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Made in nz
Dakka Veteran




Spoiler:
Lothmar wrote:
Halfpast_Yellow wrote:
Anyone have any ideas for a cool functional double-Monolith list? 2k? Recently reacquired my old ones.

Just for friendly games, not tournaments, so it doesn't have to be tournament competitive - I doubt a double Monolith list could be be in any way...



Hmm... Maybe 2 monliths 381+381
Deciever +225
Gauss pylon +485

---------
1472

Ok, if you can figure out two infantry choices you like for the remaining 530 (HQ's also doable since technically Infantry) here's what you'd do.

Beginning of game, Monoliths deployed on the board with deceiver.
Before Turn 1, Grand illusion the two monoliths to either 24" for max weapons range on them, or slightly closer for your coming infantry. Feel free to deploy the deceiver where you find approps.
Turn 1, Drop the GP behind the monolith shields and have them corner touching the invul field for invul.
Start of movement, have infantry walk out of monoliths. Then you can either keep monolith there or have it move as needed but the invul saves are good to have if your enemy has decent ap since mono's dont have QS.


With 1 more heavy and a leader you can make this a Vanguard for 1CP and to battleforge...

If you dont need the invul sticking power and massive AP fire support the GP provides, you can still do this with the idea of get in their face fast and hard with deploying squads into max effect range and possibly charging.




Didn't think of the Gauss Pylon, that's pretty solid with giving the invulnerable save to the monoliths. I was thinking about using the Deciever too. Big worry if no first turn, though I think that's the case with any army like this..
   
Made in us
Regular Dakkanaut




I have two monoliths but are two legit?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

BillyN831 wrote:
I have two monoliths but are two legit?


From what I know, even ONE is gimping yourself a little bit.

Two would be disastrous. The more experienced Cron players can try to help make it work, though.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut





Half -

Considering the list you'll probably have way less units to deploy then your opponent, so depending on rules that means you're going first and they'll roll to seize or you get a +1 to the roll off.

Alternatively if you're worried about losing the roll off I enjoy playing 'toholk' if only for the free reroll of seize. Granted you cant spend a CP and try again for a 3rd shot at the 6 but hey at least you didn't waste a CP to try to seize.

Granted if you run Toholk and they seize from you it feels like you wasted part of his fun but his eternal engines is pretty nice to help make a piece of hardware on the field a little beefier.

But yeah if you do run him run some infantry for him to Invul and increase the reprots on and their job will be to keep gak back from the vehicle invul bubble area. If gak gets dicey feel free to pull them back and stretch them around the monoliths to force them to charge you there and then have your gate of exile go off for charging within a certain range of it. *chuckle*

Granted if you want to make use of his Eternal engines then he's likely walking to catch up, unless you got high enough on the dice roll to take him as well. Cause if you want to walk him out the monolith then you wont get eternal engines because it occurs at the start of the round which is before the move phase where you walk out at the start of. So if you dont need him a support for either the reroll or the better healing factor then just run a different guy to save points honestly.


---
Art - Agreed though dependent on what you're running you can sort of limit the damage if you still want to use it somewhat aggressively. But yeah it's a risky strat, like yelling while baking a soufle.


Automatically Appended Next Post:
BillyN831 wrote:
I have two monoliths but are two legit?


Depends, circumstantially it's possible... If you've got a smallish board (48x48, 12" deployment, 24 between)... Anything really big it'd get annoying if you're trying to use them for portal march. However if you're just playing a drop army and you're going for doing all your best stuff the first turn you drop then that'll decide the course of the game and anything else you play is just for survivability and hope you dont get tabled if you go second (at which point a longer range map is somewhat ok).

It also depends on the points of the game, like 2.5+ you can probably do it...

ex: 3 monoliths makes a decent wall if you play them on the ground and not on a base etc so enemies can shoot under you ; sure if you are running GP to give em invul then they can shoot at it over them but if GP gets low and it's suddenly your turn you can always move away from it if you're deployed around its edge etc..

But yeah behind the monolith wall you can keep a repair team of spyders back there where they cant get shot unless they outflank you or deploy from behind etc. If they focus one down and it survives but is kind of low you might just send it lumbering towards the enemy coming for you and realign the formation so that it hopefully wont hit your stuff if it explodes.

If you can afford the two HQ's you can easily run two heavy formations since spyders and mono's are heavy. Walk one hg 3 inches to the right out the left mono, one hq 3 inches to left of the right mono and deploy your infantry 3 inches from the center mono so the leadership is behind the screen.






This message was edited 5 times. Last update was at 2017/10/11 17:45:28


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in cz
Pile of Necron Spare Parts





BillyN831 wrote:
I have two monoliths but are two legit?


Dont really see reason to play them, when you can have pylon for just a little bit more.


But i have question of my own... how do you play againts that mc hornytits?

when he starts, he get 3++ with rerolls of 1 and then warptime into my face.

He is too strong to ignore him, and if he is lucky, he can´t be ever hurted with my guns (two rounds worth shooting of necron pylon, before he R*ped it) - and its not experience from just one game
I tried to feed him scarabs - he just flew away
I tried to slow him with wraiths - he casted nullgate(is it it´s name even for chaos?) and wrecked them
I tried to feth him up with c´tan - he killed it and got 6 mortal wounds in return but still had enought to sweep my army of board.

Only thing i can think of is flood him with tesla shoots - quantity over quality, but i dont have enaught immortals...

So what should i do?

IMMORTAL SPACE SKELETONZ 4 THE WIN  
   
Made in us
Regular Dakkanaut




Spoiler:

 

**++ Battalion Detachment +3CP (Necrons) [105 PL, 1998pts] ++**

 

**+ HQ +**

 

**Nemesor Zahndrekh [9 PL, 180pts]**

 

**Vargard Obyron [8 PL, 151pts]**

 

**+ Troops +**

 

**Immortals [8 PL, 170pts]:** 10x Immortal, Tesla Carbine

 

**Immortals [8 PL, 170pts]:** 10x Immortal, Tesla Carbine

 

**Immortals [8 PL, 102pts]:** Gauss Blaster, 6x Immortal

 

**+ Elites +**

 

**Deathmarks [10 PL, 200pts]:** 10x Deathmark

 

**+ Fast Attack +**

 

**Canoptek Scarabs [4 PL, 52pts]:** 4x Canoptek Scarab Swarm

 

**Canoptek Scarabs [4 PL, 52pts]:** 4x Canoptek Scarab Swarm

 

**Canoptek Wraiths [12 PL, 230pts]**


. 2x Canoptek Wraith w/ Particle Caster: 2x Particle Caster

. Canoptek Wraith w/ Transdimensional Beamer: Transdimensional Beamer

. 2x Canoptek Wraith w/ Whip Coils: 2x Whip Coils

 

**+ Heavy Support +**

 

**(FW) Sentry Pylon [8 PL, 185pts]:** Teleportation Matrix


. Sentry Pylon: Heat Cannon

 

**(FW) Tesseract Ark [13 PL, 260pts]**


. Two Gauss Cannons: 2x Gauss Cannon

 

**(FW) Tesseract Ark [13 PL, 246pts]**


. Two Tesla Cannons: 2x Tesla Cannon

 

**++ Total: [105 PL, 1998pts] ++**


I would appreciate some c&c on this list. Its my first 2k game and it will be against tyranids.
   
Made in us
Decrepit Dakkanaut




I dunno, I think it'll be fine against Tyranids depending how optimized they are.
Right now I struggling to find good counters to Guard. Gauss Immortals would finally enough be fantastic but Night Scythes are just so blech right now. A combo of advancing MWBD Tesla Immortals and dropped Gauss Immortals would cause havoc. You can't get there though because Guard outranges us.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Proud Triarch Praetorian





So use Gauss Tomb Blades instead of Gauss Immortals?

 
   
Made in us
Decrepit Dakkanaut




 skoffs wrote:
So use Gauss Tomb Blades instead of Gauss Immortals?

They're SOOOOO expensive though compared to last edition, and even with doing Outrider purely you gotta compete with Scarabs and Wraiths for slots. Thats also not a lot of CP to use in the end either.

We need a codex real bad.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Grisly Ghost Ark Driver





Slayer-Fan123 wrote:
 skoffs wrote:
So use Gauss Tomb Blades instead of Gauss Immortals?

They're SOOOOO expensive though compared to last edition, and even with doing Outrider purely you gotta compete with Scarabs and Wraiths for slots. Thats also not a lot of CP to use in the end either.

We need a codex real bad.


I agree, don't think you can afford 2 full tesla immortals (which you should have against nids) and gauss TBs.

Not so sure about the full squad of deathmarks, you have good horde control with 2 tesla immortals

Can you shoehorn in one more overlord or Cbarge? Means you could have both tesla immortals fire at full potential each turn. Perhaps scrap deathmarks and some wraiths. The CBarge is great in that it has a 12" range on its MWBD, so it can shoot off to grab a nearby objective while still leting your immortals destroy those hordes coming at you. Or it can shoot off to grab linebreaker near the end.
   
Made in us
Regular Dakkanaut




The gauss immortals are only there to fill the troop tax for a battalion. Unfortunately i have only got three tomb blades total and i just dont see them surviving long enough to be worth their points. The death marks are in there because i KNOW he will using trygon tunnel. Either for genestealers or a termagant hoarde. Im not opposed to swapping them out and i do have a CCB. Do you think thats a better option than the marks?
   
Made in no
Grisly Ghost Ark Driver





Problem is, the deathmarks are barely putting a dent in the trygon, they could clear 10 gaunts or 7 genestealers (punch the numbers into dice-hammer.com), while tesla immortals with MWBD (for that sweet 5+ tesla against the poor tyranid armor saves), clears 13 genestealres or 17 gaunts.

You would have to survice the shooting and the charge first and stay clear of that evil 6" consolidate (or is that the other kind?), which would be tricky with only 2x4 scarabs to cover all angles.

Talking about it, I'm not so sure anymore, if you could
rid him of 10 gaunts, thats potensially 30 less shots coming your way, its mediocre, so its a difference of only 2-3 less models killed (if he targets your T4/3+), shooting and charging means he's killing wiping 7-8 of your 10 immortals, which are the ones he should go for. Or surrounding and one of your HQs till end of game.

Does he also have a Swarmlord to catapult them forward after they come up from the ground? That would be nasty.
   
Made in us
Regular Dakkanaut




He does have a swarmlord. Ive yet to see him use it as anything but an extremely scary missle but its deffinetly a possibility.
   
Made in no
Grisly Ghost Ark Driver





Just beware that you likely won't be able to intercept the charge with your Deathmarks, ie put them between chargers and chargees (probably not your plan either), but it might actually be quite nice to wither down the deepstriking horde unit as they come in. I wouldn't bother going after monsters with it, except for finishing off last few wounds for brackets or kills.
   
Made in ie
Deranged Necron Destroyer





Inevitableq wrote:
Spoiler:

 

**++ Battalion Detachment +3CP (Necrons) [105 PL, 1998pts] ++**

 

**+ HQ +**

 

**Nemesor Zahndrekh [9 PL, 180pts]**

 

**Vargard Obyron [8 PL, 151pts]**

 

**+ Troops +**

 

**Immortals [8 PL, 170pts]:** 10x Immortal, Tesla Carbine

 

**Immortals [8 PL, 170pts]:** 10x Immortal, Tesla Carbine

 

**Immortals [8 PL, 102pts]:** Gauss Blaster, 6x Immortal

 

**+ Elites +**

 

**Deathmarks [10 PL, 200pts]:** 10x Deathmark

 

**+ Fast Attack +**

 

**Canoptek Scarabs [4 PL, 52pts]:** 4x Canoptek Scarab Swarm

 

**Canoptek Scarabs [4 PL, 52pts]:** 4x Canoptek Scarab Swarm

 

**Canoptek Wraiths [12 PL, 230pts]**


. 2x Canoptek Wraith w/ Particle Caster: 2x Particle Caster

. Canoptek Wraith w/ Transdimensional Beamer: Transdimensional Beamer

. 2x Canoptek Wraith w/ Whip Coils: 2x Whip Coils

 

**+ Heavy Support +**

 

**(FW) Sentry Pylon [8 PL, 185pts]:** Teleportation Matrix


. Sentry Pylon: Heat Cannon

 

**(FW) Tesseract Ark [13 PL, 260pts]**


. Two Gauss Cannons: 2x Gauss Cannon

 

**(FW) Tesseract Ark [13 PL, 246pts]**


. Two Tesla Cannons: 2x Tesla Cannon

 

**++ Total: [105 PL, 1998pts] ++**


I would appreciate some c&c on this list. Its my first 2k game and it will be against tyranids.


What your plan with Zahndrekh and Obyron?

Do you really need the Battalions 3CP? I rather take an Outrider or Spearhead, save points and out them into more units then to have 2 more CPs.

If it was me. I would do an Outrider Detach, take a unit of Immortals out, put those points into Gauss Tomb Blades and maybe take out an extra Tesseract Ark to out more units into the Wraiths and Tomb Blades.

If you don't have that many tomb blades though I would take away Obyron (not sure what his place is in the list) and the Warriors. Put in a normal Overlord (2 ways of giving your Immortals MWBD for 5+ Tesla) and also a Doomsday Ark. I would then use the 2 Gauss arrays to work like the warriors would have

This message was edited 1 time. Last update was at 2017/10/12 13:18:13


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Grisly Ghost Ark Driver





There aren't any warriors in his list.. and surely a sentry pylon and two TA's don't require another DDA?


Automatically Appended Next Post:
And surely obyron has a nice place in this list as it would allow his immortals to pull out and still shoot, if they are charged by the gaunts (which tyey likely will be, those would be priority targets for the nids player, as the big guns could Fly out and still fire)


Automatically Appended Next Post:
.. and also its nice to have TAs reposition as needed, or on the stand by to move out and still fire at full strength with good range, when one of his flanks waivers.

Against nids you likely have to take the first wave before you can see where best to move up. I would make the case of TAs instead of DDAs just so that larger parts of your army can play an as active mobile role as possible. You will be tied down and will have to take mobility wherever he lets you. A bit of listtailoring perhaps, but hey, were necrons. we suck at the moment

This message was edited 2 times. Last update was at 2017/10/12 13:53:06


 
   
Made in us
Regular Dakkanaut




In leu of a response odrankt i will simply refer you to torblinds post as he nailed every point.
   
Made in ie
Deranged Necron Destroyer





Thought I read warriors in the list, sorry for the confusion.

-torblind-

And surely obyron has a nice place in this list as it would allow his immortals to pull out and still shoot, if they are charged by the gaunts
well, personally I wouldn't let my Immortals get into CC. Id used Scarabs to create a Anti-charge zones. Obyron might be useful but it's a bit expensive for what you want it to do. Might work but I'm not sure how well it would work.

and also its nice to have TAs reposition as needed, or on the stand by to move out and still fire at full strength with good range, when one of his flanks waivers.
fair point. I never said the TA was bad I just said I would swap out one for a DDA because of its 2 Gauss Arrays...

. I would make the case of TAs instead of DDAs just so that larger parts of your army can play an as active mobile role as possible. You will be tied down and will have to take mobility wherever he lets you.
I actually played my DDA as an active mobile unit. I was using it's 2 Gauss arrays and the low profile as a change and found it quite useful. Instead of it being back and shooting D3, it was shooting D3 and 20 shots (rapid fire) constantly throughout the game. I used the low profile to ad the last remaining wounds on a vehicle when the rest of my big guns were done. Also, an active DDA really throws the opponent off.




Automatically Appended Next Post:
Inevitableq wrote:
In leu of a response odrankt i will simply refer you to torblinds post as he nailed every point.


I noticed

This message was edited 2 times. Last update was at 2017/10/12 16:00:48


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Regular Dakkanaut




Mobile DDA are actually pretty nice. But im thinking the two flesh bane profiles and the grav flux are gonna be nicer on over watch and charge detterents than the flayer arrays. I could be wrong. We shall see.
   
Made in ie
Deranged Necron Destroyer





Inevitableq wrote:
Mobile DDA are actually pretty nice. But im thinking the two flesh bane profiles and the grav flux are gonna be nicer on over watch and charge detterents than the flayer arrays. I could be wrong. We shall see.
Keep us posted.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Regular Dakkanaut





I had a good chuckle when I saw someone's "Americrons" army paint job on battle reports.

https://www.youtube.com/watch?v=7aYaqi3IFgM

This message was edited 1 time. Last update was at 2017/10/12 16:35:25


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

I haven't faced new guard, but tomb blades, GI 40 warriors all with gauss being backed by tesla immortals and TA's out the whazoo makes for a very efficient guard list, it will still be very hard to beat them.

This message was edited 1 time. Last update was at 2017/10/12 16:55:36


12,000
 
   
Made in no
Grisly Ghost Ark Driver





 Odrankt wrote:
Thought I read warriors in the list, sorry for the confusion.

-torblind-

[...]



Your points are all valid and too easily dismissed by me, I was in a bit of a hurry and had to type fast and dirty to get points across before I had to run, hence all the additional edits, didn't have time to think through and put my comments in proper perspective.

The TA is more expensive too and if you can't find the last 20 points (could easily happen) then the DDA is there.

The arrays have about the same performance as the two tesla cannons and fleshbane flamer. But that flamer combined with the Grav. Flux ability is also a nice charge deterrent.

The cost of obyron can always be discussed. He costs almost an additional unit of tesla immortals, but between him and a 2nd overlord I would probably opt for the overlord. But against a tyranid horde list would arguably be one of the better places to have available obyron's Ghostwalk Mantle.
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Hey all,
Playing against Girly Man and his buddies this weekend with Necrons. He's running (probably) Girlyman, Helblasters, Storm Raven, iron clad and probably Primaris Marines.
From what I understand us necrons need a book and are pretty underwhelming against all the new hotness. Plus the lack of strategems seems cripplingly bad.
I have lots of models and am thinking of running Quantum Sheild spam with lots of Scarabs and Deathmarks, backed up with two stalkers, two DDAs, three command barges and a few spyders. Anyone have experience vs him?
What works best? I'm not looking to tailor the list, just trying to cut the fat (like probably the spyders).

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Hellblasters have fixed damage (2 or 3)? I cant remember off the top of my head but if it is its going to negate your QS pretty quickly.

Command barges arent that great anyway, with only 3 attacks its nothing to rely on. Anni barges will put out more damage. Spyders I dont really like, too easy to kill.

What do you have available?

12,000
 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Unlimited Scarabs, two monoliths, two arks (can be DDA or ghost), three spyders, six wraiths, three scythes, 30 warriors, 15 death marks, two stalkers, 10 lychgaurd, 3 barges, various characters, 20 immortals... No forgeworld though.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

id run immortals with tesla and overlord, all deathmarks, all stalkers with gauss, a dda, spam scarabs. you need to kill the stormraven quicksmart, DS the deathmarks and hope they kill guilliman, otherwise just surround him with scarabs for the rest of the game.

12,000
 
   
Made in se
Freaky Flayed One





I agree with Klowny. Just a few tips/remarks.

It will take the Deathmarks many turns to kill Bobby G. Don't get me wrong I actually think they are one of our best units, but you need to know their limitations.

Command barges are ok. A bit too expensive, but I've found out that the12" MWBD is great. I'd like to see 4++ and something like D3 MW on charge for their points cost. It's movement makes it possible to give deep striking Desthmarks MWBD. Combine this with reroll ones from the Stalkers.

The Triarch Stalker really lack fire power for it's price, but it's buff and 3+ save makes it useable. Try to give it cover for that yummy 2+.

Scarabs. Only charge with these if it's against a unit that youvcan win a fight against or doesn't wipe you out in a single phase. A unit size of 5-6 seem optimal to meif you use them as screens.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

I played a game last night, 80% competitive list I'm bringing to my next comp, 20% fun.

Vs'd a monster mash tyranid list, 4 flyrants, 2 harpies, a hive crone, 2 biovores, gargoyles, and a few other things.

I ran o/lord, 10 t-immortals, 10 marks, 8 scarabs, 3 scarabs, nightbringer, stalker, TA, pylon and vault.

Firstly, I was planning on bringing everything except the vault to the comp, but I noticed how slow the list was once the Deathmarks came down, which I HATE.

My thoughts on the game. Immortals were good, didnt roll super hot but they still did work. MWBD is such a good synergy. I managed like 28 out of 16 hits one roll lol.

TA did work, probably the standout in the list. I was rolling hot all game for my D6 shots on this and the pylon.

Pylon finally pulled its weight, consistently killed or brought a monster down to bottom tier every turn. Maybe whiffed once.

Deathmarks....... I DS them onto a midfield objective in cover, they shot at a 5w Flyrant, and did 1 MW. Nothing to write home about. I scored a point from the objective, but they were dead the next turn.

Stalker....2 shots just isn't enough, sure the buff is nice but at the end of the day I dont think the buff is worth it. I am going to try the 6 shot S7 one, if I dont like that im dropping it from my lists. The THGC just feels out of place shooting at infantry, and in my comp list it does ensure that whatever the pylon is shooting at gets help, but usually you have to sacrifice its damage, making it hit on 4's because it needs to move.

Tesseract Vault boy did this soak fire. I stuffed up and didn't focus down the two foward flyrants, as I was more worried about his backfield cannons and flyers with dakka, so it got smited down in like 3 turns. But took 3 turns of an entire army worth of shooting to die. It did okay, I think it will be a lot better when the codex comes out and we get more c'tan powers again. I wanted to see if the S7 tesla made a difference, and frankly I think the immortals tesla is better, 2+/5+ puts out so many more shots.

And the best till last.

The nightbringer.

Holy hell is this dude a monster. against gunline lists he wont be as good, but any army that wants to come to me, he is amazing. The second a mawloc popped up right next to him, I turned, and looked at him really hard, then smote him, then charged in and wrecked it. Deletes big single models with ease. With a scarab screen he is effectively 35 wounds, and the scarabs themselves shore up his weakness against hordes. Dont charge him into a boy's squad, but any elite infantry should be terrified of him.

I noticed that the c'tan powers are a bit lacking in the index. They have their uses, but if we get some good ones in the codex, I can see nasty lists legitimately employing a deciever/nightbringer combo. Alternatively, if we get some cool mobility options to zip him around the board, he will be terror on wheels.

Finally, I've noticed that alot of necron damage is VERY swingy, which I dont like. Im building a competitive raven guard list, and the power difference/reliable damage output difference is huge.

D6 shots is better than D3 for sure, but fixed damage outputs are even nicer.

Talking to another competitive player who went interstate for a team comp, he had the same findings as me.

Some games, our damage will be phenomenal, rolling hot for the pylon, deathmarks, Flayed ones (his list) etc, but other games they whiff for days.

As a result, I am starting to lean towards more stable damage outputs.

Tesla immortals obviously, but I'm running 12x tomb blades, 2x6 squads, 50/50 vanes/looms, all with gauss. Nightbringer, scarabs.

Obviously the pylon and TA are still included (I dont think we can be super competitive without at least one of them, but please prove me wrong ).

So;
O/lord w/ HPS
10x Tesla Immortals
Nightbringer
Stalker w/ PS
8x scarabs
5x wraiths
6x TB w/ guass, 3x looms, 4x vanes
6x TB w/ 5 guass, 1x pb, 4x looms, 3x vanes
Tesseract Ark w/ tesla
Pylon

Depending on the list I can tailor the nightbringer's screen, I have a super fast list (which I have always leant towards), thats fairly durable, 7/10 units are 3+, T5 or greater.

I want to see which TB outfit is better, a greater number of vanes, or looms, I feel it will be the vanes but we shall see.

Will keep you guys posted with results.

This message was edited 2 times. Last update was at 2017/10/15 04:48:17


12,000
 
   
Made in no
Grisly Ghost Ark Driver





Funny, I was up against a big cannon Tyranid list 2 days ago (including a barbed hierodule, 20+ wounds lord of war)

I had the exact same experience with the nightbringer, in the end he leapt over his scarab screen and absolutely murdalized an Exocrine, (T8, 12W, 3+) monser, 4 hits, 4 wounds, 17 damage!

He did take 2dmg and was then easily smitten to death, but it helped the rest of the army recover with RP now that the Exocrine bombardment wasnt holding them back any more.

Nice to see the T Vault in play, how is it played at best? ie most value for the points?

Ill post more later.
   
 
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