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Made in se
Fresh-Faced New User





 DaKhriS wrote:
Requizen wrote:
I would be ok with the price of Destroyers, Praets, Lychguard, etc if they reduced all incoming damage by half. Too expensive for multiwound models considering everything has D3 or D6 damage readily available.

What if Destroyers were 2+ or had 5 wounds


Their weapons make them kinda weak imo. Str 5 ap-3, if they had like +1 to wound or so, then maybe.
Dont take this the wrong way, they are great against MEQs n TEQs, but its awkward.
From the old age they lost 1 str and 1 attack on their weapons and gauss rule aswell.

I will admit though - i tried 6 destroyers with destroyer lord, overlord and a cryptek (lol yea i know, a lot of pts sink) they managed to survive bombartment from 2 basilisks and 1 knight for 2 turns before they destroyed the knight and then went basilisk hunting (they recovered the game for me).
   
Made in us
Regular Dakkanaut




Southern California

OL and Cryptek too slow to follow Destroyers around or else I'd try that.
   
Made in no
Grisly Ghost Ark Driver





Do they need to move that fast though? At first they should probably stay 24" away from their targets, and survive incoming fire. Late game they perhaps move up to grab objectives and hunt down things. Then they are less things shooting at them so perhaps not so dependent on crypteks invulsave
   
Made in us
Regular Dakkanaut




Southern California

Good point. Especially when you park them in cover
   
Made in be
Snivelling Workbot




West-Flanders

Well I'll put mine in 2 squads of 5+1, combined with a Tomb Sentinel as fire magnet and some Acanthrites to go up the board backed by Wraiths, so the enemy should have more urgent targets than the destroyers

3500+  
   
Made in se
Freaky Flayed One





I've found out that a CCB with res orb is what works best for me.
   
Made in jp
Proud Triarch Praetorian





Destroyers are just far too expensive for me to justify the price, right now.
I had been hoping for a price adjustment in C.A, but now it looks like I'll have to wait a few months longer until the codex comes out (hopefully).
But even then I don't know how likely I will be to include them anymore.
They're probably still going to end up too pricey a unit to just place and forget without support, like you might with Scarabs or even Tomb Blades. So then you end up having to invest SO MUCH in them, HQ-wise, to get them to perform at optimum efficiency (a D.Lord for wounding rerolls, an Overlord for MWBD, a Cryptek for 4+++).
It just... doesn't seem worth it, you know?

 
   
Made in be
Snivelling Workbot




West-Flanders

Can always poke and then hide to RP

3500+  
   
Made in se
Freaky Flayed One





Has anyone put together any lists with the Veil?
Too bad Zahndrek can't take it.
   
Made in jp
Proud Triarch Praetorian





Do we know if it's ANY generic HQ that can take the Veil, or only certain ones? (ie. restricted to Overlords, etc)

 
   
Made in us
Loyal Necron Lychguard





 skoffs wrote:
Do we know if it's ANY generic HQ that can take the Veil, or only certain ones? (ie. restricted to Overlords, etc)

I watched the full leaks video that got taken down and I don't remember there being any restrictions on who can take the Veil.

This message was edited 1 time. Last update was at 2017/12/01 06:27:46


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




We find out for sure in 24 hours!

It would be interesting to see if there is some value to a Lord carrying the Veil for min-cost.
   
Made in fi
Freaky Flayed One





It seems that Overlords, Lords, Destroyers Lords and Crypteks can take the Veil. Named characters can't.
   
Made in ro
Virulent Space Marine dedicated to Nurgle





Our local meta is highly competitive, yet it is surprising one of the players had very peculiar success with very simple army:
Spoiler:

Nemesor
Anrakyr
Illuminor
Orikan
Stalker with Heat Ray
20 warriors
20 warriors
10 immortals w/ Tesla
10 immortals w/ Tesla
8 scarabs
8 scarabs
5 scarabs
1997 pts total


I will face him on Sunday with Death Guard.
Initialy I wasn't really anticipating this game as something special, but after his triumph over GK (with 3 storm ravens!) and IG armies I am kind of anxious.

Mathematicaly I can't lose, but it will be quite a gamble. I will have to deal with scarabs fast enough to have enough time killing warriors and immortals, and I don't have many long range options to safely and reliably kill 20 warriors in cover and under orikan's invulnerable save, and short range crossfire might favor necrons a little bit.

Gonna be interesting game.

This message was edited 1 time. Last update was at 2017/12/01 08:51:37


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

He beat 3 stormravens and IG with that list? WTF?!

I'm sorry, I know first hand what a GMDK and a single stormraven can do to infantry, and the amount of dakka IG can put out.

The other players must have played quite badly to lose to that :/

It literally has no anti tank, its okay at dealing with infantry, but and fast CC army would absolutely wreck it.

I've played DG with my crons, the only thing I was really scared about was Morty. If you have him you should take this list down very, very quickly.


Automatically Appended Next Post:
Another question.

Now that we can reliably get immortals into RF range T1, hitting on 2+, with potentially a 2+ armour save in cover, how good do Gauss immortals look to you guys now. Im starting to really like the idea of them....

This message was edited 1 time. Last update was at 2017/12/01 09:23:21


12,000
 
   
Made in no
Grisly Ghost Ark Driver





A cryptek with the veil zapping up immortals in some cover near you? Definitely not unheard of. Could even have deathmarks around and ready to to for threat of extra added pressure.

T.
   
Made in ie
Deranged Necron Destroyer





Now that we can reliably get immortals into RF range T1, hitting on 2+, with potentially a 2+ armour save in cover, how good do Gauss immortals look to you guys now. Im starting to really like the idea of them....


We could always get Immortals in RF range with the Deceiver as you get to teleport at least 1 unit plus himself 9" away from enemy models and can't charge. I suppose the VoD reliablity to let the Immos plus HQ Deepstrike compared to the D3 chance of the Deceiver is a bit better. However, getting to move 2 units via the D3 works out a bit better then the VoD if you are not charging with those units.

Does anyone know if VoD teleports the bearer and Infantry unit or Bearer and <Dynasty> unit excluding Vehicles?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in jp
Proud Triarch Praetorian





I'm still salty about Obyron's Veil being wholely dependant on Zahndrekh.

Anyway,
While a Cryptek would be good if multiple units are going to be moving up (eg. Veiled Immortals + G.I'd D3 Immortals), if ONLY taking a single unit up (just Veiled guys) I don't know if that'd be the best HQ for the job.
I'd be leaning more towards an Overlord so they'd get MWBD plus have some CC backup.
Only issue there is they'd probably be a kamikaze squad.
It might be expensive, but if you can fit the Deceiver in with the Veil bearer, that might end up being the best solution (then at least you'd have a lot of firepower to inflict enough damage with multiple threats in their face so you'd be less likely to lose the upper hand with what might just end up being a minor distraction to your opponent).

 
   
Made in us
Regular Dakkanaut




Southern California

I'm holding Chapter Approved in my hand and it says any Character (Other than Ctan shard) can take a Relic.
Which is the veil

This message was edited 1 time. Last update was at 2017/12/01 14:00:00


 
   
Made in ie
Deranged Necron Destroyer





Dew wrote:
I'm holding Chapter Approved in my hand and it says any Character (Other than Ctan shard) can take a Relic.
Which is the veil


Well that mean Anrakyr with a unit of Lychguard will wreck havoc!

Any chance you csn give the wording on the Veil of Darkness? Want to know if it's infantry that are affected or <Dynasty> units.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in jp
Proud Triarch Praetorian





The actual screenshot, via BoLS:
Spoiler:
Welp, give it to Zahndrekh and we have ourselves a strike force (10 Gauss Immortals with him, 10 Scythe Lychguard/15+ Flayed Ones with Obyron).
If that's really doable, I'd be willing to overlook what they did to Oby in the index.

(Can we get the exact wording on the part that says who can and can't take it? Under a spoiler, of course, so gw don't wet themselves)


Automatically Appended Next Post:
 Odrankt wrote:
Well that mean Anrakyr with a unit of Lychguard will wreck havoc!
It's still a 9" charge, and they'd be by themselves in the middle of hostile territory. Too risky for my blood.
At least with Obyron you get to place 6" away from Zahndrekh, making it only 3" away from the enemy (unless they errata'd that and we don't know about it yet).

This message was edited 3 times. Last update was at 2017/12/01 14:58:32


 
   
Made in ie
Deranged Necron Destroyer





It's still a 9" charge, and they'd be by themselves in the middle of hostile territory. Too risky for my blood.
At least with Obyron you get to place 6" away from Zahndrekh, making it only 3" away from the enemy (unless they errata'd that and we don't know about it yet).
I usually get my 9" charges when I use a Tomb Sentinel, Flayed Ones or Scarabs and if worst comes to it I just CP the lower dice if I roll a 5-6 on the other one. Maybe a mixture of the Deceivers G.I to deploy Anrakyr then use the VoD from Zahndrekh to go near Anrakyr for +1 A and then Ghostwalk Oby into position? Might cost a lot of points (at the moment) but it sounds like a good CC core.

I have a question that's a little of topic for everybody. Has anyone used the Deceives G.I to Re-deploy Canoptek Acanthrites to make full use of their cutting beam? 9 S7 -4 D6 Melta sounds like quite the punch. And if backed via Cryptek you can RP on a 4+ by using 2 CPs.

Anyone else interested/shocked by this combo that I completely ignored throughout 8th edition.

This message was edited 3 times. Last update was at 2017/12/01 15:20:33


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Loyal Necron Lychguard




AFAIK, every codex so far has restricted Relics to non-Named Characters. Codex Approved may have overlooked this restriction, but I would not by any means expect this to be a "thing" that sticks around.
   
Made in us
Armored Iron Breaker





Dallas, TX

What would be everyones recommendation in a 5k apoc game to taking out a heirophant? I havent played my necrons since 6th edition, and I havent played new nids in 8th at all. Trying to jump back in and I already know I will be facing this, but thats all I know. Was thinking pylons, but is there other good options?

If pylons, what would be my best options?

"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in be
Snivelling Workbot




West-Flanders

Requizen wrote:
AFAIK, every codex so far has restricted Relics to non-Named Characters. Codex Approved may have overlooked this restriction, but I would not by any means expect this to be a "thing" that sticks around.


I agree on this, they always stated that named characters already have fancy wargear and so cannot take relics. (Only one relic can be taken by the army anyway, unless shelling out CPs)

3500+  
   
Made in us
Loyal Necron Lychguard




Even then, putting the Veil on an Overlord or Cryptek isn't bad by any means. Aside from the obvious shenanigans of Veil + Zahndrekh + Obyron + Melee unit, it's still a great item.

Now, with Deceiver, Zahndrekh/Obyron, and Veil, we can easily get most of our army in midfield. One of our Troops biggest weaknesses was speed - once Warriors and Gauss Immortals are up the board they're not terrible. Still doesn't make us a top army, but lets us play the Objective game much easier than it did previously and once Gauss is in Rapid Fire range, it's pretty solid.
   
Made in jp
Proud Triarch Praetorian





Well, if anyone getting the book can come back here and confirm the exact wording for us regarding who is and isn't allowed relics we would be extremely grateful.

 
   
Made in us
Regular Dakkanaut





Looks like Sau have gotten even stronger with their combo ports...

Admittedly now im kind of interested in the shenanigans the world killer can get into though.

Sure you wont be able to pre T1 deciever place a bunch of immortals or other stuff with assault weapons and then charge them in that turn 1. But since they go before the first turn that means they'll be able to move in very close and then turn 2 they'll probably be within WK's 12" field allowing you to spray and run in assuming they survived and then continue.

----

Also even if we have to restrict that cloak to a non named, this means you could always overlord it and TP the overlord and one of your leaders like Nemesor instead if you really wanted to get them into melee that turn. Worse case scenario Nemesor and overlord can MWBD eachother since both are infantry giving you a little bit of a buffer on your 2+ to hits in case of penalties *chuckle* along with the other bonuses.

Admittedly though Cryptek might be the better option for this so that you effectively have a Cryptek, overlord (nem) and lord (oby) combo with a protection squad rolling in for shooting and melee T1. Heck if you have a second squad and an Overlord back with Oby's TP crew then you can still MWBD the team Obyron will be porting up with for that extra +1 to help on your ~ 2/3 inch charge?

This message was edited 2 times. Last update was at 2017/12/01 17:40:44


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in us
Regular Dakkanaut




Southern California

 skoffs wrote:
Well, if anyone getting the book can come back here and confirm the exact wording for us regarding who is and isn't allowed relics we would be extremely grateful.


The wording says, exactly:

"If your army is led by a NECRON warlord, then you may give the following Relic to a NECRON CHARACTER (other than a Ctan Shard) in your army"

This message was edited 1 time. Last update was at 2017/12/01 17:44:18


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




As an “ad extremum” idea:


++ Battalion Detachment +3CP (Necrons) [102 PL, 1981pts] ++

+ HQ +

(FW) Kutlakh the World Killer [10 PL, 200pts]

Anrakyr the Traveller [9 PL, 167pts]

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

+ Elites +

C'Tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor

Lychguard [16 PL, 300pts]: 10x Lychguard, Warscythe

Lychguard [16 PL, 300pts]: 10x Lychguard, Warscythe

+ Heavy Support +

(FW) Tesseract Ark [13 PL, 246pts]
. Two Tesla Cannons: 2x Tesla Cannon

Doomsday Ark [10 PL, 203pts]

++ Total: [102 PL, 1981pts] ++

Created with BattleScribe
   
 
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