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Made in au
Battle-tested Knight Castellan Pilot





Perth

Yeah, tbh I keep forgetting about smite, and it just demolishes low model count armies like us.

I brought the vault cus I was against nids, and thouight I was facing a stealer horde, but he ended up with monster mash. S7 tesla is okay, but immortals do it better with MWBD tbh.

For its points its not that great, its powers didnt do much of anything. If the c'tan powers become good then maybe it might be okay, but you point a few lascannons at it and it will melt.

12,000
 
   
Made in no
Grisly Ghost Ark Driver





Yeah, S7 tesla suffers alot from not being S8, which means against T-shirt saves, whis is what synnergizes with Tesla, they don't make much of a difference, well except for S3, Sv 6+ gaunts. But they aren't that much of a threat I find.

Against higher toughnesses where S7 would be nice, the save is that much better, and MWBD for the teslas puts the immortals on par against those targets too.

I've always been curious to throw Seismic Assault at hordes, but if he didnt bring any then that was no use probably.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

I rolled it once.... killed 3 gargoyles :/

12,000
 
   
Made in us
Regular Dakkanaut





Since Tomb Citadel has the 'vehicle' keyword, can Toholks 'eternal engines' ability interact with it? Or since it doesn't possess the 'living metal' ability it cant be enhanced?

Also, am I assuming each of the four component pieces can each be repaired by a d3 through Canoptek spyder in a turn?

Also how does the 'wrecked' situation for it work since it's a battle tile? Should I mark it off into quarters and after each piece is popped I cant then have models standing on that portion or shooting from that portion from there on and have to maneuver off accordingly ; or should I run that the explosion area is 'wrecked' and once all 4 are broken then the entire tile is mostly useless except for elevation / line of sight concealment? Or is it once any of the 4 components gets destroyed no other models can make use of this fortress?

This message was edited 4 times. Last update was at 2017/10/16 21:02:07


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in no
Grisly Ghost Ark Driver





Re-reading the designers note on the Tomb citatel I realise I have misunderstood it. I thought if either of the two constructs is destroyed, the entire Citadel is gone, but thats not it at all. They both live independent lives, its just that part of the tile that is wrecked.

As for your quetsions I dont know, this is such an odd model to have in an army I guess several rules are not easily understood for it.


Automatically Appended Next Post:
 Klowny wrote:
I rolled it once.... killed 3 gargoyles :/


The powers need some serious rethinking when the codex drops. Its nice to have something smite-like and all, but a star god, even just a shard, sort of promises something more.

I remember shooting an apocalyptic barrage with it in 7th, killing 31 hormagaunts in one go, and a fistful of genestealers that were too close. That's more the feeling I'm looking for. Sure there was the issue of chance, but now, just nibbling away a few wounds every turn, just feels like some wasted great fluff potential. I wouldn't mind the Vault having the C'Tan powers on speed either, as in 7th. Would be nice to make it more viable now that its Teslas aren't all that any more (wounding on 3 anyway, and MWBD being the new hot thing with tesla)

This message was edited 1 time. Last update was at 2017/10/16 23:28:21


 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Hey everyone, just an update on my game versus Bobby G!
I ran Scarabs, doomsday arks, command barges, stalkers, immortals and death marks. And two spyders.
MVP: Quantum shields!
The stalkers are boss, twin heavy Gauss with the targeting relay is great.
The Arks only fired full blast on the first turn, then later moved up and acted as gun boats.
I was handling pretty good, killing Primaris Marines like nothing, surrounded his storm Raven before blowing it up to deny space for his dread to get out... He rolled a 2 to explode and used a command point to explode it on a 6. It does d6 mortal wounds to everything around, doing something like 18 wounds total... Swung the game completely, letting the dread get out and Bobby making it in to combat. All downhill from there.
Next game I'm dropping death marks and adding more immortals.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in jp
Proud Triarch Praetorian





In regards to Immortals, what's the ideal ratio of guys to Overlords?
An OL can only give out one MWDB a turn. 1:1 seems a little ridiculous if you're taking multiple Immortal squads, but only a single OL for 3+ units of Imms doesn't quite seem like an efficient way to spread around the MWBD love.

 
   
Made in fi
Freaky Flayed One





 skoffs wrote:
In regards to Immortals, what's the ideal ratio of guys to Overlords?
An OL can only give out one MWDB a turn. 1:1 seems a little ridiculous if you're taking multiple Immortal squads, but only a single OL for 3+ units of Imms doesn't quite seem like an efficient way to spread around the MWBD love.


Well instead of another OL you could just add another 6-7 Immortals.
On the other hand since there are plenty of -1 to hit these days, which makes tesla terrible perhaps a 2:3 ratio would be optimal.
   
Made in no
Grisly Ghost Ark Driver





Probably see it in light of your detachments.

If you are bringing a battalion, I'd likely to fit in 2 OLs for 2 immortals. Don't think I'd ever bring 3 OLs for 3 immortals for normal sized games. Hardly ever 3 OLs ever I think.

If you don't require 2 HQs to be battleforged, then points might be better spent elsewhere (more scarabs?)

And of course lots of -1 to hit in the meta would matter too
   
Made in jp
Proud Triarch Praetorian





So I guess the other question is, if you're not taking a Battalion, are you going to bring Immortals anyway?
If so, how many units?
If more than a single unit, how many do you need to be bringing before adding a second OL for them would be necessary?

 
   
Made in no
Grisly Ghost Ark Driver





I have always brought immortals without battalions

MWBD Tesla immortals is just too potent against most enemies.

I don't think a second OL is ever necessary as such. If you have 2 immortals, then consider your detachment requirements, consider your meta, consider your enemy if possible. concider the strategy for your army.

If you are bringing 3 or more immortals, you are likely varying with gauss. If you are spamming tesla immortals then you likely know what you are doing and don't have to worry about any fixed OL/Immortal ratio


Automatically Appended Next Post:
For lets say 1500 points there is not much elbow space after you fill the requirements for a battalion.

But an OL and one unit of immortals would still offer nice list variability for the remaining points

This message was edited 1 time. Last update was at 2017/10/18 15:19:45


 
   
Made in us
Regular Dakkanaut





Is a flayed one centric battle list viable? Or does it depend on the opponent?

Suggestions on how to improve this?

Spoiler:

Main problem I see with this problem is despite the huge point sink of leadership, I wont be able to use any of the MWBD or some other stuff because it wont be in range turn 1 and this concept hits hardest turn 1...

2k
Stormlord - 228 (Ghost ark)
Nemesor - 180 (Ghost ark, move forward as far as possible then ghostwalk flayed ones 1" away from as many squads as possible and then plow into them.)
Obyron - 151 (deploy on field by Flayed ones)
Anrakyr - 167 (Ghost ark)
Cryptek - 104 (Ghost ark)

Ghost ark - 175 (deploy on field, Grand illusion to close proximity)

Ctan Deciever - 225 (deploy on field)
Flayed one 20x - 420 (deploy on field, Ghost walk mantle)
Flayed one 15x - 315 (Deploy in reserve, use to either box in a large amount of forces and tack on more and more morale penalties or to cut off kiting forces that refuse to come and fight your main block.)

---
2.5k

+20x Warriors - 240 (Deploy forward in case of double 1 on GI)
+ Cryptek - 104 (Ghost ark)
+ 10x immortals - 170 (Deploy forward in case of double 1 on GI)

This message was edited 1 time. Last update was at 2017/10/18 16:28:21


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I don't think the Flayed One morale penalties stack with themselves.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut





JNA - Hmm~ ahh thought I read that as 'A unit' but looks like the wording in flesh hunger is 'any unit of' so you ware probably right... Dang was looking forward to stacking up to 3-4 morale penalty between them and the Ctan. *chuckle*

Anyone else want to weigh in on this?

This message was edited 1 time. Last update was at 2017/10/18 16:37:18


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

It seems like a lot of eggs in one basket. How's your meta look like? Is it highly competitive, or more casual?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut





Mostly casual, this would just be for a virtual tabletop game since I have very few flayed ones and not for its campaign or anything. Mostly for the lols.

But yeah, all those eggs in one basket it just makes me chuckle a little when I think about hucking that basket into someones face.

WS 2+, reroll 1's to hit, reroll failed wounds, 5/6 attacks per flayed one (depending on Zhans ability), +1" charge (possibly rerolling failed charge dependent on Zhan), able to pull out of melee with ghost walk and recharge in or gain a few more inches of movement each turn with creative use of ghost walk mantle and advancing Zhan, 4+ Re prot and 5+ invuls, etc...

Granted all those hits are kind of 'meh' if the opponent has 8+ toughness and 2+ armor etc. *chuckle* But that's what i'll have the leadership core for I suppose.


This message was edited 2 times. Last update was at 2017/10/18 17:04:14


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in us
Regular Dakkanaut





Thought I heard it mentioned in a battle report.

Models of ours that fail morale aren't casualties right (they dont overload/shoot themselves out of cowardice etc) and thus should be removed from the game cause they 'fled the field' and thus aren't eligible models for reanimation protocol?


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in no
Grisly Ghost Ark Driver





Yes, there was a FAQ clearing that is in deed the case
   
Made in us
Regular Dakkanaut





Since they're both at the end of the movement, could Flayed ones or Deathmarks or anything that deploys at the end of the move phase be deployed and then assuming they're in range of Obyron could they then be redeployed by ghost walk mantle?




Automatically Appended Next Post:
Anyone ever play an airforce centric build yet? Thoughts?


Spoiler:

2.5k
Build name: Airport - Elite Squad + Air wing = +2 CP
Catacomb command barge - 169 (Luggage Cart)
Tesla immortals 10x - 170 (Baggage handlers)

3x Scarabs 39 (Roombas)

Tri arch stalker 181 (TSA)
Tri arch stalker 181 (TSA)
Tri arch stalker 181 (TSA)

The planes, the planes!
Doomscythe 220
Doomscythe 220
Doomscythe 220
Doomscythe 220
Doomscythe 220

Gauss pylon - 475 (Control tower)

2k
Drop 2x Doom scythe, Replace 1 with a nightscythe
Drop scarabs




This message was edited 5 times. Last update was at 2017/10/19 20:26:40


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in no
Grisly Ghost Ark Driver





Lothmar wrote:
Automatically Appended Next Post:
Anyone ever play an airforce centric build yet? Thoughts?


Spoiler:

2.5k
Build name: Airport - Elite Squad + Air wing = +2 CP
Catacomb command barge - 169 (Luggage Cart)
Tesla immortals 10x - 170 (Baggage handlers)

3x Scarabs 39 (Roombas)

Tri arch stalker 181 (TSA)
Tri arch stalker 181 (TSA)
Tri arch stalker 181 (TSA)

The planes, the planes!
Doomscythe 220
Doomscythe 220
Doomscythe 220
Doomscythe 220
Doomscythe 220

Gauss pylon - 475 (Control tower)

2k
Drop 2x Doom scythe, Replace 1 with a nightscythe
Drop scarabs






Fantastic! Love it!
   
Made in us
Regular Dakkanaut





Since Anrakyr doesn't have the Dynasty keyword in his MWBD and is simply 'friendly necron infantry unit' does that mean that unlike other leaders his can buff Praetorians?

Also in same vein, Illuminor can improve the R prot on the Praetorians?

Shame there's no neutrals that give an invul. *chuckle*

Guess I could use a GP or the citadel to do that in a pinch but it'd be a very specifically tailored list...

I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in no
Grisly Ghost Ark Driver





Lothmar wrote:
Since Anrakyr doesn't have the Dynasty keyword in his MWBD and is simply 'friendly necron infantry unit' does that mean that unlike other leaders his can buff Praetorians?

Also in same vein, Illuminor can improve the R prot on the Praetorians?

Shame there's no neutrals that give an invul. *chuckle*

Guess I could use a GP or the citadel to do that in a pinch but it'd be a very specifically tailored list...


Correct.

Would be nice to see the Citadel in battle once - do it!


Automatically Appended Next Post:
There is also the pylon

This message was edited 1 time. Last update was at 2017/10/20 20:47:31


 
   
Made in us
Regular Dakkanaut




Inevitableq wrote:
Spoiler:

 

**++ Battalion Detachment +3CP (Necrons) [105 PL, 1998pts] ++**

 

**+ HQ +**

 

**Nemesor Zahndrekh [9 PL, 180pts]**

 

**Vargard Obyron [8 PL, 151pts]**

 

**+ Troops +**

 

**Immortals [8 PL, 170pts]:** 10x Immortal, Tesla Carbine

 

**Immortals [8 PL, 170pts]:** 10x Immortal, Tesla Carbine

 

**Immortals [8 PL, 102pts]:** Gauss Blaster, 6x Immortal

 

**+ Elites +**

 

**Deathmarks [10 PL, 200pts]:** 10x Deathmark

 

**+ Fast Attack +**

 

**Canoptek Scarabs [4 PL, 52pts]:** 4x Canoptek Scarab Swarm

 

**Canoptek Scarabs [4 PL, 52pts]:** 4x Canoptek Scarab Swarm

 

**Canoptek Wraiths [12 PL, 230pts]**


. 2x Canoptek Wraith w/ Particle Caster: 2x Particle Caster

. Canoptek Wraith w/ Transdimensional Beamer: Transdimensional Beamer

. 2x Canoptek Wraith w/ Whip Coils: 2x Whip Coils

 

**+ Heavy Support +**

 

**(FW) Sentry Pylon [8 PL, 185pts]:** Teleportation Matrix


. Sentry Pylon: Heat Cannon

 

**(FW) Tesseract Ark [13 PL, 260pts]**


. Two Gauss Cannons: 2x Gauss Cannon

 

**(FW) Tesseract Ark [13 PL, 246pts]**


. Two Tesla Cannons: 2x Tesla Cannon

 

**++ Total: [105 PL, 1998pts] ++**


I would appreciate some c&c on this list. Its my first 2k game and it will be against tyranids.


Well, i had my game agaisnt tyranids yesterday. Tesseract arks were awesome as long as they roll 3+ on shots. Took out an exocrine turn one through a Malanthrope. Wraiths did not impress me offensively but they just would not die. So great tarpit i guess.
Immortals worked great as always till they got rushed by genestealers and crumpled. Being able to pull some reposition shenanigans with ghost walk mantel was awesome. But the lack of a second MWBD hurt. Scarabs do their job of screening very very well. Death marks failed me this game. Usually they do pretty good amount of work but my rolls were just awful. Only rolledva single 6 out of two full volleys. The hive guard i was shooting saved every hit besides the single mortal wound i got in. Over all it was a pretty close back and forth game. Lost on points at the end of round 5.
   
Made in no
Grisly Ghost Ark Driver





Do you rememberhis full list?

I have had a game against a genestealer oriented Tyranids list and bringing two units of Tesla Immortals and two sources of MWBD proved cruicial (Anrakyr and a CBarge)
   
Made in jp
Proud Triarch Praetorian





So could there be something to Necrons taking Battalions with 2x Overlords and 3x Immortals? (for more MWBD)
Or should we just keep it 1x OL + 1-2 Imms?

 
   
Made in us
Regular Dakkanaut




torblind wrote:
Do you rememberhis full list?

I have had a game against a genestealer oriented Tyranids list and bringing two units of Tesla Immortals and two sources of MWBD proved cruicial (Anrakyr and a CBarge)


Not sure i remember the whole list. But from what i remember:
2x exocrine
1x malanthrope
1x the swarmlord
3x hive guard with impaler cannon
1x old one eye
1x brood lord
1x trygon prime
3x ripper swarm
30x termagants
20x genestealers
   
Made in no
Grisly Ghost Ark Driver





 skoffs wrote:
So could there be something to Necrons taking Battalions with 2x Overlords and 3x Immortals? (for more MWBD)
Or should we just keep it 1x OL + 1-2 Imms?


If I bring 2 tesla immortals, I would try hard to fit in two sources of MWBD.
   
Made in us
Regular Dakkanaut




torblind wrote:
 skoffs wrote:
So could there be something to Necrons taking Battalions with 2x Overlords and 3x Immortals? (for more MWBD)
Or should we just keep it 1x OL + 1-2 Imms?


If I bring 2 tesla immortals, I would try hard to fit in two sources of MWBD.

I agree, i really wanted to try out zandrekh and obyron. Other wise it would of been two OL or one OL and a CCB.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

So I'm doing something that not many people are going to agree with, but for my Masters list I'm...... dropping the pylon.

So I've found its damage is INSANELY swingy. Today it didnt kill a flyer, or a LRBT. It whiffs so badly when it does, and its such a points investment, that I'm now moving away from variable damage as much as possible. 10 immortals in cover is troll as feth, so I'm going to take a variation on my current list, as I've playtested it enough to have a good idea of the mechanics of it.

Here we go lads:

Outrider
1x o/lord w/ HPS
10x Immortals
1x Deciever
1x Nightbringer
6x wraiths
6x wraiths
9x Tomb Blades, 5 vanes, 5 looms, Gauss
1x TA
1x DDA

Aux Support
1x Stalker w/ THGC

Normally I'm against melee deceiver bombs, but considering how stupid durable wraiths are I'm confident they will soak enough wounds to get the c'tan into their lines

This message was edited 3 times. Last update was at 2017/10/22 15:19:42


12,000
 
   
Made in se
Freaky Flayed One





Klowny, how do you like the DDA and Stalker. I've tried them out quite a few times and they have never really pulled their weight. Although I still use them because we don't have much else heavy weapons. I don't use FW.

I've actually started using Heavy Destroyers lately since with MWBD they practically always hit. They are by far the most reliable heavy weapons Necrons have. Sure they die in all my games, but they have usually pulled their weight.

In a team tournament in 2 weeks I'm actually going to have a unit of 6 Destroyers incl 1 heavy accompanied by a CCB with a gauss cannon and res orb. They are surpisingly effective if you focus down one threat at a time while only allowing small parts of the enemy army to shoot at them.
   
 
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