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Made in gb
Fixture of Dakka





 Mr_Rose wrote:
Chopstick wrote:
Titans can drain void shield instead of reactor

They can?


Page 52 of the core rule book.

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Rampaging Reaver Titan Princeps






Looks like they removed they image of the Inferno gun card. Plasma blast gun still showing though


Automatically Appended Next Post:
Here’s a thought. With the apocalypse missile bank, maybe we’ll see the return of the Warhound apocalypse launchers? They used to be able to take them in the dim and distant past.

This message was edited 1 time. Last update was at 2021/01/26 18:57:18


 
   
Made in gb
Regular Dakkanaut





 zedmeister wrote:
Looks like they removed they image of the Inferno gun card. Plasma blast gun still showing though


There was a mistake on the card image in the article (hopefully not on the actual card), with the strength and number of dice being the wrong way round, so guess it’s been removed for that reason, not because the Warmaster can’t take them. It is also sadly, no longer piloted by a Princess as was originally mentioned in the article.
   
Made in us
Fixture of Dakka






If they release the 40k scale one, I demand a female princeps to have a Princess running it
   
Made in us
Utilizing Careful Highlighting





Vanguard has 6mm sisters, and theres probably a woman in a fancy dress in 6mm somewhere on magister militium somewhere if you look hard enough, could just mount them up on the AA deck, not have to wait for the 28mm version...just sayin'...
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





SamusDrake wrote:
 Mr_Rose wrote:
Chopstick wrote:
Titans can drain void shield instead of reactor

They can?

Page 52 of the core rule book.

You mean the optional rules that not many people play with IME?

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in vn
Longtime Dakkanaut




They can, just like the building that can be destroyed by titanic weapons but some people believe they're indestructible.

But of course just like the rule said, only a cunning Princep who understand his Titan in and out would know about the forbidden knowledge.

This message was edited 1 time. Last update was at 2021/01/26 20:05:20


 
   
Made in us
Decrepit Dakkanaut





SamusDrake wrote:
 Mr_Rose wrote:
Chopstick wrote:
Titans can drain void shield instead of reactor

They can?


Page 52 of the core rule book.

Those are optional rules aren't they?
   
Made in fi
Longtime Dakkanaut






Nurglitch wrote:
SamusDrake wrote:
 Mr_Rose wrote:
Chopstick wrote:
Titans can drain void shield instead of reactor

They can?


Page 52 of the core rule book.

Those are optional rules aren't they?


They are still rules, quite fun ones too. Can recommend.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Sherrypie wrote:
Nurglitch wrote:
SamusDrake wrote:
 Mr_Rose wrote:
Chopstick wrote:
Titans can drain void shield instead of reactor

They can?


Page 52 of the core rule book.

Those are optional rules aren't they?


They are still rules, quite fun ones too. Can recommend.

But still optional; chopstick made a pronouncement as though shields → heat was a universal rule and I was like “wait, what?”

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in vn
Longtime Dakkanaut




Assuming you decide to roleplay as deft princeps who can not use the power to void shield function. It's unlikely to get 4+ reactor push from a single weapon use.

This message was edited 1 time. Last update was at 2021/01/26 20:36:44


 
   
Made in us
Fixture of Dakka






Now I’m wondering which options are actually on the sprue and which ones will be FW resin.

"The Omnissiah is my Moderati" 
   
Made in fr
Regular Dakkanaut





 Nostromodamus wrote:
Now I’m wondering which options are actually on the sprue and which ones will be FW resin.

Yep, also wondering if the kit has pre-built magnet holes like the Warbringer & Warlord or if the holes need to be drilled like on Reaver arms and Warhounds. Would be a shame if the kit was not magnet-ready...
   
Made in us
Fixture of Dakka






 Nostromodamus wrote:
Now I’m wondering which options are actually on the sprue and which ones will be FW resin.


I wouldn't count on much more than what we have seen already being in the first kit. Chaos head, knightly head, Metallica head. Loyalist, horus, and blank carapace side panels. Apoc launches and twin turbolaser shoulders. Carapace AA or battlecannons.

   
Made in gb
Rampaging Reaver Titan Princeps






I do wonder if we’ll see other Carapace weapons? Deathstrike cannon maybe? That’d be thematic for one
   
Made in gb
Fixture of Dakka





Nurglitch wrote:

Those are optional rules aren't they?


Indeed they are. So long as your opponent agrees you don't have to use them.

Casual gaming, mostly solo-coop these days.

 
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

 zedmeister wrote:
Looks like they removed they image of the Inferno gun card. Plasma blast gun still showing though


Automatically Appended Next Post:
Here’s a thought. With the apocalypse missile bank, maybe we’ll see the return of the Warhound apocalypse launchers? They used to be able to take them in the dim and distant past.



I was kinda hoping for missile launcher armed Warhounds!

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in us
Most Glorious Grey Seer





Everett, WA

 zedmeister wrote:
Here’s a thought. With the apocalypse missile bank, maybe we’ll see the return of the Warhound apocalypse launchers? They used to be able to take them in the dim and distant past.

Are you sure? I don't remember this and the old metal Warhound didn't have it as an option.




 
   
Made in vn
Longtime Dakkanaut






Reavers have missile launcher arm, but at S4 or even 5 there would be little to no reason to use it.
   
Made in gb
Rampaging Reaver Titan Princeps






 Breotan wrote:
Are you sure? I don't remember this and the old metal Warhound didn't have it as an option.


They were allowed and were a weapon option during 1st and 2nd edition:

http://solegends.com/citcat1991a/cat1991ap121epicwarhoundtitans-01.jpg

This message was edited 2 times. Last update was at 2021/01/27 07:04:16


 
   
Made in fi
Locked in the Tower of Amareo





Chopstick wrote:


Reavers have missile launcher arm, but at S4 or even 5 there would be little to no reason to use it.


15 shots would be quite a shield stripper. Especially on 3 weapons(which is more effective at shield stripping than 1 weapon of 15 shots).

Doesn't punch much vs unshielded of course but people do dedicated shield strippers

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut





One thing I've just realised, the Ardex-Defensor Cannon has the same profile as the Warlord and the Warbringer, so the knee guns and upgrade from Mauler Boltguns to Battlecannons (plus whatever extra weapons it has scattered around) have no effect whatsoever in AT as far as I can see, surprising as it seems like quite a lot of extra firepower compared to the Warlord.

Unless I've missed something?
   
Made in be
Jinking Ravenwing Land Speeder Pilot



Wrexham, North Wales

 zedmeister wrote:
 Breotan wrote:
Are you sure? I don't remember this and the old metal Warhound didn't have it as an option.


They were allowed and were a weapon option during 1st and 2nd edition:

http://solegends.com/citcat1991a/cat1991ap121epicwarhoundtitans-01.jpg


The times they could be used was very brief in either edition, to the point where their use could be considered a typo. I had a fun month or two in 2nd edition with some warhounds with twin melee weapons, before the (what we now call a) datasheet appeared and gave the weapon options. And to be honest I felt a little guilty doing it. I'm an epic grognard to the point where a warhould with missile launchers or melee weapons just feels wrong.
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

New rules (and point values) will take some digesting.

Very interested to see where they go with expansions on the arm and carapace weapons. I'm sure they already have plans...

I'm beginning to see why they said an Imperator would break the game (though I still want one for just the modeling fun).
   
Made in fi
Locked in the Tower of Amareo





 schoon wrote:
New rules (and point values) will take some digesting.

Very interested to see where they go with expansions on the arm and carapace weapons. I'm sure they already have plans...

I'm beginning to see why they said an Imperator would break the game (though I still want one for just the modeling fun).


Imperator would be nightmare to point. You have to basically underpoint him compared to sheer killyness/survivability or you auto lose on objectives. But then you hit into issues that you could auto win vs say these...

It's like in 40k with titans. As it is warlord titan is soooooooooo powerful that it costs sooooooo much that you basically auto lose even vs 4k army(you are 6k...). Even 2k army could basically win automatically. However then some armies would actually lose to the warlord. Knight army could very well struggle and stompa army would be in trouble.

It's just too extreme. And generally when you are looking solo model armies you know army is going to be breaking...

One thing I like in warmaster is btw it's got quite low amount of dices for shield stripping. It's what 3 cards each 3 shots for missiles for 9 shots? Plus arm weapons which are meant more for punching unshielded armour. So you are going to need some shield stripper support. So you can't solo that well. And gives opponent way to deal with warmaster even if warmaster itself is too tough for them. Stop shield strippers, warmaster is less scary.

Good safety measure. If model can solo stuff it makes it lot harder to get balanced.

2024 painted/bought: 109/109 
   
Made in gb
Rampaging Reaver Titan Princeps






MarkNorfolk wrote:
The times they could be used was very brief in either edition, to the point where their use could be considered a typo. I had a fun month or two in 2nd edition with some warhounds with twin melee weapons, before the (what we now call a) datasheet appeared and gave the weapon options. And to be honest I felt a little guilty doing it. I'm an epic grognard to the point where a warhould with missile launchers or melee weapons just feels wrong.


Missile launchers were available throughout 1st and 2nd. Even in Titan Legions, the Launcher was listed as a weapon option.

As for other Weapons, from White Dwarf 144 from 1991 through to Titan Legions (1994) you were allowed to stick anything on the Warhound except Plasma Cannons and Plasma Destructors.
   
Made in gb
Longtime Dakkanaut




 zedmeister wrote:
 Breotan wrote:
Are you sure? I don't remember this and the old metal Warhound didn't have it as an option.


They were allowed and were a weapon option during 1st and 2nd edition:

http://solegends.com/citcat1991a/cat1991ap121epicwarhoundtitans-01.jpg


Good that helps confirm something:

Warhounds have 2 class 1 weapon mounts.
Reavers have 2 class 2 and one class 1 weapon mount.
Warbringers have 2 class 2, 1 class 3
Warlords have 2 class 3, 2 class 2 (can mount class 1 on this slot, though largely a questionable choice)
Warmasters have 2 (3?) class 4, 2 class 1, and whatever the hell that missile launcher is if it isn’t a class 4.
And finally imperators at a glance would appear to have 2 class 4, then a lot of smaller guns in their cathedral, possibly a class 1 or 2 in the central spire?
   
Made in gb
Rampaging Reaver Titan Princeps






Looks like they corrected the Inferno gun:

   
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Decrepit Dakkanaut





changemod wrote:
 zedmeister wrote:
 Breotan wrote:
Are you sure? I don't remember this and the old metal Warhound didn't have it as an option.


They were allowed and were a weapon option during 1st and 2nd edition:

http://solegends.com/citcat1991a/cat1991ap121epicwarhoundtitans-01.jpg


Good that helps confirm something:

Warhounds have 2 class 1 weapon mounts.
Reavers have 2 class 2 and one class 1 weapon mount.
Warbringers have 2 class 2, 1 class 3
Warlords have 2 class 3, 2 class 2 (can mount class 1 on this slot, though largely a questionable choice)
Warmasters have 2 (3?) class 4, 2 class 1, and whatever the hell that missile launcher is if it isn’t a class 4.
And finally imperators at a glance would appear to have 2 class 4, then a lot of smaller guns in their cathedral, possibly a class 1 or 2 in the central spire?

In Epic Titan Legions the Imperator had the Hellstorm Cannon, the Plasma Annihilator (a step up from the Plasma Destructor, itself nastier than the Plasma Cannon, and the Plasma Blastgun for Reavers and Warhounds), a Defense Laser (read: Volcano Cannon), and a Main Battery (read: Quake Cannon). Then the four Gun Towers, the eight secondary weapons (lascannons, etc) and 16 dice for Bolters.
   
Made in gb
Longtime Dakkanaut




Nurglitch wrote:
changemod wrote:
 zedmeister wrote:
 Breotan wrote:
Are you sure? I don't remember this and the old metal Warhound didn't have it as an option.


They were allowed and were a weapon option during 1st and 2nd edition:

http://solegends.com/citcat1991a/cat1991ap121epicwarhoundtitans-01.jpg


Good that helps confirm something:

Warhounds have 2 class 1 weapon mounts.
Reavers have 2 class 2 and one class 1 weapon mount.
Warbringers have 2 class 2, 1 class 3
Warlords have 2 class 3, 2 class 2 (can mount class 1 on this slot, though largely a questionable choice)
Warmasters have 2 (3?) class 4, 2 class 1, and whatever the hell that missile launcher is if it isn’t a class 4.
And finally imperators at a glance would appear to have 2 class 4, then a lot of smaller guns in their cathedral, possibly a class 1 or 2 in the central spire?

In Epic Titan Legions the Imperator had the Hellstorm Cannon, the Plasma Annihilator (a step up from the Plasma Destructor, itself nastier than the Plasma Cannon, and the Plasma Blastgun for Reavers and Warhounds), a Defense Laser (read: Volcano Cannon), and a Main Battery (read: Quake Cannon). Then the four Gun Towers, the eight secondary weapons (lascannons, etc) and 16 dice for Bolters.


Well, the lascannons and bolters are irrelevant unless they receive special rules treatment for being so densely clustered.

I’m finding your post a little hard to pick apart, what kind of weaponry are you saying is mounted in the gun towers? Sounds roughly like you’re saying it has two fixed loadout Reaver arm slots in amongst the castle guns.

Edit: Ok looking at the old model, it definitely has much more gun to it than modern imperator artwork for some reason. The modern artwork of imperators has no huge gun emplacements built into the top fortress.

This message was edited 1 time. Last update was at 2021/01/27 16:13:32


 
   
 
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