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Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I would just love if poxwalkers worked post need but they don't at 6ppm. With cultists inexplicably increased in price I'm looking at a block of Plaguebearers as my chaff now. 7 ppm means I can get 30 with full command and a poxbringer (which I want anyway for my spitter PBCs) for around 300pts.

Far more solid than either cultists or poxwalkers and they can actually hurt things unlike them.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Jovial Plaguebearer of Nurgle






Pox have been relegated now in most of my lists to one 10 man squad circling my heavy support, which hopefully is sitting on an objective in my territory.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

D’oh, Plaguebearers, of course. Blonde moment

Sure, Toku, zombie PBs are workable. I’d use ones that have got weapons and really goo the blades up, look like they’re excreting pus as opposed to covered in it. Try to get a really Nurgley banner done as well. That should make sure they’re close enough to WYSIWYG that your opponents don’t forget what they are.

I saw a CSM army, years back, that used infected Cadians as PBs. Nowadays, Poxwalkers would be a more WYSIWYG ruleset for that project, but it made for a really cool visually themed army.


Automatically Appended Next Post:
 buddha wrote:
I would just love if poxwalkers worked post need but they don't at 6ppm. With cultists inexplicably increased in price I'm looking at a block of Plaguebearers as my chaff now. 7 ppm means I can get 30 with full command and a poxbringer (which I want anyway for my spitter PBCs) for around 300pts.

Far more solid than either cultists or poxwalkers and they can actually hurt things unlike them.


Same - I play fluff first main with Word Bearers, for Warp’s sake, and even I’m looking at Cultist screens and thinking ‘nah, much better to bring Nurgle daemons’. Even in a Slaanesh list. That’s not right :(

Of course, this does make my DG auxiliaries step farther into the limelight. My Slaanesh tricks mostly entail Heralds enabling Daemon Enginges to advance and charge... this is fairly transferable to DG, via a tree. Defiler and Hauler discounts... I think my main list will be WBs bringing Warptime and Maulerfiends and Oblits, Daemons bringing chaff and Epidemius, and DG bringing drones & DP.

This message was edited 1 time. Last update was at 2019/01/08 22:44:56


   
Made in th
Fresh-Faced New User




look like we will have a special detachment from urban conquest book?


"Dontoria has been beset by enemies from without and sickness from within. Through plague spread by an infiltrating detachment of Death Guard, and a Gellerpox Infection believed to have originated from the Litmus Dock, the hivesprawl’s population has been cruelly decimated in spite of the extensive quarantine measures hastily put in place. The hivesprawl is all but ready to fall…"

source : https://www.warhammer-community.com/2019/01/08/urban-conquest-the-hivesprawls-of-vigilusgw-homepage-post-1/

This message was edited 1 time. Last update was at 2019/01/09 03:05:38


 
   
Made in gb
Smokin' Skorcha Driver




London UK

Ive been finding that my PBC's when I play the aggressively with Spitters often get consolidated into and even worse they get wrapped. Do you guys find bubble wrapping them to be worthwhile because I always end up with my screens rushing off to hold/contest objectives.

For those of you running nurgle daemons do you keep your poxbringer close to PBC's to get the locus of nurgle strength buff for the spitters?
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

 Nithaniel wrote:
Ive been finding that my PBC's when I play the aggressively with Spitters often get consolidated into and even worse they get wrapped. Do you guys find bubble wrapping them to be worthwhile because I always end up with my screens rushing off to hold/contest objectives.

For those of you running nurgle daemons do you keep your poxbringer close to PBC's to get the locus of nurgle strength buff for the spitters?


Earlier in the thread there was a lot of discussion about FBDs instead or with PBCs. I think this is the main argument for bloat drones over PBCs: FLY gets you out of jams like this AND you don't lose that turn of shooting.
Again, the PBCs are still criminally under costed but in this particular example, the FBD provides what you need while solving the ONLY weakness a PBC has: getting tied up in CC and surrounded.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in fi
Fresh-Faced New User





Urgent question. 2000pts Match vs Astra militarum next sunday, most likely minimum cp farm and 1700ish points of tanks.
Not much to deal with them, I've got full squad of Blight lords with meltas, 3 MBH, PBC with entropies, Helbrute w. Multimelta. The rest is pretty much plague marines, poxwalkers and cultists. And 6 Death shrouds. Couple sorcerers, term sorcerer, couple cheap lords, Lord of contagion, typhus.

Losing doesn't bother, I just want to make him work for victory. Any bright ideas how to make it difficult?

Blight lords in two squads or one full? Death shrouds, how many and one or two squads? And should I hide meltaguns in big blobs of Plague marines or make minimum squads?
   
Made in gb
Jovial Plaguebearer of Nurgle






My 2 cents, spitters on FBD. EC on PBC. As someone who doesn't like to run FW or soup, PBC are our best fluffy source of heavy support.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Nithaniel wrote:
Ive been finding that my PBC's when I play the aggressively with Spitters often get consolidated into and even worse they get wrapped. Do you guys find bubble wrapping them to be worthwhile because I always end up with my screens rushing off to hold/contest objectives.

For those of you running nurgle daemons do you keep your poxbringer close to PBC's to get the locus of nurgle strength buff for the spitters?


Honestly, you just need to position them properly to where opponents may get to one tops. Even so, i WANT people to charge one. Most people charge within the 9" range.

If i run a poxbringer, yes, he stays near the tanka for the +1 strength and to use fleshy abundance to heal them. I just posted a battle rep using this strategy.


Automatically Appended Next Post:
Ferryman wrote:
Urgent question. 2000pts Match vs Astra militarum next sunday, most likely minimum cp farm and 1700ish points of tanks.
Not much to deal with them, I've got full squad of Blight lords with meltas, 3 MBH, PBC with entropies, Helbrute w. Multimelta. The rest is pretty much plague marines, poxwalkers and cultists. And 6 Death shrouds. Couple sorcerers, term sorcerer, couple cheap lords, Lord of contagion, typhus.

Losing doesn't bother, I just want to make him work for victory. Any bright ideas how to make it difficult?

Blight lords in two squads or one full? Death shrouds, how many and one or two squads? And should I hide meltaguns in big blobs of Plague marines or make minimum squads?


Have access to demon princes? I would run the blightlords, mbhs, and some sorcerers, but you are gonna have a hard time. Maybe run the plagues in a blob of 20, use the cover from the mbh and miasma, then try and get off the grenade bomb on stuff (if you have a putrifier). Use poxes in min squads for objective duty because of fearless, cultists love to run in min sized squads

This message was edited 1 time. Last update was at 2019/01/11 17:35:41


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Regular Dakkanaut




Ferryman wrote:
Urgent question. 2000pts Match vs Astra militarum next sunday, most likely minimum cp farm and 1700ish points of tanks.
Not much to deal with them, I've got full squad of Blight lords with meltas, 3 MBH, PBC with entropies, Helbrute w. Multimelta. The rest is pretty much plague marines, poxwalkers and cultists. And 6 Death shrouds. Couple sorcerers, term sorcerer, couple cheap lords, Lord of contagion, typhus.

Losing doesn't bother, I just want to make him work for victory. Any bright ideas how to make it difficult?

Blight lords in two squads or one full? Death shrouds, how many and one or two squads? And should I hide meltaguns in big blobs of Plague marines or make minimum squads?


Hard to give great advice without knowing the ruleset. En Blanche, hordes kind of trump tanks so if you just swarm him with a ton of poxwalkers and sit on objectives, even if you get tabled turn 6 (unlikely) you will still win with the CA rules. Just get them into melee. Probably leave the Deathshrouds at home, blightlords one unit is classical preferred as you can VOTLW more models as well as use psychic abilities to more effect.

As a side note, what have people found the best support for Blightlords besides knights, are there alternatives competitively? How necessary are all 3 DG spells, Miasma and Prutescent (+1W) seem key but for 1 CP the spell can be swapped situationally when bringing a single DG Daemon Prince

This message was edited 1 time. Last update was at 2019/01/11 18:09:48


 
   
Made in fi
Fresh-Faced New User





Thanks so far, I'll try to make it Dominate and destroy kind of battle to make it simple.

Think I'm gonna put full squad of melee marines in a Rhino, blob of 20 shooty marines with either 3 plasmaguns or 2 melta and Plasma and two sets of poxwalkers to sit on objectives. Fist and a cleaver hidden in melee squad. Never really did anything with the plague cleaver though but sounds fluffy.

I do have a putrifier, would it be more useful in Rhino with melee marines or marching behind dakka marines? Hardly ever used the putrifier.

Also would it make any sense to bring my two quad rapier heavy bolters into this battle?
   
Made in gb
Smokin' Skorcha Driver




London UK

 Zid wrote:
 Nithaniel wrote:
Ive been finding that my PBC's when I play the aggressively with Spitters often get consolidated into and even worse they get wrapped. Do you guys find bubble wrapping them to be worthwhile because I always end up with my screens rushing off to hold/contest objectives.

For those of you running nurgle daemons do you keep your poxbringer close to PBC's to get the locus of nurgle strength buff for the spitters?


Honestly, you just need to position them properly to where opponents may get to one tops. Even so, i WANT people to charge one. Most people charge within the 9" range.

If i run a poxbringer, yes, he stays near the tanka for the +1 strength and to use fleshy abundance to heal them. I just posted a battle rep using this strategy.



Thanks Zid. I really enjoyed your Bat reps. Thanks, please keep them up. Read your P&M blog as well and all I can say is WOW. Your greenstuff skills are hobby shaming me!

I've not really been to many tournaments and I've always played my DG at 1500 pts but I'm planning to be more tournament focused this year and stepping up to 2k. Is running 2k of DG feasible? I love my PM spam lists but they're just not strong enough. I've just started collecting Nurgle Daemons and I've got 2 pox bringers a GUO 9 nurglings and about 40 plaguebearers. Need more plaguebearers is the general consensus. I know this is the DG thread but I'm seeing more and more lists running a thousand sons supreme command. Is this the way to go to be more competitively viable?
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Nithaniel wrote:
 Zid wrote:
 Nithaniel wrote:
Ive been finding that my PBC's when I play the aggressively with Spitters often get consolidated into and even worse they get wrapped. Do you guys find bubble wrapping them to be worthwhile because I always end up with my screens rushing off to hold/contest objectives.

For those of you running nurgle daemons do you keep your poxbringer close to PBC's to get the locus of nurgle strength buff for the spitters?


Honestly, you just need to position them properly to where opponents may get to one tops. Even so, i WANT people to charge one. Most people charge within the 9" range.

If i run a poxbringer, yes, he stays near the tanka for the +1 strength and to use fleshy abundance to heal them. I just posted a battle rep using this strategy.



Thanks Zid. I really enjoyed your Bat reps. Thanks, please keep them up. Read your P&M blog as well and all I can say is WOW. Your greenstuff skills are hobby shaming me!

I've not really been to many tournaments and I've always played my DG at 1500 pts but I'm planning to be more tournament focused this year and stepping up to 2k. Is running 2k of DG feasible? I love my PM spam lists but they're just not strong enough. I've just started collecting Nurgle Daemons and I've got 2 pox bringers a GUO 9 nurglings and about 40 plaguebearers. Need more plaguebearers is the general consensus. I know this is the DG thread but I'm seeing more and more lists running a thousand sons supreme command. Is this the way to go to be more competitively viable?


Really theres a dozen different ways you can go, theres no one "right" way. I like the 1k sons supreme command with princes or terminator sorcerers, plaguebearers are great, as are poxbringers. Sadly plague marines are still a bit too expensive for what they do, and MSU (multiple small unit) plagues with blightlaunchers die too quickly. You can do the 20 melee plague marines + blighthauler + purifier for the grenade spam, but an opponent generally will only fall for that trick once.

"Mono" dg without forgeworld doesnt do too well in formats like ITC. Its doable though, as i pointed out earlier Don Hooson is piloting a mono dg list at lvo with three chaos jets, three deredeo dreads, and three pbcs and he said hes been smashing folks in his test games.

Oh and thanks for the kind words buddy, i battle rep because it is fun and i always hope it helps others!

This message was edited 1 time. Last update was at 2019/01/12 14:38:02


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Regular Dakkanaut




 Zid wrote:
 Nithaniel wrote:
 Zid wrote:
 Nithaniel wrote:
Ive been finding that my PBC's when I play the aggressively with Spitters often get consolidated into and even worse they get wrapped. Do you guys find bubble wrapping them to be worthwhile because I always end up with my screens rushing off to hold/contest objectives.

For those of you running nurgle daemons do you keep your poxbringer close to PBC's to get the locus of nurgle strength buff for the spitters?


Honestly, you just need to position them properly to where opponents may get to one tops. Even so, i WANT people to charge one. Most people charge within the 9" range.

If i run a poxbringer, yes, he stays near the tanka for the +1 strength and to use fleshy abundance to heal them. I just posted a battle rep using this strategy.



Thanks Zid. I really enjoyed your Bat reps. Thanks, please keep them up. Read your P&M blog as well and all I can say is WOW. Your greenstuff skills are hobby shaming me!

I've not really been to many tournaments and I've always played my DG at 1500 pts but I'm planning to be more tournament focused this year and stepping up to 2k. Is running 2k of DG feasible? I love my PM spam lists but they're just not strong enough. I've just started collecting Nurgle Daemons and I've got 2 pox bringers a GUO 9 nurglings and about 40 plaguebearers. Need more plaguebearers is the general consensus. I know this is the DG thread but I'm seeing more and more lists running a thousand sons supreme command. Is this the way to go to be more competitively viable?


Really theres a dozen different ways you can go, theres no one "right" way. I like the 1k sons supreme command with princes or terminator sorcerers, plaguebearers are great, as are poxbringers. Sadly plague marines are still a bit too expensive for what they do, and MSU (multiple small unit) plagues with blightlaunchers die too quickly. You can do the 20 melee plague marines + blighthauler + purifier for the grenade spam, but an opponent generally will only fall for that trick once.

"Mono" dg without forgeworld doesnt do too well in formats like ITC. Its doable though, as i pointed out earlier Don Hooson is piloting a mono dg list at lvo with three chaos jets, three deredeo dreads, and three pbcs and he said hes been smashing folks in his test games.

Oh and thanks for the kind words buddy, i battle rep because it is fun and i always hope it helps others!


What is a chaos jet?
   
Made in de
Hardened Veteran Guardsman




Georgia

orkswubwub wrote:
 Zid wrote:
 Nithaniel wrote:
 Zid wrote:
 Nithaniel wrote:
Ive been finding that my PBC's when I play the aggressively with Spitters often get consolidated into and even worse they get wrapped. Do you guys find bubble wrapping them to be worthwhile because I always end up with my screens rushing off to hold/contest objectives.

For those of you running nurgle daemons do you keep your poxbringer close to PBC's to get the locus of nurgle strength buff for the spitters?


Honestly, you just need to position them properly to where opponents may get to one tops. Even so, i WANT people to charge one. Most people charge within the 9" range.

If i run a poxbringer, yes, he stays near the tanka for the +1 strength and to use fleshy abundance to heal them. I just posted a battle rep using this strategy.



Thanks Zid. I really enjoyed your Bat reps. Thanks, please keep them up. Read your P&M blog as well and all I can say is WOW. Your greenstuff skills are hobby shaming me!

I've not really been to many tournaments and I've always played my DG at 1500 pts but I'm planning to be more tournament focused this year and stepping up to 2k. Is running 2k of DG feasible? I love my PM spam lists but they're just not strong enough. I've just started collecting Nurgle Daemons and I've got 2 pox bringers a GUO 9 nurglings and about 40 plaguebearers. Need more plaguebearers is the general consensus. I know this is the DG thread but I'm seeing more and more lists running a thousand sons supreme command. Is this the way to go to be more competitively viable?


Really theres a dozen different ways you can go, theres no one "right" way. I like the 1k sons supreme command with princes or terminator sorcerers, plaguebearers are great, as are poxbringers. Sadly plague marines are still a bit too expensive for what they do, and MSU (multiple small unit) plagues with blightlaunchers die too quickly. You can do the 20 melee plague marines + blighthauler + purifier for the grenade spam, but an opponent generally will only fall for that trick once.

"Mono" dg without forgeworld doesnt do too well in formats like ITC. Its doable though, as i pointed out earlier Don Hooson is piloting a mono dg list at lvo with three chaos jets, three deredeo dreads, and three pbcs and he said hes been smashing folks in his test games.

Oh and thanks for the kind words buddy, i battle rep because it is fun and i always hope it helps others!


What is a chaos jet?


The Hellblade. It's good for move blocking and picking off support characters.

 
   
Made in fi
Fresh-Faced New User





Managed to scrape a draw today vs Astra militarum.
Helbrute was useless, haulers and pbc did ok. Jammed pretty much everything in the middle and marched forward. Opponent had baneblade, shadowsword, four russes. Tough one but went surprisingly well.
   
Made in us
Oozing Plague Marine Terminator





My MBH did surprisingly well all game against Armiger knights, even after forgetting Trilobe +1 to hit on them. They are an aggressive moving unit that you dont mind getting locked up in cc. It's all the support units that DONT get Disgustingly Resilient that become liabilities. My Rhino exploded, chipping wounds off half my army turn 1. Looking to trade out my Land Raider and Helbrute for PBCs but time and money prevent me from doing so at the moment, and I feel naked without bringing a few Lascannons in the list.

This message was edited 1 time. Last update was at 2019/01/14 03:51:19


 
   
Made in gb
Jovial Plaguebearer of Nurgle






 Nightlord1987 wrote:
My MBH did surprisingly well all game against Armiger knights, even after forgetting Trilobe +1 to hit on them. They are an aggressive moving unit that you dont mind getting locked up in cc. It's all the support units that DONT get Disgustingly Resilient that become liabilities. My Rhino exploded, chipping wounds off half my army turn 1. Looking to trade out my Land Raider and Helbrute for PBCs but time and money prevent me from doing so at the moment, and I feel naked without bringing a few Lascannons in the list.


MBH are awesome. Fast, shooty, and beefy in CC. The -1 to hit in CC really helps as well. Since the points drop they've become a standard in most of my lists. Run them in front of a CL, sorcerer/MP (BoP can be funny on MBHs), and 5 man PM squad with 3 Plasmas. It's a chunky little ball of pain.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Regular Dakkanaut





I've been testing a lot of different Death Guard units and a variety of allies for competitive play so I know what to run at LVO. Did pretty well at a local tournament this past weekend.

For anyone interested, I've got details of my tournament games and my recent test games in the recent posts on my Facebook blog (link in sig).

   
Made in gb
Regular Dakkanaut




Anyone got any tips on using Plague Marines in semi comp play? I have games against casual players and don’t want to roll out my Nurgle soup against them. Would love to try Plague Marines, was thinking of going with 3 x 7 man squads each with a Blightspawn and supported by Fulgaris Lord, a Plaguecaster, and a Blightbringer to speed them up, all with double blight launchers; then one melee squad in a rhino with a Biologus and Tallyman. Rest of the army will be butcher cannon Contemptors. I’m not sure if I should give Blight Haulers a try or just go with Spitterdrones too.

This message was edited 1 time. Last update was at 2019/01/16 10:10:24


 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Plague marine rhino rush works pretty dope in casual. Toss in some elite support characters and daemon engines to try to pull fire from the rhinos. T1, advance and pop smoke. T2, hop out and blast stuff!

Tallyman and biologis really shine, bring 3 foul blightspawn in a separate detachment to assist with taking out pesky targets. The "re-roll all wounds" warlord trait is also insanely awesome when you have plague marines everywhere. You'll want some good psychic support too. stacking buffs on marines can really do work. I'd toss a flail marine into each squad as well, those things can really do work!

An axe squad with +1 to wound and a tallyman is brutal, pop vets for +2 to wound and you'll slaughter just about anything.

I would bring 3 spitter drones, they pull more fire than MBH for me, and I like to jump over into enemy back lines and torch stuff. Great to mess with gunlines.

   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Malefic666 wrote:
Anyone got any tips on using Plague Marines in semi comp play? I have games against casual players and don’t want to roll out my Nurgle soup against them. Would love to try Plague Marines, was thinking of going with 3 x 7 man squads each with a Blightspawn and supported by Fulgaris Lord, a Plaguecaster, and a Blightbringer to speed them up, all with double blight launchers; then one melee squad in a rhino with a Biologus and Tallyman. Rest of the army will be butcher cannon Contemptors. I’m not sure if I should give Blight Haulers a try or just go with Spitterdrones too.


Not to toot my own horn, but I went 5-0 at a big event in Michigan pre CA using Plague Marines. The tourney report is over in the battle reports section and has the list.
Post CA the list went down in points, is pure DG and is fun to play.
My variant lists replace morty with a trilobe and more plague marines. Still works!


Automatically Appended Next Post:
The TLDR version is that the PM squads are min/max foot sloggers with double blight launchers and plasma champions. They take and hold objectives while laying down special weapons fire to support whatever aggressive things you're also taking, like Drones, Crawlers, Morty and Daemon Princes. Getting them on objectives is how I use them. Haven't finished a game in which I'm like "man, these guys didn't work out," or "these guys didn't do anything," instead its almost always "Plague Marines are really good."

This message was edited 1 time. Last update was at 2019/01/16 22:26:17


Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






How does that list fare against craftworld/ynnari eldar?
I feel like my PM are dying in droves against shining spears and shuriken cannons, while rangers keep blowing up my support characters.

I still tend to closely win or draw those games, but I'd be glad for any advice.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fresh-Faced New User




 Jidmah wrote:
How does that list fare against craftworld/ynnari eldar?
I feel like my PM are dying in droves against shining spears and shuriken cannons, while rangers keep blowing up my support characters.

I still tend to closely win or draw those games, but I'd be glad for any advice.


I played a semi competitive 1500pt game against craftworld eldar last night and narrowly won the game as well. They were running 3 wave serpents, night spinner, and 2 fire prisms along with one bike unit, 3x10 man infantry squads (guardian avengers w/weapons platforms and one unit of dire avengers), a warlock, and a farseer on bike. I won by playing my spitter crawlers, bloat drones, foul blightspawn, and daemon prince super aggressively to control the center of the board while by plague marines and terminators held objectives. I think the game wouldn't have been as close if he hadn't rolled extremely well on his fire prism linked fire which reduced one of my crawlers to 3 wounds and his wave serpents dropped the other doomed crawler to 6 or 8 wounds on turn 1. (I rolled very poorly on my saves in both cases)

After this game I think I'm going to grab some deredeo dreads to give some ranged fire support and to better handle vehicle heavy lists. I can post my list and give more details later if anyone is interested.

This message was edited 4 times. Last update was at 2019/01/17 19:36:06


 
   
Made in us
Furious Fire Dragon




USA

 Jidmah wrote:
How does that list fare against craftworld/ynnari eldar?
I feel like my PM are dying in droves against shining spears and shuriken cannons, while rangers keep blowing up my support characters.

I still tend to closely win or draw those games, but I'd be glad for any advice.
Blight haulers give you on demand cover, which makes those plague marines 2+ saves. Give those a look.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in it
Contagious Dreadnought of Nurgle





 mokoshkana wrote:
 Jidmah wrote:
How does that list fare against craftworld/ynnari eldar?
I feel like my PM are dying in droves against shining spears and shuriken cannons, while rangers keep blowing up my support characters.

I still tend to closely win or draw those games, but I'd be glad for any advice.
Blight haulers give you on demand cover, which makes those plague marines 2+ saves. Give those a look.

yes then you face couple of eldar wraithfighters (worse if they have jinx) and poof your 2+ Pm melts like snow. But maybe in ITC might be different

3rd place league tournament
03-18-2018
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12-09-2018
3rd place league tournament
01-13-2019
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01-27-2019
1st place league
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02-25-2019 
   
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 blackmage wrote:
 mokoshkana wrote:
 Jidmah wrote:
How does that list fare against craftworld/ynnari eldar?
I feel like my PM are dying in droves against shining spears and shuriken cannons, while rangers keep blowing up my support characters.

I still tend to closely win or draw those games, but I'd be glad for any advice.
Blight haulers give you on demand cover, which makes those plague marines 2+ saves. Give those a look.

yes then you face couple of eldar wraithfighters (worse if they have jinx) and poof your 2+ Pm melts like snow. But maybe in ITC might be different
You can come up with a counter to just about every situation in the game by doing what you just did. That doesn't mean the tactic is any less valid...

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 mokoshkana wrote:
 Jidmah wrote:
How does that list fare against craftworld/ynnari eldar?
I feel like my PM are dying in droves against shining spears and shuriken cannons, while rangers keep blowing up my support characters.

I still tend to closely win or draw those games, but I'd be glad for any advice.
Blight haulers give you on demand cover, which makes those plague marines 2+ saves. Give those a look.


I've been running haulers for a long time and they do next to nothing to help the issue. Snipers deal mortal wounds which ignore armor anyways and against those shuriken sixes, a 5+ is only marginally better at saving my 16 point marines than a 6+.

And let's just say that cover isn't very effective against shining spears in general

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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it is because wraith fighters and eldar in general are very common, at least in ETC. Would love to see some lists with Pm that consistently make great results in ITC major events, can give me some interesting hints. The problem is not the couter itself is how much your "trick" cost compared to counter a 2xwraithfighter (in this specific example) 420pts, 5 Pm with 2 bligh launchers+3 MBH ( i cant even take into account play just one cause is just no sense) are 451pts. wont ever talk about what 8 shining spears do to Pm (32 shuriken shots+8 ap-4 2 damage shots+16 ap-4 d2 str6 melee attacks). Anyway as usual im taking a competitive view and most here talk about casual point of view ,so we dont have same kind of game experience, i guess that's fair i wont insist, in any case Pm are still overcosted.

This message was edited 2 times. Last update was at 2019/01/18 00:08:15


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 blackmage wrote:
 mokoshkana wrote:
 Jidmah wrote:
How does that list fare against craftworld/ynnari eldar?
I feel like my PM are dying in droves against shining spears and shuriken cannons, while rangers keep blowing up my support characters.

I still tend to closely win or draw those games, but I'd be glad for any advice.
Blight haulers give you on demand cover, which makes those plague marines 2+ saves. Give those a look.

yes then you face couple of eldar wraithfighters (worse if they have jinx) and poof your 2+ Pm melts like snow. But maybe in ITC might be different


Hemlocks are never, ever shooting plague marines (my opponents aren't idiots), plus they are dead by turn 2. Turns out -2 to hit psyker planes don't like plague spitters at all.
Big hitters like hemlocks, fire prisms or black reapers are usually busy stopping daemon engines, terminators or Mortarion.

My problems is a wave serpent, ranger unit or some guardians rolling some lucky sixes to kill half a unit of plague marines out of nowhere. Basically it feels like all the tax guns which don't have anything else to shoot at chip away at my plague marines at an alarming rate.
On top of that, even a half dead shining spear unit simply charges and wipes out a unit of plague marines per turn. Or an autarch charges them and kill them.
I'm usually all out of plague marines by turn 3.

I'm usually playing CA 2017 and 2018 missions with no additional house rules.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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