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Made in jp
Proud Triarch Praetorian





Dew wrote:
The wording says, exactly:

"If your army is led by a NECRON warlord, then you may give the following Relic to a NECRON CHARACTER (other than a Ctan Shard) in your army"

Yeah, that looks pretty ironclad that RAW allows it.
No one else was able to find anything in the book that might disallow it, right?
(Like some sort of universal rule that says only non-SC generics can carry relics or something).


sieGermans wrote:
As an “ad extremum” idea:
Please put lists posted in the tactics thread under spoilers.

This message was edited 1 time. Last update was at 2017/12/01 18:13:23


 
   
Made in us
Regular Dakkanaut





...I saw this strategem~

2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn

A bit expensive but interesting, especially if you can keep in range of a cryptek... Big squads of Wraiths are even scarier once your infantry catches up to them.

---

Is deploying from a transport at the start of the turn, or the start of the move phase? Just wondering if I could pair a ghost ark with a cryptek tailing a large squad or two of Wraiths as firesupport to get the max impact out of this.

This message was edited 1 time. Last update was at 2017/12/01 18:17:31


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in jp
Proud Triarch Praetorian





Lothmar wrote:
2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn

Not terrible, especially if you can keep in range of a cryptek... Big squads of Wraiths are even scarier.

Wraiths don't really need help to stay alive. Would kind of seem like unnecessary overkill when there are other things in the army that could do with the help.
What would REALLY make them scary would be something to help them improved killiness.

 
   
Made in us
Regular Dakkanaut





Skoff -

True but I find I can get people flustered and cause them to over dedicate firepower into wraiths sometimes, thus if I could suddenly bring them back from 1 model then I might just tip their stability and throw off the player enough to do a bit better.

Canoptek Arcanthrites have decent sized squads too and are pretty interesting if not as survivable as wraiths, perhaps this would be good for them as well.

I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in gb
Tail-spinning Tomb Blade Pilot




 skoffs wrote:
Dew wrote:
The wording says, exactly:

"If your army is led by a NECRON warlord, then you may give the following Relic to a NECRON CHARACTER (other than a Ctan Shard) in your army"

Yeah, that looks pretty ironclad that RAW allows it.
No one else was able to find anything in the book that might disallow it, right?
(Like some sort of universal rule that says only non-SC generics can carry relics or something).


sieGermans wrote:
As an “ad extremum” idea:
Please put lists posted in the tactics thread under spoilers.


It’s not a C&C list, it’s to illustrate what’s possible.

Cheers,
   
Made in us
Auspicious Aspiring Champion of Chaos






 skoffs wrote:
Dew wrote:
The wording says, exactly:

"If your army is led by a NECRON warlord, then you may give the following Relic to a NECRON CHARACTER (other than a Ctan Shard) in your army"

Yeah, that looks pretty ironclad that RAW allows it.
No one else was able to find anything in the book that might disallow it, right?
(Like some sort of universal rule that says only non-SC generics can carry relics or something).


sieGermans wrote:
As an “ad extremum” idea:
Please put lists posted in the tactics thread under spoilers.


Don't have the book, so I'm not sure how it's laid out, but in the GHB, there is a universal rule at the beginning of the section regarding artifacts and allegiance abilities that states unique models can't take artifacts. You may want to double check the beginning of that section.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in be
Snivelling Workbot




West-Flanders

Lothmar wrote:
...I saw this strategem~

2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn

A bit expensive but interesting, especially if you can keep in range of a cryptek... Big squads of Wraiths are even scarier once your infantry catches up to them.

---

Is deploying from a transport at the start of the turn, or the start of the move phase? Just wondering if I could pair a ghost ark with a cryptek tailing a large squad or two of Wraiths as firesupport to get the max impact out of this.


Strange wording though.
You get it at the beginning of your turn, so models killed last turn don't matter.
It lasts until the end of your turn, so the turn after, when you roll for reanimation, they already lost the rule...
(I know it wouldn't make sense if you couldn't use it, but when do you declare it? Before you lose any? Or on a turn you had losses...)



Automatically Appended Next Post:
never mind, found it:
Spoiler:

Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of your turn. On a 5+, the model's reanimation protocols activate and it is returned to this unit, otherwise they remain inactive (although you can roll again at the start of each of your subsequent turns). When a model's reanimation protocols activate, set it up in unit coherency with any model from this unit that has not returned to the unit as a result of reanimation protocols this turn, and more than 1" from enemy models. If you cannot do this because there is no room to place the model, do not set it up.

So when you have 1 of your 6 wraiths remaining and the turn is yours, you pop this.
Then according to RP you roll a dice for each slain model of the unit (so 5) en try to reanimate

Very nice

Unkillable already hard to kill Wraiths?
Reinforcing Acanthrites close to the enemy?
Getting more ablative wounds on your scarabs?

I already liked Canopteks, but now I like'em on a whole nother level

should have been 1CP tho, because you have to roll for it, as opposed to a certain Forgeworld that just does it...

This message was edited 1 time. Last update was at 2017/12/01 18:41:02


3500+  
   
Made in br
Freaky Flayed One





New Westminster, BC - Canada

We also got a warlord trait that reduces incoming damage by 1 to a minimum of 1

On a CCB that doesn't sound too bad

-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in no
Grisly Ghost Ark Driver





arhurt wrote:
We also got a warlord trait that reduces incoming damage by 1 to a minimum of 1

On a CCB that doesn't sound too bad


Or a C'Tan, if that was allowed
   
Made in us
Lieutenant General





Florence, KY

Dew wrote:
 skoffs wrote:
Well, if anyone getting the book can come back here and confirm the exact wording for us regarding who is and isn't allowed relics we would be extremely grateful.


The wording says, exactly:

"If your army is led by a NECRON warlord, then you may give the following Relic to a NECRON CHARACTER (other than a Ctan Shard) in your army"

Unless there's a general rule on page 88 that would apply to all of the armies getting relics in Chapter Approved preventing you from giving them to named characters.

Spoiler:

Really, we just have to wait until we have the full rules.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

You can still give c’tans Warlord traits, just not relics. So your NightBringer can have the damage incoming reduced by 1

12,000
 
   
Made in us
Longtime Dakkanaut




So now we play with Anrakyr and give him the Veil so he can teleport himself and a bunch of Lychguard into combat.

We can also give Beamers to a max unit of Wraiths so we can get lots of value from the 2 CP Canoptek Reanimation trick and an uber tough Wraithstar.

We can also give the -1 damage Warlord trait to a CCB or the Nightbringer for a solid boost in survivability for the HQ.

This message was edited 1 time. Last update was at 2017/12/02 05:00:24


 
   
Made in us
Loyal Necron Lychguard





Even if named characters can take relics by RAW in Chapter Approved it's absolutely not the intention and is the result of a mistake or an important sentence getting cut for page count. Do not get used to it.
   
Made in us
Freaky Flayed One




Would the -1 damage WL trait work well on the CCB? Does it apply to damage before you roll QS, or after? The trait could potentially undermine the CCB's main defensive characteristic.

I am glad to see that Necron SCs are able to take the Veil, for the moment. I worry about the bearer failing the charge while his MWBD-boosted cronies make it in however -- someone somewhere said that Necron players would complain if we got a trait giving characters MWBD but I'd actually love that...
   
Made in us
Longtime Dakkanaut




Drakmord wrote:
Would the -1 damage WL trait work well on the CCB? Does it apply to damage before you roll QS, or after? The trait could potentially undermine the CCB's main defensive characteristic.

I am glad to see that Necron SCs are able to take the Veil, for the moment. I worry about the bearer failing the charge while his MWBD-boosted cronies make it in however -- someone somewhere said that Necron players would complain if we got a trait giving characters MWBD but I'd actually love that...


QS is for wounds 'suffered', ie incoming wounds. The -1 damage WL trait is for wound "inflicted", ie wounds are actually decremented. So that means the -1 damage is after the QS.
   
Made in se
Freaky Flayed One





Apparently named characters can't take artefacts. It says so on on another page in CA.
   
Made in us
Longtime Dakkanaut




 Cmdr_Sune wrote:
Apparently named characters can't take artefacts. It says so on on another page in CA.


Can you provide a quote for that? That would help sort out how to play the relics.
   
Made in gb
Tail-spinning Tomb Blade Pilot




Comment from a reliable mate, although the source is hearsay:

“According to winters SEO YouTube review of CA: as a blanket rule for all factions with updated rules, named characters cannot pick relics. “
   
Made in jp
Proud Triarch Praetorian





Anyone know what else is covered in the faction rules section for Necrons? (pg. 95)
I saw a copy of it, but it was in Japanese (which I can't read).


Automatically Appended Next Post:
col_impact wrote:
So now we play with Anrakyr and give him the Veil so he can teleport himself and a bunch of Lychguard into combat.
Again, with a 9" charge, I'd say he/they might still need some help getting there.
As far as I can tell, Obyron is still the only way to get something close enough to actually charge reliably.
Not saying it's impossible to do with Anrakyr (if SCs are allowed relics), just that statistics would not be on your side (and ideally you want to try to mitigate bad stats as much as possible in this game if you want to increase your chances of winning).

This message was edited 2 times. Last update was at 2017/12/02 09:08:47


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




So Anrakyr can give them +1 charge distance, and with the free 1” you get, it’s only a 7” Charge.

Only 15/36 = 5/12 chance of failure before CP re-roll.
   
Made in no
Grisly Ghost Ark Driver





You've been posting with a Japanese flag for as long as I have seen you and now you say you can't read it? That's a disappointment!

J/K

We really need those rules,for anyone with hands on the book.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

sieGermans wrote:
So Anrakyr can give them +1 charge distance, and with the free 1” you get, it’s only a 7” Charge.

Only 15/36 = 5/12 chance of failure before CP re-roll.


8". You have to be MORE THAN 9" away, like all other Deep Strikes.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in jp
Proud Triarch Praetorian





 JNAProductions wrote:
sieGermans wrote:
So Anrakyr can give them +1 charge distance, and with the free 1” you get, it’s only a 7” Charge.

Only 15/36 = 5/12 chance of failure before CP re-roll.

8". You have to be MORE THAN 9" away, like all other Deep Strikes

Exactly.

Look at it this way: you have a 41% chance of rolling an 8+ on 2d6... that's practically a 60% chance that you're going to fail your charge (goes up to 72% chance of failure if you need a 9+). Do you really want to risk it that badly that you're willing to go against those odds?
No, for me, 9" is the perfect rapid fire range. Not typically going to risk charging with anything unless I'm inside 6" unless I absolutely have to.

 
   
Made in us
Irked Necron Immortal



Colorado

 skoffs wrote:
 JNAProductions wrote:
sieGermans wrote:
So Anrakyr can give them +1 charge distance, and with the free 1” you get, it’s only a 7” Charge.

Only 15/36 = 5/12 chance of failure before CP re-roll.

8". You have to be MORE THAN 9" away, like all other Deep Strikes

Exactly.

Look at it this way: you have a 41% chance of rolling an 8+ on 2d6... that's practically a 60% chance that you're going to fail your charge (goes up to 72% chance of failure if you need a 9+). Do you really want to risk it that badly that you're willing to go against those odds?
No, for me, 9" is the perfect rapid fire range. Not typically going to risk charging with anything unless I'm inside 6" unless I absolutely have to.
Are you that afraid of Overwatch?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

v0iddrgn wrote:
 skoffs wrote:
 JNAProductions wrote:
sieGermans wrote:
So Anrakyr can give them +1 charge distance, and with the free 1” you get, it’s only a 7” Charge.

Only 15/36 = 5/12 chance of failure before CP re-roll.

8". You have to be MORE THAN 9" away, like all other Deep Strikes

Exactly.

Look at it this way: you have a 41% chance of rolling an 8+ on 2d6... that's practically a 60% chance that you're going to fail your charge (goes up to 72% chance of failure if you need a 9+). Do you really want to risk it that badly that you're willing to go against those odds?
No, for me, 9" is the perfect rapid fire range. Not typically going to risk charging with anything unless I'm inside 6" unless I absolutely have to.
Are you that afraid of Overwatch?


The issue isn't Overwatch, usually. The issue is failing the charge and then getting shot to pieces by the army you are directly in front of or being countercharged by something scary

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in no
Grisly Ghost Ark Driver





Yeah you're now sitting duck in rapid fire range of his entire army. If you're lucky and a couple of models survive, the enemy has now shuffled his vulnerable targets away from them, bringing schaff or heavy cc hitters in their path. Your 500 pt investment will be a failure.
   
Made in us
Irked Necron Immortal



Colorado

Then you guys are doing it wrong. You should have scarier things for them to shoot at or making those FO's work for you as a bad decision to aim at.

This message was edited 1 time. Last update was at 2017/12/02 16:35:48


 
   
Made in se
Fresh-Faced New User





To end the discussion about who can take what:

Spoiler:

Spoiler:

I am dissappointed by the second stratagem. 2pts to reroll ones before you roll the dices, meh.

This message was edited 2 times. Last update was at 2017/12/02 19:10:07


 
   
Made in jp
Proud Triarch Praetorian





Thanks for clearing up the Warlord trait on a C'tan (no go).

It does certainly say any character can take the relic, but we still aren't sure about whether there's something written elsewhere that would prohibit named characters from taking it, so just as long as everyone knows that it COULD be a potential unclarified issue your opponent might argue.
(I guess as a counter we could use the "rules in supplementary material supercedes BRB rules" claim).

 
   
Made in se
Fresh-Faced New User





 skoffs wrote:
Thanks for clearing up the Warlord trait on a C'tan (no go).

It does certainly say any character can take the relic, but we still aren't sure about whether there's something written elsewhere that would prohibit named characters from taking it, so just as long as everyone knows that it COULD be a potential unclarified issue your opponent might argue.
(I guess as a counter we could use the "rules in supplementary material supercedes BRB rules" claim).


If you check the other pic aswell (I posted 2 pics, both from CA, albeit they take some space lol), it clearly states that any named character may not take a relic.

Edit - I could've made it a bit more clear with 2 spoilers ~

This message was edited 1 time. Last update was at 2017/12/02 19:10:49


 
   
 
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