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Made in au
Pestilent Plague Marine with Blight Grenade





leopard wrote:
What are peoples thoughts on Rhinos?

have one here and two more arriving this week, thinking of using them with an "all or nothing" approach as one is just las cannon bait.

planned load is squads of seven Plague Maines with the intention of getting them closer on the first turn and hopefully surviving stuff like massed hurricane bolters and similar, move up, pop smoke then following turn they are a pair of combi-bolters & havoc launcher as a "light support tank", think BMP-2 type of thing except able to soak overwatch maybe.

expecting them to be pointless as the only vehicles but perhaps useful to provide a bit more mobility and anti-horde firepower

thoughts?


Rhinos with two combi bolters are actually really good dakka boxes that most people ignore when you've got PBC and Plague Spitter drones flooding the board.

When they do get targeted, they won't last but they are usually much lower on the priority scale.

Plus Putrid Detonation has caught out many of my opponents in the past when they have a character or two too close to one when they destroy it


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






There is an easy way to make rhinos invincible for turn 1 - put Mortarion on the board and there will not be a single anti-armor shot going near your rhinos

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Smokin' Skorcha Driver




London UK

I have recently been testing the mini blight bombardment bomb with my rhino's. Saw it on a list at LVO and I'd been considering it for a while.

7 PM's with flail and knives
1 Biologous
1 blight spawn

Play spitter PBC's and FBD's aggressively and a hellbrute into the list for added target saturation to take the heat off the rhino and you can get 9d6 blight grenades off doing mortals on a 6 up is just funny.

Just a single rhino running this can be fun. Would a smart player target this over aggressively positioned FBD's? People are ignoring mine.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 Nithaniel wrote:
I have recently been testing the mini blight bombardment bomb with my rhino's. Saw it on a list at LVO and I'd been considering it for a while.

7 PM's with flail and knives
1 Biologous
1 blight spawn

Play spitter PBC's and FBD's aggressively and a hellbrute into the list for added target saturation to take the heat off the rhino and you can get 9d6 blight grenades off doing mortals on a 6 up is just funny.

Just a single rhino running this can be fun. Would a smart player target this over aggressively positioned FBD's? People are ignoring mine.


I've run that exact set up (plus a plaugecaster for blades) and it's fun but once an opponent has faced it or knows what it does your rhino becomes target number one and once it's wrecked footslogging means the unit is effectively out of action for the game.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Smokin' Skorcha Driver




London UK

 buddha wrote:
 Nithaniel wrote:
I have recently been testing the mini blight bombardment bomb with my rhino's. Saw it on a list at LVO and I'd been considering it for a while.

7 PM's with flail and knives
1 Biologous
1 blight spawn

Play spitter PBC's and FBD's aggressively and a hellbrute into the list for added target saturation to take the heat off the rhino and you can get 9d6 blight grenades off doing mortals on a 6 up is just funny.

Just a single rhino running this can be fun. Would a smart player target this over aggressively positioned FBD's? People are ignoring mine.


I've run that exact set up (plus a plaugecaster for blades) and it's fun but once an opponent has faced it or knows what it does your rhino becomes target number one and once it's wrecked footslogging means the unit is effectively out of action for the game.


Yeah absolutely. It is one of the more effective uses of a rhino that we have.Being able to deliver the blightspawns magic ork tech rng hose to where its best suited helps.

The other thing I am considering is ways to get enough target saturation that bigger things can survive, Like Mortarion.

A list I've been working on has
Morty
Typhus
sorceror
2 units of pox
The rhino mini blight bomb squad with the blightspawn and biologuos
1 deathshroud unit
a csm detachment with a cheap lord and 3 dakka predators

The idea being that you can use the csm version of chaos familiar to swap out one of Morty's powers for warptime. The list tries to give enough threats on the blight bomb and kill shot preds to make them thing twice about shooting Morty.

Just playing with ideas to make Morty work. What do you guys think about that? What are the biggest pitfalls with this list?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Nithaniel wrote:
The idea being that you can use the csm version of chaos familiar to swap out one of Morty's powers for warptime. The list tries to give enough threats on the blight bomb and kill shot preds to make them thing twice about shooting Morty.

Why not just put the sorcerer into the CSM detachment and have him cast warptime? Mortarion tends to be in deny range from any psyker your opponent could possibly be hiding somewhere, so I prefer casting the power from behind him. Even better, TS have access to predators and killshot (and inferno bolts!), allowing you to get another 6" range on casting warptime.
Use the cheap chaos lord to buff your DG instead.

Just playing with ideas to make Morty work. What do you guys think about that? What are the biggest pitfalls with this list?

From my experience, Typhus and Mortarion do not work well in one list since Mortarion has next to no synergy with a slow moving blob of death. They also hate each other
If I run pox walkers with Mortarion, it's usually just units of 10-12 sitting on objectives and not much more. Pox walkers also don't add much to target saturation, plague marines are much better in that regard.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Currently reading Vigilus Ablaze.

The Nocolith Crown (stargate) is 100 points and works for any chaos unit. Is it worth using it to provide 5++ saves to plague marines, rhinos, predators and helbrutes? It also messes with enemy psykers and buffs our own, but that's not really a game changer.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Smokin' Skorcha Driver




London UK

Thanks for the feedback.

My thoughts on that list idea was to give triple threat to try and trick my opponents into splitting fire from morty to the preds and/or rhino. Just to keep morty alive Preds/rhino's are relatively easy kills and it might soak up enough shots. Mortarion will probably be in deny range because you will be casting warptime after his first move+advance. Since warptime is 3" range the sorceror needs to keep up with morty so he'll probably be in deny range as well? This is why I like the idea of getting warptime onto a DG caster using chaos familiar. Another option is to punt the DP up with Morty and then the deathshroud can protect the DP in combat later which is always funny.

Then I thought I need something to hold objectives and control the board so not enough points or detachments to start pulling in plaguebearers hence poxwalkers hence typhus.

on a separate note I have an escalation league game coming up at the final end of 2k which is mono faction. I know I will be up against a newbie knights player. Is running mortarion a bad idea? Whats our best play against mono knights?

Try and smash them up wit DP's and shooting MBH's and PBC's or ignore them and play the mission with poxwalker spam?

This message was edited 1 time. Last update was at 2019/03/30 11:46:46


 
   
Made in gb
Jovial Plaguebearer of Nurgle






 Jidmah wrote:
Currently reading Vigilus Ablaze.

The Nocolith Crown (stargate) is 100 points and works for any chaos unit. Is it worth using it to provide 5++ saves to plague marines, rhinos, predators and helbrutes? It also messes with enemy psykers and buffs our own, but that's not really a game changer.


Fully intend to try running 3x5 PM with Blight Launchers, a Lord with arch-contaminator, and a trilobe loitering around my shiney new stargate.

Attack wise, they're rerolling 1s to hit and everything for Plague Weapons on the wound. Defensively, the marines get 2+ 5++.

Not cheap mind... all in comes to 834pts.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I've tried out the Blight Haulers post points reduction and have found them pretty lacking. They are a lot of pretty tough wounds and have some needed high str/ap/dmg shooting, but they play against the play style I've found to work for me.
They incentivize playing in a ball as all the PMs want to be fully within 7" for the save aura. Then they want to stay in a group of three for the tri lobe bonus. And if you want arch contaminator, well he's gotta be there too. Plus now if you're adding an immobile terrain piece, 1000k+ points of your army is just going to be standing in your deployment zone, not scoring objectives or controlling the center of the board.
I typically want my PMs walking to objectives, laying down special weapons fire and scoring me points. With that said, I wonder if losing the trilobe and running the haulers as single models each with a PM squad, acting as mobile cover and heavy support, now that might be something worth trying. They are cheap now.
Thoughts?


Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






On Sunday I've had a game against the new black legion. He was running new havocs, new obliterators, Abbadon, a sorcerer, noise marines, apostles with their buff buddies, cultists, a helbrute and slanesh marked chaos space marines.

Most stuff isn't that scary, but Abbadon definitely is. His 12" re-roll aura and +1 to hit from both prescience and prayers did lots of damage, especially combined with noise marines, 20 CSM or helbrutes shooting twice. A ML/Twin Lascannon going into fire-fenzy while hitting on 2+ is no joke, havocs felt weak tough.
The blob of 20 CSM was also very annoying to remove as they were immune to morale.
I charged his units with my spitter PBC to shut them down, and boy, was I mistaken. Abbadon now has all four marks, so he did a heroic intervention on the PBC and used the Khorne stratagem to fight twice, dealing 19 wounds to it and outright killing it in one turn(!). During his turn he then got buffed by an apostle to reroll his to wound rolls and took down a second PBC (13 wounds to that one) within one battle round. I pulled Mortarion over to handle the warmaster, but while he switched flanks, Abbadon went and killed my arch contaminator daemon prince, one-shotting him as well.
In turn 3, drunk on his killing spree, Abbadon then actually charged Mortarion on his own and did 8 wounds to him before he got hit back and took 3 wounds from Mortarion. Luckily I use putrid detonation on both the PBC he killed, so 3 was enough to kill him.

Don't underestimate Abbadon and the new apostles.

This message was edited 1 time. Last update was at 2019/04/02 09:26:49


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Oozing Plague Marine Terminator





Spoiler:
 Brymm wrote:
I've tried out the Blight Haulers post points reduction and have found them pretty lacking. They are a lot of pretty tough wounds and have some needed high str/ap/dmg shooting, but they play against the play style I've found to work for me.
They incentivize playing in a ball as all the PMs want to be fully within 7" for the save aura. Then they want to stay in a group of three for the tri lobe bonus. And if you want arch contaminator, well he's gotta be there too. Plus now if you're adding an immobile terrain piece, 1000k+ points of your army is just going to be standing in your deployment zone, not scoring objectives or controlling the center of the board.
I typically want my PMs walking to objectives, laying down special weapons fire and scoring me points. With that said, I wonder if losing the trilobe and running the haulers as single models each with a PM squad, acting as mobile cover and heavy support, now that might be something worth trying. They are cheap now.
Thoughts?



I like the MBH. They are pretty resilient and people will focus them to knock down the Trilobe bonus. But having a unit that explodes on a 4+ is a liability for your own units so I dont really get to use the infantry cover buff. Still I play them as a bumper car unit that wants to get close to shoot, and can also shut down combats with their -1 to hit. Had them survive 2 turns of 30 Bloodletters without losing their trilobe bonus.

This message was edited 1 time. Last update was at 2019/04/02 19:35:48


 
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

 Jidmah wrote:
On Sunday I've had a game against the new black legion. He was running new havocs, new obliterators, Abbadon, a sorcerer, noise marines, apostles with their buff buddies, cultists, a helbrute and slanesh marked chaos space marines.

Most stuff isn't that scary, but Abbadon definitely is. His 12" re-roll aura and +1 to hit from both prescience and prayers did lots of damage, especially combined with noise marines, 20 CSM or helbrutes shooting twice. A ML/Twin Lascannon going into fire-fenzy while hitting on 2+ is no joke, havocs felt weak tough.
The blob of 20 CSM was also very annoying to remove as they were immune to morale.
I charged his units with my spitter PBC to shut them down, and boy, was I mistaken. Abbadon now has all four marks, so he did a heroic intervention on the PBC and used the Khorne stratagem to fight twice, dealing 19 wounds to it and outright killing it in one turn(!). During his turn he then got buffed by an apostle to reroll his to wound rolls and took down a second PBC (13 wounds to that one) within one battle round. I pulled Mortarion over to handle the warmaster, but while he switched flanks, Abbadon went and killed my arch contaminator daemon prince, one-shotting him as well.
In turn 3, drunk on his killing spree, Abbadon then actually charged Mortarion on his own and did 8 wounds to him before he got hit back and took 3 wounds from Mortarion. Luckily I use putrid detonation on both the PBC he killed, so 3 was enough to kill him.

Don't underestimate Abbadon and the new apostles.


Abaddons re roll aura is only 6" not 12". 12" is the range of his fearless aura. They are separate rules.

He had all the marks of Chaos previously as well.

He honestly didn't change that much from last version. He got +1 Str and Wound. His sword is a flat 3 damage instead of D3. And Talon of Horus went from -3 Ap to -4. Arguably the biggest change was his re roll aura going from all "failed hits" to "all hits."

Standing in the light, I see only darkness.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Huh, I guess we played the aura wrong then. I doubt that my opponent was cheating intentionally. The sword doing flat 3 damage and the talons wounding PBCs on 3s did make a huge difference though.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Smokin' Skorcha Driver




London UK

 lare2 wrote:
The Noctilith Crown, to quote...

...a tactical lynchpin for the Heretic Astartes...

Here's hoping!


Now that we know what it does, I'm thinking it has value for even more resiliency on MSU plaguemarines. For those of you who don't know what it does,

gives 5++ on CHOAS units wholly within 6" and re-roll psychic within 6". The aura increases by 3" per turn as well up to a max of 12"
   
Made in sg
Longtime Dakkanaut





The crown may actually be worth it. Its a huge terrain piece. So, it can cover a lot of your frontage. Your plague marines have a rapid fire range of 18 inches while moving and 24 while stationary anyway.

Put the crown on the edge of your deployment zone with your plague marines squeezed in front of it. First turn you move up 5, still within the aura, and you can still rapid fire 18. Turn 2, the aura extends 3 inches, so you can move up another 4. And then another 3 on turn 3, all the while rapid firing.

Plague marines with a 5++ are going to be a pain to kill.
   
Made in gb
Jovial Plaguebearer of Nurgle






Eldenfirefly wrote:
The crown may actually be worth it. Its a huge terrain piece.


Got round to making mine over the weekend. To say that this piece is big is an understatement - it is massive! It easily puts Morty into its shadow.

As far as I'm aware as well, there's nothing stopping this monster capping an objective in your home turf. That's 14 wounds of a T8 beast with a 3+ 5++ (Loathsome Aura should affect itself aye?), dishing out D6 pistol shots with S7 -2AP and 2D. Not too shabby for 100pts.

Will definitely be testing it out with MSU PMs.

This message was edited 1 time. Last update was at 2019/04/08 08:12:32


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Regular Dakkanaut





So is a supreme of 3 lord d's 1-2 Exe and an elite slot of greater possessed seem viable as a melee support detach for us?

I mean the lord d's seem like excellent fast distraction carnifex that most people will and wont want to shoot at in an allied deathguard army.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

COLD CASH wrote:
So is a supreme of 3 lord d's 1-2 Exe and an elite slot of greater possessed seem viable as a melee support detach for us?

I mean the lord d's seem like excellent fast distraction carnifex that most people will and wont want to shoot at in an allied deathguard army.


Not sure about the GP, once the LD’s start charging they may quickly outpace it. Currently, LD’s seem somewhat undercosted, so - especially if you currently only do DG - do be careful about ordering a trio of them for an allied detachment of not-Death-Guard.


Automatically Appended Next Post:
Thet’ve got pretty good synergy with Gnarlmaw, if they’re taken as the Daemon Engines formation then a first turn charge or two isn’t impossible, even without Warptime.

This message was edited 1 time. Last update was at 2019/04/09 18:38:35


   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Im getting two Lord Ds myself and probably some venomcrawlers to toss into my Epidemus list... cant wait. I think they are what the list was missing (oh, and greater possessed)

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Made in us
Hooded Inquisitorial Interrogator




New York, USA

Question of DG veternas here:

Do you think the new CSM codex/updated units can be useful as allies to filling gaps in DG book?


Specifically I'm thinking of allying in a small force of CSM with las-cannon Havocs for Anti Tank, as well as possibly plasma/melta bikers for vehicle hunting/harassment.

What are your thoughts on Havocs, Bikers, Raptors and Demon Engines in general as allies to a mainly varied DG list? Worth it, and what would you take?

Thanks for your help!
   
Made in gb
Huge Hierodule






Nottingham (yay!)

 Hive City Dweller wrote:
Question of DG veternas here:

Do you think the new CSM codex/updated units can be useful as allies to filling gaps in DG book?


Specifically I'm thinking of allying in a small force of CSM with las-cannon Havocs for Anti Tank, as well as possibly plasma/melta bikers for vehicle hunting/harassment.

What are your thoughts on Havocs, Bikers, Raptors and Demon Engines in general as allies to a mainly varied DG list? Worth it, and what would you take?

Thanks for your help!


Oh, absolutely. Nurgle soup got a huge boost with CSM2.0

- Spearhead: Obliterators (especially if you have a Gnarlmaw), Chaingun Havoc squads, Lascannon Havoc Squads, 1-2 of Chaos Lord, Dark Apostle (again, Gnarlmaw synergy), Master of Possession (if you’re using a lot of Oblits, he can be lethal)
- Chapter: The Purge
- Devastation Battery formation & Warlord Trait

You now have a hard counter to Jetbikes/Genestealer/Slaanesh turn 1 charges and tarpits, and with solid cover and some hit modifiers Oblits can get DG tier robustness.

- Spearhead: three+ Daemon Engines, 1-2 of Lord Discordant / Warpsmith / Master of Possession / Daemon Prince
- Legion: Black Legion if you’re taking Lord Discordant, otherwise pretty much any
- if you’ve got a Gnarlmaw and Warptimer, Soulforged Pack formation & Warlord Trait

You can now make turn 1 charges with giant death robots. Greater Possessed can be good, but beware it’s LEGION exclusivity - it can’t share buffs like DP can.

- Outriders: three bike squads, biker Lord
- Chapter: Red Corsairs
- RC gun relic

Tasty anti-vehicle firepower, and the bikes now have a 24” quad bolt shot. Also, RC Chapter trait funds the CP for the relic.

- Outriders: three Warp Talon units, jump pack character
- Raptorial Host Specialist formation & Warlord Trait

If you expect severe Overwatch, it’s now no longer a problem. If the character is a Sorcerer, and you give them the RH relic, and they’re Black Legion and you give them the black armour relic, they’re a Mortal Wounds guided missile. Still all a bit overcosted, though - Warp Talons die fast. Raptors, sadly, don’t feel much better than before - they’re a disposable tri-plas delivery system.

This message was edited 2 times. Last update was at 2019/04/12 02:41:57


   
Made in th
Fresh-Faced New User




I have two havoc box and i decide to build 1 lascannon squad but i can't decide yet for which is better autocannon/Chaingun or 4 missile launcher.

your thoughts?
   
Made in au
Pestilent Plague Marine with Blight Grenade





 Zid wrote:
Im getting two Lord Ds myself and probably some venomcrawlers to toss into my Epidemus list... cant wait. I think they are what the list was missing (oh, and greater possessed)


I've had some really good success with Greater Possessed. They fill a small footprint so are easy to hide when they need to and the buff they hand out to Daemons is so increadibly useful stepping up tiers and making the difference between a 4+/3+ to wound (or 3+/2+ to wound)


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in gb
Huge Hierodule






Nottingham (yay!)

kaiseric wrote:
I have two havoc box and i decide to build 1 lascannon squad but i can't decide yet for which is better autocannon/Chaingun or 4 missile launcher.

your thoughts?


It does somewhat depend on the rest of your CSM detachment and your choice of Legion/Chapter. Chaingun havocs in a Devastation Battery are such a hard counter to first turn chargers, I can see them becoming a minor metagame gatekeeper; rushdown lists that don’t do something about them will suffer in matchups. If you can keep them from getting shot (they’ll be a high priority target) and make them The Purge, they’re also a hard counter to tarpits.

Building two Havoc squads strongly lends itself to a Spearhead upgraded to a Devastation Battery, and if you’re doing a las squad I’d probably take Chainguns over Autocannons in the second. Both are good, though - no penalty to move and shoot makes 48” guns able to hide behind a wall at the start then climb on the roof to let rip when a target presents itself.


Automatically Appended Next Post:
 NurglesR0T wrote:
 Zid wrote:
Im getting two Lord Ds myself and probably some venomcrawlers to toss into my Epidemus list... cant wait. I think they are what the list was missing (oh, and greater possessed)

I've had some really good success with Greater Possessed. They fill a small footprint so are easy to hide when they need to and the buff they hand out to Daemons is so increadibly useful stepping up tiers and making the difference between a 4+/3+ to wound (or 3+/2+ to wound)

They’re a decent buff to Possessed and a useful fighter in their own right, but don’t forget that their aura only applies to DEITY DAEMON LEGION units. A WORD BEARERS GP will not buff a DEATH GUARD Defiler or a swarm of Nurglings.

This message was edited 1 time. Last update was at 2019/04/12 13:01:07


   
Made in us
Regular Dakkanaut





 lindsay40k wrote:
COLD CASH wrote:
So is a supreme of 3 lord d's 1-2 Exe and an elite slot of greater possessed seem viable as a melee support detach for us?

I mean the lord d's seem like excellent fast distraction carnifex that most people will and wont want to shoot at in an allied deathguard army.


Not sure about the GP, once the LD’s start charging they may quickly outpace it. Currently, LD’s seem somewhat undercosted, so - especially if you currently only do DG - do be careful about ordering a trio of them for an allied detachment of not-Death-Guard.


Automatically Appended Next Post:
Thet’ve got pretty good synergy with Gnarlmaw, if they’re taken as the Daemon Engines formation then a first turn charge or two isn’t impossible, even without Warptime.


The exe's and GP run with the crawlers as counter charge. The lord D are basically shootier choppier less tough crawlers(well thats how i will play them).


Automatically Appended Next Post:
 lindsay40k wrote:
COLD CASH wrote:
So is a supreme of 3 lord d's 1-2 Exe and an elite slot of greater possessed seem viable as a melee support detach for us?

I mean the lord d's seem like excellent fast distraction carnifex that most people will and wont want to shoot at in an allied deathguard army.


Not sure about the GP, once the LD’s start charging they may quickly outpace it. Currently, LD’s seem somewhat undercosted, so - especially if you currently only do DG - do be careful about ordering a trio of them for an allied detachment of not-Death-Guard.


Automatically Appended Next Post:
Thet’ve got pretty good synergy with Gnarlmaw, if they’re taken as the Daemon Engines formation then a first turn charge or two isn’t impossible, even without Warptime.


The exe's and GP run with the crawlers as counter charge. The lord D are basically shootier choppier less tough crawlers(well thats how i will play them).

This message was edited 1 time. Last update was at 2019/04/12 14:02:04


 
   
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 lindsay40k wrote:
 Hive City Dweller wrote:
Question of DG veternas here:

Do you think the new CSM codex/updated units can be useful as allies to filling gaps in DG book?


Specifically I'm thinking of allying in a small force of CSM with las-cannon Havocs for Anti Tank, as well as possibly plasma/melta bikers for vehicle hunting/harassment.

What are your thoughts on Havocs, Bikers, Raptors and Demon Engines in general as allies to a mainly varied DG list? Worth it, and what would you take?

Thanks for your help!


Oh, absolutely. Nurgle soup got a huge boost with CSM2.0

- Spearhead: Obliterators (especially if you have a Gnarlmaw), Chaingun Havoc squads, Lascannon Havoc Squads, 1-2 of Chaos Lord, Dark Apostle (again, Gnarlmaw synergy), Master of Possession (if you’re using a lot of Oblits, he can be lethal)
- Chapter: The Purge
- Devastation Battery formation & Warlord Trait

You now have a hard counter to Jetbikes/Genestealer/Slaanesh turn 1 charges and tarpits, and with solid cover and some hit modifiers Oblits can get DG tier robustness.

- Spearhead: three+ Daemon Engines, 1-2 of Lord Discordant / Warpsmith / Master of Possession / Daemon Prince
- Legion: Black Legion if you’re taking Lord Discordant, otherwise pretty much any
- if you’ve got a Gnarlmaw and Warptimer, Soulforged Pack formation & Warlord Trait

You can now make turn 1 charges with giant death robots. Greater Possessed can be good, but beware it’s LEGION exclusivity - it can’t share buffs like DP can.

- Outriders: three bike squads, biker Lord
- Chapter: Red Corsairs
- RC gun relic

Tasty anti-vehicle firepower, and the bikes now have a 24” quad bolt shot. Also, RC Chapter trait funds the CP for the relic.

- Outriders: three Warp Talon units, jump pack character
- Raptorial Host Specialist formation & Warlord Trait

If you expect severe Overwatch, it’s now no longer a problem. If the character is a Sorcerer, and you give them the RH relic, and they’re Black Legion and you give them the black armour relic, they’re a Mortal Wounds guided missile. Still all a bit overcosted, though - Warp Talons die fast. Raptors, sadly, don’t feel much better than before - they’re a disposable tri-plas delivery system.



I'm actually kind of curious if you could explain this post a little. I don't understand the first part of it (spearhead with obliterators) If I understand correctly Gnarlmaws don't' aid obliterators in anyway because they aren't nurgle daemons. Where is the synergy? Also how do Dark Apostle's benefit from the gnarlmaw too? Basically you say the Feculent Gnarlmaw has huge synergy with Death Guard & Chaos, which makes sense if you're bringing multiple screens of nurgle daemons, but how does anything else benefit from it? Maybe I'm just missing something?

This message was edited 1 time. Last update was at 2019/04/15 14:42:19


 
   
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Nottingham (yay!)

Biskits wrote:
Spoiler:
 lindsay40k wrote:
 Hive City Dweller wrote:
Question of DG veternas here:

Do you think the new CSM codex/updated units can be useful as allies to filling gaps in DG book?


Specifically I'm thinking of allying in a small force of CSM with las-cannon Havocs for Anti Tank, as well as possibly plasma/melta bikers for vehicle hunting/harassment.

What are your thoughts on Havocs, Bikers, Raptors and Demon Engines in general as allies to a mainly varied DG list? Worth it, and what would you take?

Thanks for your help!


Oh, absolutely. Nurgle soup got a huge boost with CSM2.0

- Spearhead: Obliterators (especially if you have a Gnarlmaw), Chaingun Havoc squads, Lascannon Havoc Squads, 1-2 of Chaos Lord, Dark Apostle (again, Gnarlmaw synergy), Master of Possession (if you’re using a lot of Oblits, he can be lethal)
- Chapter: The Purge
- Devastation Battery formation & Warlord Trait

You now have a hard counter to Jetbikes/Genestealer/Slaanesh turn 1 charges and tarpits, and with solid cover and some hit modifiers Oblits can get DG tier robustness.

- Spearhead: three+ Daemon Engines, 1-2 of Lord Discordant / Warpsmith / Master of Possession / Daemon Prince
- Legion: Black Legion if you’re taking Lord Discordant, otherwise pretty much any
- if you’ve got a Gnarlmaw and Warptimer, Soulforged Pack formation & Warlord Trait

You can now make turn 1 charges with giant death robots. Greater Possessed can be good, but beware it’s LEGION exclusivity - it can’t share buffs like DP can.

- Outriders: three bike squads, biker Lord
- Chapter: Red Corsairs
- RC gun relic

Tasty anti-vehicle firepower, and the bikes now have a 24” quad bolt shot. Also, RC Chapter trait funds the CP for the relic.

- Outriders: three Warp Talon units, jump pack character
- Raptorial Host Specialist formation & Warlord Trait

If you expect severe Overwatch, it’s now no longer a problem. If the character is a Sorcerer, and you give them the RH relic, and they’re Black Legion and you give them the black armour relic, they’re a Mortal Wounds guided missile. Still all a bit overcosted, though - Warp Talons die fast. Raptors, sadly, don’t feel much better than before - they’re a disposable tri-plas delivery system.



I'm actually kind of curious if you could explain this post a little. I don't understand the first part of it (spearhead with obliterators) If I understand correctly Gnarlmaws don't' aid obliterators in anyway because they aren't nurgle daemons. Where is the synergy? Also how do Dark Apostle's benefit from the gnarlmaw too? Basically you say the Feculent Gnarlmaw has huge synergy with Death Guard & Chaos, which makes sense if you're bringing multiple screens of nurgle daemons, but how does anything else benefit from it? Maybe I'm just missing something?


No problem.

Gnarlmaws provide buffs to NURGLE DAEMON units, as do, say, Poxbringers. These keywords are not faction restricted, so with the appropriate MARK OF CHAOS choice, it can apply to Obliterators, Possessed, Bloat-drones, ect.

Dark Apostles do not themselves benefit from the Gnarlmaw; their synergy is with the Obliterators, adding a -1 to be hit prayer to their 2+ & +2 cover save rolls. Neither of these buffs can be prevented by losing first turn (unlike, say, psychic powers), making CSM Oblits a formidable addition to a gunline that makes use of a Gnarlmaw.

   
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Okay, I was under the impression that <Nurgle Daemon> was the only thing that received benefits from the poxbringers and the Gnarlmaws. I always thought that Obliterators wouldn't gain benefits even though it had the appropriate mark and is technically a daemon. I guess both kind of blend and become the <Nurgle Daemon> tag?
   
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Nottingham (yay!)

Yeah, Oblits and Heldrake and Blight-haulers can benefit from any NURGLE DAEMON aura, this was confirmed just after the start of 8th

   
 
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