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Made in us
Regular Dakkanaut





Northwest Central Florida

So is there a difference between the warlord and knights in the GME and the individual boxes?

 
   
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 Mr_Rose wrote:
 Albertorius wrote:

Interestingly, the old knights doesn't seem to be much smaller than the new ones...

Yeah, the thing about old school AT was that the Titans were closer to 3mm scale than 6, never mind 8, so the knights, which were in 6mm, ended up almost the same size as the Warhound class…


Which at least means I'll be getting some knights for my Epic games. Seeing as the new Warlord doesn't seem to be horribly bigger than the old Imperator means I might get some titans too after all.

GME still feels too expensive for what you get for one player, at least one like me who doesn't want two Warlords either way.
   
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 mjl7atlas wrote:
So is there a difference between the warlord and knights in the GME and the individual boxes?


Nope the boxed set is just the individual stuff in a single box with one free warlord titan.

Note that the warlord separate kit doesn't have the control counters and cards for it; you get that in the commandpack which has the rules and the counters and tokens and such

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 Overread wrote:
 mjl7atlas wrote:
So is there a difference between the warlord and knights in the GME and the individual boxes?


Nope the boxed set is just the individual stuff in a single box with one free warlord titan.

Note that the warlord separate kit doesn't have the control counters and cards for it; you get that in the commandpack which has the rules and the counters and tokens and such


To clarify, you get 2 command terminal cards for each kind of titan and all the tokens in the rules box. The command pack just lets you buy extra.
   
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 Albertorius wrote:
Mendi Warrior wrote:
Interesting vid as the new warlord stands next to the old original one and a couple of paladin knights





Interestingly, the old knights doesn't seem to be much smaller than the new ones...


Did he show the new Knights in that vid? I didn't see it (skipped through, twice). To me the new knights seem to be halfway between the old Knight and the old reaver (from the look of that old reaver he has there).
   
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JWBS wrote:
 Albertorius wrote:
Mendi Warrior wrote:
Interesting vid as the new warlord stands next to the old original one and a couple of paladin knights





Interestingly, the old knights doesn't seem to be much smaller than the new ones...


Did he show the new Knights in that vid? I didn't see it (skipped through, twice). To me the new knights seem to be halfway between the old Knight and the old reaver (from the look of that old reaver he has there).


Unfortunately not.

He has also another video where he plays a battle with the old paladin knights and an imperator standing as a warlord, the new warlord is bulkier than the imperator, posted earlier by Sherrypie

 Sherrypie wrote:


And some gameplay, with the caveat that players are fast and loose buggers having fun:


[Thumb - New Warlord vs Old Imperator.jpg]

This message was edited 3 times. Last update was at 2018/08/11 13:43:11


 
   
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 MeanGreenStompa wrote:

And looks like the 'dead on arrival' folks were waaaaaaay off with this.


Definitely. This gives me hope that a return of Epic isn't just a wild fancy.
   
Made in au
FOW Player




Random thoughts:

Really glad to see it's selling well.

Got a bit worried tonight when I checked the Aussie GW website and found most stuff still available. Good to know the sticker shock isn't quite so severe elsewhere in the world. Annoying for us locals, but promising for the success of the game.

Actually the AUD price of the GME isn't what bothers me--I can't buy it myself because my budget doesn't stretch that far, even going halves with someone, but it looks like a fairly good deal.

The price of the single Warlord, on the other hand... ouch.

Rules look reasonably priced even direct from GW given they include plastic and cards as well as the hardback. Hope to pick them up to use with my old Epic minis.

Painfully tempted by those size comparison shots of Marines beside the new Titans, though...

New Knights might perhaps work as proxy Slaaneshi Scout Titans for Epic.

Terrain is a bit more exxy than I hoped. I agree the boxy look isn't great, but it should work well for both destructible terrain* and placing Epic minis on the roof.

I wonder how 40K Ork kits would look if proxied as Gargants? e.g. the Stompa?
   
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Mendi Warrior wrote:
JWBS wrote:
 Albertorius wrote:
Interestingly, the old knights doesn't seem to be much smaller than the new ones...

Did he show the new Knights in that vid? I didn't see it (skipped through, twice). To me the new knights seem to be halfway between the old Knight and the old reaver (from the look of that old reaver he has there).


Unfortunately not.

He has also another video where he plays a battle with the old paladin knights and an imperator standing as a warlord, the new warlord is bulkier than the imperator, posted earlier by Sherrypie


Hm... these would be the new ones, I guess we can do some comparisons:



If those are the same bases (and they probably are) I was quite wrong: the new knights do seem to be significantly bigger. Their footprint will be quite similar, though.
   
Made in be
Regular Dakkanaut





 Albertorius wrote:


If those are the same bases (and they probably are) I was quite wrong: the new knights do seem to be significantly bigger. Their footprint will be quite similar, though.


He mentions in the video that he based the paladin knights on similarly-sized bases as the new knights and they are about 2/3 of the new ones (around 11:25 in the vid)

This message was edited 1 time. Last update was at 2018/08/11 14:14:26


 
   
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JWBS wrote:
Did he show the new Knights in that vid? I didn't see it (skipped through, twice). To me the new knights seem to be halfway between the old Knight and the old reaver (from the look of that old reaver he has there).

1. No he didn’t but he does have the old plastic ones on 40mm bases. The new ones are about the same height but bulkier.
2. Hah! That was a ‘classic’ “beetleback” Warlord, not a Reaver. Old tiny Titans be extra-tiny…

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 zedmeister wrote:
 MeanGreenStompa wrote:

And looks like the 'dead on arrival' folks were waaaaaaay off with this.


Definitely. This gives me hope that a return of Epic isn't just a wild fancy.


That's what I'm hoping for too!

Maybe GW will be 'surprised' again at how well it sells, and how much demand there is for a full fledged wargame at this scale.

Hopefully this helps move up those plans too!

But until then, I'll enjoy some nice Titan vs. Titan battles!

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 Mysterio wrote:
But until then, I'll enjoy some nice Titan vs. Titan battles!


I ain't waiting. I've broke out some of my old 6mm Forgeworld Baneblades, Shadowswords and Stormblades and am busy painting them up. Planning to adapt the Knight banner card for a super heavy tank company complete with volcano cannons, plasma blastguns and baneblade cannons

This message was edited 1 time. Last update was at 2018/08/11 14:50:42


 
   
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 Mr_Rose wrote:
JWBS wrote:
Did he show the new Knights in that vid? I didn't see it (skipped through, twice). To me the new knights seem to be halfway between the old Knight and the old reaver (from the look of that old reaver he has there).

1. No he didn’t but he does have the old plastic ones on 40mm bases. The new ones are about the same height but bulkier.
2. Hah! That was a ‘classic’ “beetleback” Warlord, not a Reaver. Old tiny Titans be extra-tiny…


Lol. Well spotted. So a new Knight is 2/3 of an old Warlord?
   
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The Netherlands

Still curious how big this stuff is compared to Epic tanks and infantry (Titans were always 3mm scale anyways).

But I'm especially curious how big these plastic Titans are compared to the black market forumware models...

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Still not even showing up for pre-order on the US site.

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 Malika2 wrote:
Still curious how big this stuff is compared to Epic tanks and infantry (Titans were always 3mm scale anyways).


This any good? Again, from TacCmd forums

   
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Texas

 Mattlov wrote:
Still not even showing up for pre-order on the US site.


US pre-orders go live at 1 PM EST and 10 AM PST.

Already decided to skip the GME. But have been waffling on whether to get the rules set and either a warlord or a couple of banner boxes. While antidotally it seems it is selling well, GW is certainly in a position to manipulate the supply to make it appear more limited than it actually is. Also, still worried that this is a niche line in an already niche hobby. Thus very hesitant to invest much.

This message was edited 1 time. Last update was at 2018/08/11 15:57:28


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[Thumb - B7DCBB59-C116-4AE8-89BB-AFAA91DECABA.jpeg]


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So, just watched the Lets Play vid myself, and it has really put me off buying the GME set if i am honest.

The standard Warlord loadout practically did nothing to the other "proxied" Warlord over the course of 5 turns, which to me means that all current games (until other Titans and weapons are released) are going to get pretty repetitive early on due to everything revolving around a handful of objectives which you're likely just going to be picking the same ones every time.

It did seem like a very quick game though at skirmish level, though it did feel like it lacked depth.

Does anyone know what a standard "point" game is going to be? I'm liking the look of some of those set maniples, but, i get the impression that you'll be looking at 2000 points plus to max them out, and then the min size ones look to have a massive points differences between them.
   
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Not sure how much that was due to volcanos being quiet all the time. They so bad at stripping shields?

But then again 1vs1 games tend to be unbloody ln many gamesets. Which is why i chuckle at the idea of skipping grandmaster edition as "i need only 1 warlord". In practice you will want more than 1 titan per side anyway. If you start the game might just as well get the free warlord as you will likely use 2 warlords anyway

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tneva82 wrote:
Not sure how much that was due to volcanos being quiet all the time. They so bad at stripping shields?


It's pointless blasting a macro weapon to drop a single shield. Even more so if you're overtaxing the reactor to drop a single shield that he'd repair next round anyway. It's always been that way in Epic. Get rid of the shields with the high rate of fire weaker weapons (gatling blasters, mega bolters, etc) and then deal the devastating blow with the volcano cannons, deathstrike cannons, plasma annihilators, etc.


As an aside, I'm realising how straight forward it is to expand the game into using conventional ground forces. All it'd take is a data sheet, aka Knight Banner card, and you're set. Imagine a super heavy tank company, Land Raider company, Space Marine battle company, etc. The high strength Titan weapons will be contrasted against the lower strength weapons of things like Land Raiders. Though they'll be more manoeuvrable and more numerous.

This message was edited 2 times. Last update was at 2018/08/11 16:24:29


 
   
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Kdash wrote:
So, just watched the Lets Play vid myself, and it has really put me off buying the GME set if i am honest.

The standard Warlord loadout practically did nothing to the other "proxied" Warlord over the course of 5 turns, which to me means that all current games (until other Titans and weapons are released) are going to get pretty repetitive early on due to everything revolving around a handful of objectives which you're likely just going to be picking the same ones every time.

It did seem like a very quick game though at skirmish level, though it did feel like it lacked depth.

Does anyone know what a standard "point" game is going to be? I'm liking the look of some of those set maniples, but, i get the impression that you'll be looking at 2000 points plus to max them out, and then the min size ones look to have a massive points differences between them.


Just watched that video as well and calling back to the GW's twitch stream game, the big difference was the inclusion of the Reaver in lieu of a banner of knights. which at least hinted at the tactical depth. I think your observation and concerns are spot on that game play initially will be somewhat stale unless you proxy while waiting for the other titans and weapon options to be released.

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tneva82 wrote:
Not sure how much that was due to volcanos being quiet all the time. They so bad at stripping shields?

But then again 1vs1 games tend to be unbloody ln many gamesets. Which is why i chuckle at the idea of skipping grandmaster edition as "i need only 1 warlord". In practice you will want more than 1 titan per side anyway. If you start the game might just as well get the free warlord as you will likely use 2 warlords anyway


I think it was because each Volcano Cannon requiring a reactor boost, then needing to hit and then at best counting as 2 hits apiece, which would have been ignored on a 3+. It also means that after a couple of turns you're either going to be at max reactor and taking damage or you'll not be repairing your own shields. That, and the odds of dropping 4 shield points and then doing the damage to blow up the Warlord with targeted body section hits in a 4-5 turn game seems unlikely.

I think Knights will do a lot more work than people realise, if they can get within the 2"s to ignore the void shields - but, as the Volcano cannons are so much better at destroying the Knights than taking away void shields, they prob won't get to do that work most of the time until the other stuff gets released.
   
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 zedmeister wrote:
tneva82 wrote:
Not sure how much that was due to volcanos being quiet all the time. They so bad at stripping shields?


It's pointless blasting a macro weapon to drop a single shield. Even more so if you're overtaxing the reactor to drop a single shield that he'd repair next round anyway. It's always been that way in Epic. Get rid of the shields with the high rate of fire weaker weapons (gatling blasters, mega bolters, etc) and then deal the devastating blow with the volcano cannons, deathstrike cannons, plasma annihilators, etc.


As an aside, I'm realising how straight forward it is to expand the game into using conventional ground forces. All it'd take is a data sheet, aka Knight Banner card, and you're set. Imagine a super heavy tank company, Land Raider company, Space Marine battle company, etc. The high strength Titan weapons will be contrasted against the lower strength weapons of things like Land Raiders. Though they'll be more manoeuvrable and more numerous.


This.

Getting the right load out is part of the challenge. All power strikers, and you won’t tickle shields. Too much rapid fire, and you’ll struggle with a killing blow.

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Plus if you load up your titans to a highly specialist loadout you might be able to inflict damage fast, but if you lose one you could end up being able to take out shields fast but do little damage after; or able to knock out armour but unable to do much to the sheilds.

I think the fact that you can't just fire away and blast the opponent off the table is good; it means that objectives become a very powerful part of the game; making terrain, setup and how you choose to play very key parts






Also don't forget early games in any system with people new to a game are often some of the least tactical as the players are still half learning the game itself.

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Kdash wrote:
tneva82 wrote:
Not sure how much that was due to volcanos being quiet all the time. They so bad at stripping shields?

But then again 1vs1 games tend to be unbloody ln many gamesets. Which is why i chuckle at the idea of skipping grandmaster edition as "i need only 1 warlord". In practice you will want more than 1 titan per side anyway. If you start the game might just as well get the free warlord as you will likely use 2 warlords anyway


I think it was because each Volcano Cannon requiring a reactor boost, then needing to hit and then at best counting as 2 hits apiece, which would have been ignored on a 3+. It also means that after a couple of turns you're either going to be at max reactor and taking damage or you'll not be repairing your own shields. That, and the odds of dropping 4 shield points and then doing the damage to blow up the Warlord with targeted body section hits in a 4-5 turn game seems unlikely.

I think Knights will do a lot more work than people realise, if they can get within the 2"s to ignore the void shields - but, as the Volcano cannons are so much better at destroying the Knights than taking away void shields, they prob won't get to do that work most of the time until the other stuff gets released.


Yeah but alternative was what happened. Missiles binked shields, they got up, repeat. Or was the player seriously unlucky? With more titans sure save volcanos but 1vs1 seems you will be just praying for super round from missiles if you want to cause damage.

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Not forgetting combined arms becomes important. You can then have a Titan designed purely to deliver the killing blow at long range whilst having other Titans as shield strippers. Of course, a shield stripper Titan is a good way to stress your opponent. Divert their repair rolls or force them to overload their reactor to brace their shields. And that's even before you deploy the shield ignoring warp missile!

Not forgetting that Titan with dual power claws or the reaver with twin melta cannons flanking around the place!

This message was edited 2 times. Last update was at 2018/08/11 16:58:06


 
   
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Titan strippers?

US pre-orders are live
   
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I got it! With the coin! Haha- haha- ha aha - hahahahahaahahahahahahahahahahaahhahahahahahahahahahahahahahahahaahahahahahahahahahahhahahaha

Seriously can't believe I paid $290 for this but oh well. I have the 4 previous versions of Epic, might as well have this.

I happened to notice that the modular buildings seem to be built around the same size square sections for the roofs. If I didn't know better, this almost seems like a nod to the old Space Marine square bases, as they look like they would easily hold them. If they do expand this system to include infantry, I imagine they would go with the square bases versus the more recent rectangle versions of Epic40k and EpicA.

   
 
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