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Made in us
Discriminating Deathmark Assassin






In the two games I've played against GSC both lists had a leman russ with a battle cannon so I'm thinking russ's may be thing for GSC. In the second game I wanted to test castling up vs the 3" assault but the stupid russ kept me hemmed up in cover until late game when I had to make some 50 yard dashes to objectives. Had I thought about it I would have deep struck my two units of stealth suits with a fusion blaster and try and get behind it. In my second game the GSC never rolled well enough to get beyond just getting in close to shoot and my EWO usually took care of anything that got within 24" which was actually bad for me because I wanted to see how a bubble wrapped tau list would do with an assault or two.
   
Made in nl
Longtime Dakkanaut





rawne2510 wrote:
Happy with how you have setup. Do you shoot as soon as you place or do you have to place everything first before shooting?


GSC units with the 5 result deploy and shoot immediately.

rawne2510 wrote:
My point about the deployment, was that even with the Rehati formation, you can fit in enough Horrors to bubble wrap the FMCs in 2 groups, ensuring that no matter how the GSC infiltrates, you'd only have to move the horrors out of the way for all the MCs to move 12" and take flight.
Just deploy DP1 & DP2 together, but about 9" away from Magnus & DP3. Surround each group with 2 layers of Horrors, with a 4-6" gap between layers.
Once the GSC infiltrates and kills some horrors, now you can simply move DP1 12" to the other side of Magnus & DP3, move DP3 to where DP1 was, and keep play hop-scotch until they have swapped places and all have moved at least 12". Done


Yes, you could but than you also have to realise that your FMC are facing to the sides so next turn the can only fly forward to the side. Also, the small bubble that your in makes it hard to do sum summoning.

Nova power also only kills the models within range so with all the GSC models 2 inch apart don't expect a lot of casualties. It's not possible to deploy an FMC in the middle of a bunch of units when you can only fly to the side.

rawne2510 wrote:I have to say. The army list only has 14 units which isn´t how I have heard is prefered for GSC armies.

My counter to that setup considering the GSC player will give me first turn would be to charge the edges and watch the unit get pulled away from those Patriarch fearless bubbles. Watching then get run down after losing combat.


could work but that also means that you need that unit to lose its leadership test and if the don't then you could be locked in combat awaiting the others.
   
Made in gb
Stealthy Kroot Stalker





shogun wrote:



Yes, you could but than you also have to realise that your FMC are facing to the sides so next turn the can only fly forward to the side. Also, the small bubble that your in makes it hard to do sum summoning.

Nova power also only kills the models within range so with all the GSC models 2 inch apart don't expect a lot of casualties. It's not possible to deploy an FMC in the middle of a bunch of units when you can only fly to the side.


Remember I still get the 90 degree turn before moving.
shogun wrote:

rawne2510 wrote:I have to say. The army list only has 14 units which isn´t how I have heard is prefered for GSC armies.

My counter to that setup considering the GSC player will give me first turn would be to charge the edges and watch the unit get pulled away from those Patriarch fearless bubbles. Watching then get run down after losing combat.


could work but that also means that you need that unit to lose its leadership test and if the don't then you could be locked in combat awaiting the others.


10 man unit gets hit by DP. loses probably 4 models. maybe 2-3 in range to attack so 9 attacks hitting on 5s maybe 1 wound. so -3 on Ld 8 likely to fail and will get swept. This on each side means you have lost a significant portion of that rotation. not taking into account any loses from psychic attacks.


Automatically Appended Next Post:
The more units but smaller probably has a better chance.

This message was edited 2 times. Last update was at 2017/02/01 17:53:24


 
   
Made in nl
Longtime Dakkanaut





 rawne2510 wrote:
shogun wrote:



Yes, you could but than you also have to realise that your FMC are facing to the sides so next turn the can only fly forward to the side. Also, the small bubble that your in makes it hard to do sum summoning.

Nova power also only kills the models within range so with all the GSC models 2 inch apart don't expect a lot of casualties. It's not possible to deploy an FMC in the middle of a bunch of units when you can only fly to the side.


Remember I still get the 90 degree turn before moving.


Indeed so you can not move back but only 90 degree to the side at most. Thats a limitation in the next round..


shogun wrote:

10 man unit gets hit by DP. loses probably 4 models. maybe 2-3 in range to attack so 9 attacks hitting on 5s maybe 1 wound. so -3 on Ld 8 likely to fail and will get swept. This on each side means you have lost a significant portion of that rotation. not taking into account any loses from psychic attacks.


With two Patriarch's there is a very good chance that there is at least one 12 inch bubble within the middle/flank. Don't expect that you can just sweep away 2 units because you will not pull a GSC unit with each model 2 inch apart outside a fearless bubble. Besides, When a D-prince hits first and kills about 4 models its also likely that the remaining GSC models cannot reach the D-prince anymore and run away. My Brood cycle units also get a +1 leadership if their within 6 inch of each other.

In the end I believe a GSC army like mine dominates the field and the objectives because Magus and the Daemon princes can only do so much. Summoned units get assaulted and witchfire powers can only kill so many cheap GSC units.



   
Made in gb
Missionary On A Mission






 rawne2510 wrote:
I have to say. The army list only has 14 units which isn´t how I have heard is prefered for GSC armies.


With GSC, you can either go wide with lots of small units, or you can go deep with a few big ones. Wide has an easier time against firepower armies whereas deep is slightly better at attrition. Both work. I prefer wide because I like having lots of "threats", even though the five-man units need to be doubled or tripled up to do any significant hurting.

My counter to that setup considering the GSC player will give me first turn would be to charge the edges and watch the unit get pulled away from those Patriarch fearless bubbles. Watching then get run down after losing combat.


Then his turn comes, your DPs are in the middle of the Rending mob, your options for Summoning are limited by the field of bodies within 12" of your summoners, and his CAD squads have free reign over the whole board behind the huge blob of GSC models in front of you. As for casualties from psychic powers, you might score some - but then you're not summoning, or if you are you're summoning a unit or two at most. So your entire army is about to get charged and pinned down by 60-odd GSC models, and there's nobody outside the circle of doom to help you out.

Trying to muscle a win against GSC with monsters and psychic powers doesn't work. It's as simple as that. If you see a GSC player deploying like this around you, you take to the air and don't land again until you've Summoned up some board control.

 necron99 wrote:
In the two games I've played against GSC both lists had a leman russ with a battle cannon so I'm thinking russ's may be thing for GSC.


Not as such. I've seen them used, but to me they just suck points away from Hybrid spam.

- - - - - - -
   
Made in us
Rough Rider with Boomstick




USA

shogun wrote:

Lets say you got a double horror bubblewrap + 3 Tzeentch DP + Magnus:


This Is my list (1850p brood cycle + subterranean uprising + cad):

10 acolytes + Patriarch + iconward
10 acolytes + patriarch(cad)
5 acolytes
10 neophytes with 2 flamers + magus(cad)
10 neophytes with 2 flamers + magus
6 genestealers
5 genestealers

subterranean uprising

20 acolytes + Primus
20 acolytes
10 metamorphs with claws
10 metamorphs with claws
10 metamorphs with claws

2 x 5 acolytes from the CAD

Test infiltrate:



My subterranean uprising doesn't get those sixes but I did get 3x '5' result (free shooting) and 2x '6' result. Also only 2x '1' result.



At the left flank I shot with 2 units (5 result) and killed 4 blue horrors. After that I could drop the '6' result squad a little closer.

The whole deployment prevents the FMC from flying away and only one Daemon prince can move 12 inch if the horrors move out of the way. My units with magus are deployed in a way that the will be most likely be hit by any nova and that gives them a 4+ deny the witch.

So even if the daemons get first turn the will be struggling..



I have a 1 blue horror unit, and also a unit of screamer star with ML3 herald and a VSG. So I probably will deploy in a corner near a ruin or something. Blue horrors bubble wrap first layer, follow by the 2 cultist for layer 2 and 3. If you kill all the blue horrors in shooting phase, you will have to get thru the brimstones in assault phase because the split happens at the end of the shooting phase. I highly doubt you will get to the sorcerer that is attached to the cultist unit if I choose to deploy him. I will roll the LoC on the change discipline to hopefully also get the Nova power.

If I lose the all the horrors, that will leave me with 16 WC base. You said you have 8? Let say I roll a average of 3 on the D6, that'll give me 19 to your 11. If I throw 7 at the nova with Magnus, mathematically it should generate 5-6 WCs forcing you to throw all 11 in order to effectively deny it. That leaves me with 12 dices left, Fateweaver and potentially the LoC also knows the Nova power.... plus all the flicker fires, doom bolt, bolt of tz that I can throw at ya. If fatey gets lucky he can get another nova power from Pyromancy. The herald rolls on malefic and can potentially get dark flame which is a torrent power. The beauty of it all is that all the powers I listed requires only 1 WC to generate . And warpflame is a beech for low T units. Then I charge LoC, screamer star, and Magnus in assault phase and wipe out more of your units. If the screamer star multi-assault 2-3 units, you can expect to lose all those units, because 3++ or 2++ with re-rolls are just great.

Of your 14 units, I'm confident I can wipe out at least 6-7 turn 1 between psychic, shooting and assault phase base on the way you deployed.


Automatically Appended Next Post:
Oh and if I wiped out majority of your frontal units to get me out of a effective assault range, all I have to do is swipe attack with the screamer star 24" towards your rear units preventing you from going back into the shadows on your turn.

This message was edited 2 times. Last update was at 2017/02/01 18:59:16


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

While it is true that the Brims are created at the end of the phase, you are neglecting 2 things:
1) a Cult Ambush roll of '5' means the unit may infiltrate and immediately shoot out of sequence, meaning the Brims are made before their Shooting phase
2) If the entire unit of Blues is wiped, the Brims are created "immediately" and thus can be shot at if more GSC units have not fired.

Those combined could result in Blues being wiped at the Inflitrate step, then the Brims being wiped in their Shooting phase. This is probably unlikely given how many units need to roll the '5' and '6' results on cult ambush, plus the not-so stellar shooting then Horrors in cover can be pretty hard to kill.
But it is possible.

The main thing you need to try is to deploy with the flak units at exactly the right distance away that any GSC units that roll a '6' cannot infiltrate within charge distance.
The magic number is 10", unless they have Move Thru Cover, in which case you need to make it 12".
You so this by creating a 6" bubble of unoccupied ground between the FMC and the horrors/cultists and make sure those have 2 layers. With the minimum distance the GSC units can get being 3", that means none of them can get within 10-12" of you FMC.

Keep in mind that this is only for the first turn so that you don't get tied up. After that, you fly and the flak untis can do whatever they want

-

This message was edited 1 time. Last update was at 2017/02/01 19:20:54


   
Made in nl
Longtime Dakkanaut





 SonsofVulkan wrote:

If I lose the all the horrors, that will leave me with 16 WC base. You said you have 8? Let say I roll a average of 3 on the D6, that'll give me 19 to your 11. If I throw 7 at the nova with Magnus, mathematically it should generate 5-6 WCs forcing you to throw all 11 in order to effectively deny it. That leaves me with 12 dices left, Fateweaver and potentially the LoC also knows the Nova power.... plus all the flicker fires, doom bolt, bolt of tz that I can throw at ya. If fatey gets lucky he can get another nova power from Pyromancy. The herald rolls on malefic and can potentially get dark flame which is a torrent power. The beauty of it all is that all the powers I listed requires only 1 WC to generate . And warpflame is a beech for low T units. Then I charge LoC, screamer star, and Magnus in assault phase and wipe out more of your units. If the screamer star multi-assault 2-3 units, you can expect to lose all those units, because 3++ or 2++ with re-rolls are just great.

Of your 14 units, I'm confident I can wipe out at least 6-7 turn 1 between psychic, shooting and assault phase base on the way you deployed.


Automatically Appended Next Post:
Oh and if I wiped out majority of your frontal units to get me out of a effective assault range, all I have to do is swipe attack with the screamer star 24" towards your rear units preventing you from going back into the shadows on your turn.


WOW, I never seen that much wishful thinking from a daemon player.

Why would I try to deny a nova that succeeded with 5/6 dice? With 19 warp dice You can maybe cast 4 powers and of those it's likely to be denied. And when you killed a fair amount of GSC cult models within 9 inch it's not really a guarantee that you can also charge 9+ inch.

And this deployment setting may not be the strategy against your army because you got more units on the ground. I rather ignore the FMC's and kill off your ground units and keep grabbing objectives.

This message was edited 1 time. Last update was at 2017/02/01 19:18:49


 
   
Made in us
Rough Rider with Boomstick




USA

 Galef wrote:
While it is true that the Brims are created at the end of the phase, you are neglecting 2 things:
1) a CUlt Ambush roll of '5' means the unit may infiltrate and shoot out of sequence, meaning the Brims are made before the shooting phase
2) If the entire unit of Blues is wiped, the Brims are created "immediately" and thus can be shot at if more GSC units have not fired.

Those combined could result in Blues being wiped at the Inflitrate step, then the Brims being wiped in their Shooting phase. This is probably unlikely given how many units need to roll the '5' and '6' results on cult ambush, plus the not-so stellar shooting then Horrors in cover can be pretty hard to kill.
But it is possible.

-


Sure sure, that was just one scenario I posted and like I said I'm not worry about losing the horrors, if they live thats 1-2 extra WCs. Still pretty unlikely especially with the VSG, a good portion of his army should be outside the 12" bubble anyways.


Automatically Appended Next Post:
shogun wrote:
 SonsofVulkan wrote:

If I lose the all the horrors, that will leave me with 16 WC base. You said you have 8? Let say I roll a average of 3 on the D6, that'll give me 19 to your 11. If I throw 7 at the nova with Magnus, mathematically it should generate 5-6 WCs forcing you to throw all 11 in order to effectively deny it. That leaves me with 12 dices left, Fateweaver and potentially the LoC also knows the Nova power.... plus all the flicker fires, doom bolt, bolt of tz that I can throw at ya. If fatey gets lucky he can get another nova power from Pyromancy. The herald rolls on malefic and can potentially get dark flame which is a torrent power. The beauty of it all is that all the powers I listed requires only 1 WC to generate . And warpflame is a beech for low T units. Then I charge LoC, screamer star, and Magnus in assault phase and wipe out more of your units. If the screamer star multi-assault 2-3 units, you can expect to lose all those units, because 3++ or 2++ with re-rolls are just great.

Of your 14 units, I'm confident I can wipe out at least 6-7 turn 1 between psychic, shooting and assault phase base on the way you deployed.


Automatically Appended Next Post:
Oh and if I wiped out majority of your frontal units to get me out of a effective assault range, all I have to do is swipe attack with the screamer star 24" towards your rear units preventing you from going back into the shadows on your turn.


WOW, I never seen that much wishful thinking from a daemon player.

Why would I try to deny a nova that succeeded with 5/6 dice? With 19 warp dice You can maybe cast 4 powers and of those it's likely to be denied. And when you killed a fair amount of GSC cult models within 9 inch it's not really a guarantee that you can also charge 9+ inch.

And this deployment setting may not be the strategy against your army because you got more units on the ground. I rather ignore the FMC's and kill off your ground units and keep grabbing objectives.



I will have majority of my guys on the ground except Fateweaver. Like I said if you don't wanna deny, then you lose a bunch of stuff and I'll throw a bunch of other stuff at your units and save the Novas for last. So you either save your WC to deny the novas or at the beams, flicker fires and etc. Either way a bunch of your stuff close up is gonna die and if I'm out of assault range, turbo boost screamer star 24" towards your important unit to prevent them from going back into shadows

This message was edited 2 times. Last update was at 2017/02/01 19:30:11


 
   
Made in us
Discriminating Deathmark Assassin






I agree I would stay as far away from those FMCs as possible and focus on killing the battery and holding objectives. That was the one thing that concerned me in my games which were both objective based. You really need to kill those GSC units down to the last man
   
Made in fi
Lead-Footed Trukkboy Driver





Boston

Also, if I was a daemon player, I would not be summoning pink horrors or chariots. Summon daemonettes. I5 with two attacks each is just awful for GSC. That single squad of daemonettes can clear pretty big squads with relative easy and really only has to worry about overwatch.

Assuming you were smart and forced your opponent into the open by placing the objectives there. Otherwise the GSC player can just hide in terrain and laugh at you. As they should, you messed up. Didn't you?
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

While I agree with you assessment of Daemonette being great summon option against GSC, let's not discount Chariots. A torrent str5 flamer will toast some GSC pretty good. And Magnus can summon one per turn on 2s.

   
Made in fi
Lead-Footed Trukkboy Driver





Boston

 Galef wrote:
While I agree with you assessment of Daemonette being great summon option against GSC, let's not discount Chariots. A torrent str5 flamer will toast some GSC pretty good. And Magnus can summon one per turn on 2s.


Yeah, the issue is the chariot has no way to deal with beta strike. Killing the GSC isn't such a huge a problem with daemons. But planting 10 daeamonettes in cover on an objective is incredibly difficult to dislodge without mass hypnosis.

When I played against a daemon player he summoned the chariots all over the place and they were devastating. However, it was my first game against daemons with GSC and if I played it again I don't think they would have been as huge a problem.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I think if you've got Magnus, summon the chariot. Otherwise, I agree, Daemonettes are the best choice.

   
Made in ca
Tunneling Trygon






 rawne2510 wrote:


Rehati War Sect:
Magnus
3 Tz DPs - Wings, Armour, ML3 & spell familiars

Daemon CAD:
ML2 Tz Herald on Disc
2x 12 Blue Horrors

Probably have robes on one DP and paradox on another of maybe the herald


Just a heads up, the Rehati DPs are Chaos space marine DPs and therefore can't take Daemon relics.


 
   
Made in gb
Missionary On A Mission






 Galef wrote:
While I agree with you assessment of Daemonette being great summon option against GSC, let's not discount Chariots. A torrent str5 flamer will toast some GSC pretty good.


I think the Daemonettes are the better throw here. Chariots might be an option late-game if you've managed to summon in enough Daemons to keep the GSC player occupied, but if you try to bring them in early-game - when the Ambushers have less targets - it'll just get punched to death by the first unit to roll a 6.

The Daemonettes aren't any kind of hard counter to GSC, but they're better than any of the other Malefic summons at killing Hybrids in CC. Not **much** better, but good enough that they'd be my go-to for summons here. They're also a better option than the Chariot because the GSC player can't just throw a single unit into them and be sure of success.

- - - - - - -
   
Made in us
Rough Rider with Boomstick




USA

In objective missions, placements are huge, I always try to keep the objectives closer together against MSUs. That way any 12-24" movement can get a FMC from one obj to the next. Yeah he can contest his own but if he wants to win he will have risk sending units to contest yours.

For example in the ITC relic mission only has 2 objectives and the relic. All I have to do is hold down mine and dominate the middle, any units a GSC player sends to grab the relic will get roasted. If a GSC player wanna play the hiding game, then yes you keep summoning daemonettes and chariots to hold down objectives.

And lastly whats great about Rehati War Sect and my magnus list is that majority of the WC batteries are from the FMCs itself. Losing the horrors and a sorcerer is only 2 WCs.

This message was edited 1 time. Last update was at 2017/02/02 00:51:15


 
   
Made in nl
Longtime Dakkanaut





SonsofVulkan wrote:For example in the ITC relic mission only has 2 objectives and the relic. All I have to do is hold down mine and dominate the middle, any units a GSC player sends to grab the relic will get roasted. If a GSC player wanna play the hiding game, then yes you keep summoning daemonettes and chariots to hold down objectives.


Why would the GSC play the hiding game in this mission? The would just deploy on top of the relic and start running with it and there is nothing you could do about it with all the rest of the army in your way/face. Every turn I would (try to) summon 20 neophytes and refresh the barrier. Sorry but I think that mission is almost an automatic loss.

When I read "i'am just going to use beam, flickering fire etc.." then daemon players also forget that most GSC units got first turn shrouded and possible night fight stealth. Combine that with cover or intervening models and thats a possible 2+ coversave.
   
Made in us
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USA

Lol Is the summoning a primaris or does any of your psykers auto know it?? Because I can tell you At the minimum I have 2 novas, 3 beams, 1 chariot summoning, and 4 flicker fires(3 at BS5+).

You stack the middle, it means more of your units could be hit by novas. Are You gonna hide all your models in ruins turn 1? If you gonna bubble wrap the middle and to prevent me from moving toward the the middle, I'm sure some of your units will be in the open, that's where I'll shoot the beams and flicker fires.

And infantry can't run with the relic. You can move 6" with it starting turn 2. Not gonna argue anymore, I'm very confident in my list against GSC, the math is pretty good on my side.
   
Made in ca
Tunneling Trygon






 SonsofVulkan wrote:
Lol Is the summoning a primaris or does any of your psykers auto know it?? Because I can tell you At the minimum I have 2 novas, 3 beams, 1 chariot summoning, and 4 flicker fires(3 at BS5+).

You stack the middle, it means more of your units could be hit by novas. Are You gonna hide all your models in ruins turn 1? If you gonna bubble wrap the middle and to prevent me from moving toward the the middle, I'm sure some of your units will be in the open, that's where I'll shoot the beams and flicker fires.

And infantry can't run with the relic. You can move 6" with it starting turn 2. Not gonna argue anymore, I'm very confident in my list against GSC, the math is pretty good on my side.


Just a heads up, your Daemon Princes are Chaos space marines and do NOT know flickering fire. They get the CSM primaries.


 
   
Made in us
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USA

I don't run rehati warsect. Omniscient oracles. Fatey, LoC and a small screamer star
   
Made in nl
Longtime Dakkanaut





 SonsofVulkan wrote:
I don't run rehati warsect. Omniscient oracles. Fatey, LoC and a small screamer star


I've been reading your posts about Magnus, Fateweaver, sorcerer, cultist, lord of change, VSG, screamerstar with herald, only one horror squad etc... what does your list specifically looks like at 1850 points? Because when I do the math I think you have been talking about two kinds of lists.

   
Made in gb
Stealthy Kroot Stalker





 jifel wrote:
 rawne2510 wrote:


Rehati War Sect:
Magnus
3 Tz DPs - Wings, Armour, ML3 & spell familiars

Daemon CAD:
ML2 Tz Herald on Disc
2x 12 Blue Horrors

Probably have robes on one DP and paradox on another of maybe the herald


Just a heads up, the Rehati DPs are Chaos space marine DPs and therefore can't take Daemon relics.


good point. paradox on the herald it is. that gives me more points.


Automatically Appended Next Post:
shogun wrote:
 SonsofVulkan wrote:
I don't run rehati warsect. Omniscient oracles. Fatey, LoC and a small screamer star


I've been reading your posts about Magnus, Fateweaver, sorcerer, cultist, lord of change, VSG, screamerstar with herald, only one horror squad etc... what does your list specifically looks like at 1850 points? Because when I do the math I think you have been talking about two kinds of lists.



I am running Rehati Warsect with CAD daemons.

By the sounds of it SonsofVulkan is running Omniscient oracles with CAD daemons and VSG

Galef I believe ran similar to me

This message was edited 1 time. Last update was at 2017/02/02 08:27:52


 
   
Made in nl
Longtime Dakkanaut





 rawne2510 wrote:


By the sounds of it SonsofVulkan is running Omniscient oracles with CAD daemons and VSG


But where does Magnus fit in? I was under the impression that Magnus is a chaos space marine/thousand sons LOW. Don't you need a Thousand sons CAD for this?
   
Made in gb
Stealthy Kroot Stalker





shogun wrote:
 rawne2510 wrote:


By the sounds of it SonsofVulkan is running Omniscient oracles with CAD daemons and VSG


But where does Magnus fit in? I was under the impression that Magnus is a chaos space marine/thousand sons LOW. Don't you need a Thousand sons CAD for this?


He didn´t have magnus. he was comenting on how he would deals with GSC army trying to box in his psychic horde of FMC


Automatically Appended Next Post:
Its the fact that he has a similar formation with the Omnisecient Oracles to the rehati War sect. A name FMC and 2-3 additional ones.

This message was edited 1 time. Last update was at 2017/02/02 11:44:33


 
   
Made in gb
Missionary On A Mission






 SonsofVulkan wrote:
In objective missions, placements are huge, I always try to keep the objectives closer together against MSUs. That way any 12-24" movement can get a FMC from one obj to the next. Yeah he can contest his own but if he wants to win he will have risk sending units to contest yours.

For example in the ITC relic mission only has 2 objectives and the relic. All I have to do is hold down mine and dominate the middle, any units a GSC player sends to grab the relic will get roasted. If a GSC player wanna play the hiding game, then yes you keep summoning daemonettes and chariots to hold down objectives.

And lastly whats great about Rehati War Sect and my magnus list is that majority of the WC batteries are from the FMCs itself. Losing the horrors and a sorcerer is only 2 WCs.


"Contest"...
"Control"...
"Hold down"...
"Dominate"...

... with what? You have, what, 25 models in your entire army. GSC can have 30+ models in one formation.

shogun wrote:
But where does Magnus fit in? I was under the impression that Magnus is a chaos space marine/thousand sons LOW. Don't you need a Thousand sons CAD for this?


No - Rehati War Sect is a Traitor Legions formation. You can take it as a stand-alone detachment.

- - - - - - -
   
Made in gb
Stealthy Kroot Stalker





 BBAP wrote:
 SonsofVulkan wrote:
In objective missions, placements are huge, I always try to keep the objectives closer together against MSUs. That way any 12-24" movement can get a FMC from one obj to the next. Yeah he can contest his own but if he wants to win he will have risk sending units to contest yours.

For example in the ITC relic mission only has 2 objectives and the relic. All I have to do is hold down mine and dominate the middle, any units a GSC player sends to grab the relic will get roasted. If a GSC player wanna play the hiding game, then yes you keep summoning daemonettes and chariots to hold down objectives.

And lastly whats great about Rehati War Sect and my magnus list is that majority of the WC batteries are from the FMCs itself. Losing the horrors and a sorcerer is only 2 WCs.


"Contest"...
"Control"...
"Hold down"...
"Dominate"...

... with what? You have, what, 25 models in your entire army. GSC can have 30+ models in one formation.



By the end of turn 1 he is likely to have 50 - 60 models


Automatically Appended Next Post:
even more if he is using pink horrors rather than blue ones

This message was edited 1 time. Last update was at 2017/02/02 13:18:55


 
   
Made in us
Rough Rider with Boomstick




USA

shogun wrote:
 rawne2510 wrote:


By the sounds of it SonsofVulkan is running Omniscient oracles with CAD daemons and VSG


But where does Magnus fit in? I was under the impression that Magnus is a chaos space marine/thousand sons LOW. Don't you need a Thousand sons CAD for this?


My list:
TS CAD:
Sorcerer: MoT,
10xCultist: MoT
10xCultist: MoT
Magnus (warlord)
Void Shield Generator:3x Shields

Omniscent Oracles
Fateweaver
Lord of Change: ML3, Impossible Robe, staff of change

Allied DET
HoT-ML3, Grim, disc
5xScreamers
10xBlue Horrors

I played Nick Nanavati's Rehati warsect list over the weekend at his hosted tourney and tied. Both type has its strengths and capabilities.


Automatically Appended Next Post:
 rawne2510 wrote:
 BBAP wrote:
 SonsofVulkan wrote:
In objective missions, placements are huge, I always try to keep the objectives closer together against MSUs. That way any 12-24" movement can get a FMC from one obj to the next. Yeah he can contest his own but if he wants to win he will have risk sending units to contest yours.

For example in the ITC relic mission only has 2 objectives and the relic. All I have to do is hold down mine and dominate the middle, any units a GSC player sends to grab the relic will get roasted. If a GSC player wanna play the hiding game, then yes you keep summoning daemonettes and chariots to hold down objectives.

And lastly whats great about Rehati War Sect and my magnus list is that majority of the WC batteries are from the FMCs itself. Losing the horrors and a sorcerer is only 2 WCs.


"Contest"...
"Control"...
"Hold down"...
"Dominate"...

... with what? You have, what, 25 models in your entire army. GSC can have 30+ models in one formation.



By the end of turn 1 he is likely to have 50 - 60 models


Automatically Appended Next Post:
even more if he is using pink horrors rather than blue ones


Well if a GSC army clumps up trying to hold a relic, I'd probably won't summon more than just a chariot. I'd throw everything into mind bullets. GSC players need to understand how devastating Tz Warp flare is, 9" Nova: S-D6, AP4, 2D6 hits with warp flame and ignore cover. Warpflame has 50% chance to cause a T3 unit to lose D3 more models.


Automatically Appended Next Post:
Every 5-man acolyte, metamorph, hybrid squads within 9" taking 2D6 hits with no saves + potential D3 more wounds from a power that cost 1 WC....

Like I said earlier, best chance for GSC is to play the hiding game

This message was edited 2 times. Last update was at 2017/02/02 13:37:47


 
   
Made in fi
Lead-Footed Trukkboy Driver





Boston

 Galef wrote:
I think if you've got Magnus, summon the chariot. Otherwise, I agree, Daemonettes are the best choice.


Yup, that would be my assessment as well. Especially as I'm figuring out how damn useful mining lasers are (two shot lascannons at 24 inches). They're great at dealing with threats like chariot.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

"best chance for GSC is to play the hiding game"

Which is definitely a good reason to take the Rehati Warsect. There is no way to hide when all your spells do not require LoS.

   
 
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