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Made in au
War Walker Pilot with Withering Fire




 lambsandlions wrote:
No other upgrades for your archons, autarchs and farseers? What units do you put them in? If you are going to use the autarch for a melee unit shouldn't you give him a close combat weapon?


I am thinking about running my autarch on a jetbike in a large unit for khymera with either a laser lance or shard of anaris. I think khymera have a lot of potential along side yncarne for FNP making a cheap, durable, unit that covers a large area.


Any upgrades are situational, and depend on excess points.

Ones of note are Shadowfield/Armour of Misery or Blaster for an Archon
Farseer should almost always have a jetbike. Maybe a spear, Spirit Stone of Anath-lan.
Autarch is the most varied. In my Eldar list, i've played him with;

Bike, Shard of Anaris, Fusion Gun Banshee mask (to go with Reavers or Shining Spears).
Wings/Warp jump Gen, Fusion, Banshee, Firesabre or Scorpion Chainsword. Running around with Hawks/Spiders.

The new artifacts could be ok with an Autarch or Archon. The locket is nifty. Hungering Blade is decent on either. It's pretty cheap and deals with their measly str 3.

Not sure on a use for the Mirrorgaze. Does the blind rule transfer to any of their shooting attacks?

If it does, an Autarch w/ Reaper Launcher & Mirrorgaze could be annoying

8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Sinewy Scourge




Boulder, Colorado

I think the spirit stone is an auto take on the farseer, Its never not worth 15 points.

   
Made in us
Fixture of Dakka






 lambsandlions wrote:
No other upgrades for your archons, autarchs and farseers? What units do you put them in? If you are going to use the autarch for a melee unit shouldn't you give him a close combat weapon?


I am thinking about running my autarch on a jetbike in a large unit for khymera with either a laser lance or shard of anaris. I think khymera have a lot of potential along side yncarne for FNP making a cheap, durable, unit that covers a large area.


I dont put anything else on my Archon, Warlocks/Farseers I always put Spear on. SOme artifacts are nice depending what you want, I personally take Shadoweers over Warlocks and I take Farseer

   
Made in ca
Violent Space Marine Dedicated to Khorne



Someplace someplace Darkplace

I've played a few games now, and I find that an awsome unit is the visarch, 5 ghost axe wraith blades and a lvl 2 shadowseer with mask of secrets. The unit counts as t6 vrs shooting, if you make the Seer warlord you get 2 traits, the visarch can tank the hard hitting wounds and heal off dead wg and the visarch can almost single handedly take down a decent size unit. And the Seer adds nice psychic support, but also a -2ld hit to enemy's - who can't use squad leaders or characters ld. So that unit that you just charged is at Likley ld7 or less, before combat penalties - and having to make fear checks. I've yet to encounter anything in combat that can take them. Usually it's i charge, wipe, burst into the next chumps repeat. Once I charged they survived but ran away and got caught by the init 7 visarch and pals. The only issue so far is getting them across the table in one piece. Thinking a wave serpent might be a solid option. Back that up with a few scatbikes and reavers...

Something ...... something .... Dark side.... 
   
Made in us
Regular Dakkanaut




How do you guys keep your farseers alive. I feel like a silly small scatter squad and the like are just to small squishy of units to realisticly protect a far seer.

I kind of want to do a bigger bike squad to keep my farseers safe in. I had them for abit hand out with my shining spears, but even then that's not much tougher.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

As for HQs: Bikes on everything. If the Archon could take a bike, he'd get one too. My Autarch on jetbike has been my "Warlord" since I started Eldar and although I sometimes only use a Farseer, the Autarch is still the main dude.
In a Ynnari list, I have him jump from squad to squad and just be an annoyance. He is always my WL and I will probably have him stay in Reserves solo.
When he comes on, he can join a unit of bikes, my support weapon battery or wherever I need him to be.

My Archon just gets a WWP and an Haywire grenades (only because I had the 5pts left). He is only in the list for the Wraithguard.

Up to this book, I have used 5-man bike squads or Support weapons as a hiding place for my Seers on bike. I think it is still a valid option, especially since I'll have 2 WKs and Prescience/Guiding them (or some bikes) is all the more important with Soulburst allowing shooting in the opponent's turn. It is highly unlikely they will want to shoot at the unit with the Farseers if 2 WKs and several Guiding bike units are nearby.
Plus, 2 Shadow weaver platforms is only 60pt for eight T7 wounds. When the opponent gets a melee unit nearby, the Seers abandon the platforms and hope into a nearby bike unit.
When that melee unit blows through the Support weapons, I punish them with some Soulburst shooting.
Que "It's a TRAP!"

-

This message was edited 1 time. Last update was at 2017/02/28 13:25:00


   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

I'm having a hard time wrapping my head around this...

I get there's a detachment with a decurion style build.

But my question is that... can you have a Ynnari CAD? And if so, can I pick & choose any units from the CWE, DE and 'quins book?

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 whembly wrote:
I'm having a hard time wrapping my head around this...

I get there's a detachment with a decurion style build.

But my question is that... can you have a Ynnari CAD? And if so, can I pick & choose any units from the CWE, DE and 'quins book?

No. The only way to have Ynnari units in your army is to
A) Take one of the Triumvirate, because they have the Ynnari faction by default, although joining them to a non-Ynnari unit means they lose the SfD rule.
B) Take one of the Ynnari specific Formations or
C) Take a Reborn Host detachment.

B & C are the only ways to give Eldar, DE and Harlie units the Ynnari faction. Since there are no Ynnari Troops outside these detahcments, CAD and Allied detachments are not possible.

It is important to note that the Reborn host is not Decurion-like. Decurions, or Meta-detahcments all require a Core Formation + Auxiliaries. There are no "Auxiliaries" in the Reborn host.
The Reborn Host is more like the GK Nemesis Striek Force, or DE Realspace Raiders in that they require minimum units choices, like Troops & HQs.
The thing that makes the Reborn Host "seem" like a Meta-detachment is that you may include Formations within it. But Formations are by no means required.

It has the same unit options as a CAD though, just completely different command bonuses and it allow unlimited Formations.
Personally, I would really like Formations to be included in this way from now on. Instead of stand-alone detachments, you have to take the minimum 2 Troops + HQ first, or take them in the Meta-detachment.

-

This message was edited 3 times. Last update was at 2017/02/28 18:55:51


   
Made in us
Sinewy Scourge




Boulder, Colorado

I like the idea of larger bike units... maybe not all scats?

I only have three bikes right now... should I grab some more bikes and make a bigger unit to hide seers in? Or do two min units all with scatter lasers? Maybe secret option #3?


   
Made in ca
Violent Space Marine Dedicated to Khorne



Someplace someplace Darkplace

How I do it is take my 1 hq and 2 troops. From any eldar faction. Now I have a reborn warhost. From there, I can slot in any of the listed eligible formations from other factions or the ones in the book. And what's nice: a unit can be part of the reborn warhost and still count or be part of a particular formation. Example: I have a pair of farseers and some warlocks. I can take one of those as my mother Nikki reborn warhost HQ, throw in 2 units of scatbikes to make min troop. That same farseer can also be part of a Seer council, or whatever other formation i want that needs one. Same for the bikes. They can also be part of yneads net, or a windriders host or whatever. - and you get benefits from both the chosen formation as well as the reborn warhost. Pretty sweet.



For hiding seers: I do this with my shadow Seer and it works really well. Go on foot and join a unit of wraithblades. The toughness 6, str 7 ap2 and 4++ discourages assault, allows you to stay safe and psychic at will. And a 5 man unit is only like 150 pts. If on bike... a bit more tricky. Maybe a basic Seer council on bikes, or just lump into a bigger squad of scatbikes. The trick to keeping him safe that way is to present more interesting and dangerous targets, but surviving the fire that does come his way. (And it'll happen with a scatbikes squad and lots of psychic shenanigans) since farseer has decent range with powers... I personally favor the wraithblade bodyguard. Maybe a wave serpent to help get around.

This message was edited 1 time. Last update was at 2017/02/28 19:52:52


Something ...... something .... Dark side.... 
   
Made in ca
Regular Dakkanaut




Caedes wrote:
How I do it is take my 1 hq and 2 troops. From any eldar faction. Now I have a reborn warhost. From there, I can slot in any of the listed eligible formations from other factions or the ones in the book. And what's nice: a unit can be part of the reborn warhost and still count or be part of a particular formation. Example: I have a pair of farseers and some warlocks. I can take one of those as my mother Nikki reborn warhost HQ, throw in 2 units of scatbikes to make min troop. That same farseer can also be part of a Seer council, or whatever other formation i want that needs one. Same for the bikes. They can also be part of yneads net, or a windriders host or whatever. - and you get benefits from both the chosen formation as well as the reborn warhost. Pretty sweet.



For hiding seers: I do this with my shadow Seer and it works really well. Go on foot and join a unit of wraithblades. The toughness 6, str 7 ap2 and 4++ discourages assault, allows you to stay safe and psychic at will. And a 5 man unit is only like 150 pts. If on bike... a bit more tricky. Maybe a basic Seer council on bikes, or just lump into a bigger squad of scatbikes. The trick to keeping him safe that way is to present more interesting and dangerous targets, but surviving the fire that does come his way. (And it'll happen with a scatbikes squad and lots of psychic shenanigans) since farseer has decent range with powers... I personally favor the wraithblade bodyguard. Maybe a wave serpent to help get around.


Not quite right. A unit from one of the formations is part of the Rebirn Warhost, but the 1 HQ and 2 Troops requirement is in addition to any formations. They cannot be used in that role and as part of a formation.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Galef wrote:
 whembly wrote:
I'm having a hard time wrapping my head around this...

I get there's a detachment with a decurion style build.

But my question is that... can you have a Ynnari CAD? And if so, can I pick & choose any units from the CWE, DE and 'quins book?

No. The only way to have Ynnari units in your army is to
A) Take one of the Triumvirate, because they have the Ynnari faction by default, although joining them to a non-Ynnari unit means they lose the SfD rule.
B) Take one of the Ynnari specific Formations or
C) Take a Reborn Host detachment.

B & C are the only ways to give Eldar, DE and Harlie units the Ynnari faction. Since there are no Ynnari Troops outside these detahcments, CAD and Allied detachments are not possible.

It is important to note that the Reborn host is not Decurion-like. Decurions, or Meta-detahcments all require a Core Formation + Auxiliaries. There are no "Auxiliaries" in the Reborn host.
The Reborn Host is more like the GK Nemesis Striek Force, or DE Realspace Raiders in that they require minimum units choices, like Troops & HQs.
The thing that makes the Reborn Host "seem" like a Meta-detachment is that you may include Formations within it. But Formations are by no means required.

It has the same unit options as a CAD though, just completely different command bonuses and it allow unlimited Formations.
Personally, I would really like Formations to be included in this way from now on. Instead of stand-alone detachments, you have to take the minimum 2 Troops + HQ first, or take them in the Meta-detachment.

-

Thanks for the clarification.

I'll play around with the Reborn Host when I get my book. I have a gak ton of CWE, DE and 'quin models... and really want to try a DE/'quin heavy ynnari list.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Damsel of the Lady




Fhionnuisce wrote:
Caedes wrote:
How I do it is take my 1 hq and 2 troops. From any eldar faction. Now I have a reborn warhost. From there, I can slot in any of the listed eligible formations from other factions or the ones in the book. And what's nice: a unit can be part of the reborn warhost and still count or be part of a particular formation. Example: I have a pair of farseers and some warlocks. I can take one of those as my mother Nikki reborn warhost HQ, throw in 2 units of scatbikes to make min troop. That same farseer can also be part of a Seer council, or whatever other formation i want that needs one. Same for the bikes. They can also be part of yneads net, or a windriders host or whatever. - and you get benefits from both the chosen formation as well as the reborn warhost. Pretty sweet.



For hiding seers: I do this with my shadow Seer and it works really well. Go on foot and join a unit of wraithblades. The toughness 6, str 7 ap2 and 4++ discourages assault, allows you to stay safe and psychic at will. And a 5 man unit is only like 150 pts. If on bike... a bit more tricky. Maybe a basic Seer council on bikes, or just lump into a bigger squad of scatbikes. The trick to keeping him safe that way is to present more interesting and dangerous targets, but surviving the fire that does come his way. (And it'll happen with a scatbikes squad and lots of psychic shenanigans) since farseer has decent range with powers... I personally favor the wraithblade bodyguard. Maybe a wave serpent to help get around.


Not quite right. A unit from one of the formations is part of the Rebirn Warhost, but the 1 HQ and 2 Troops requirement is in addition to any formations. They cannot be used in that role and as part of a formation.


I was actually debating this with people in YMDC. I would ask your TO or group just to be safe and have a consistent answer
   
Made in ca
Violent Space Marine Dedicated to Khorne



Someplace someplace Darkplace

I don't think that's right. I'll have to read my book again, but as I recall the reborn warhost says nothing about its minimum requirements not being able to be both the reborn and its formation. I believe it's along the lines of "models can be a part of both its formation and the reborn..." with no other qualifier.

I also believe you can just chose to make any eldar faction instead Aeldari. All that's required is the unit to be eligible on the list of units. It then loses power from pain, ancient enemy and battle focus if any and gets strength from death. Nothing else required.

I'm going from memory here so I'll check when I get home to confirm.

Something ...... something .... Dark side.... 
   
Made in ca
Regular Dakkanaut




Nothing about a unit being part of both a formation and the Reborn Warhost means that the unit can fill two slots. It's the same wording and application as a Farseer in a Windrider Host that is part of a Craftworld Warhost being part of both the formation and detachment. You can't then use that same Farseer in a Seer Council. You must take 1 HQ and 2 Troops to have a Reborn Warhost then you can add other units or formations to that but they are additions.

To do what you want it would need to say specifically that the required HQ and Troops can also be used to meet the requirements of a listed formation.

The units in the formations are given permission to be part of the detachment, but the units separately in the detachment are not given permission to be part of a formation.

This message was edited 1 time. Last update was at 2017/02/28 21:18:40


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Fhionnuisce wrote:
Nothing about a unit being part of both a formation and the Reborn Warhost means that the unit can fill two slots. It's the same wording and application as a Farseer in a Windrider Host that is part of a Craftworld Warhost being part of both the formation and detachment. You can't then use that same Farseer in a Seer Council. You must take 1 HQ and 2 Troops to have a Reborn Warhost then you can add other units or formations to that but they are additions.

To do what you want it would need to say specifically that the required HQ and Troops can also be used to meet the requirements of a listed formation.

The units in the formations are given permission to be part of the detachment, but the units separately in the detachment are not given permission to be part of a formation.

Exactly this. And the ONLY reason they have been given this unusual permission to be part of a bigger Detachment goes along with what we were discussing earlier.
You only get the Ynnari Faction if taken in a Ynnari detachment. So the writers decided to just allow existing formations to be part of the Reborn Host so that they could gain the SfD rules.

It would have been easier to just say that units in any Aeldari detachment that are not Coven units or the Avatar of Khaine may trade their current faction for Ynnari. But GW rarely does "easy"

-

This message was edited 1 time. Last update was at 2017/02/28 21:32:35


   
Made in gb
Executing Exarch





If I take an Archon as a HQ can i take a Court as a 'slot free HQ', the DE book only refers to 'this detachment', a llama-mean could be another cheap way to add to the unit count

This message was edited 1 time. Last update was at 2017/02/28 21:38:20


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Turnip Jedi wrote:
If I take an Archon as a HQ can i take a Court as a 'slot free HQ', the DE book only refers to 'this detachment', a llama-mean could be another cheap way to add to the unit count

Absoulely. Archon + Venom + Llamaean + another Venom. That's 4 units using only 1 HQ slot. Nice.
Do that twice and you've already hit 7+ untis before even taking any troops.

   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Galef wrote:
 Turnip Jedi wrote:
If I take an Archon as a HQ can i take a Court as a 'slot free HQ', the DE book only refers to 'this detachment', a llama-mean could be another cheap way to add to the unit count

Absoulely. Archon + Venom + Llamaean + another Venom. That's 4 units using only 1 HQ slot. Nice.
Do that twice and you've already hit 7+ untis before even taking any troops.

Oh wow... that is really nice!

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Fixture of Dakka






Im not taking the Venom but I am for sure taking a Lhaeman with my Archon.

I played a game the other night with a Lhaeman BTB with my WK (melee), my opponent had many Blasts and was scared to use them on my WK b.c if it hit it, the WK would then charge on his turn.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Amishprn86 wrote:
Im not taking the Venom but I am for sure taking a Lhaeman with my Archon.

Well, the Venoms are good at potentially putting the last few wounds on a unit that is far away, and enough of a threat that the enemy want to kill them. So always have them near Scatterbikes and WKs and laugh all the way home.

 Amishprn86 wrote:

I played a game the other night with a Lhaeman BTB with my WK (melee), my opponent had many Blasts and was scared to use them on my WK b.c if it hit it, the WK would then charge on his turn.

That's awesome. I'll have to put that on the list of potential uses for Khymera since they can keep up with the WK.

-

   
Made in us
Fixture of Dakka






I cant spare 65pts for a venom in my lists atm.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Amishprn86 wrote:
I cant spare 65pts for a venom in my lists atm.

I'm debating dropping Yncarne from my list to add 4 Venoms. Probably keep the Yncarne for fun, but 4 Venoms adds way more Soulburst potential.

   
Made in ca
Violent Space Marine Dedicated to Khorne



Someplace someplace Darkplace

Reading my book.

1: page 124:
Units taken as part of a reborn warhost or Ynari formation have the ynari faction in addition to their own

... and (paraphrasing) "use the following special rules in addition to their own, but lose ancient enemy power from pain or battle focus and gain strength from death..."

2: "the reborn warhost is is a special type of detachment that can be included in a battle forged army. Unlike the detachments shown in warhammer 40000 the rules, it has a force org chart are a combination of battlefield roles and formations from mutilple factions however it still has compulsory and optional elements as well as restrictions and command benefits just like any other detachment

Although units can not normally belong to more then one detachment units from a formation that is part of a reborn warhost are the exception. They count as part of both their formation and their detachment and have all associated command benefits and special rules ...


So: nothing says that you have to have a separate HQ and troops to get the detachment. It does need 1 HQ and 2 troops but those can be part of other formations. So the farseer from a Seer council counts as 1 HQ, and the scatbikes from a windriders host count as it's troops. So a valid list would be something like:

Seer council (farseer counts as 1 HQ)
Wind rider host (provides 2 troops)
5 wraith guard
1 raider
1 solitaire.

The rest just slots into the optional force org. The whole army is part of reborn warhost, and the 2 formations get both that and their formation bonuses.

Seems simple to me.

Something ...... something .... Dark side.... 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Caedes wrote:
Spoiler:
Reading my book.

1: page 124:
Units taken as part of a reborn warhost or Ynari formation have the ynari faction in addition to their own

... and (paraphrasing) "use the following special rules in addition to their own, but lose ancient enemy power from pain or battle focus and gain strength from death..."

2: "the reborn warhost is is a special type of detachment that can be included in a battle forged army. Unlike the detachments shown in warhammer 40000 the rules, it has a force org chart are a combination of battlefield roles and formations from mutilple factions however it still has compulsory and optional elements as well as restrictions and command benefits just like any other detachment

Although units can not normally belong to more then one detachment units from a formation that is part of a reborn warhost are the exception. They count as part of both their formation and their detachment and have all associated command benefits and special rules ...


So: nothing says that you have to have a separate HQ and troops to get the detachment. It does need 1 HQ and 2 troops but those can be part of other formations. So the farseer from a Seer council counts as 1 HQ, and the scatbikes from a windriders host count as it's troops. So a valid list would be something like:

Seer council (farseer counts as 1 HQ)
Wind rider host (provides 2 troops)
5 wraith guard
1 raider
1 solitaire.

The rest just slots into the optional force org. The whole army is part of reborn warhost, and the 2 formations get both that and their formation bonuses.

Seems simple to me.

By that logic, it also means that a Seer council would be illegal in a Reborn Warhost because it includes 3 HQs, which is 1 more than the Warhost is allowed
Clearly that is not the intention.
The "can be part of the Warhost and their formation" does not allow units to occupy the HQ, Troops, etc, required for the Reborn host. It allows the units in the Formation to occupy the unlimited "Formation" slots that the Warhost has.
You have to think of the "Formation" slot just as that. A slot like "Lord of War" or "Fortification".

The Reborn Host has the following slots:
HQ: 1-2
Troop: 2-6
Elite/Fast/Heavy: 0-3 each
Low: 1
Formation: 0-unlimited

Your units must fit 1 and only 1 of the above. A Seer Council would obviously fill 1 of the Formation slots.

-

This message was edited 3 times. Last update was at 2017/03/01 05:29:51


   
Made in au
Battle-tested Knight Castellan Pilot





Perth

The precedent had been set with other armies. Ignore decurions etc, you can bring formations along with a CAD, however your not allowed to use the formation units as the CAD HQ, it's the same for this. It's double dipping, I can't see any tournament nor any person you play being cool with this and letting it through. The reborn warhost gives you the option to bring these formations on top of bringing the 1 HQ and troops required to make the warhost legal.

While the models in the formation can be brought separately as HQ's/troops etc, they are now grouped together in a formation, occupying a different slot in the warhost than the HQ slot or the Troop slot.

This message was edited 1 time. Last update was at 2017/03/01 08:50:01


12,000
 
   
Made in ca
Regular Dakkanaut





Spoiler:
[ quote=Caedes 717256 9227541 null]Reading my book.

1: page 124:
Units taken as part of a reborn warhost or Ynari formation have the ynari faction in addition to their own

... and (paraphrasing) "use the following special rules in addition to their own, but lose ancient enemy power from pain or battle focus and gain strength from death..."

2: "the reborn warhost is is a special type of detachment that can be included in a battle forged army. Unlike the detachments shown in warhammer 40000 the rules, it has a force org chart are a combination of battlefield roles and formations from mutilple factions however it still has compulsory and optional elements as well as restrictions and command benefits just like any other detachment

Although units can not normally belong to more then one detachment units from a formation that is part of a reborn warhost are the exception. They count as part of both their formation and their detachment and have all associated command benefits and special rules ...


So: nothing says that you have to have a separate HQ and troops to get the detachment. It does need 1 HQ and 2 troops but those can be part of other formations. So the farseer from a Seer council counts as 1 HQ, and the scatbikes from a windriders host count as it's troops. So a valid list would be something like:

Seer council (farseer counts as 1 HQ)
Wind rider host (provides 2 troops)
5 wraith guard
1 raider
1 solitaire.

The rest just slots into the optional force org. The whole army is part of reborn warhost, and the 2 formations get both that and their formation bonuses.

Seems simple to me.


I never understood why people could be so ignorant to such an obvious rule. A formation does not count towards your force organisation chart. Period.

   
Made in us
Hellion Hitting and Running






What do you guys think of khymera? Not a single khymera for soul burst but a large group of 12. You can put your jet bike autarch in there and he becomes very well insulated. With Yncarne near by they get FNP making them pretty darn resilient. Their large bases and large numbers means you can cover lots of ground bubble wrapping squishier unites like harlequins. Visarch would also be pretty good in a unit of khymera to help him get across the board.

I am also toying with the idea of 4 black guardian warwalkers from the strike force formation. They are cheap, have good firepower and might make good soul burst enablers as they are a threat but they aren't too hard to kill. My idea is to have 12 khymera move up the board 12" and the deep strike a warwalker within 7" of the khymera. If they take out the walker I can then move up 12" or charge if they moved up. The warwalkers also seem like a cheap way to get Yncarne down near the opponent to charge on t2.
   
Made in us
Damsel of the Lady




Klowny wrote:
The precedent had been set with other armies. Ignore decurions etc, you can bring formations along with a CAD, however your not allowed to use the formation units as the CAD HQ, it's the same for this. It's double dipping, I can't see any tournament nor any person you play being cool with this and letting it through. The reborn warhost gives you the option to bring these formations on top of bringing the 1 HQ and troops required to make the warhost legal.

While the models in the formation can be brought separately as HQ's/troops etc, they are now grouped together in a formation, occupying a different slot in the warhost than the HQ slot or the Troop slot.


The Reborn Warhost isn't a CAD and has different rules. You can't just use CAD's to hand wave the issue. The Reborn Warhost clearly says units count as both the formation and the Host, thus they have to adhere to the restrictions of both. We're given no permission to ignore that.

That said, this debate shouldn't be done here. People should go to YMDC. Though I'd say Chadbrochill17 is being a bit hypocritical since he's calling people ignorant without doing the necessary research on party positions.
   
Made in us
Shadowy Grot Kommittee Memba






Caedes wrote:
Reading my book.

1: page 124:
Units taken as part of a reborn warhost or Ynari formation have the ynari faction in addition to their own

... and (paraphrasing) "use the following special rules in addition to their own, but lose ancient enemy power from pain or battle focus and gain strength from death..."

2: "the reborn warhost is is a special type of detachment that can be included in a battle forged army. Unlike the detachments shown in warhammer 40000 the rules, it has a force org chart are a combination of battlefield roles and formations from mutilple factions however it still has compulsory and optional elements as well as restrictions and command benefits just like any other detachment

Although units can not normally belong to more then one detachment units from a formation that is part of a reborn warhost are the exception. They count as part of both their formation and their detachment and have all associated command benefits and special rules ...


So: nothing says that you have to have a separate HQ and troops to get the detachment. It does need 1 HQ and 2 troops but those can be part of other formations. So the farseer from a Seer council counts as 1 HQ, and the scatbikes from a windriders host count as it's troops. So a valid list would be something like:

Seer council (farseer counts as 1 HQ)
Wind rider host (provides 2 troops)
5 wraith guard
1 raider
1 solitaire.

The rest just slots into the optional force org. The whole army is part of reborn warhost, and the 2 formations get both that and their formation bonuses.

Seems simple to me.


I'm inclined to say that the units do not count as occupying slots as part of the warhost, because a couple of the allowed formations (say, the Cegorach's Revenge formation) would be illegal to field in a Reborn Warhost despite them being listed as legal.

You do not have the 7 elite slots required in a normal Reborn Warhost to field the Cegorach's Revenge formation if the units from the formation count as filling the slots of the warhost. Add in the fact that "Formations" are listed as their separate slot in the org chart...I don't think this argument has any legs to stand on. The formations do count as part of the detachment. They fill the "Formations" Slot in the Force Org chart, and gain the detachment benefits of the Reborn Warhost in addition to any formation benefits.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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