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Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

I'm hoping it won't exceed 150 quid, meaning about 120 from a discounter, but I have a horrible suspicion it will and that there won't be a smaller "starter set" - recall that each time they've been discussing the game, especially back when it was going to be super-expensive resin models, they've put some emphasis on the idea that the game can be played with a single model on either side and still be super-duper-awesome-no-rly-buy-it.

That might well be true, by the way, that's besides the point - to me it indicates anyone looking for a "starter set" will be told to buy a rules pack and a single Warlord box, maybe a Reaver if even that gives them a touch of sticker shock.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

The quote from last weekend was "most expensive GW Starter Set ever" wasn't it?

So the discussion becomes what constitutes a Starter in GW eyes, and what been the highest price to date?

I can't recall a true starter (i.e. A Fantasy, AOS or 40K with rules, accessories and two Starter forces) breaking the £100 mark, and I don't think even the big boxes like Prospero or Calth have crept over that yet?

I'd expect something like Starter - £150-200, Warlord £50-70, Reaver £40-50, Warhounds £40-50 for 2, Knights £35-45 for 3. But that's only gut reaction, no inside info.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

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Made in us
Frothing Warhound of Chaos




A Warlord is much taller than a $60 Contemptor and only slightly shorter than a $140 Knight. So I'm still thinking an individual Warlord on the shelf will be at least $100, but possibly more. When I hear the Grand Master box is "like getting a Warlord for free", I assume they are referring to shelf price of a Warlord i.e. at least $100 off. Wasn't someone also quoted at the fest saying this will be GW's most expensive starter yet? I'm expecting we will eventually see a normal starter for a normal starter price ($150?), but I'm going to expect this Grand Master box to be surprisingly expensive. Just an especially large bundle deal to kick off the new game with a special price to go with it. Not complaining, I'm definitely in. If they sell this for $150 I'll be picking up 2, but right now I'm telling myself that is not going to be the case.
   
Made in gb
Alluring Mounted Daemonette




Soviet UK

I was at my local GW to ask about it , the manager did say he new what it would cost , then back tracked and said they hadn't decided yet, but would be most expensive boxed game they have done but not the most expensive boxed item, they use to have 200 pound army sets so 130 to 150 quid. I would reckon.

This message was edited 2 times. Last update was at 2018/05/19 17:17:24


For mother Soviet scotland oh and I like orcs  
   
Made in gb
Decrepit Dakkanaut




UK

Most store manages know little more than the fans and some know even less as they don't lurk on online forums and read rumours. They only get a little notice in advance of big changes and often as not as soon as they know the online rumour sites flare up with reliable results.

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Regular Dakkanaut





 Nostromodamus wrote:
Oggthrok wrote:
The original Titan Legions sort of nibbled its way into Epic.


That was Adeptus Titanicus and Space Marine, not Titan Legions.


Ut... quite right you are. Titan Legions was the starter with the Imperator and Mega Gargants in toward the end of the Epic Space Marine era.

Man that was a fun version of the ruleset. I recall the first scenario in that box - one imperator versus one mega-gargant. My opponent blew my gargants head off with the plasma annihilator on turn one, but after careful review of the rules we determined that didn't actually stop the gargant, just made it dumber. I got lucky a turn later with the grabbin law, snapped the Imperator's leg off, and that was all she wrote.

Man I cannot wait to paint a new Warlord... and, even before there are Ork gargants, I definitely want to scratchbuild some counts-as Warlords and Reavers in gargant form, just for the joy of making giant gargants

This message was edited 1 time. Last update was at 2018/05/19 17:53:56


 
   
Made in gb
Executing Exarch





I'm guessing about £200ish RRP for the superduper all in box so £175-£180 from online, with tiered boxes from about £85-£100 RRP mark upwards, still uncertain it'll take off as it fairly steep for essentially another skirmish game as BB, SS and Necro have been reasonable by GW standards

This message was edited 1 time. Last update was at 2018/05/19 17:55:31


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in gb
Xeno-Hating Inquisitorial Excruciator




London

All these pricing speculations are interesting, but ... those of us still here on P54 are gonna be buying it anyway, regardless of "cost" ... aren't we?
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 War Drone wrote:
All these pricing speculations are interesting, but ... those of us still here on P54 are gonna be buying it anyway, regardless of "cost" ... aren't we?


Not necessarily. The entire reason I was initially not that interested was the prospect of really expensive resin models. Replacing that with only slightly less expensive plastic models doesn't really address the "expensive" part. It's all very well to say you can play the game with just one titan a side, but that's not how it's going to be played "in the wild" so if you want anything more than the occasional pity-game you'll need a reasonable size force. If I can get that force by buying a core box for ~120-150 quid and just keeping all the models for me, I'll be in. If they want 200+ quid and then another 80-100 for additional titans, then you just run into the same problem 40K has for me - I could collect one army for AT, or I could collect half a dozen warbands for Mordheim, Necromunda, INQ28, etc etc with that much money and get a lot more variety.

I want to be in on this, but I have to, you know, eat and stuff.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Longtime Dakkanaut




United Kingdom

On the Sunday specialist game seminar they said it would be the most expensive starter, following some questions (give us a clue so we can start saving!) they said it would be less than £200. How much I don't know, 1p or £50. But from what they said £200 is the max it will be.

It does look really nice, going to be hard to not buy it.
   
Made in de
Longtime Dakkanaut




Screw the prcie, WE NEED EPIC!
   
Made in us
Willing Inquisitorial Excruciator





puree wrote:
On the Sunday specialist game seminar they said it would be the most expensive starter, following some questions (give us a clue so we can start saving!) they said it would be less than £200. How much I don't know, 1p or £50. But from what they said £200 is the max it will be.

It does look really nice, going to be hard to not buy it.


Given how GW does conversions, what does £200 turn into elsewhere?

In the 'real world', that would be about $270US, but would that mean GW would put it at $300?

Would they...dare?

And would that become too large a barrier for many?

Insidious Intriguer 
   
Made in gb
Decrepit Dakkanaut




UK

Don't forget the starter box has terrain and all kinds of other stuff in it. If you can pick up a group of knights and a reaver for far less and a copy of the rules you can likely get started with that alone.

Bigger knight models is going to put the price up without question but you can certainly start at the bottom and likely play without a huge warlord titan.

As long as GW advertises and makes sure to inform players of other ways to buy in outside of the big-expensive box then I'm sure they will. Plus don't forget the big box has two armies in it not one (although considering the models its likely the only ever big starting box where you can use all the models for one side if you so choose).

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Made in ie
Fixture of Dakka






 Mysterio wrote:

Given how GW does conversions, what does £200 turn into elsewhere?

In the 'real world', that would be about $270US, but would that mean GW would put it at $300?

Would they...dare?

And would that become too large a barrier for many?


Realm of Battle is £200 which in GW exchange rate is $330US, €260

https://www.games-workshop.com/en-GB/Citadel-Realm-of-Battle-Gameboard-2016

https://www.games-workshop.com/en-US/Citadel-Realm-of-Battle-Gameboard-2016

https://www.games-workshop.com/en-EU/Citadel-Realm-of-Battle-Gameboard-2016

This message was edited 3 times. Last update was at 2018/05/19 19:56:39


 
   
Made in us
Willing Inquisitorial Excruciator





Whooo!

£200 turning into $330 is rather...cheeky.

I can imagine that GW would LOVE to sell a warehouse load of 'starters' at £200/$330 - so much so that I *can* see them trying.

I can imagine they're gauging the excitement level and contemplating if they can do it...

...but I hope they don't!

It might kill EPIC before EPIC can be reborn (again)!


Insidious Intriguer 
   
Made in gb
Dakka Veteran




Tbh it probably shouldn’t even be called a starter, it’s closer to a KS all in pledge. The plastic terrain is something you’d normally not get in a traditional “starter” box
   
Made in us
Willing Inquisitorial Excruciator





Oh I don't know - I think quite a few 40K Starter sets had terrain in them.

And you're definitely going to need terrain in AT in order to make it more interesting - and fun!

Insidious Intriguer 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

There's a long history of Epic scale starters including terrain anyway. Even if it was card or plastic/card hybrid back in the day, it is still well within normal GW small-scale starter behavior to include terrain.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in gb
Ridin' on a Snotling Pump Wagon






 Mysterio wrote:
Oh I don't know - I think quite a few 40K Starter sets had terrain in them.

And you're definitely going to need terrain in AT in order to make it more interesting - and fun!


You’re gonna need terrain to make the game work!

Consider. Warhound Titans traditionally rely on their speed and small (relatively speaking) profile. They can go where larger Titans can’t, and hide where other larger Titans can’t.

Strip them of that, and they just become a ready source of cheap victory points (assuming VPs are in AT of course!). And thus, without terrain, they become a liability, and you might as well just field the biggest and toughest Titan you can. At that point, the game devolves into a mindless slugfest devoid of any and all tactical challenge.

Get the terrain right though? Warhounds suddenly become quite desireable. They may lack the wallop to drop a Warlord, or even a Reaver, but they can stalk the battlefield to find favourable positions, then get shield stripping, giving your Big Boys the chance to do the real damage.

You know, thinking about it, AT is a very difficult game to get right from a design point of view. Each unit needs its own niche, and each niche must have a viable role within the game (if not specific army selections). If Warhounds are too cheap, or too squishy, they’ll be no-brainer choices, or a straight up waste of points. If the Reaver proves too middling, it may lose out to the classes either side. Knights? Much the same as Warhounds. If they can’t even tickle a Warhound beyond Shield stripping, why take them over more Warhounds or Reavers?

The game needs to be offering us real tactical choices, and list building sacrifice. A Maniple of say, three Warlords, should be a challenge for most, but struggle against say, massed Warhounds - because they’ll die the death of a thousand cuts, without ever really being able to properly engage. If there’s a wide variety of possible, effective Maniple options, the game ought to prove good fun


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Made in us
Willing Inquisitorial Excruciator





Yes, we already know this?

Hence the terrain in the 'starters' here?

Insidious Intriguer 
   
Made in us
Ship's Officer





California

Might sound odd but, I kinda hope they're considering legio specific dice. Something about marbled black dice with the mortis skull gate logo in red on the 6 just seems appealing. And grey/yellow for gryphonicus...etc. I mean if they can do it for all the Blood Bowl teams I don't see why not for half a dozen or so of the most popular titan legions.

 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

I sure hope that it doesn't end up being more than $200. if it does , I'm not confident I'll pick it up as I don't want it eating too much into my normal 40k budget.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

One thing to keep in mind is GW may be looking to crowd out competitors. This is coming just as Battletech is trying to relaunch.

 
   
Made in gb
Regular Dakkanaut



UK

 Kid_Kyoto wrote:
One thing to keep in mind is GW may be looking to crowd out competitors. This is coming just as Battletech is trying to relaunch.


I can almost guarantee Battletech isn't even on their radar and the biggest reaction you could get from them about it is 'oh, that's nice.'

This is about serving up a slice of 80s nostalgia to grogs, packaged to appeal to the groglets as well, and have an all in box to suck up people's hobby money.

Done well it'll be a visually incredible game.

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Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Ben2 wrote:
Done well it'll be a visually incredible game.


Yes, really looking forward to that aspect of it.

For hobbyists, the opportunities in cityscape boards will be amazing.
   
Made in au
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
 Mysterio wrote:
Oh I don't know - I think quite a few 40K Starter sets had terrain in them.

And you're definitely going to need terrain in AT in order to make it more interesting - and fun!


You’re gonna need terrain to make the game work!

Consider. Warhound Titans traditionally rely on their speed and small (relatively speaking) profile. They can go where larger Titans can’t, and hide where other larger Titans can’t.

Strip them of that, and they just become a ready source of cheap victory points (assuming VPs are in AT of course!). And thus, without terrain, they become a liability, and you might as well just field the biggest and toughest Titan you can. At that point, the game devolves into a mindless slugfest devoid of any and all tactical challenge.

Get the terrain right though? Warhounds suddenly become quite desireable. They may lack the wallop to drop a Warlord, or even a Reaver, but they can stalk the battlefield to find favourable positions, then get shield stripping, giving your Big Boys the chance to do the real damage.

You know, thinking about it, AT is a very difficult game to get right from a design point of view. Each unit needs its own niche, and each niche must have a viable role within the game (if not specific army selections). If Warhounds are too cheap, or too squishy, they’ll be no-brainer choices, or a straight up waste of points. If the Reaver proves too middling, it may lose out to the classes either side. Knights? Much the same as Warhounds. If they can’t even tickle a Warhound beyond Shield stripping, why take them over more Warhounds or Reavers?

The game needs to be offering us real tactical choices, and list building sacrifice. A Maniple of say, three Warlords, should be a challenge for most, but struggle against say, massed Warhounds - because they’ll die the death of a thousand cuts, without ever really being able to properly engage. If there’s a wide variety of possible, effective Maniple options, the game ought to prove good fun



From following the snippets, it seems that the Warhounds will have tighter turning than the Warlords. Didn't someone mention in one of the test games mention that their Warlord couldn't turn fast enough to keep a Warhound in its front fire arc, while the Warhound circled round to shoot the Warlord in the sides/rear?

Of course then the games have to have some reason for Warlords to not simply park themselves at the table edge with their rears facing the edge.
   
Made in gb
Rampaging Reaver Titan Princeps






Doing my usual trawl, I've found an excellent and detail warhammer fest summary from Penddraig of heresy30k:

What I will do is firstly go through the rough release schedule of the products before doing a break-down of the game in detail.

Products

Month 1 – Basic rules box containing hardback rulebook; 2x Warlord, Reaver, Warhound and Questoris pattern knight terminals; loads of tokens and basic weapon cards.

- Grand Master edition box: contains everything above plus 2x Warlords, 6x Questoris Knights and 4 (I think) sprues of buildings.

- Warlord Titan

- Warlord Titan terminals

- Questoris Knights in boxes of 3



Month 2 – Reaver titan (boxes of 1)

- Reaver titan terminals



Month 3 – Warhound titan

- Warhound terminals

There are other products due for release such as:

- Maniple sets of terminals for fixed types of titan combinations

- building sets coming in two sizes of boxes for expanding terrain

- resin realm of battle boards

- Cerastus pattern Knights

- Titan-Death (Beta-Garmon) campaign book

- New titan varients

- Weapon cards for Warlords, Reavers and (I presume) Warhounds

- Plastic weapon upgrades for all titan classes for common weapons

- Resin weapon upgrades for rarer weapons (the most requested are the Ursus Claws – ADB has a lot to answer for).

- Decal sheets for the titan legions

The Warhounds have been produced and painted by the FW team but weren`t shown for release as they are outside of the three month preview period as they are due for October. The first month of releases is due for release in August.

The titan sprues have been designed in a certain way and are spread over three sprues.

 1. Chassis

 2. Armour plates

3. Weapons

What this means is that in the future if different variants of existing titans are released, all the FW team have to do is swop out the appropriate sprue. For example, Siege of Terra Chaos titans will have the spikes, tentacles etc that we associate with Chaos so the standard armour plate sprue can be replaced with a Chaos version. This saves on tooling and product design. Also, currently, only the Warlord has magnet points (we don`t know about the Warhound). The Reaver has ball-joints on its arms so could be magnetised with a bit of work. The poseability of the kits is great and if you look online, you will find many, many photos of the sprues that show you how many parts there are. The kits also include options for Loyalist or Traitor armour plates with plain, Eye of Horus or Titan Legio symbols on them. No two titans need look the same.

The Specialist Games team have also suggested that if the game is successful then we will see an expansion into 40k with Eldar Phantoms and Ork Gargants being included in future expansions but for the moment – the focus is on Heresy. What was clarified many times is that this is a game of titans. The emphaisis is on God-Engines fighting each other as per the original game. There are no plans at all to expand into infantry, vehicles etc as the old Epic as the feeling is that it devalues the role and use of the titans. They have not ruled out a later version of epic as a separate game but there are no plans for the moments.

The plastic products will be supported by GW in the same way as Bloodbowl and Necromunda but will have a limited placement in physical stores just due to the sheer size of the products and the amount of space they will take up in the stores.

The game

The Specialist Team put on a demo-pod explaining the mechanics of the game in detail. This was hugely popular and the event organisers removed all the chairs from another area to ensure there were enough seats – there still wasn`t. This was a flaw I think. Rather than a demo-pod they should of organised this as a seminar supported by demo games in the Studio area. This would of ensured that people could see the game being played and enough people could hear it. The level of interest in this game is huge and probably only getting larger after this weekend.

I`ll begin with some lore and background before moving onto the separate components of the game.

Firstly, they emphasised that unlike the Astartes Legions which are limited to 18 in the Heresy, the Titan Legios are the opposite. There are hundreds of them – many of which do not survive past the Heresy. This means that there is a large emphasis on creating your own Titan Legio and developing your own lore.

The first campaign book is focusing on Beta-Garmon (for details of this campaign see my Weekender Summary). This will include more rules for different Titan Legions and Maniple-types. The basic game only comes with Gryphonicus and Warp-Runners. The details on the campaign mechanics and development haven`t yet been released from the Studio team. However, they will detail specifics on each Legio such as campaign banners, colour schemes etc. 

The game focused on between 3-5 titans and attending Knight banners and will give 1500-2000 pts and is played on a 4`x4` board but can be expanded depending on number of players etc.

Each titan has a command terminal. This tells you the in-game details for your titan allows you to track the damage etc, that your titan has suffered. For example, it tells you how fast your titan can move, how many turns it takes, how many servitor clades it carries, what do you need for shooting or close combat. It also tells you your armour on different locations of the titan.

In game, you can manipulate your reactor to increase movement or shields but this runs the risk of over-loading the reactor (this is bad) or allowing the machine-spirit to dominate the princeps forcing the titan to act in a certain manner. The general principle is you take damage to the void shields, then armour and then start going critical and explode. Engine kill confirmed!

During the game, you can repair systems. Each titan has a number of servitor clades that each one allows you to roll a single d6. For each system there is a target number to repair a damage or a void shield. If all the shields are dropped, they can only be brought back on a 6+ thus try not to allow your shields to drop.

Knights also have a terminal but this represents a unit (banner) of between 3-5 knights. Each knight can be armed individually and each gives slightly different advantages and disadvantages. Knights cannot go toe-to-toe with a titan but can bring down void shields or finish off a heavily damaged titan. These are you skirmishers and light troops and can access areas of the board that bigger titans can`t. Ignore them at your peril.

The game also includes stratagems and commands. Stratagems give you advantages before the game begins such as outflanking, fortifications etc. If your maniple has lower points than your opponent, then you gain extra stratagems to balance your forces.

Commands are issued at the start of the turn and each titan class has a target number to achieve a command. If the roll is failed, no further commands are issued for the rest of your turn so does include some risks. There are 3 basic commands that don`t need a roll and 6 advanced orders. The box will include command dice so that you can mark the order given on the terminal. Each order gives bonuses and negatives. For example, you could focus on shooting but you can`t move.

Movement and shooting is alternative actions so both players are involved at all points of the game. For me, this makes much more sense as too many GW games have one person (or team) sitting around and letting things happen to them. Alternative activations allow more tactics to take place.

Movement is a key part of the game as weapon arcs are limited and titans are not manoeuvrable. A warlord, for example, can only make a turn for each 4” of movement or two if it overloads its reactor for movement. Smaller titans become faster and more manoeuvrable. Knights are free to move as they wish. Moving backwards is possible but at half-speed. Facing directly dictates the fire arcs of your weapons.

Weapon arcs are two types depending on the weapon and its location on the titan. Carapace tend to be fixed forward which is a straight corridor from the titans base; arm weapons have the typical 90° forward arc. Carapace weapons also include a minimum distance to shoot at as well. The weapon arcs are shown using a template that comes on the titan sprues to limit arguments. What all of this means is that Warlords are very powerful but if smaller titans can close the distance or get round the flanks, then the Warlord can be at a disadvantage as not all the weapons can be brought to focus on the target.

After selecting your target you make your attack rolls. Typically, the more dice you roll, the lower the strength of the weapon. Once any attack rolls are made, then you roll for damage. This is similar to 7th ed. vehicle penetration. You roll a d6, add the weapon strength and compare to the location armour to see the effect. Some hits won`t do anything at, high strength attacks could cause critical damage which is recorded on the template. Weapons also have special rules attached like shield-drain which knocks down void-shields faster, or greater critical damage. Void Shields allow you to make saves for each hit you take, the more shields you have left, the better your void saves. As your shields drop, their save gets worse. There are still templates for weapons like barrage launcher or flamer weapons.

What this means in practice is that the titans (or maniples) need a variety of weapons. You could load out your titan with engine-killers like volcano cannons but you won`t knock down shields quickly. Weapons which can shred shields may not have the strength to penetrate armour. Void Shields also have a minimum range so if you get close enough, the target won`t get its saves for shields. Shooting is alternative activation so selecting order of units is key for success. 

Close-combat is a part of the game but the emphasis is on the shooting aspect. The risk of close combat is that it’s very dangerous. If you kill an enemy titan in melee and it goes nuclear then you can kill yourself in the blast. 

Creating a maniple is key. The game includes several `model` maniples for you to base your forces on which reflects the narrative of the legio. Each type of maniple gives bonuses for using that type but restricts your choice of titan.

For example, a battleline maniple consists of:

1 Warlord

2 Reaver

2 Warhounds

The minimum maniple size for a battleline maniple is:

1 Warlord

1 Reaver

1 Warhound

Another maniple type (my personal favourite and my planned first build) is a hunting pack consisting off:

1 Reaver

4 Warhounds

Different titan legios may have unique maniples to reflect their fighting styles or units available. These will be detailed in specific campaign books.

The weapon pack cards give extras of different types of weapon beyond the basic game and will include all the plastic planned upgrade sets. These give you enough to field most of your maniple unless you are using multiples of the same class of titans. The weapon cards give you the rules and points for that weapon to place on your titan terminal.

To calculate the cost of the titan you add the base chassis cost to the individual cost of the weapons.
   
Made in gb
Fixture of Dakka






Iracundus wrote:


[/quoteOf course then the games have to have some reason for Warlords to not simply park themselves at the table edge with their rears facing the edge.


That’s simple; weapon ranges. 1st edition AT suggested a 2’ x 3’ play area for the duel scenario, and even there, most weapons wouldn’t reach across the table.
   
Made in gb
Decrepit Dakkanaut




UK

Most games don't have reach-across-the-table weapons - I think Dropzone Commander is one of the few that does, but that game also introduces more countermeasures and often has a very dense terrain table coupled to objectives to break things up and force you closer.

Titans is likely going to have fewer long ranged weapons with a focus on getting closer for the real damage; though I'd wager we will see some long-range weapon battery options. The key then will be good positions and such.

Also don't forget a lot of titan weapons are close combat - those chainsaws, claws, hammers, lances etc.... that all work best when you're striding up to smash the opposing mech in the face (or in the back!).

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 Overread wrote:
Most games don't have reach-across-the-table weapons - I think Dropzone Commander is one of the few that does, but that game also introduces more countermeasures and often has a very dense terrain table coupled to objectives to break things up and force you closer.

Titans is likely going to have fewer long ranged weapons with a focus on getting closer for the real damage; though I'd wager we will see some long-range weapon battery options. The key then will be good positions and such.

Also don't forget a lot of titan weapons are close combat - those chainsaws, claws, hammers, lances etc.... that all work best when you're striding up to smash the opposing mech in the face (or in the back!).


Those Warlords look like they are packing Volcano cannons in each arm, which are both long range and hard hitting. Though the Reavers look like they are armed with gatling blasters in the arms, I presume they would also get turbo-lasers as an arm option.

What happened in the old Epic and Titan Legions days was people rapidly determined what the most effective weapons were, and then spammed them. At that time, there was also this supposed dynamic about using weaker multi-shot weapons to drop shields then followed up by higher strength weapons to inflict fatal damage, but GW screwed up the balance. Spamming turbo-lasers and lascannons became the best way as they had were both strong enough to down shields but also to damage the Titans, had good range, and could be spammed in enough numbers to kill by sheer number of shots. They became the reliable "do everything" weapons and outperformed the lighter multi-shot weapons that could not reliably penetrate armor, or the heavier single shot weapons that could be foiled by a single bad roll.

While the solution of "balance the weapons" seems obvious, I don't exactly have huge confidence in GW's ability to do so, given their overall history and how they can still let useless weapons in 40k make it through.

I guess a lot will depend also on the shield mechanics. The old Epic and Titan Legions rules had them as 1 shield cancelling out one hit of any strength/save modifier, which actually made the shields too susceptible to light weapons. NetEpic made a minimum -1 modifier before shields collapsed, but Epic was also a game where Titans did not rule supreme. If a Titan blithely wandered up the middle of the table thinking they were invulnerable, they would be shredded by the combined fire of non-Titan units.

This message was edited 1 time. Last update was at 2018/05/20 13:06:37


 
   
 
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