe theres something I'm not seeing, I have one waiting to be built, just finishing my TA for the tourney.
Most competitive is in relation to the meta, but any good list needs to be able to deal with hordes (100-200 models), a couple of vehicles, a big scary unit/model, flyers and have an answer to DS/CC armies.
Pylon and scarabs deal with flyers, DS/CC, big scary unit/models. Then it really depends, you need tesla out the eyeballs to deal with hordes, but it does do so quite well. Tesla immortals with an overlord are good, but tesla on TB is also good, albeit quite expensive for a single unit. Much better to go with more immortals I suppose.
I think the deciever is much more valuable than the nightbringer, solely due to his GI. Use it to bait a bad deployment for your opponent, then use it to reposition 2-3 scarab squads so you get massive board control pre-game.
I think 45-63 scarabs is too much though, thats nearly 600-1000 points invested in a screen/chaff unit. Stalker is good, but its basically a buff, which can be expensive when you consider how expensive the rest of the army is. The pylon doesn't need help to kill stuff, and you really need a bunch of weapons pointed at the same target to get a benefit. Tomb blades are good, I love them hence why I want to run them, they're fast and manoeuvrable while still putting out alot of damage. Still not sold on which loadout is better, its not as clear as on immortals, plus its handy to have the -2 rend on some infantry weaponry.
FireSkullz2 wrote:
Klowny wrote: Pylons, 2 should suffice. Or a couple of Gauss sentry pylon will also be quite effective against them. Hell, 2 pylons and a sentry will kill 3 a turn
I was thinking Non-FW. As my Pylon won't be done before the next Tourney.
In that case.... not a whole bunch. Remember flyer spam wont be in many tournaments as its now incredibly risky to run.
12,000
2017/09/05 02:57:55
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Right now I'm thinking Tesla on Immortals (because they're slower so will spend more time out of rapid fire range, plus able to get MWBD) and Gauss for Tomb Blades (fast, so can get into rapid fire range quickly, no way to benefit from MWBD).
Price problem means you've gotta invest big points into those Tomb Blades to make them effective, though...
2017/09/05 03:22:50
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
skoffs wrote: Right now I'm thinking Tesla on Immortals (because they're slower so will spend more time out of rapid fire range, plus able to get MWBD) and Gauss for Tomb Blades (fast, so can get into rapid fire range quickly, no way to benefit from MWBD).
Price problem means you've gotta invest big points into those Tomb Blades to make them effective, though...
I know, the price investment in TB is brutal. But I cant think of many better units, maybe wraiths w/ pistols? Lose movement and shooting for durability and CC? Probably a good option if you find that lacking
But then again scarabs actually are very comparable to wraiths, you lose the 3++ but gain a bucket load of wounds, and more attacks, and they are better against T7/8 than wraiths
This message was edited 1 time. Last update was at 2017/09/05 03:25:52
12,000
2017/09/05 09:07:31
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I personally haven't run Sentinels yet but I dont see their value tbh, its a single gun that pretty much always shoots at a 4+, granted it can come up wherever it wants but still.... maybe theres something I'm not seeing, I have one waiting to be built, just finishing my TA for the tourney.
I find the Tomb Sentinel to be amazing tbh. It is hitting on 4+s when it moves or DS but don't think of that as a reason to not field one. I usually have mine backed up by 2 units of 9 Scarabs for some nasty tactics. Here's my break down. 1) move Scarabs units around an enemy unit you want dead 2) DS the Sentinel within 9.1 inches of the enemy unit and shoot your gun at it hoping to get it down a few wounds 3) charge one unit of Scarabs into the enemy to soak up the fire power then charge the Sentinel 4) Attack with your Sentinel and hopefully get the enemy down to it's last few wounds before attacking with the Scarabs 5) destroy enemy unit and consolidate toward another enemy unit.
Rinse and repeat what I said above and you have a reliable tank killer that is good At shooting even at 4+ and pretty good in CC. The Scarabs are mainly there to soak up wounds and to deny the enemy from leaving combat incase your still in CC on your opponents turn.
Most competitive is in relation to the meta, but any good list needs to be able to deal with hordes (100-200 models), a couple of vehicles, a big scary unit/model, flyers and have an answer to DS/CC armies.
Scarbs ,if placed right, can stop DS units from targeting your more important units and can make them deploy them further back then your opponent wanted. Gauss Pylon can deal with scary units and flyers. Tesla Immortals ,Tesla Cannons via TA and Gauss TBs can deal with hordes and Tomb Stalker can deal with Tanks.
I think the deciever is much more valuable than the nightbringer, solely due to his GI. Use it to bait a bad deployment for your opponent, then use it to reposition 2-3 scarab squads so you get massive board control pre-game.
The Deceivers GI is good and can help us out by letting us to re-deploy some units but the Nightbringer is always wounding on 2 unless against a Vehicle. Both C'tan are good it just depends on what you want from them. Either we Re-deploy D3 plus Deceiver or have a C'tan Beatstick backed up by Scarbs to make him untouchable.
I think 45-63 scarabs is too much though, thats nearly 600-1000 points invested in a screen/chaff unit. Stalker is good, but its basically a buff, which can be expensive when you consider how expensive the rest of the army is. The pylon doesn't need help to kill stuff, and you really need a bunch of weapons pointed at the same target to get a benefit. Tomb blades are good, I love them hence why I want to run them, they're fast and manoeuvrable while still putting out alot of damage. Still not sold on which loadout is better, its not as clear as on immortals, plus its handy to have the -2 rend on some infantry weaponry.
the reason I say 45-63 Scarabs is so I can have 2 units to act as meat shields for the Tomb Stalker and Nightbringer/Deceiver. Also, my local meta has all recently changed to Thousand Suns and Tzeentch meaning it's literally all pyskers atm in my local GW and Wargaming group. I like bringing loads of Scarabs so they can soak up smite and other pysk powers and leave my more valuable units alone. Also, I bubble wrap my main units (Triarch Stalker, Tesseract Ark, Gauss Pylon etc) to deny my opponent DS them and stop them from charging.
I usually bring two Tomb Stalkers if I don't bring a Triarch Stalker and have them work from the flanks inwards with 2 units of Scarabs each while my gun line will deal with the middle of the board.
I love Tomb Blades as well. I give them Tesla if I am not bringing Immortals but If I am I go with Gauss. 9 of them in RF range is 36 S5 -2 D1 and while you don't have to be up close and personal with Tesla, I rather thank the risk for Gauss as it has literally Destroyered every target I out at then (Unit of 5 Tyranid Warriors, unit of 20 conscripts, unit of 10 Ad Mech vanguard and unit of 3 Destroyers etc). I also give 4 of them the 5++ invul and the others the 3+. I don't bother with ignoring cover because of the -2 AP of the Gauss. That way in cover you can get a 2+ save and if you take a -4 AP wound you can allocate it on your 5++.
This message was edited 1 time. Last update was at 2017/09/05 09:12:37
Odrankt wrote: I usually have mine backed up by 2 units of 9 Scarabs for some nasty tactics. Here's my break down. 1) move Scarabs units around an enemy unit you want dead 2) DS the Sentinel within 9.1 inches of the enemy unit and shoot your gun at it hoping to get it down a few wounds 3) charge one unit of Scarabs into the enemy to soak up the fire power then charge the Sentinel 4) Attack with your Sentinel and hopefully get the enemy down to it's last few wounds before attacking with the Scarabs 5) destroy enemy unit and consolidate toward another enemy unit.
Issue there is the same that hinders Flayed Ones from being truly awesome: a 9" charge.
Granted, in this case you've got a bunch of Scarabs there in the likely event that you fail it, so at least you shouldn't worry as much about retaliation as they sit there for a turn.
2017/09/05 10:33:26
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Issue there is the same that hinders Flayed Ones from being truly awesome: a 9" charge.
Granted, in this case you've got a bunch of Scarabs there in the likely event that you fail it, so at least you shouldn't worry as much about retaliation as they sit there for a turn.
I have actually always successfully got the 9" charge in all my games. I have only needed to CP the charge once and that's when I rolled a 6 and a 1. And true, if I was to fail I would just charge the 2nd Scarab unit. 2 9 unit Scarabs on the charge should Destroyer any enemy unit after it has been hit by the Exile Cannon via the Sentinel
I personally haven't run Sentinels yet but I dont see their value tbh, its a single gun that pretty much always shoots at a 4+, granted it can come up wherever it wants but still.... maybe theres something I'm not seeing, I have one waiting to be built, just finishing my TA for the tourney.
I find the Tomb Sentinel to be amazing tbh. It is hitting on 4+s when it moves or DS but don't think of that as a reason to not field one. I usually have mine backed up by 2 units of 9 Scarabs for some nasty tactics. Here's my break down. 1) move Scarabs units around an enemy unit you want dead 2) DS the Sentinel within 9.1 inches of the enemy unit and shoot your gun at it hoping to get it down a few wounds 3) charge one unit of Scarabs into the enemy to soak up the fire power then charge the Sentinel 4) Attack with your Sentinel and hopefully get the enemy down to it's last few wounds before attacking with the Scarabs 5) destroy enemy unit and consolidate toward another enemy unit.
Rinse and repeat what I said above and you have a reliable tank killer that is good At shooting even at 4+ and pretty good in CC. The Scarabs are mainly there to soak up wounds and to deny the enemy from leaving combat incase your still in CC on your opponents turn.
Most competitive is in relation to the meta, but any good list needs to be able to deal with hordes (100-200 models), a couple of vehicles, a big scary unit/model, flyers and have an answer to DS/CC armies.
Scarbs ,if placed right, can stop DS units from targeting your more important units and can make them deploy them further back then your opponent wanted. Gauss Pylon can deal with scary units and flyers. Tesla Immortals ,Tesla Cannons via TA and Gauss TBs can deal with hordes and Tomb Stalker can deal with Tanks.
I think the deciever is much more valuable than the nightbringer, solely due to his GI. Use it to bait a bad deployment for your opponent, then use it to reposition 2-3 scarab squads so you get massive board control pre-game.
The Deceivers GI is good and can help us out by letting us to re-deploy some units but the Nightbringer is always wounding on 2 unless against a Vehicle. Both C'tan are good it just depends on what you want from them. Either we Re-deploy D3 plus Deceiver or have a C'tan Beatstick backed up by Scarbs to make him untouchable.
I think 45-63 scarabs is too much though, thats nearly 600-1000 points invested in a screen/chaff unit. Stalker is good, but its basically a buff, which can be expensive when you consider how expensive the rest of the army is. The pylon doesn't need help to kill stuff, and you really need a bunch of weapons pointed at the same target to get a benefit. Tomb blades are good, I love them hence why I want to run them, they're fast and manoeuvrable while still putting out alot of damage. Still not sold on which loadout is better, its not as clear as on immortals, plus its handy to have the -2 rend on some infantry weaponry.
the reason I say 45-63 Scarabs is so I can have 2 units to act as meat shields for the Tomb Stalker and Nightbringer/Deceiver. Also, my local meta has all recently changed to Thousand Suns and Tzeentch meaning it's literally all pyskers atm in my local GW and Wargaming group. I like bringing loads of Scarabs so they can soak up smite and other pysk powers and leave my more valuable units alone. Also, I bubble wrap my main units (Triarch Stalker, Tesseract Ark, Gauss Pylon etc) to deny my opponent DS them and stop them from charging.
I usually bring two Tomb Stalkers if I don't bring a Triarch Stalker and have them work from the flanks inwards with 2 units of Scarabs each while my gun line will deal with the middle of the board.
I love Tomb Blades as well. I give them Tesla if I am not bringing Immortals but If I am I go with Gauss. 9 of them in RF range is 36 S5 -2 D1 and while you don't have to be up close and personal with Tesla, I rather thank the risk for Gauss as it has literally Destroyered every target I out at then (Unit of 5 Tyranid Warriors, unit of 20 conscripts, unit of 10 Ad Mech vanguard and unit of 3 Destroyers etc). I also give 4 of them the 5++ invul and the others the 3+. I don't bother with ignoring cover because of the -2 AP of the Gauss. That way in cover you can get a 2+ save and if you take a -4 AP wound you can allocate it on your 5++.
The nightbringer is a better beat stick but the Deciever is almost as good and his GI is incredibly powerful. Put 18 scarabs 9" away from your enemy t1 and your now either getting t1 charges, or you are taking up most of the board otherwise.
Like I said he beat list is subjective and meta dependent so if that many scarabs is working for you then that's your best list, but our 'top tier' comp lists probably won't be running that many, and even then not doing so good
Does anyone know what the top necron list was from NoVA? 51st place.
12,000
2017/09/05 22:16:00
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Klowny wrote: GI is incredibly powerful. Put 18 scarabs 9" away from your enemy t1 and your now either getting t1 charges, or you are taking up most of the board otherwise.
Well, any unit moved by GI can't charge that turn, so all you'd be able to do with them if you move them up is cover board area (I still say best thing to move up is shooters, so they can actually do something that first turn).
But in regards to Scarabs, what are their ideal targets? (and what things should they try to avoid getting tangled up with?)
2017/09/06 02:23:21
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
and board control is very critical in a lot of missions, it rewards you by giving you more objectives/opportunities to steal/deny them from your opponents.
Scarabs work best against all hordes, but also are not bad against anything that doesnt have multiple attacks with D3-6 damage.
So stuff like trygon primes, every single GK model etc will absolutely wreck the unit
12,000
2017/09/06 06:32:30
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
You have got very lucky if you've always made the 9" charge.
I've never like to spam one unit in my lists. For some reason it felt cheap to me to just find one unit that is good and just spam it. It removed some of the tactics/strategy element for me.
I'm not saying anyone doing that is using cheap tactics. No offence meant. I just prefer a more diverse army.
I do still want to try the sentinel. It's gun looks very nice. I put together a 2k point DS army with as many ds units as I can field just to see how it would do. It's not competitive obviously, but it should be a fun surprise.
I have always preferred the nightbringer to the deceiver. Redeploying part of my army kinda breaks up your force imo. And I just see it as a good way to get those units killed if you don't do as much damage as you hoped. The nightbringer fits more into my playstyle.
- Power corrupts, Absolute power.... is a whole lot of fun...-
2017/09/06 06:59:50
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
GI 10 Immortals into cover midfield, hard to displace them and they will take a disproportionate amount of firepower to wipe. Or 18 scarabs takes up half the board. Or 40 warriors into RF range. Lots of benefits to the GI, while still having a nasty CC threat and the majority of the nightbringers damage output
12,000
2017/09/06 18:48:03
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
There was a guy running 6 DDA's and a Gauss Pylon + a couple of units of Scarabs at NOVA. He ended up in 134th place out of 213.
Best Necron player was at 51th place. Pretty good considering how good many other armies are.
She had something like:
- Overlord
- Cryptek
- 3 units of 10 Immortals (don't know if gauss or tesla)
- 3 units of 4 Wraiths
- 3 Annihilation Barges
- Gauss Pylon
Didn't find any other Necron players in the participation list unless they registered their Dynasty names instead.
2017/09/06 19:22:58
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I don’t know why, but I keep imagining playing a Nightshroud along with the stormlord vs my friend who plays chaos if only because he fields large squads of horrors and does full tier chain usually and I kind of want to turn that one big blob into three blobs and then lightning strike all of them after. Mostly because that visual of massive explosions followed by tiny warp explosions followed by energy weapons shooting at the dancing shadows within as more warp explosions occur and while that's going on clouds gather and then lightning just begins to rain.
Now to think of what else to field in these shenanigans...
I was almost tempted to start buying orks and modeling/painting them with a french theme.
If only so I could begin the pardonné waghh.
2017/09/06 19:34:06
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Cmdr_Sune wrote: There was a guy running 6 DDA's and a Gauss Pylon + a couple of units of Scarabs at NOVA. He ended up in 134th place out of 213
This proves that DDA focused lists are not worth it. On paper your doing lots of wounds but that doesn't mean the dice are going to roll that way.
I would have brought 5 Tesseract Arks instead of 6 DDA. They would have done way better Imo.
You have got very lucky if you've always made the 9" charge.
Yeah, true that. I usually got a 4 and 5 on my charge rolls. However, whenever I tried to charge my Flayed One they have always failed. Even if I CP the roll.
I've never like to spam one unit in my lists.
I would not count bringing 2 of the same models as spamming? I have went up against 8 units of 9 brimstone horrors with 1 pink horror over the past 5 weeks which is the definition on spamming. Also, our Index is pretty weak so were kind of forced to "spam" our best units if we want to play competitivly. Otherwise I just field what I like.
This message was edited 1 time. Last update was at 2017/09/06 21:01:58
How do y'all feel about the Tomb Sentinel v. Stalker.
On paper I like the Stalker better because of the extra attacks, but how does it work in practice?
P'tah Dynasty
Iron Warriors Dark Eldar
" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with"
2017/09/06 19:59:49
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Can a unit make any number of overwatch in a turn so long as it wipes each unit coming at it prior to moving on to the next?
ex: If squad A B and C are declaring charge vs Column A and each only have like 1 or 2 units left and I roll enough 6's and he rolls no saves or not enough to save squad A do I still get overwatch vs b and c assuming?
I was almost tempted to start buying orks and modeling/painting them with a french theme.
If only so I could begin the pardonné waghh.
2017/09/06 20:21:42
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Lothmar wrote: Can a unit make any number of overwatch in a turn so long as it wipes each unit coming at it prior to moving on to the next?
ex: If squad A B and C are declaring charge vs Column A and each only have like 1 or 2 units left and I roll enough 6's and he rolls no saves or not enough to save squad A do I still get overwatch vs b and c assuming?
You can Overwatch any unit that charges you. But, once the enemy is in CC with your unit you can't Overwatch anymore. Even if your opponent is still declaring chsrges as each charge is take one at a time. E.g. he nominated A, B C vs your unit but he has to so As Overwatch then Charge (fails) then you Overwatch B then charges (succeeds) and then charges C without you getting Overwatched due to B getting into CC with your unit.
Automatically Appended Next Post:
FireSkullz2 wrote: How do y'all feel about the Tomb Sentinel v. Stalker.
On paper I like the Stalker better because of the extra attacks, but how does it work in practice?
Sentinel is better. You lose 2 attacks but you get a Heavy D6 S 10 -4 D 3 weapon instead of Rapid fire 3 S 5 -1 D 1. I usually charge the unit I hit the Exile Cannon with. Makes up for the extra 2 attacks. However, it is up to you what you field. Rule of cool and all that.
This message was edited 1 time. Last update was at 2017/09/06 20:24:17
Good to know... Does monoliths 'portal of exile' still work if a squad has already successfully charged it?
ex: If three squads (all non monster/vehicle) charge the monolith and squad A gets in and survives the overwatch and exile, then squad B and C charge would I still get the roll to do the mortal wounds vs them as well?
I was almost tempted to start buying orks and modeling/painting them with a french theme.
If only so I could begin the pardonné waghh.
2017/09/06 20:47:42
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Lothmar wrote: Good to know... Does monoliths 'portal of exile' still work if a squad has already successfully charged it?
ex: If three squads (all non monster/vehicle) charge the monolith and squad A gets in and survives the overwatch and exile, then squad B and C charge would I still get the roll to do the mortal wounds vs them as well?
It does indeed and the enemy doesn't need to charge the Mono for PoE to activate they just need to finish their charge with an inch of the Mono. So say you had warriors that got charged and your opponent ended 1" away from the Mono then it's PoE can activate (As far as I am concerned, I never had my Mono charged as I have only tried it once).
Portal of Exile wording;
When an enemy unit (other than a MONSTER or VEHICLE) finishes a charge move within 1" of this model, its portal of exile may activate. Roll a D6 and compare it to the Value required on the damage table above. If the roll is successful, the charging unit suffers D6 mortal wounds.
Having used Anarkyr with Lychguard I know they can eat anything that is not a horde that they touch, and even hordes can be mowed down, albeit at a disproportionate points investment.
Kutlakh is neat as if you roll a 6 for the Lych run they become really nasty and you can pull off all kinds of charge/objective shenanigans.
Nightbringer surrounded by scarabs is nasty and single handedly cut down a Space Wolf flyer with the magna-melta or something. I always felt bad for him falling too early on 7th but having him screened feels almost like cheating =P
I tabled my opponent Turn 4 after wiping a terminator squad on one edge of the table, consolidating towards another, then sprinting across and charging another at the opposite corner, all due to rolling high on advance and charge rolls allowing me to engage at 1'' distance with a few models so the others can fight from the second rank.